• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:10
CET 08:10
KST 16:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion5Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ Potential ASL qualifier breakthroughs? BSL Season 2025 - Full Overview and Conclusion
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1439 users

Peaking

Blogs > MountainGoat
Post a Reply
MountainGoat
Profile Blog Joined April 2011
United States507 Posts
August 26 2011 23:39 GMT
#1
When I swam in High School something that my coach would talk about somewhat frequently was the concept of "peaking" at the right time. He relayed the story of one Olympic Swimmer who would frequently train very hard and start to perform very well just before the Olympics started-- however by the time the Olympics had started he was too burnt out and had already given it his all in the earlier events and was unable to even match his past performances. While he was still a top performer, he never made it to the pedestal.

He advised us that over the season we would slowly rev up intensity, not worrying too much about our performances at the 1v1 meets but focusing on learning from them and practicing as hard as we could during the whole season. By the time the Championships with every school in the district rolled around we were ready to do our best.

As I was thinking about this today I thought about how it could be applied to Starcraft. Often people talking about trying to get better all the time but it is obviously not a strictly linear progression. Many people go up and down in the level of their play beyond just the luck of the matches. Although Starcraft is not as physically demanding as swimming so it may be of less benefit to not reach full intensity until your biggest event I still think that some thought should be put into this. What event is the player really looking to win? What is his biggest goal at the time? Am I going all out for the win this time or am I just going to go in and learn as much as I can and prepare for the championship?

Does anyone else think this might be a good thing for players to consider when designing their practice regimen?

***
GoTuNk!
Profile Blog Joined September 2006
Chile4591 Posts
August 26 2011 23:47 GMT
#2
I think it does.
It also completely applies to weightlifting, yet most people are not aware of it and wonder why their bench has been the same for years.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-08-26 23:50:58
August 26 2011 23:48 GMT
#3
No, not at all. I swam for six years and peak planning and taper is almost exclusively based on a basic physical fact.

Training at maximum intensity is designed to break down and fatigue your body's muscles and energy systems, which are then rebuilt during rest periods stronger than before. If you leave out these rest periods then your body does not have the time to rebuild muscular micro-tears and replenish in-muscle ATP-CP stores (especially if your races are anaerobic). Starcraft has none of these factors. Its far more important to maintain top level gamesense and timing which is acquired through constant practice.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
GoTuNk!
Profile Blog Joined September 2006
Chile4591 Posts
August 26 2011 23:56 GMT
#4
On August 27 2011 08:48 sob3k wrote:
No, not at all. I swam for six years and peak planning and taper is almost exclusively based on a basic physical fact.

Training at maximum intensity is designed to break down and fatigue your body's muscles and energy systems, which are then rebuilt during rest periods stronger than before. If you leave out these rest periods then your body does not have the time to rebuild muscular micro-tears and replenish in-muscle ATP-CP stores (especially if your races are anaerobic). Starcraft has none of these factors. Its far more important to maintain top level gamesense and timing which is acquired through constant practice.


I agree that happens in swimming. But how about powerlifting? Doing deadlift singles causes 0 hipertrophy, yet u can't do 90%++ singles every day if you are a strong lifter, just because of mental fatigue.
Cycling is based on mental fatigue as much as the physical part. Therefore it could have some application to starcraft, prolly not as hardcore though.
Chef
Profile Blog Joined August 2005
10810 Posts
August 27 2011 00:09 GMT
#5
The mechanics of StarCraft can go up and down and you can suddenly find things making a lot more sense in that aspect of the game, but a lot of StarCraft is just a brain game which is something that you can always improve every game. The decisions you make in 5 seconds can usually be analysed after the game over a few minutes to see what would have been much smarter in that position, and that in itself is improvement even if it doesn't come up again for awhile.

Your wrists will hurt if you play your hardest and getting faster at this game is definitely very gradual, so I'd say there's wisdom to not pushing yourself to max unless the game is very important. It's funnest to play at your max, but it's also not particularly constructive.
LEGEND!! LEGEND!!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-08-27 00:15:27
August 27 2011 00:10 GMT
#6
On August 27 2011 08:56 GoTuNk! wrote:
Show nested quote +
On August 27 2011 08:48 sob3k wrote:
No, not at all. I swam for six years and peak planning and taper is almost exclusively based on a basic physical fact.

Training at maximum intensity is designed to break down and fatigue your body's muscles and energy systems, which are then rebuilt during rest periods stronger than before. If you leave out these rest periods then your body does not have the time to rebuild muscular micro-tears and replenish in-muscle ATP-CP stores (especially if your races are anaerobic). Starcraft has none of these factors. Its far more important to maintain top level gamesense and timing which is acquired through constant practice.


I agree that happens in swimming. But how about powerlifting? Doing deadlift singles causes 0 hipertrophy, yet u can't do 90%++ singles every day if you are a strong lifter, just because of mental fatigue.
Cycling is based on mental fatigue as much as the physical part. Therefore it could have some application to starcraft, prolly not as hardcore though.


Muscular microtrauma is certainly a factor even in small sets, but the ATP-CP is the huge one in powerlifting. When you do very intense short term exercise like 90% singles your body is using an anaerobic energy system that burns the small amount ATP-CP stored in your muscles. It provides great power and explosiveness but is depleted very fast (~10sec). While they partially recover in a few minutes, it can take quite a while for these stores to be replenished to maximum , which provides a very physical explanation for the issues with max set singles every day. Although of course the mental aspect plays a huge part.

Its not just muscle growth behind strength gains, there are several chemical and energy-systems that also deplete and become more efficient.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
AoN.DimSum
Profile Blog Joined September 2008
United States2983 Posts
Last Edited: 2011-08-27 00:28:14
August 27 2011 00:28 GMT
#7
Well for powerlifting you can deadlift for your "daily max". As a weightlifter, I have read plenty of programs that go for daily maxes (back/front squat, snatch and clean and jerk) everyday for multiple sessions. Weights will fluctuate, but you can definitely progress by attacking max weights all the time.

In a totally different sport, the Kenyans dominate distance running by exactly the same ways as weightlifters attacking maxes everyday. In their program they run hard and there are no "easy/recover " days.
Of course there is a taper when competition comes close, but if you give yourself "easy" days when you train, imo you are selling yourself short.


by my idol krokkis : "U better hope Finland wont have WCG next year and that I wont gain shitloads of skill, cause then I will wash ur mouth with soap, little man."
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
August 27 2011 00:28 GMT
#8
yes, wise words from your teacher. there is no point in using your peak times (hot streaks) for situations where it doesn't matter much.
i think it needs quite a bit of self-analyze to know when your personal high times hit
Please log in or register to reply.
Live Events Refresh
All-Star Invitational
03:00
Day 2
Rogue vs OliveiraLIVE!
herO vs Reynor
WardiTV1301
WinterStarcraft696
PiGStarcraft621
BRAT_OK 186
IndyStarCraft 164
EnkiAlexander 95
3DClanTV 90
IntoTheiNu 21
LiquipediaDiscussion
AI Arena Tournament
20:00
Swiss - Round 2
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft696
PiGStarcraft621
BRAT_OK 186
IndyStarCraft 164
StarCraft: Brood War
Rain 7968
Shuttle 943
EffOrt 635
Pusan 246
ggaemo 218
Larva 90
ZergMaN 36
yabsab 34
ajuk12(nOOB) 29
Models 9
Dota 2
LuMiX1
League of Legends
JimRising 774
C9.Mang0664
Super Smash Bros
Mew2King75
Other Games
summit1g7583
minikerr31
Organizations
Other Games
gamesdonequick1870
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 75
• practicex 24
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Stunt581
Other Games
• Scarra3015
Upcoming Events
Sparkling Tuna Cup
2h 50m
OSC
4h 50m
Shameless vs NightMare
YoungYakov vs MaNa
Nicoract vs Jumy
Gerald vs TBD
Creator vs TBD
BSL 21
12h 50m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
12h 50m
Dewalt vs Sziky
Replay Cast
1d 1h
Wardi Open
1d 4h
Monday Night Weeklies
1d 9h
The PondCast
3 days
Big Brain Bouts
5 days
Serral vs TBD
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.