On August 14 2011 01:52 Reithan wrote:
Macro's too big of a label though. "Macro better" could mean so many things! Is your gas timing horrible? Are you not building enough workers? For Zerg: is your drone timing off? Are you building the WRONG things due to improper scouting or game sense? Is your econ management poor? Are you not expanding fast enough? Are you teching too slow? Too fast?
Macro's too big of a label though. "Macro better" could mean so many things! Is your gas timing horrible? Are you not building enough workers? For Zerg: is your drone timing off? Are you building the WRONG things due to improper scouting or game sense? Is your econ management poor? Are you not expanding fast enough? Are you teching too slow? Too fast?
Gas timing is not macro; it's part of build order; same goes for teching. As for econ management, that would be macro, yes. I think the term has been thrown around so much that it has lost solid meaning. I like to believe that it's getting many workers, expanding often, never getting supply blocked, and massing up an army quickly. Even in diamond and maybe low masters you have to continue working on macro as you develop multitasking/micro and minimap watching and other skills, because macro is the core to your play. Actually, some pros have a problem with macro because they micro so hard that macro slips.
I can understand why zergs might not be able to follow the "macro mantra" at lower levels as easily as their terran protoss brothers because of allins, scouting, and more game sense needed. However, I know a GM level protoss whose friend lent him his account. He did the 5 placement matches and then 10 more games and entered masters easily, despite it being his offrace. I think all he really did was perfect macro and using common sense when playing. You don't need to worry so hard about how quickly you tech, or balancing gas/mineral income. That's something you worry about when you're good enough at spending those resources that you start worrying about when you get them.