• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:29
CEST 17:29
KST 00:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1
StarCraft 2
General
Jim claims he and Firefly were involved in match-fixing How herO can make history in the Code S S2 finals Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey. Code S RO8 Results + RO4 Bracket (2025 Season 2) Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."
Tourneys
[GSL 2025] Code S: Season 2 - Semi Finals & Finals Sparkling Tuna Cup - Weekly Open Tournament $3,500 WardiTV European League 2025 Sea Duckling Open (Global, Bronze-Diamond) SOOPer7s Showmatches 2025
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Best crypto recovery experts in the world Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 35226 users

Fixing the Carrier: 3 Totally Reasonable Ideas

Blogs > Bibbit
Post a Reply
1 2 Next All
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
August 04 2011 23:28 GMT
#1
The Carrier is quite possibly the least used unit in the game. But this is not without good reason. It is slow, expensive, and very difficult to get. I have taken it upon myself, as a fan of the game, to propose several possible fixes to the unit.

The Carchon

The Protoss on the whole are all about preservation. They are the only race that actively collects and uses coupons. An example of their cheapness is how when zealots die, they are brought back to battle in the form of dragoons or immortals. When High Templar run out of energy and become useless, they combine to become Archons.

Thus, when the Carrier is useless (always) it would make sense for it to be able to merge with an Archon. The Carchon would combine the strengths of both units while avoiding their weaknesses. It would fly around at the speed of an Archon while shooting interceptors that do 25 (+10 vs Bio) damage with splash.

+ Show Spoiler +
[image loading]
+
[image loading]
=


This might sound a really tiny bit unfair but you have to keep in mind it would cost 450/550 and be very hard to mass.

Ability: Morph Into Changeling

One of the under-discussed imbalances in the game is Zerg’s ability to spawn a unit that can get some scouting info if their opponent is terrible. This could be rectified by giving the Carrier the ability to morph into a Changeling. This would provide many benefits:

1) Provide some much needed scouting - Protoss doesn’t have any cheap flying units that detect and are invisible (because that would be imbalanced) so they have a lot of difficulty scouting. This ability would allow Protoss to see what’s up.
2) Allow the Carrier to infiltrate the backlines - The Carrier would be slightly faster in Changeling mode and it wouldn’t be autotargetted. When it gets to where it wants to be, it can morph back into Carrier mode and start running show.
3) Would allow Carriers to get into Warp Prisms, increasing mobility - You could fit four Carriers into one Warp Prism. With the speed upgrade, you Carriers could be incredibly mobile. This could also increase usage of Warp Prisms.

Naturally, this Changeling wouldn’t be the normal 5 health garbage one. It would have 450 health, like the Carrier (its shields are transformed into health because its secret would otherwise be revealed by the health bars).

Ability: Spawn Nexus

Ok this is a bit of a different idea but hear me out. One of the major problems often cited for the Carrier’s inadequacies is its small penis high cost. It is hard to do anything else while producing them. Therefore I feel it would be very beneficial for them to instantly create a Nexus. This would give Protoss the ability to expand their Carrier fleet without sacrificing their economy. There are a few key reasons why this would not be imbalanced:

1) Ability would be on a cooldown. One carrier could only create one completely free Nexus every 3 minutes.
2) Carrier isn’t that fast, couldn’t attack and spawn nexus at the same time.

Still, if this was seen as imbalanced, I have prepared an alternative. Simply let workers return harvested resources to the Carrier itself. Interestingly, this would actually be more reasonable than a Planetary Fortress. A PF costs 550/150 plus the opportunity cost of not having that extra Orbital. A Carrier costs 350/250 (+100 minerals to max on interceptors) plus the opportunity cost of the Carrier not being out killing shit. Also the carrier has a lot less health than a PF, doesn’t do splash damage, and can’t be repaired. It’s not even that much faster than the stationary PF.


I think it’s important to note that I am not seeking to have more than one of these implemented. That would be imbalanced. The last thing I would to do is introduce an imbalanced unit into the game I love so much. With that in mind, I feel like any one of these changes would be completely reasonable and totally not unfair at all. Most importantly, it would make the game more fun for everyone who doesn’t play terran or zerg!

On one final note, I would like to make it clear why I would post this on TL instead of official Bnet forums. The powers that be have very adamantly said that they have no control over these things. Too adamantly in fact. My tinfoil hat tells me not to believe this.

Make it happen Hot_Bid.

****
LoKi-
Profile Joined May 2011
United States121 Posts
August 04 2011 23:36 GMT
#2
Hahaha. I love the scouting/observer jab, and "to provide some scouting if their opponent is terrible."

Props!
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
August 04 2011 23:37 GMT
#3
I loved it. Especially the morph into changeling ability. I can imagine 4 carriers entering a warp prism, getting sniped and me getting an instant heart attack
Remember, no matter where you go, there you are.
Interloper
Profile Joined February 2011
Sweden217 Posts
August 04 2011 23:40 GMT
#4
"It’s not even that much faster than the stationary PF." I loled...
You are entering the vicinity of an area adjacent to a location. The kind of place where there might be a monster, or some kind of weird mirror. These are just examples; it could also be something much better. Prepare to enter, The Scary Door.
Z3kk
Profile Blog Joined December 2009
4099 Posts
Last Edited: 2011-08-04 23:52:57
August 04 2011 23:52 GMT
#5
LOL hahaha

I came in thinking it was going to be serious, but immediately after reading I knew it would be a joke post...and right after that I thought that it was too wishy-washy (i.e. just trying to be ridiculous with Carchon wtf), but as I kept reading it got better and better AHAHA

I prefer posts that get better rather than ones that come out strong and taper off after a kickass idea. Nice.
Failure is not falling down over and over again. Failure is refusing to get back up.
Carapace
Profile Blog Joined March 2011
Netherlands128 Posts
August 04 2011 23:56 GMT
#6
Actually, the returning minerals to carrier part sounded nice, would add more depth to protoss gameplay while not being totally OP!
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
Last Edited: 2011-08-04 23:58:09
August 04 2011 23:57 GMT
#7
Awesome thread, had a hard time keeping my laughter contained in public. xD

EDIT: personally I'd like to see all these changes added to the carrier, that would be so lolz.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
YoureFired
Profile Blog Joined October 2009
United States822 Posts
Last Edited: 2011-08-05 00:00:58
August 05 2011 00:00 GMT
#8
Well said, sir. Although I believe that battlecruisers should have an ability that throws crewmembers from the ship, and that they then become frenzied and start clawing the eyes out of any enemies in their attempt to get back inside. To make this ability more usable, I suggest having it trigger every time the battlecruiser shoots.
ted cruz is the zodiac killer
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2011-08-05 00:03:34
August 05 2011 00:03 GMT
#9
We should nerf Carchons. Seriously, how are we supposed to mass them like bronze leaguers can if they cost so much gas?? Wahhhh, I WANT MORE CARCHONS.

+ Show Spoiler +
I lol'd

Moderatorshe/her
TL+ Member
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
August 05 2011 00:05 GMT
#10
Interceptors should double up as flying Probes. When Carriers are idling at rally point getting massed, Interceptors should be flying about collecting resources.

Protoss mineral lines being harassed by Hellions or Baneling drops is a big problem with the game anyway, but if you can make workers that fly at least the late game will be reasonable.
Z3kk
Profile Blog Joined December 2009
4099 Posts
August 05 2011 00:10 GMT
#11
Hmm maybe interceptors should be automatically replenished and for free like in brood lords...though with the added capacity for carriers. muahaha.
Failure is not falling down over and over again. Failure is refusing to get back up.
FlaShFTW
Profile Blog Joined February 2010
United States10121 Posts
August 05 2011 00:15 GMT
#12
LOLOLOL!!!!

"small penis ERR i mean uh... high costs... yeah..." LOLOL!!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
August 05 2011 00:19 GMT
#13
It sounds like you guys are enjoying it but I keep getting hit with 1 stars.
Z3kk
Profile Blog Joined December 2009
4099 Posts
Last Edited: 2011-08-05 00:22:15
August 05 2011 00:22 GMT
#14
On August 05 2011 09:19 Bibbit wrote:
It sounds like you guys are enjoying it but I keep getting hit with 1 stars.


Haters gonna hate, unfortunately :O Screw them.

Unless you're a TL celeb, there are a ton of 1-starring cock-blockers out there
Failure is not falling down over and over again. Failure is refusing to get back up.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
August 05 2011 00:24 GMT
#15
On August 05 2011 09:22 Z3kk wrote:
Show nested quote +
On August 05 2011 09:19 Bibbit wrote:
It sounds like you guys are enjoying it but I keep getting hit with 1 stars.


Haters gonna hate, unfortunately :O Screw them.

Unless you're a TL celeb, there are a ton of 1-starring cock-blockers out there


Heh, I just typically have better luck I guess.

*tinfoil hat back on*

I often write about BW! Maybe BW has less haters!
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
August 05 2011 01:01 GMT
#16
On August 05 2011 09:05 Talin wrote:
Interceptors should double up as flying Probes. When Carriers are idling at rally point getting massed, Interceptors should be flying about collecting resources.

Protoss mineral lines being harassed by Hellions or Baneling drops is a big problem with the game anyway, but if you can make workers that fly at least the late game will be reasonable.


Haha that is a brilliant idea.
http://www.twitch.tv/advocadosc2
instantdry
Profile Joined September 2007
Canada308 Posts
August 05 2011 01:09 GMT
#17
Cow
Profile Joined May 2010
Canada1104 Posts
August 05 2011 01:11 GMT
#18
Do not worry, I will 5 star you for this wonderful blog!
R.I.P. Nujabes ♫
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
August 05 2011 01:18 GMT
#19
One of the under-discussed imbalances in the game is Zerg’s ability to spawn a unit that can get some scouting info if their opponent is terrible.


Best part fo sho. Another great blog by the Bibs. 5/5 my friend. 5/5.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
August 05 2011 01:57 GMT
#20
On August 05 2011 09:19 Bibbit wrote:
It sounds like you guys are enjoying it but I keep getting hit with 1 stars.

It is safer to give a blog 1 start than to post about how you dont like it.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .343
trigger 60
StarCraft: Brood War
Britney 30105
Calm 9350
Rain 6149
Horang2 2143
EffOrt 1257
Stork 693
PianO 591
BeSt 262
sSak 90
Hyun 75
[ Show more ]
Shinee 46
Movie 45
Aegong 34
Terrorterran 29
Killer 20
Noble 15
IntoTheRainbow 14
zelot 10
SilentControl 8
Hm[arnc] 6
ivOry 5
Zeus 0
Dota 2
Gorgc5041
qojqva2722
XcaliburYe317
LuMiX1
League of Legends
Dendi3050
Counter-Strike
fl0m4257
Foxcn811
rGuardiaN56
Super Smash Bros
Mew2King135
Heroes of the Storm
Khaldor717
Other Games
singsing2016
B2W.Neo1544
crisheroes662
Beastyqt454
C9.Mang0321
Fuzer 203
KnowMe124
RotterdaM113
Rex35
Organizations
Dota 2
PGL Dota 2 - Main Stream11247
Other Games
EGCTV417
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• maralekos20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3073
• WagamamaTV538
• Ler72
League of Legends
• Jankos3372
Upcoming Events
WardiTV Qualifier
31m
BSL: ProLeague
2h 31m
Bonyth vs Dewalt
Cross vs Doodle
MadiNho vs Dragon
Replay Cast
8h 31m
Wardi Open
19h 31m
Replay Cast
1d 8h
Replay Cast
1d 18h
RSL Revival
1d 18h
Cure vs Percival
ByuN vs Spirit
RSL Revival
2 days
herO vs sOs
Zoun vs Clem
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs SHIN
Solar vs Cham
Replay Cast
4 days
RSL Revival
4 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
4 days
SC Evo League
5 days
Circuito Brasileiro de…
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-06-11
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.