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XIX - Page 3

Blogs > JWD
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
sVnteen
Profile Joined January 2011
Germany2238 Posts
July 27 2011 14:00 GMT
#41
very nice

great read good job!
MY LIFE STARTS NOW ♥
Furycrab
Profile Joined April 2010
Canada456 Posts
July 27 2011 14:04 GMT
#42
Conans address was touching and crazy good.

As always... Love these blogs
Too tired to come up with something witty.
garlicface
Profile Joined April 2010
Canada4196 Posts
July 27 2011 14:08 GMT
#43
Loved the dialogue with Jane Lynch as a guest. I was laughing right off the bat.

And that sol gel picker-upper thing is just fucking awesome.
#TeamBuLba
turdburgler
Profile Blog Joined January 2011
England6749 Posts
July 27 2011 14:08 GMT
#44
you cant advance backwards, monopoly card means move forward
Parsistamon
Profile Joined July 2010
United States390 Posts
July 27 2011 14:15 GMT
#45
someone peruses a certain private tracker

Also, vanilla law and order is by far the best. <3 Jerry Orbach
Breadloaf
Profile Blog Joined April 2011
United States15 Posts
July 27 2011 14:29 GMT
#46
As always the album recommendations make me feel so second-hand creative it's awesome. Thanks for letting me leech off of your good taste and broad experience. For those who bothered to click the "goes with this" near the top of the potpourri, the featured band, "Bad Lamps" is letting you pay whatever you want for their EP. Take advantage of it and/or support a band with a great album for summer. I just did and I'm loving it.
http://badlamps.bandcamp.com/

Thanks, JWD!
Yenticha
Profile Joined July 2010
257 Posts
July 27 2011 14:44 GMT
#47
Awesome! And special thanks for #8; it reminds me of drunken bike rides at 6am... but in less crowded. Oh, the good ol' times, when the streets of Paris were empty in the dawn...
Mavkar
Profile Blog Joined February 2010
Germany592 Posts
July 27 2011 14:54 GMT
#48
After following your blog for a couple of months I was looking every day for XIX to pop up.
I like a lot of your music you post and especially the screen of the old National Geographic caught my eye. And I hope that I can use all this incredible helpfull fashion advice one day when I start doinh important work.
The Monopoly thing made me think for the first time how the street names are different in each language version and who decided it that way long ago.
I'm shy and reserved, even on the internet.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
July 27 2011 15:01 GMT
#49
Yay, it's been way too long :D :D
TRUEESPORTS || your days as a respected member of team liquid are over
Oldgrain
Profile Joined August 2010
Finland165 Posts
July 27 2011 15:09 GMT
#50
I think it's time we got into the bottom of this whole Monopoly and RailRoads issue. I will contact Hasbro later today and get us an official ruling.
Lansky
Profile Joined June 2010
44 Posts
July 27 2011 15:09 GMT
#51
Just want to add to the circular freeway argument. Beltways encircle many large cities in the U.S. and are in fact common circular freeways. I drive on at least one everyday. If you told me to get off at the nearest exit, I would definitely interpret this as the next exit as you simply cannot go backwards. Even if I was .1 miles past exit A and exit B is 10 miles away I'd just assume you were referencing exit B as exit A is no longer closer. It would require going all the way around or at least going to exit B and then turning around. Both of which make exit A a greater distanace.

As such the answer is you must advance(go forward).
RoninShogun
Profile Joined November 2010
United States315 Posts
July 27 2011 15:53 GMT
#52
I have waited so long for this. Thank You.
Artosis: Yeah I was gonna probe rush but someone did that yesterday
Empyrean
Profile Blog Joined September 2004
17015 Posts
July 27 2011 15:53 GMT
#53
On July 28 2011 00:09 Lansky wrote:
Just want to add to the circular freeway argument. Beltways encircle many large cities in the U.S. and are in fact common circular freeways. I drive on at least one everyday. If you told me to get off at the nearest exit, I would definitely interpret this as the next exit as you simply cannot go backwards. Even if I was .1 miles past exit A and exit B is 10 miles away I'd just assume you were referencing exit B as exit A is no longer closer. It would require going all the way around or at least going to exit B and then turning around. Both of which make exit A a greater distanace.

As such the answer is you must advance(go forward).


One of the better explanations, I think.
Moderator
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
July 27 2011 16:30 GMT
#54
i hate you JWD T.T You just stole about two hours of my preparation time for my exam tomorrow morning *cries*
Gold isn't everything in life... you need wood, too!
garlicface
Profile Joined April 2010
Canada4196 Posts
July 27 2011 16:31 GMT
#55
On July 28 2011 00:09 Lansky wrote:
Just want to add to the circular freeway argument. Beltways encircle many large cities in the U.S. and are in fact common circular freeways. I drive on at least one everyday. If you told me to get off at the nearest exit, I would definitely interpret this as the next exit as you simply cannot go backwards. Even if I was .1 miles past exit A and exit B is 10 miles away I'd just assume you were referencing exit B as exit A is no longer closer. It would require going all the way around or at least going to exit B and then turning around. Both of which make exit A a greater distanace.

As such the answer is you must advance(go forward).

Very nice example.
#TeamBuLba
7mk
Profile Blog Joined January 2009
Germany10157 Posts
July 27 2011 17:09 GMT
#56
just a few days ago I was wondering when another one of these would come up :p

Liking Taragana Pyjarama so far, sounds good!
beep boop
theSAiNT
Profile Joined July 2009
United States726 Posts
July 27 2011 17:16 GMT
#57
It's been far too long since the last one! Good to see you're still alive.

Monopoly is notoriously hard to play 'correctly' and I certainly remember playing our own version of the game as children. Nowadays we mostly get it right except for the 'house rule' which puts money collected for the bank going on to 'free parking'. Spices up the game a bit.

I always thought the crux of the card was the word 'advance'. So it meant the nearest station going forward.
Z3kk
Profile Blog Joined December 2009
4099 Posts
July 27 2011 17:16 GMT
#58
On July 27 2011 22:00 JWD wrote:
Show nested quote +
On July 27 2011 16:39 holy_war wrote:
Me and my friends play with a hilarious Monopoly house rule that only applies to people who have been knocked out of the game. The eliminated person(s) gets $1 back and if they can somehow make it across the board unscathed and pass Go, the "advance to ... " cards dont count, that person wins. Hilarity always ensues.

haha! this is actually a good house rule for Monopoly, because a deficiency of the game (which typical house rules always aggravate, yeah Empyrean) is that it tends to go on too long.

Show nested quote +
On July 27 2011 16:25 Z3kk wrote:
Hey, the rendez-vous video is private D:

I can't seem to find an alternate one, either

fixed the link, sorry. I have absolutely no idea how you could miss it with a search. "cetait un rendezvous" turns up 4 versions on YT


Oh, I was lazy and only 3 versions that were also private lol :[
Failure is not falling down over and over again. Failure is refusing to get back up.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-07-27 17:23:50
July 27 2011 17:16 GMT
#59
In only one instance do you go backwards or counter-clockwise on the board and it is not upon your doing.

In 1900s games, you are always going clockwise and never backwards: Parchisi, Sorry, Headache, etc.).

The idea that you go backwards on Monopoly is ridiculous. The requisites is that you must advance, which is "Avancer" in french or to move forward. Forward being clockwise on the board. So advance -> nearest.

So you're moving forward to the nearest railroad.

The idea of "which is the nearest towards you" still has to fall under the shade of "advancing". You continually advance until you get to the nearest railroad.

An example?

You are one space after Reading Railroad, it says for you to advance to the nearest. By eye, you see R. railroad is the nearest but you cannot move backwards, so you must continually advance clockwise on the board until you get to the R.R. as you are advancing, you meet Pens. Railroad.

The conditions are the same, your movement changes which railroad is the nearest.

Voila. Pens. Railroad.

________________

Welp, I got ninja'd, I hope I contributed anyways.

My siblings and I never played with the full Monopoly rules. The "pay 10%" was bullshit and no one wanted to bother figuring that shit out. So we always paid 200$. The auction rule was equally not played because it took too long.

So both rules are basically tossed to keep the game going.

My father is the probably the only Jewish man who plays deviously. He always has the last property you need for Monopoly and crosses his soul on it. Not only would you have to pay an exorbitant amount (400+$ or more), but he demands either at least 3 free passes on any improved properties or a lifetime if the property is a yellow or more.

He's never won, but the game sure lasts a lot longer.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Oldgrain
Profile Joined August 2010
Finland165 Posts
July 27 2011 17:22 GMT
#60
I sent hasbro an email asking for a ruling on the monopoly rules.

+ Show Spoiler +
Dear Sir or Madam of Hasbro customer service.
I am a member on a forum called TeamLiquid (http://www.teamliquid.net) and in a recent forum thread (http://www.teamliquid.net/blogs/viewblog.php?topic_id=248123) the rules of monopoly emerged and of course being the internet, everyone had their own stand on the rules.
So here is the problem. When you pick up a chance card with the "Advance token to the nearest Railroad and pay owner twice the rental to which he is otherwise entitles. If railroad is unowned, you may buy it from the bank." you can understand the task in two different ways:

1) This card requires the drawing player to advance to the railroad that is the fewest spaces from the plays. In other words if I land on the chance on a light blue street I must go around the board (and collect $200) to Reading Railroad which is 2 spaces behind where I drew the card.

2) The card requires the drawing player to advance to the railroad that is the fewest spaces in front of the player. So if I land on the chance on the same light blue street I advance eight spaces to Pennsylvania Railroad (and don't pass go).

At the moment alternative 2 is winnig with 88% of the votes.

In the forum thread there are quite a few good reasonings to both alternatives:
"On a Monopoly board distance can only be measured going the correct way around the board, so Reading RR is actually 38 spaces away, not 2. That woud make it "nearest" (how could Pennsylvania be further, when you only have to move 8 spaces to get there?)."

"of course 1 is the correct reading. here's my thinking. the essential question is: "which railroad is 'the nearest'?" and there is no winning argument that a railroad 8 spots away from my piece is (ever) nearer to my piece than a railroad 2 spots away.

no, it's not dispositive that the card instructs you to "advance". it's common in Monopoly to advance all the way around the board to get to your destination (ever draw "advance to GO" from Blue Street chance spot? the rules specify that you must go all the way around the board, collecting $200). and as a general principle, directionality is generally irrelevant to nearness — especially on a flat game board where every move is instantaneous."

Could you experts of board games please enlighten us, experts of StarCraft2, on how the chance card should be interpreted.

Thank you for your help.

Best Regards
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