• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:30
CEST 08:30
KST 15:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)62Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!13Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
NaDa's Body Animated Gateway BW General Discussion ASL22 General Discussion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map)
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
How to buy a book - shipping from Korea to Europe US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5158 users

[MTG] [Touhou] Reisen Udongein Inaba

Blogs > MidnightGladius
Post a Reply
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
Last Edited: 2011-07-23 12:55:05
July 23 2011 12:52 GMT
#1
Hello everyone! The past few days have been real hectic, but now things are settling down into a more sane routine... not that anyone is getting more than 6 hours of sleep, but hey, it's what we all signed up for!

Today we have Reisen Udongein Inaba, a legendary rabbit from the moon who fled to the Earth during the war triggered by Apollo 11 in 1969. She is the apprentice of Eirin Yagokoro and the servant of Kaguya Houraisan. Her eyes have the power to control wavelengths throughout the electromagnetic spectrum, which she uses to drive her opponents insane. Ironically, her character is very calm and responsible, and she is probably the sanest character in the series. As an aside, her stage and boss themes are also excellent!

I had a lot of fun designing her cards.

[image loading]

Reisen's non-spell attacks (actual bullets, for once) all fire very quickly and then slow down near the player's position, and her "gimmick" is that she will frequently distort the positions of her bullets in her spell cards, making it difficult to anticipate and dodge them. You think that the threat is gone, except, well, it isn't, and in fact it also hit you already.

The former is represented by first strike, and the latter through the "aggressive flicker" mechanic. These are base-white effects, as is Reisen's character, but since her spell cards are all linked to red themes, I gave her an off-color activation, and her spell cards are a mix of red and white. Note that though these are the same colors as Reimu's from a few weeks back, the two come from very different slices of the red/white profile.

[image loading]

This card starts entirely non-threatening, but after a few iterations of the distortion effect, it gets real fun.

The card is a mix of two classic effects (Pacifism and Threaten), though I wonder if there's a better way to format the second line...

[image loading]

I like all of the zone-of-control spell cards, and this is one is no exception. The screen is reduced to a few safe zones that start closing immediately, but you can run to another one whenever the distortion effect occurs. Of course, whenever that happens, you end up with fewer safe zones.

You can play this as a Pyroclasm, but of course the point is to manufacture some excellent asymmetrical board wipes. "Save your guys, burn the rest" illustrates the red-white theme quite well.

[image loading]

The trick to this card, which involves projectiles from the four corners of the screen, is to do nothing for as long as possible, and then try to position yourself during the distortion effects so that you're only dodging one directions' worth of bullets at a time. Of course, easier said than done.

This card covers a lot of angles, but it isn't terribly efficient at any of them. It lets you play around counterspells, bounce, pump effects, etc., and also translates into reach for the end game. Blue and red share copying/redirecting spells to a large extent with minor differences, so I think this is acceptable.

[image loading]

The distortion effect for this spell card actually makes all the bullets invisible, and though it is possible to guess in advance their general trajectory, the bullets keep traveling even when you can't see them, so it's not uncommon for them to re-materialize right on top of you. Whee. And now repeat the process every two seconds. Whee!

This works as a Falter effect or a Holy Day, and does fun things with Astral Slide, not to mention Reisen herself.

[image loading]

Here I'm working with the name, which is very evocative. The card itself is a twist on the previous ones; where those involved circles being shifted diagonally, this has horizontally moving patterns being shifted vertically.

The base effect of the enchantment has previously been seen on some artifacts and old blue cards, but I feel that setting rules has been solidly established in white's section of the color pie, and surveillance fits in both blue (observing) and white (paranoia). I'm not sure how to cost the activated ability, because I get the impression that this would be really good in the endgame. If you see a threat, snatch it, beat down, then shuffle it away. Of course you could also use it yourself as a Sneak Attack variant, involving lots of scry to set up Emrakul or something. I think the way the costs are set up make this much worse than the original, though. Though this one doesn't leave you down cards, if you were playing Sneak Attack, you basically had won anyways if you untapped with it in play.

[image loading]

As for her Last Word... well, I'd say more, but I think the longest I've survived is about 5 seconds. Combine distortion with absurdly fast bullets and you get something that I'm fairly certain needs prior memorization to beat.

This is definitely a powerful engine, but I think it's limited by having to have cast the spell first (it's much harder to get this in exile than in your graveyard, which was originally how this mechanic worked). I see potential with Ghostway as the strongest combo candidate, but that compares adversely to Scapeshift combo (6 mana + wincon + 4 creatures vs 6 lands + wincon). In Standard with Venser, I could see a strong control shell being viable, but it would still be too slow for a format with Valakut, Splinter Twin, and a silly good RDW.

Feedback welcome as always! This will probably be the last one of these for a few weeks, until I'm done here and return to the US. Didn't want to leave you guys hanging on the last (and only) request


Cheers,
Michael

*****
Trust in Bayes.
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
July 23 2011 13:37 GMT
#2
MTG doesnt have red/white dual lands...(besides arid masa, and thats not really a dual land...) and as always when people design cards (even for the lulz) they are too powerful...and if you played these cards they would all have menial effects on the game because by the time you can cast them effectively you would of already lost the game... mainly because r/w isnt a control archtype and the cards you made are control cards...plox learn the color pie before you make cards that don't belong..
Team Liquid needs more Terrans.
Artifice
Profile Joined May 2010
United States523 Posts
July 23 2011 13:44 GMT
#3
On July 23 2011 22:37 iTzSnypah wrote:
MTG doesnt have red/white dual lands...(besides arid masa, and thats not really a dual land...) and as always when people design cards (even for the lulz) they are too powerful...and if you played these cards they would all have menial effects on the game because by the time you can cast them effectively you would of already lost the game... mainly because r/w isnt a control archtype and the cards you made are control cards...plox learn the color pie before you make cards that don't belong..


http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202612



ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
July 23 2011 14:08 GMT
#4
Excellent set of cards
I think you captured Reisen's flavor really well.
Neighbor
Profile Joined May 2009
United States119 Posts
July 23 2011 14:13 GMT
#5
On July 23 2011 22:37 iTzSnypah wrote:
MTG doesnt have red/white dual lands...(besides arid masa, and thats not really a dual land...)


And plateau, boros garrison, sacred foundry, battlefield forge, ancient amphitheater, scabland, rugged prairie...
Archas
Profile Blog Joined July 2010
United States6531 Posts
July 23 2011 14:18 GMT
#6
Reiseeeeeeeeeen! :D
The room is ripe with the stench of bitches!
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
July 23 2011 14:22 GMT
#7
Lol exile Emrakul, oh wait you can't.... Exile Solemn instead to get 2 land drops. )

Oh wait, Idling Wave into Emrakul..that's unfair. )
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
pSikh0
Profile Joined January 2009
163 Posts
Last Edited: 2011-07-23 15:00:51
July 23 2011 14:48 GMT
#8
A lot of these cards are pretty creative haha.
About Idling Wave though. Going by the wording, afaik, a card is only considered a spell when it is on the stack (unless its a land) and not before or after its casted. Once it resolves and leaves the stack, its no longer a spell. The only general uses I see for it is to prevent the opponent from countering one spell, or to throw out a card before it resolves to burn the opponent. Or to trigger Lunatic Red Eyes for 2 mana. Was this what you intended? Sorry if i failed at interpretation.
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
July 23 2011 16:33 GMT
#9
Thanks for the comments!

iTzSnypah, look beyond Standard, and you will find a wealth of playable cards and archetypes! It is really quite fun

SilverSkyLark, if you're Idling Wave'ing Emrakul to get an extra free turn, whee! If you just want to dome them for 15, that seems dandy, too.

pSikh0, you've got it, except you can't trigger Lunatic Red Eyes with it (once you cast the creature spell again, it isn't considered to be entering the battlefield from exile). Other possibilities would be a sequence of plays where you burn their creature, they bounce/buff it in response, and then you Idling Wave it to hit something else instead. Alternatively if you want to avoid getting 2-for-1ed in response to enchanting something, that would work too. And of course, it is a bad Blaze.
Trust in Bayes.
aphorism
Profile Joined February 2011
United States226 Posts
July 23 2011 16:58 GMT
#10
On July 23 2011 22:37 iTzSnypah wrote:
MTG doesnt have red/white dual lands...(besides arid masa, and thats not really a dual land...) and as always when people design cards (even for the lulz) they are too powerful...and if you played these cards they would all have menial effects on the game because by the time you can cast them effectively you would of already lost the game... mainly because r/w isnt a control archtype and the cards you made are control cards...plox learn the color pie before you make cards that don't belong..


Actually, as far as effects in relation to the color pie go, these are actually pretty accurate. They are focused almost exclusively on blinking creatures out of/into play and pandaemonium-type effects, but I like that each of these mini-sets has had a common theme. I'm actually quite impressed with these designs, they're a lot better than most that I've seen.

@SilverSkyLark, you couldn't actually Idling Wave Emrakul from your hand, only from the stack. It really just dodges counterspells (or acts as a really bad Blaze).
Please log in or register to reply.
Live Events Refresh
Next event in 4h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft827
NeuroSwarm 152
StarCraft: Brood War
GuemChi 4487
Leta 315
Sharp 134
Noble 47
Icarus 7
sorry 3
Light 0
League of Legends
JimRising 716
Other Games
summit1g8627
amsayoshi62
Organizations
Other Games
gamesdonequick2003
BasetradeTV231
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH444
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2110
League of Legends
• Rush1309
• Lourlo947
• Stunt609
• HappyZerGling99
Upcoming Events
WardiTV Weekly
4h 31m
Monday Night Weeklies
9h 31m
OSC
17h 31m
PiGosaur Cup
1d 17h
The PondCast
2 days
Kung Fu Cup
2 days
CrankTV Team League
3 days
Replay Cast
3 days
CrankTV Team League
4 days
Korean StarCraft League
4 days
[ Show More ]
RSL Revival
5 days
Online Event
5 days
Replay Cast
5 days
RSL Revival
6 days
Liquipedia Results

Completed

IPSL Spring 2026
HSC XXIX
Eternal Conflict S2 E3

Ongoing

Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.