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Street Fighter 3: Third Strike - Page 7

Blogs > Chill
Post a Reply
Prev 1 5 6 7 8 9 10 Next All
XYoonZ
Profile Joined January 2009
United States282 Posts
Last Edited: 2011-08-14 04:42:21
August 14 2011 04:41 GMT
#121
I'm on. Trozz seems to have left. ㅠㅠ

err nvm...he's playing chill
Soft spot for Zerg....
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
August 14 2011 05:01 GMT
#122
Yeah, I just played chill
After dodging XYoonZ.
Wanna play, DN?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
XYoonZ
Profile Joined January 2009
United States282 Posts
August 14 2011 05:18 GMT
#123
DN? I just finished up a series. I gotta run, but i hope to see you guys on later. GGs
Soft spot for Zerg....
xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2011-08-14 07:20:54
August 14 2011 05:45 GMT
#124
im on right now if anyone wants to play (SkillessNewbie)
challenge me on ggpo or msg me on irc

edit: off now
jtbem
Profile Blog Joined January 2010
Canada1404 Posts
August 14 2011 06:01 GMT
#125
I'm and1phan lol, dam yo game is hard!
aka Sowelulol
xmShake
Profile Blog Joined February 2007
United States1100 Posts
August 14 2011 06:03 GMT
#126
On August 14 2011 15:01 jtbem wrote:
I'm and1phan lol, dam yo game is hard!

ggs, sorry for the random disc.
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
August 14 2011 15:18 GMT
#127
Looking for a couple games now before breakfast if anyone is awake
Moderator
xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2011-08-15 04:08:19
August 15 2011 01:35 GMT
#128
On for games right now.

msg on irc if im in game or afk or something

EDIT: man XYoonZ is beast, i went like 2-40 vs him

off now
xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2011-08-15 21:12:28
August 15 2011 19:25 GMT
#129
on again, challenge / msg me on irc.

edit: off now, ggs trumpet
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
August 15 2011 21:19 GMT
#130
gg's, Mr. Shake.

Your Makoto is pretty scary, and you block better than most Makotos. But you gotta settle your internal struggle and stay loyal to one color!

Color loyalty is what defines top players in 3s, imo.
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
August 15 2011 21:31 GMT
#131
I also notice when people turn into random colours! You gotta know your colour!

I play fierce ryu, jab gouki, forward q, fierce dudley and jab hugo
Moderator
fly.stat
Profile Blog Joined December 2008
United States449 Posts
Last Edited: 2011-08-16 00:15:23
August 16 2011 00:12 GMT
#132
I've been playing a good bit trying to get better at inputs and such, but I feel like it takes so long just to be able to do any combo consistently.

For instance, the first combo I've been trying to learn for Akuma is crouching m kick, light hurricane kick, hard shoryu. I also try h punch, light hurricane, hard shoryu. I just can't seem to get the timings right on when to execute each move, and I'm also sort of confused as to when you can start doing the necessary steps for each move.

Do I hard punch and immediately after I do that, do the down->down back->back for hurricane kick, but wait until the exact moment it hits or blocks and THEN do the light kick input? Or does it all have to flow together and not "pause" on any frames? The same can be asked for the transition from light hurricane to hard shoryu. Forward->down->down forward and then hit h punch exactly when it hits or blocks?

If the way I'm asking the question is confusing I'm basically asking if you can divide the directional inputs with the actual punch or kick when in the middle of the combo, or do you just have to time it all to be together?
Until I write you again, take care of your precious person.
xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2011-08-16 03:25:19
August 16 2011 03:24 GMT
#133
On August 16 2011 09:12 fly.stat wrote:
I've been playing a good bit trying to get better at inputs and such, but I feel like it takes so long just to be able to do any combo consistently.

For instance, the first combo I've been trying to learn for Akuma is crouching m kick, light hurricane kick, hard shoryu. I also try h punch, light hurricane, hard shoryu. I just can't seem to get the timings right on when to execute each move, and I'm also sort of confused as to when you can start doing the necessary steps for each move.

Do I hard punch and immediately after I do that, do the down->down back->back for hurricane kick, but wait until the exact moment it hits or blocks and THEN do the light kick input? Or does it all have to flow together and not "pause" on any frames? The same can be asked for the transition from light hurricane to hard shoryu. Forward->down->down forward and then hit h punch exactly when it hits or blocks?

If the way I'm asking the question is confusing I'm basically asking if you can divide the directional inputs with the actual punch or kick when in the middle of the combo, or do you just have to time it all to be together?

When you're canceling normals into specials such as in the case of cr. mk or hp -> tatsu you just do it as soon as possible because you're actually canceling the recovery animation into the special move. If you wait till when you actually see it hit its probably too late.

When you're comboing the tatsu into the shoryu, this is an air juggle, you're not canceling anything, so you press the punch button right as you're able to perform the shoryuken (do the shoryu motion, then hit fp when you hit the ground from your tatsu).

With any sort of combo practicing I recommend breaking them into parts, practicing them seperately, then eventually combing them. So in the case of cr.mk -> lk tatsu - > fp Shoryu, practice cr.mk > lk tatsu, practice lk tatsu > fp Shoryu, and then eventually practice the full combo once you have them both down.

tatsu is another name for hurricane kick
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
August 16 2011 04:01 GMT
#134
On August 16 2011 06:31 Chill wrote:
I also notice when people turn into random colours! You gotta know your colour!

I play fierce ryu, jab gouki, forward q, fierce dudley and jab hugo


mk colors all da way. nitto yun, rx urien, bubble gum remy etc. etc.
Forever Young
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
August 16 2011 06:33 GMT
#135
[image loading]
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
August 16 2011 07:08 GMT
#136
Oh my god thats the first time Trozz has ever not posted in Haiku format, and its an image. God forbid.
Follow me: www.twitter.com/zlasher
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
August 17 2011 03:15 GMT
#137
Why so negative?
Would you play third strike, Zlasher?
Sprite art is awesome.

[image loading]
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
Last Edited: 2011-08-17 03:22:25
August 17 2011 03:21 GMT
#138
Played CPU once
I'm really bad at 3rd Strike
Agreed on sprite art

Some day when I get better at AE though, if you'd like to play on that, would be fun
Follow me: www.twitter.com/zlasher
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
Last Edited: 2011-08-17 03:37:35
August 17 2011 03:24 GMT
#139
[image loading]

I have AE too!
Do you want to play on steam?
I'll use everyone.

[image loading]
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
August 18 2011 16:10 GMT
#140
Four things I am focusing on:
1. I'm only playing Ryu until I'm not terrible. It's less fun but I was dividing my time between other characters too much.
2. I need to be more aggressive.
3. I still can't do a full Denjin combo with 50% efficiency.
4. I don't often cancel my low forwards into anything.
Moderator
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