• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:29
CEST 19:29
KST 02:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th142Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5
StarCraft 2
General
The Death of Cheese: From a Professional Cheeser My starcraft 2 changes StarCraft II 5.0.16 PTR Patch Notes may 26th Oliveira Would Have Returned If EWC Continued SC2 Parody - "Somebody That I Used to Troll"
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Data analysis on 70 million replays FlaShFTW vs A.Alm Grudge Match Event [BSL22] Non-Korean Championship from 13 to 28 June vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck? Trading/Investing Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4732 users

Peaking

Blogs > MountainGoat
Post a Reply
MountainGoat
Profile Blog Joined April 2011
United States508 Posts
August 26 2011 23:39 GMT
#1
When I swam in High School something that my coach would talk about somewhat frequently was the concept of "peaking" at the right time. He relayed the story of one Olympic Swimmer who would frequently train very hard and start to perform very well just before the Olympics started-- however by the time the Olympics had started he was too burnt out and had already given it his all in the earlier events and was unable to even match his past performances. While he was still a top performer, he never made it to the pedestal.

He advised us that over the season we would slowly rev up intensity, not worrying too much about our performances at the 1v1 meets but focusing on learning from them and practicing as hard as we could during the whole season. By the time the Championships with every school in the district rolled around we were ready to do our best.

As I was thinking about this today I thought about how it could be applied to Starcraft. Often people talking about trying to get better all the time but it is obviously not a strictly linear progression. Many people go up and down in the level of their play beyond just the luck of the matches. Although Starcraft is not as physically demanding as swimming so it may be of less benefit to not reach full intensity until your biggest event I still think that some thought should be put into this. What event is the player really looking to win? What is his biggest goal at the time? Am I going all out for the win this time or am I just going to go in and learn as much as I can and prepare for the championship?

Does anyone else think this might be a good thing for players to consider when designing their practice regimen?

***
GoTuNk!
Profile Blog Joined September 2006
Chile4591 Posts
August 26 2011 23:47 GMT
#2
I think it does.
It also completely applies to weightlifting, yet most people are not aware of it and wonder why their bench has been the same for years.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-08-26 23:50:58
August 26 2011 23:48 GMT
#3
No, not at all. I swam for six years and peak planning and taper is almost exclusively based on a basic physical fact.

Training at maximum intensity is designed to break down and fatigue your body's muscles and energy systems, which are then rebuilt during rest periods stronger than before. If you leave out these rest periods then your body does not have the time to rebuild muscular micro-tears and replenish in-muscle ATP-CP stores (especially if your races are anaerobic). Starcraft has none of these factors. Its far more important to maintain top level gamesense and timing which is acquired through constant practice.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
GoTuNk!
Profile Blog Joined September 2006
Chile4591 Posts
August 26 2011 23:56 GMT
#4
On August 27 2011 08:48 sob3k wrote:
No, not at all. I swam for six years and peak planning and taper is almost exclusively based on a basic physical fact.

Training at maximum intensity is designed to break down and fatigue your body's muscles and energy systems, which are then rebuilt during rest periods stronger than before. If you leave out these rest periods then your body does not have the time to rebuild muscular micro-tears and replenish in-muscle ATP-CP stores (especially if your races are anaerobic). Starcraft has none of these factors. Its far more important to maintain top level gamesense and timing which is acquired through constant practice.


I agree that happens in swimming. But how about powerlifting? Doing deadlift singles causes 0 hipertrophy, yet u can't do 90%++ singles every day if you are a strong lifter, just because of mental fatigue.
Cycling is based on mental fatigue as much as the physical part. Therefore it could have some application to starcraft, prolly not as hardcore though.
Chef
Profile Blog Joined August 2005
10810 Posts
August 27 2011 00:09 GMT
#5
The mechanics of StarCraft can go up and down and you can suddenly find things making a lot more sense in that aspect of the game, but a lot of StarCraft is just a brain game which is something that you can always improve every game. The decisions you make in 5 seconds can usually be analysed after the game over a few minutes to see what would have been much smarter in that position, and that in itself is improvement even if it doesn't come up again for awhile.

Your wrists will hurt if you play your hardest and getting faster at this game is definitely very gradual, so I'd say there's wisdom to not pushing yourself to max unless the game is very important. It's funnest to play at your max, but it's also not particularly constructive.
LEGEND!! LEGEND!!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-08-27 00:15:27
August 27 2011 00:10 GMT
#6
On August 27 2011 08:56 GoTuNk! wrote:
Show nested quote +
On August 27 2011 08:48 sob3k wrote:
No, not at all. I swam for six years and peak planning and taper is almost exclusively based on a basic physical fact.

Training at maximum intensity is designed to break down and fatigue your body's muscles and energy systems, which are then rebuilt during rest periods stronger than before. If you leave out these rest periods then your body does not have the time to rebuild muscular micro-tears and replenish in-muscle ATP-CP stores (especially if your races are anaerobic). Starcraft has none of these factors. Its far more important to maintain top level gamesense and timing which is acquired through constant practice.


I agree that happens in swimming. But how about powerlifting? Doing deadlift singles causes 0 hipertrophy, yet u can't do 90%++ singles every day if you are a strong lifter, just because of mental fatigue.
Cycling is based on mental fatigue as much as the physical part. Therefore it could have some application to starcraft, prolly not as hardcore though.


Muscular microtrauma is certainly a factor even in small sets, but the ATP-CP is the huge one in powerlifting. When you do very intense short term exercise like 90% singles your body is using an anaerobic energy system that burns the small amount ATP-CP stored in your muscles. It provides great power and explosiveness but is depleted very fast (~10sec). While they partially recover in a few minutes, it can take quite a while for these stores to be replenished to maximum , which provides a very physical explanation for the issues with max set singles every day. Although of course the mental aspect plays a huge part.

Its not just muscle growth behind strength gains, there are several chemical and energy-systems that also deplete and become more efficient.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
AoN.DimSum
Profile Blog Joined September 2008
United States2983 Posts
Last Edited: 2011-08-27 00:28:14
August 27 2011 00:28 GMT
#7
Well for powerlifting you can deadlift for your "daily max". As a weightlifter, I have read plenty of programs that go for daily maxes (back/front squat, snatch and clean and jerk) everyday for multiple sessions. Weights will fluctuate, but you can definitely progress by attacking max weights all the time.

In a totally different sport, the Kenyans dominate distance running by exactly the same ways as weightlifters attacking maxes everyday. In their program they run hard and there are no "easy/recover " days.
Of course there is a taper when competition comes close, but if you give yourself "easy" days when you train, imo you are selling yourself short.


by my idol krokkis : "U better hope Finland wont have WCG next year and that I wont gain shitloads of skill, cause then I will wash ur mouth with soap, little man."
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
August 27 2011 00:28 GMT
#8
yes, wise words from your teacher. there is no point in using your peak times (hot streaks) for situations where it doesn't matter much.
i think it needs quite a bit of self-analyze to know when your personal high times hit
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
15:30
Group B
ByuN vs herO
Rogue vs Bunny
IntoTheiNu 1348
RotterdaM1188
ComeBackTV 899
TaKeTV 433
Ryung 363
SteadfastSC180
Rex111
3DClanTV 81
EnkiAlexander 53
CosmosSc2 48
LiquipediaDiscussion
uThermal 2v2 Circuit
15:00
Warm Up Cup #4
uThermal432
IndyStarCraft 196
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1188
uThermal 432
Ryung 363
IndyStarCraft 196
SteadfastSC 180
Rex 111
ProTech99
UpATreeSC 88
BRAT_OK 52
CosmosSc2 48
goblin 21
MindelVK 14
JuggernautJason9
StarCraft: Brood War
Britney 32601
Calm 6667
Shuttle 902
Dewaltoss 91
hero 72
JYJ 20
Shine 14
ajuk12(nOOB) 12
Rock 10
Dota 2
qojqva2227
LuMiX1
Counter-Strike
fl0m9129
zeus393
x6flipin362
xp32
Super Smash Bros
amsayoshi62
Other Games
Grubby2847
singsing2378
FrodaN1203
B2W.Neo873
Beastyqt710
ceh9370
Hui .208
QueenE90
Trikslyr38
C9.Mang09
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 65
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2293
• TFBlade975
Other Games
• imaqtpie553
• WagamamaTV220
• Shiphtur138
Upcoming Events
Replay Cast
15h 32m
WardiTV Spring Champion…
17h 32m
OSC
19h 32m
Maestros of the Game
22h 2m
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
1d 6h
Replay Cast
1d 15h
uThermal 2v2 Circuit
1d 21h
Maestros of the Game
1d 22h
Clem vs Lambo
Zoun vs SKillous
Replay Cast
2 days
Replay Cast
2 days
Solar vs Classic
[ Show More ]
uThermal 2v2 Circuit
2 days
Grudge Match
2 days
FlaShFTW vs A.Alm
OSC
3 days
GSL
3 days
herO vs Rogue
Maru vs Cure
Patches Events
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.