• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:50
CET 02:50
KST 10:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 101SC2 All-Star Invitational: Jan 17-1820Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
uThermal 2v2 Circuit OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1936 users

Fixing the Carrier: 3 Totally Reasonable Ideas

Blogs > Bibbit
Post a Reply
1 2 Next All
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
August 04 2011 23:28 GMT
#1
The Carrier is quite possibly the least used unit in the game. But this is not without good reason. It is slow, expensive, and very difficult to get. I have taken it upon myself, as a fan of the game, to propose several possible fixes to the unit.

The Carchon

The Protoss on the whole are all about preservation. They are the only race that actively collects and uses coupons. An example of their cheapness is how when zealots die, they are brought back to battle in the form of dragoons or immortals. When High Templar run out of energy and become useless, they combine to become Archons.

Thus, when the Carrier is useless (always) it would make sense for it to be able to merge with an Archon. The Carchon would combine the strengths of both units while avoiding their weaknesses. It would fly around at the speed of an Archon while shooting interceptors that do 25 (+10 vs Bio) damage with splash.

+ Show Spoiler +
[image loading]
+
[image loading]
=


This might sound a really tiny bit unfair but you have to keep in mind it would cost 450/550 and be very hard to mass.

Ability: Morph Into Changeling

One of the under-discussed imbalances in the game is Zerg’s ability to spawn a unit that can get some scouting info if their opponent is terrible. This could be rectified by giving the Carrier the ability to morph into a Changeling. This would provide many benefits:

1) Provide some much needed scouting - Protoss doesn’t have any cheap flying units that detect and are invisible (because that would be imbalanced) so they have a lot of difficulty scouting. This ability would allow Protoss to see what’s up.
2) Allow the Carrier to infiltrate the backlines - The Carrier would be slightly faster in Changeling mode and it wouldn’t be autotargetted. When it gets to where it wants to be, it can morph back into Carrier mode and start running show.
3) Would allow Carriers to get into Warp Prisms, increasing mobility - You could fit four Carriers into one Warp Prism. With the speed upgrade, you Carriers could be incredibly mobile. This could also increase usage of Warp Prisms.

Naturally, this Changeling wouldn’t be the normal 5 health garbage one. It would have 450 health, like the Carrier (its shields are transformed into health because its secret would otherwise be revealed by the health bars).

Ability: Spawn Nexus

Ok this is a bit of a different idea but hear me out. One of the major problems often cited for the Carrier’s inadequacies is its small penis high cost. It is hard to do anything else while producing them. Therefore I feel it would be very beneficial for them to instantly create a Nexus. This would give Protoss the ability to expand their Carrier fleet without sacrificing their economy. There are a few key reasons why this would not be imbalanced:

1) Ability would be on a cooldown. One carrier could only create one completely free Nexus every 3 minutes.
2) Carrier isn’t that fast, couldn’t attack and spawn nexus at the same time.

Still, if this was seen as imbalanced, I have prepared an alternative. Simply let workers return harvested resources to the Carrier itself. Interestingly, this would actually be more reasonable than a Planetary Fortress. A PF costs 550/150 plus the opportunity cost of not having that extra Orbital. A Carrier costs 350/250 (+100 minerals to max on interceptors) plus the opportunity cost of the Carrier not being out killing shit. Also the carrier has a lot less health than a PF, doesn’t do splash damage, and can’t be repaired. It’s not even that much faster than the stationary PF.


I think it’s important to note that I am not seeking to have more than one of these implemented. That would be imbalanced. The last thing I would to do is introduce an imbalanced unit into the game I love so much. With that in mind, I feel like any one of these changes would be completely reasonable and totally not unfair at all. Most importantly, it would make the game more fun for everyone who doesn’t play terran or zerg!

On one final note, I would like to make it clear why I would post this on TL instead of official Bnet forums. The powers that be have very adamantly said that they have no control over these things. Too adamantly in fact. My tinfoil hat tells me not to believe this.

Make it happen Hot_Bid.

****
LoKi-
Profile Joined May 2011
United States121 Posts
August 04 2011 23:36 GMT
#2
Hahaha. I love the scouting/observer jab, and "to provide some scouting if their opponent is terrible."

Props!
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
August 04 2011 23:37 GMT
#3
I loved it. Especially the morph into changeling ability. I can imagine 4 carriers entering a warp prism, getting sniped and me getting an instant heart attack
Remember, no matter where you go, there you are.
Interloper
Profile Joined February 2011
Sweden217 Posts
August 04 2011 23:40 GMT
#4
"It’s not even that much faster than the stationary PF." I loled...
You are entering the vicinity of an area adjacent to a location. The kind of place where there might be a monster, or some kind of weird mirror. These are just examples; it could also be something much better. Prepare to enter, The Scary Door.
Z3kk
Profile Blog Joined December 2009
4099 Posts
Last Edited: 2011-08-04 23:52:57
August 04 2011 23:52 GMT
#5
LOL hahaha

I came in thinking it was going to be serious, but immediately after reading I knew it would be a joke post...and right after that I thought that it was too wishy-washy (i.e. just trying to be ridiculous with Carchon wtf), but as I kept reading it got better and better AHAHA

I prefer posts that get better rather than ones that come out strong and taper off after a kickass idea. Nice.
Failure is not falling down over and over again. Failure is refusing to get back up.
Carapace
Profile Blog Joined March 2011
Netherlands128 Posts
August 04 2011 23:56 GMT
#6
Actually, the returning minerals to carrier part sounded nice, would add more depth to protoss gameplay while not being totally OP!
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
Last Edited: 2011-08-04 23:58:09
August 04 2011 23:57 GMT
#7
Awesome thread, had a hard time keeping my laughter contained in public. xD

EDIT: personally I'd like to see all these changes added to the carrier, that would be so lolz.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
YoureFired
Profile Blog Joined October 2009
United States822 Posts
Last Edited: 2011-08-05 00:00:58
August 05 2011 00:00 GMT
#8
Well said, sir. Although I believe that battlecruisers should have an ability that throws crewmembers from the ship, and that they then become frenzied and start clawing the eyes out of any enemies in their attempt to get back inside. To make this ability more usable, I suggest having it trigger every time the battlecruiser shoots.
ted cruz is the zodiac killer
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2011-08-05 00:03:34
August 05 2011 00:03 GMT
#9
We should nerf Carchons. Seriously, how are we supposed to mass them like bronze leaguers can if they cost so much gas?? Wahhhh, I WANT MORE CARCHONS.

+ Show Spoiler +
I lol'd

Moderatorshe/her
TL+ Member
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
August 05 2011 00:05 GMT
#10
Interceptors should double up as flying Probes. When Carriers are idling at rally point getting massed, Interceptors should be flying about collecting resources.

Protoss mineral lines being harassed by Hellions or Baneling drops is a big problem with the game anyway, but if you can make workers that fly at least the late game will be reasonable.
Z3kk
Profile Blog Joined December 2009
4099 Posts
August 05 2011 00:10 GMT
#11
Hmm maybe interceptors should be automatically replenished and for free like in brood lords...though with the added capacity for carriers. muahaha.
Failure is not falling down over and over again. Failure is refusing to get back up.
FlaShFTW
Profile Blog Joined February 2010
United States10253 Posts
August 05 2011 00:15 GMT
#12
LOLOLOL!!!!

"small penis ERR i mean uh... high costs... yeah..." LOLOL!!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
August 05 2011 00:19 GMT
#13
It sounds like you guys are enjoying it but I keep getting hit with 1 stars.
Z3kk
Profile Blog Joined December 2009
4099 Posts
Last Edited: 2011-08-05 00:22:15
August 05 2011 00:22 GMT
#14
On August 05 2011 09:19 Bibbit wrote:
It sounds like you guys are enjoying it but I keep getting hit with 1 stars.


Haters gonna hate, unfortunately :O Screw them.

Unless you're a TL celeb, there are a ton of 1-starring cock-blockers out there
Failure is not falling down over and over again. Failure is refusing to get back up.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
August 05 2011 00:24 GMT
#15
On August 05 2011 09:22 Z3kk wrote:
Show nested quote +
On August 05 2011 09:19 Bibbit wrote:
It sounds like you guys are enjoying it but I keep getting hit with 1 stars.


Haters gonna hate, unfortunately :O Screw them.

Unless you're a TL celeb, there are a ton of 1-starring cock-blockers out there


Heh, I just typically have better luck I guess.

*tinfoil hat back on*

I often write about BW! Maybe BW has less haters!
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
August 05 2011 01:01 GMT
#16
On August 05 2011 09:05 Talin wrote:
Interceptors should double up as flying Probes. When Carriers are idling at rally point getting massed, Interceptors should be flying about collecting resources.

Protoss mineral lines being harassed by Hellions or Baneling drops is a big problem with the game anyway, but if you can make workers that fly at least the late game will be reasonable.


Haha that is a brilliant idea.
http://www.twitch.tv/advocadosc2
instantdry
Profile Joined September 2007
Canada308 Posts
August 05 2011 01:09 GMT
#17
Cow
Profile Joined May 2010
Canada1104 Posts
August 05 2011 01:11 GMT
#18
Do not worry, I will 5 star you for this wonderful blog!
R.I.P. Nujabes ♫
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
August 05 2011 01:18 GMT
#19
One of the under-discussed imbalances in the game is Zerg’s ability to spawn a unit that can get some scouting info if their opponent is terrible.


Best part fo sho. Another great blog by the Bibs. 5/5 my friend. 5/5.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
August 05 2011 01:57 GMT
#20
On August 05 2011 09:19 Bibbit wrote:
It sounds like you guys are enjoying it but I keep getting hit with 1 stars.

It is safer to give a blog 1 start than to post about how you dont like it.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Enki Epic Series #7
CranKy Ducklings203
Liquipedia
Patches Events
20:00
The 5.4k Patch Clash #10
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 180
Ketroc 72
StarCraft: Brood War
Shuttle 631
NaDa 57
Stork 37
ggaemo 18
Rock 13
Dota 2
LuMiX1
League of Legends
JimRising 712
C9.Mang0342
Counter-Strike
summit1g7286
minikerr47
Other Games
tarik_tv6177
Sick112
ViBE102
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• davetesta164
• Hupsaiya 107
• Mapu12
• Adnapsc2 7
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 63
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22559
League of Legends
• Doublelift4827
• Stunt157
Other Games
• imaqtpie2913
• tFFMrPink 19
Upcoming Events
OSC
10h 10m
uThermal 2v2 Circuit
12h 10m
BSL 21
18h 10m
Dewalt vs Cross
Replay Cast
1d 7h
Wardi Open
1d 10h
RotterdaM Event
1d 15h
Patches Events
1d 18h
PiGosaur Cup
1d 23h
OSC
2 days
OSC
3 days
[ Show More ]
OSC
4 days
The PondCast
6 days
Liquipedia Results

Completed

Slon Tour Season 2
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.