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[MTG] [Touhou] Reisen Udongein Inaba

Blogs > MidnightGladius
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MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
Last Edited: 2011-07-23 12:55:05
July 23 2011 12:52 GMT
#1
Hello everyone! The past few days have been real hectic, but now things are settling down into a more sane routine... not that anyone is getting more than 6 hours of sleep, but hey, it's what we all signed up for!

Today we have Reisen Udongein Inaba, a legendary rabbit from the moon who fled to the Earth during the war triggered by Apollo 11 in 1969. She is the apprentice of Eirin Yagokoro and the servant of Kaguya Houraisan. Her eyes have the power to control wavelengths throughout the electromagnetic spectrum, which she uses to drive her opponents insane. Ironically, her character is very calm and responsible, and she is probably the sanest character in the series. As an aside, her stage and boss themes are also excellent!

I had a lot of fun designing her cards.

[image loading]

Reisen's non-spell attacks (actual bullets, for once) all fire very quickly and then slow down near the player's position, and her "gimmick" is that she will frequently distort the positions of her bullets in her spell cards, making it difficult to anticipate and dodge them. You think that the threat is gone, except, well, it isn't, and in fact it also hit you already.

The former is represented by first strike, and the latter through the "aggressive flicker" mechanic. These are base-white effects, as is Reisen's character, but since her spell cards are all linked to red themes, I gave her an off-color activation, and her spell cards are a mix of red and white. Note that though these are the same colors as Reimu's from a few weeks back, the two come from very different slices of the red/white profile.

[image loading]

This card starts entirely non-threatening, but after a few iterations of the distortion effect, it gets real fun.

The card is a mix of two classic effects (Pacifism and Threaten), though I wonder if there's a better way to format the second line...

[image loading]

I like all of the zone-of-control spell cards, and this is one is no exception. The screen is reduced to a few safe zones that start closing immediately, but you can run to another one whenever the distortion effect occurs. Of course, whenever that happens, you end up with fewer safe zones.

You can play this as a Pyroclasm, but of course the point is to manufacture some excellent asymmetrical board wipes. "Save your guys, burn the rest" illustrates the red-white theme quite well.

[image loading]

The trick to this card, which involves projectiles from the four corners of the screen, is to do nothing for as long as possible, and then try to position yourself during the distortion effects so that you're only dodging one directions' worth of bullets at a time. Of course, easier said than done.

This card covers a lot of angles, but it isn't terribly efficient at any of them. It lets you play around counterspells, bounce, pump effects, etc., and also translates into reach for the end game. Blue and red share copying/redirecting spells to a large extent with minor differences, so I think this is acceptable.

[image loading]

The distortion effect for this spell card actually makes all the bullets invisible, and though it is possible to guess in advance their general trajectory, the bullets keep traveling even when you can't see them, so it's not uncommon for them to re-materialize right on top of you. Whee. And now repeat the process every two seconds. Whee!

This works as a Falter effect or a Holy Day, and does fun things with Astral Slide, not to mention Reisen herself.

[image loading]

Here I'm working with the name, which is very evocative. The card itself is a twist on the previous ones; where those involved circles being shifted diagonally, this has horizontally moving patterns being shifted vertically.

The base effect of the enchantment has previously been seen on some artifacts and old blue cards, but I feel that setting rules has been solidly established in white's section of the color pie, and surveillance fits in both blue (observing) and white (paranoia). I'm not sure how to cost the activated ability, because I get the impression that this would be really good in the endgame. If you see a threat, snatch it, beat down, then shuffle it away. Of course you could also use it yourself as a Sneak Attack variant, involving lots of scry to set up Emrakul or something. I think the way the costs are set up make this much worse than the original, though. Though this one doesn't leave you down cards, if you were playing Sneak Attack, you basically had won anyways if you untapped with it in play.

[image loading]

As for her Last Word... well, I'd say more, but I think the longest I've survived is about 5 seconds. Combine distortion with absurdly fast bullets and you get something that I'm fairly certain needs prior memorization to beat.

This is definitely a powerful engine, but I think it's limited by having to have cast the spell first (it's much harder to get this in exile than in your graveyard, which was originally how this mechanic worked). I see potential with Ghostway as the strongest combo candidate, but that compares adversely to Scapeshift combo (6 mana + wincon + 4 creatures vs 6 lands + wincon). In Standard with Venser, I could see a strong control shell being viable, but it would still be too slow for a format with Valakut, Splinter Twin, and a silly good RDW.

Feedback welcome as always! This will probably be the last one of these for a few weeks, until I'm done here and return to the US. Didn't want to leave you guys hanging on the last (and only) request


Cheers,
Michael

*****
Trust in Bayes.
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
July 23 2011 13:37 GMT
#2
MTG doesnt have red/white dual lands...(besides arid masa, and thats not really a dual land...) and as always when people design cards (even for the lulz) they are too powerful...and if you played these cards they would all have menial effects on the game because by the time you can cast them effectively you would of already lost the game... mainly because r/w isnt a control archtype and the cards you made are control cards...plox learn the color pie before you make cards that don't belong..
Team Liquid needs more Terrans.
Artifice
Profile Joined May 2010
United States523 Posts
July 23 2011 13:44 GMT
#3
On July 23 2011 22:37 iTzSnypah wrote:
MTG doesnt have red/white dual lands...(besides arid masa, and thats not really a dual land...) and as always when people design cards (even for the lulz) they are too powerful...and if you played these cards they would all have menial effects on the game because by the time you can cast them effectively you would of already lost the game... mainly because r/w isnt a control archtype and the cards you made are control cards...plox learn the color pie before you make cards that don't belong..


http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202612



ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
July 23 2011 14:08 GMT
#4
Excellent set of cards
I think you captured Reisen's flavor really well.
Neighbor
Profile Joined May 2009
United States119 Posts
July 23 2011 14:13 GMT
#5
On July 23 2011 22:37 iTzSnypah wrote:
MTG doesnt have red/white dual lands...(besides arid masa, and thats not really a dual land...)


And plateau, boros garrison, sacred foundry, battlefield forge, ancient amphitheater, scabland, rugged prairie...
Archas
Profile Blog Joined July 2010
United States6531 Posts
July 23 2011 14:18 GMT
#6
Reiseeeeeeeeeen! :D
The room is ripe with the stench of bitches!
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
July 23 2011 14:22 GMT
#7
Lol exile Emrakul, oh wait you can't.... Exile Solemn instead to get 2 land drops. )

Oh wait, Idling Wave into Emrakul..that's unfair. )
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
pSikh0
Profile Joined January 2009
163 Posts
Last Edited: 2011-07-23 15:00:51
July 23 2011 14:48 GMT
#8
A lot of these cards are pretty creative haha.
About Idling Wave though. Going by the wording, afaik, a card is only considered a spell when it is on the stack (unless its a land) and not before or after its casted. Once it resolves and leaves the stack, its no longer a spell. The only general uses I see for it is to prevent the opponent from countering one spell, or to throw out a card before it resolves to burn the opponent. Or to trigger Lunatic Red Eyes for 2 mana. Was this what you intended? Sorry if i failed at interpretation.
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
July 23 2011 16:33 GMT
#9
Thanks for the comments!

iTzSnypah, look beyond Standard, and you will find a wealth of playable cards and archetypes! It is really quite fun

SilverSkyLark, if you're Idling Wave'ing Emrakul to get an extra free turn, whee! If you just want to dome them for 15, that seems dandy, too.

pSikh0, you've got it, except you can't trigger Lunatic Red Eyes with it (once you cast the creature spell again, it isn't considered to be entering the battlefield from exile). Other possibilities would be a sequence of plays where you burn their creature, they bounce/buff it in response, and then you Idling Wave it to hit something else instead. Alternatively if you want to avoid getting 2-for-1ed in response to enchanting something, that would work too. And of course, it is a bad Blaze.
Trust in Bayes.
aphorism
Profile Joined February 2011
United States226 Posts
July 23 2011 16:58 GMT
#10
On July 23 2011 22:37 iTzSnypah wrote:
MTG doesnt have red/white dual lands...(besides arid masa, and thats not really a dual land...) and as always when people design cards (even for the lulz) they are too powerful...and if you played these cards they would all have menial effects on the game because by the time you can cast them effectively you would of already lost the game... mainly because r/w isnt a control archtype and the cards you made are control cards...plox learn the color pie before you make cards that don't belong..


Actually, as far as effects in relation to the color pie go, these are actually pretty accurate. They are focused almost exclusively on blinking creatures out of/into play and pandaemonium-type effects, but I like that each of these mini-sets has had a common theme. I'm actually quite impressed with these designs, they're a lot better than most that I've seen.

@SilverSkyLark, you couldn't actually Idling Wave Emrakul from your hand, only from the stack. It really just dodges counterspells (or acts as a really bad Blaze).
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