• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:39
CET 10:39
KST 18:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice4Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BW General Discussion It's March 3rd BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
RSVSR Where to Unlock the REV 46 in Black Ops 7 U4GM Arknights Endfield First Week Tips U4GM Tips for POE 2 Negative Rarity Breakpoints U4GM How to Build Big Killstreaks in Diablo 4 [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2150 users

Peaking

Blogs > MountainGoat
Post a Reply
MountainGoat
Profile Blog Joined April 2011
United States507 Posts
August 26 2011 23:39 GMT
#1
When I swam in High School something that my coach would talk about somewhat frequently was the concept of "peaking" at the right time. He relayed the story of one Olympic Swimmer who would frequently train very hard and start to perform very well just before the Olympics started-- however by the time the Olympics had started he was too burnt out and had already given it his all in the earlier events and was unable to even match his past performances. While he was still a top performer, he never made it to the pedestal.

He advised us that over the season we would slowly rev up intensity, not worrying too much about our performances at the 1v1 meets but focusing on learning from them and practicing as hard as we could during the whole season. By the time the Championships with every school in the district rolled around we were ready to do our best.

As I was thinking about this today I thought about how it could be applied to Starcraft. Often people talking about trying to get better all the time but it is obviously not a strictly linear progression. Many people go up and down in the level of their play beyond just the luck of the matches. Although Starcraft is not as physically demanding as swimming so it may be of less benefit to not reach full intensity until your biggest event I still think that some thought should be put into this. What event is the player really looking to win? What is his biggest goal at the time? Am I going all out for the win this time or am I just going to go in and learn as much as I can and prepare for the championship?

Does anyone else think this might be a good thing for players to consider when designing their practice regimen?

***
GoTuNk!
Profile Blog Joined September 2006
Chile4591 Posts
August 26 2011 23:47 GMT
#2
I think it does.
It also completely applies to weightlifting, yet most people are not aware of it and wonder why their bench has been the same for years.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-08-26 23:50:58
August 26 2011 23:48 GMT
#3
No, not at all. I swam for six years and peak planning and taper is almost exclusively based on a basic physical fact.

Training at maximum intensity is designed to break down and fatigue your body's muscles and energy systems, which are then rebuilt during rest periods stronger than before. If you leave out these rest periods then your body does not have the time to rebuild muscular micro-tears and replenish in-muscle ATP-CP stores (especially if your races are anaerobic). Starcraft has none of these factors. Its far more important to maintain top level gamesense and timing which is acquired through constant practice.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
GoTuNk!
Profile Blog Joined September 2006
Chile4591 Posts
August 26 2011 23:56 GMT
#4
On August 27 2011 08:48 sob3k wrote:
No, not at all. I swam for six years and peak planning and taper is almost exclusively based on a basic physical fact.

Training at maximum intensity is designed to break down and fatigue your body's muscles and energy systems, which are then rebuilt during rest periods stronger than before. If you leave out these rest periods then your body does not have the time to rebuild muscular micro-tears and replenish in-muscle ATP-CP stores (especially if your races are anaerobic). Starcraft has none of these factors. Its far more important to maintain top level gamesense and timing which is acquired through constant practice.


I agree that happens in swimming. But how about powerlifting? Doing deadlift singles causes 0 hipertrophy, yet u can't do 90%++ singles every day if you are a strong lifter, just because of mental fatigue.
Cycling is based on mental fatigue as much as the physical part. Therefore it could have some application to starcraft, prolly not as hardcore though.
Chef
Profile Blog Joined August 2005
10810 Posts
August 27 2011 00:09 GMT
#5
The mechanics of StarCraft can go up and down and you can suddenly find things making a lot more sense in that aspect of the game, but a lot of StarCraft is just a brain game which is something that you can always improve every game. The decisions you make in 5 seconds can usually be analysed after the game over a few minutes to see what would have been much smarter in that position, and that in itself is improvement even if it doesn't come up again for awhile.

Your wrists will hurt if you play your hardest and getting faster at this game is definitely very gradual, so I'd say there's wisdom to not pushing yourself to max unless the game is very important. It's funnest to play at your max, but it's also not particularly constructive.
LEGEND!! LEGEND!!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-08-27 00:15:27
August 27 2011 00:10 GMT
#6
On August 27 2011 08:56 GoTuNk! wrote:
Show nested quote +
On August 27 2011 08:48 sob3k wrote:
No, not at all. I swam for six years and peak planning and taper is almost exclusively based on a basic physical fact.

Training at maximum intensity is designed to break down and fatigue your body's muscles and energy systems, which are then rebuilt during rest periods stronger than before. If you leave out these rest periods then your body does not have the time to rebuild muscular micro-tears and replenish in-muscle ATP-CP stores (especially if your races are anaerobic). Starcraft has none of these factors. Its far more important to maintain top level gamesense and timing which is acquired through constant practice.


I agree that happens in swimming. But how about powerlifting? Doing deadlift singles causes 0 hipertrophy, yet u can't do 90%++ singles every day if you are a strong lifter, just because of mental fatigue.
Cycling is based on mental fatigue as much as the physical part. Therefore it could have some application to starcraft, prolly not as hardcore though.


Muscular microtrauma is certainly a factor even in small sets, but the ATP-CP is the huge one in powerlifting. When you do very intense short term exercise like 90% singles your body is using an anaerobic energy system that burns the small amount ATP-CP stored in your muscles. It provides great power and explosiveness but is depleted very fast (~10sec). While they partially recover in a few minutes, it can take quite a while for these stores to be replenished to maximum , which provides a very physical explanation for the issues with max set singles every day. Although of course the mental aspect plays a huge part.

Its not just muscle growth behind strength gains, there are several chemical and energy-systems that also deplete and become more efficient.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
AoN.DimSum
Profile Blog Joined September 2008
United States2983 Posts
Last Edited: 2011-08-27 00:28:14
August 27 2011 00:28 GMT
#7
Well for powerlifting you can deadlift for your "daily max". As a weightlifter, I have read plenty of programs that go for daily maxes (back/front squat, snatch and clean and jerk) everyday for multiple sessions. Weights will fluctuate, but you can definitely progress by attacking max weights all the time.

In a totally different sport, the Kenyans dominate distance running by exactly the same ways as weightlifters attacking maxes everyday. In their program they run hard and there are no "easy/recover " days.
Of course there is a taper when competition comes close, but if you give yourself "easy" days when you train, imo you are selling yourself short.


by my idol krokkis : "U better hope Finland wont have WCG next year and that I wont gain shitloads of skill, cause then I will wash ur mouth with soap, little man."
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
August 27 2011 00:28 GMT
#8
yes, wise words from your teacher. there is no point in using your peak times (hot streaks) for situations where it doesn't matter much.
i think it needs quite a bit of self-analyze to know when your personal high times hit
Please log in or register to reply.
Live Events Refresh
Next event in 14h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 204
ProTech132
StarCraft: Brood War
Sea 38259
Calm 5829
Horang2 1096
Hyuk 541
PianO 281
Light 187
Shuttle 180
Soma 163
Sharp 115
Dewaltoss 89
[ Show more ]
Larva 82
Backho 64
ToSsGirL 41
Hm[arnc] 36
Free 29
sSak 24
soO 22
910 22
JulyZerg 20
Sacsri 17
sorry 15
NaDa 15
GoRush 12
ajuk12(nOOB) 10
Terrorterran 4
Noble 4
Dota 2
XaKoH 453
Counter-Strike
olofmeister1205
Stewie2K895
shoxiejesuss865
allub238
Other Games
singsing934
Liquid`RaSZi888
ceh9626
Happy233
Livibee145
Fuzer 105
Mew2King41
Organizations
Other Games
gamesdonequick661
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 73
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt526
Upcoming Events
Replay Cast
14h 21m
The PondCast
1d
KCM Race Survival
1d
WardiTV Winter Champion…
1d 2h
Replay Cast
1d 14h
Ultimate Battle
2 days
Light vs ZerO
WardiTV Winter Champion…
2 days
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
2 days
CranKy Ducklings
3 days
WardiTV Winter Champion…
3 days
MaxPax vs Spirit
Bunny vs Rogue
Cure vs SHIN
Solar vs Zoun
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
Replay Cast
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-03
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.