• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:42
CET 23:42
KST 07:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1116 users

Advantages of Each Race? - Page 2

Blogs > OdiousTea
Post a Reply
Prev 1 2 All
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
August 29 2011 12:16 GMT
#21
On August 29 2011 18:06 Vlare wrote:
Show nested quote +
On August 29 2011 17:53 BLitZkRiEG. wrote:
@ Vlare I think what he's trying to get across is not what is the best race, but how each race's different design plays out compared to other generic rts games' races.

to the op: I agree with the you about terran and zerg, but protoss just seems to be the race that relies the most of timings or making an unbeatable army, not so much on positioning.


Well in that case.

Terran : Every unit has the potential to end the game
Zerg: Many very quick and flimsy units - Super succeptible to quick losses by being caught off guard.
Protoss: super dependent on not losing units and using unit spells well/actively.


Lol..... I'm sorry I can't tell if this is a joke since im very tired, but is this an excuse to whine about balance?

Anyway:
Zerg: Easy techswitch, amazing mobility, the creep and
Terran: Nice harassment advantage, quite powerful units
Protoss: Powerful units, able to take advantage of high and lowground easily (Warp ins and blinking)
Stick it up. take it up. step aside and see the world
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
August 29 2011 12:53 GMT
#22
I agree with most of what has been said already. Here's my $0.02 to add:

Terran: Strongest early game. Can win with 3rax against most opponents at lower levels. Options for all types of play (harass, drop, technical, air force, death ball). Easiest race to defend with. Played a couple +1 hour games against Terran. Interchangeable tech labs makes tech switching an option at any point in the game.

Protoss: The death ball is extremely hard to break. Easiest mechanics to learn due to warp-in ability (don't have to rally as much). High Templars used to be absolutely baller and now aren't as worth it. Carriers do the most damage per upgrade in the game, but at 350/250 who can afford them? If you lose any units, especially your Colossus, you just... lose.

Zerg: Most interesting mechanics IMO. Mass Mutas ruin Protoss if handled correctly. Creep is great for vision. EXTREMELY powerful in the late-late game. Ultralisk/Brood Lord chews apart ground armies, if the Zerg player can get there. Still, Zerg do no win games against Protoss or Terran; Protoss and Terran just lose games to Zerg.
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
Last Edited: 2011-08-29 13:01:46
August 29 2011 13:01 GMT
#23
[B] Still, Zerg do no win games against Protoss or Terran; Protoss and Terran just lose games to Zerg.


ke?

explain more
No logo (logo)
Stijx
Profile Blog Joined February 2011
United States804 Posts
August 29 2011 13:21 GMT
#24
Well the difference is that:

1. Terran has complete control over the game from the start. They have so many units with so many completely different functions and possibilities (and followups) that they could be doing absolutely anything. They dictate what units you make (in a macro game), and they force you to respond perfectly, or you lose to them just playing normally. You'll see this evidenced a lot in tournaments, where incredible Zergs win huge macro games then lose to some abusive 2rax variation twice in a row.

2. I feel like Zerg has the best flow with their upgrades, it just feels so much smoother to put down two evo chambers and start upgrading than it does with say double forge. Zerg obviously also has the huge speed advantage and creep, you can keep lings up in some corner and then counterattack when you see people moving out. Coca used that to great effect in Raleigh. Pretty easy to have map control as Z, get a decent spread with your overlords and you can see everything coming, keep lings outside their base, at their potential expos and the towers and you'll have a huge map advantage.

3. Protoss's advantage has got to be the combination of their T3 and forcefields. Forcefields are crazy good, essentially allowing you to construct the terrain on which you engage yourself, and then with a unit like the Collosi or High Templar you can kill anything.
Malyce
Profile Blog Joined January 2011
Switzerland112 Posts
August 29 2011 13:36 GMT
#25
On August 29 2011 21:53 TheGiz wrote:
Protoss: The death ball is extremely hard to break. Easiest mechanics to learn due to warp-in ability (don't have to rally as much). High Templars used to be absolutely baller and now aren't as worth it. Carriers do the most damage per upgrade in the game, but at 350/250 who can afford them? If you lose any units, especially your Colossus, you just... lose.


Part of this I cannot agree with. The warp-in mechanic makes macroing MORE difficult for toss, definitely not less.

Simply if you have three rax and you want to rally them with 3 marines to a certain area, you hit hotkeyrax, a, a, a, right click

For toss you have to get "w", switch frame, hit shift, s, click three times, select the stalkers and rally them.

Zerg is similar to terran but slightly easier since you only have one type of prod building.

The frame switch makes toss more annoying in terms of mechanics than the other races. Also I'm not sur carriers do the most DPS (last time I saw a table they weren't first for sure) but their main problem isn't the resources but the speed and time it takes to get one out (I think it's 120 seconds if not more build time, which is hella long even with CBs).

And templars are still an absolute necessity against anybody going for ghosts or infestors, alongside good micro.
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
Last Edited: 2011-08-29 18:48:44
August 29 2011 18:45 GMT
#26
I never said Carriers do the most DPS, I said carriers scale the best with upgrades. One +1 attack upgrade increases a Carrier's initial attack by 16 damage.

You're also looking at unit production from a Terran perspective while failing to consider my viewpoint. On the other hand I cannot manage the multitasking required of a Terran; I end up with units rallied to the wrong place or new un-hotkeyed Barracks doing nothing (my worst offense). For me it's just easier to make a bunch of forward pylons and warp in units to just-outside where I need them. At 40-60 APM a frame switch is the least of my concerns. Considering we're outlining the basics for a beginner picking a race, I'd say my points are valid. Protoss macro is easier.
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
Vlare
Profile Blog Joined March 2010
748 Posts
August 29 2011 20:50 GMT
#27
On August 29 2011 21:16 SEA_GenesiS wrote:
Show nested quote +
On August 29 2011 18:06 Vlare wrote:
On August 29 2011 17:53 BLitZkRiEG. wrote:
@ Vlare I think what he's trying to get across is not what is the best race, but how each race's different design plays out compared to other generic rts games' races.

to the op: I agree with the you about terran and zerg, but protoss just seems to be the race that relies the most of timings or making an unbeatable army, not so much on positioning.


Well in that case.

Terran : Every unit has the potential to end the game
Zerg: Many very quick and flimsy units - Super succeptible to quick losses by being caught off guard.
Protoss: super dependent on not losing units and using unit spells well/actively.


Lol..... I'm sorry I can't tell if this is a joke since im very tired, but is this an excuse to whine about balance?

Anyway:
Zerg: Easy techswitch, amazing mobility, the creep and
Terran: Nice harassment advantage, quite powerful units
Protoss: Powerful units, able to take advantage of high and lowground easily (Warp ins and blinking)


No it's not an OP or whine. It's just an observation.

Every Terran unit has the potential to just make you lose the game. This is why terran has the most openers, and the most diversity in play.

I'm not crying by any means, but for a new player, I am certain that this would be appealing to them. Most non-rts players want to be able to do more than just one thing over and over, every game. Ex: gate gas core pylon + go, or pool hatch => go

Terran allows for a huge variety of unique openers, and honestly it's the only race that can do it right now while being pretty safe vs everything. I think this variety is very appealing to new players is all.

Terran isn't really overpowered, while they do have many strong pushes/timings, so does every race.
Mass zerglings doesnt fail
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 30 2011 01:39 GMT
#28
Zerg - Good for those who's favorite color is red

Protoss - Favoring players who like yellow

Terran - Definitely a good choice for gray lovers
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
August 30 2011 01:44 GMT
#29
Ok there's a little thing I wrote a few weeks ago to try to decide on a race. It's very very subjective and personal to me but maybe there's something you can take out of it. It was a notepad doc that I cant copy & paste else I screw up the formatting and make it unreadable so here's a screenshot of it. :/

+ Show Spoiler +
[image loading]
Underdog
Profile Joined September 2011
4 Posts
September 02 2011 08:14 GMT
#30
Perhaps a more prudent question (and probably the question your friend means to ask) is what makes each race fun, so I'm going to try to answer that instead. I'm a protoss switched to zerg who hasn't played much terran beyond the campaign, so my opinion may be bias.

I think terran is good if your friend prefers to be aggressive more than reactive. It has a variety of units that are strong situationally and/or in small numbers which makes it good for quick aggression and harassment. Later, it also has some decent power units as well, but in many ways the real strength of terran is in the synergy of different specialized units. The uniqueness of terran units is also, I think, what makes terran fun and creative for people.

Zerg seems much the opposite to me, more passive-aggressive than aggressive. Zerg mechanics make it so that you can devote everything to building economy (and force your opponent to make a move or else be overwhelmed in the long run) and then to quickly switch to full-on unit production (in response to whatever move your opponent chooses to make). The downside however, is that it's easy to miscalculate which area to emphasize at a given moment and then end up economically behind or lose the game outright. Zerg economy can feel like a tightrope walk, but this is part of what makes zerg creative and fun. The other part is the fact that often zerg units are weaker but more mobile than terran or protoss units, which leads to a mindset of outmaneuvering your opponent instead of confronting him.

I have a harder time calling protoss passive/reactionary or aggressive. The basic units for protoss are relatively strong and flexible (as in, general purpose rather than specialized) when compared to those of terran or zerg. Further up the tech tree protoss has very powerful and cost-effective units that will steamroll an opposing army if not dealt with intelligently and carefully. I feel like protoss is pigeon-holed in many ways compared to terran or zerg, but the upside to this is that the 'standard' way to play protoss is solid and straightforward. In my opinion, most of the fun of protoss is the ability to go toe-to-toe against an opponent with confidence. There's also a fair amount of creativity in finding ingenious ways of using the flexibility of protoss units, and in making the most of unique mechanics like warpgate tech and chrono boost.

Of course, each race can be played differently. Protoss can play a passive/reactionary game, terran can make a straight-up and solid 'death ball', and zerg can be highly aggressive. In my own case, I got the idea to switch from protoss to zerg because I'd been told several times that I play protoss like a zerg.
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
September 02 2011 10:55 GMT
#31
On August 29 2011 20:23 deathly rat wrote:
Show nested quote +
On August 29 2011 18:27 Malyce wrote:

Terran: is a scrappy race that relies on good unit positionning and multitasking to win the game It has a very strong harass potential and is very cost-effective in small numbers. It has a wide variety of units that can serve every purpose and really adapts to play style. Terran basics are accessible seeing that it is easy to turtle up, but very hard to master due to complex macro and micro.

Zerg: is a swarm race that relies on heavy scouting and timing knowledge to optimise its production. It has massive amounts of very cheap and cost-effective units and good harassment potential. It has complicated macro when executed correctly, but slightly easier micro in most circumstances. This race is difficult to begin with but progress comes smoothly once the basics are mastered. It can be strong in all stages of the game.

Protoss: a technological race that relies on few expensive units. It has the least harassment potential, and is usually most effective when massing up a large and expensive death-ball. Its units are mostly cost-effective in large numbers. It is also the most spell-casting race. It has macro and micro of medium difficulty. A race that is slightly less accessible for beginners than terran namely due to early-game relative weakness, but you can get better quicker.

These descriptions are very general though, if Terran is playing mech for example the description won't apply as much. I hope this helped in some way though.


I approve this message.

Show nested quote +
On August 29 2011 20:10 Klaca wrote:
The advantages are immediately visible from unit speed: EVERY zerg unit is faster than EVERY protoss unit which are in turn faster than EVERY terran unit: Truly, it is the speed that seperates the races, the and is the defining quality in how their units are used for gameplay


What? You have to be trollin'. Stalkers are faster than roaches, everything is faster than hydra, hellions are really fast. It's like you never even seen a game of SC2.


I'd also agree with that first quote.

And i think he was being serious in that second quote, but he's unfortunatly misguided. He plays terran so obviously thinks that terran is the weakest race. I think he's been on the recieving end of one too many ling run by's
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O234
LiquipediaDiscussion
LAN Event
18:00
Stellar Fest: Day 2
Clem vs TriGGeR
ComeBackTV 966
UrsaTVCanada803
IndyStarCraft 301
EnkiAlexander 73
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 301
White-Ra 211
Nathanias 117
Nina 81
elazer 52
Railgan 42
ForJumy 10
StarCraft: Brood War
Sea 1290
ZZZero.O 234
Dota 2
LuMiX1
League of Legends
KnowMe73
Heroes of the Storm
Khaldor231
Other Games
Grubby4666
Beastyqt714
Mlord526
Liquid`Hasu258
Pyrionflax240
FrodaN229
Fuzer 195
ToD111
ArmadaUGS86
goatrope58
Maynarde39
Organizations
Other Games
gamesdonequick928
Counter-Strike
PGL142
Other Games
angryscii10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 37
• Hupsaiya 24
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 3DClanTV 32
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2893
• Ler99
League of Legends
• imaqtpie2900
Other Games
• Scarra567
Upcoming Events
Replay Cast
18m
Sparkling Tuna Cup
11h 18m
WardiTV Korean Royale
13h 18m
LAN Event
16h 18m
IPSL
19h 18m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
21h 18m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 10h
Wardi Open
1d 13h
WardiTV Korean Royale
2 days
Replay Cast
3 days
[ Show More ]
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.