• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:45
CEST 01:45
KST 08:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
Travel Agencies vs Online Booking Platforms The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1191 users

Alt stream clients: are they hurting e-sports?

Blogs > Primadog
Post a Reply
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-07-15 18:21:35
July 11 2011 10:48 GMT
#1
EDIT: Well done WarpPrism and Justin.tv for resolving this issue!


Pioneered by WarpPrism, serious contenders for alternative stream browsing client/aggregate have popped out from the likes of www.Twitch.TV and www.WellPlayed.tv to streamline and add value to the viewer experience. Although almost every option serves Justin.tv streams, each client have built their own unique sets of features, but two that all share (or will have) are fast stream switching and Picture-in-Picture (PiP).

One unintended (or just largely overlooked) consequence of these two features are its financial repercussion with the casters whom provide the entertainment. Fast-switching provides a "channel-flipping" like experience for the viewer, and to enable it one necessary sacrifice to make this possible is to disable pre-roll ads, an important component of caster revenue. PiP, on the other hand, enable viewers to practically watch multiple streams in a simple browsing interface, created a sudden, effective increase in viewer base from which draw ad-impressions from. These two variables moves revenue streams in opposing directions, whether one willl overpower the another, and the magnitude of these change, can have significant repercussion to this significant source of income in our nascent industry.

Terms
  • Impression: one instance where a viewer watched an ad from start to finish
  • Pre-roll: A term for ads that played when first tuned into a stream. It can be considered a "free" impression and has significant correlation with unique visitors (for the purpose of this study, they're consider equivalent).
  • Standard ad: Streamers can run an ad on Justin.tv every x-minutes they streamed. One important feature that Justin.tv provides to game-casters is the ability to "stock-up" on ads and choose when to run them. An effective streamer can run appromixately 3-4 ads a hour.
  • Ad revenue: roughly $2~5 per thousand impression according to various sources.


Pseudo equations
  • Impression = Pre-roll ads + Standard ads
  • Revenue = Impression * $$/thousand


Variables:
Let
  • M = unique viewer multipler (define: unique viewer / average viewers)
  • V = average viewer
  • WP = a number between 0 to 100% that corresponds to the percentage of viewers that utilize alternative video clients
  • PiP = a number between 0 to 100% that corresponds to the percentage of alternative client users that uses PiP
  • Ad = average ads played per hour
  • Hour = average hours per session


Equilibrium points:
The pseudo equations collapse to:
  • Impressions = M * V * (1- WP) + (1 + WP) * V * PiP * Ad * Hour
  • Revenue lost due to pre-roll block = M * V * WP
  • Revenue gained due to PiP effective viewership increase = WP * V * PiP * Ad * Hour


System is equilibrium if and only if revenue lost = revenue gain:
  • M V WP = WP V PiP Ad Hour
  • M = PiP Ad Hour


System is benefitial to casters if revenue lost < revenue gain
  • M < PiP Ad Hour


System is detrimental to casters if revenue lost > revenue gain
  • M > PiP Ad Hour


Interesting enough, because we have removing a substantial number of variables, whether the growth of alternative clients have an affect on ad revenue is fairly simple and dependent only a single variable - the viewer multipler M. PiP, Ad, and Hour are all fairly basic variables that can be reliably approximated.

For example, in a typical 3-hour stream, a M value higher than 10 guarantees that growth of alternative stream client will lead to a substantial decrease in revenue, whereas a M value lower than 3 guarantees substantial revenue growth.


Conclusion
This system of analysis lead to a surprisingly simple conclusion that depends on a single measurable variable M. Current trend indicate that alternative stream clients are popular and their usage growing, thus understanding where does M stands have a paramount importance to how client developers, stream providers, and us viewers should welcome or discourage these clients and its features. I welcome Justin.tv and its streamers to do studies to determine the exact M value of SC2 streaming, thus we can all understand the proper stance forward.


Further study
How to determine M, where M is the unique viewer multipler defined as unique viewer / average viewers.

For streamers
Stream multiple sessions of similiar viewership level, set half without pre-roll and half with pre-roll. The difference is the total pre-roll impression, which when divided by your average viewership will beget M.

For stream provider
M is the divisor of unique viewership of a stream against the average viewership.







***
Thank God and gunrun.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 11 2011 11:44 GMT
#2
Well, according to the movie by the guy who's making warp prism, Justin.tv is actively working to get pre-rolls ads working on alternative clients. If they do, there's really no loss in income for justin.tv and the streamers.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
July 11 2011 12:19 GMT
#3
Some additional info is that most of our players stream for a couple hours at once and have about 10-30 minutes of viewer time per viewer. This means that per viewer preroll ads play a large role.

I would also assume that once a game finishes some people switch out to another channel to see if anything is going on there, thus missing the ad completely on their original channel.

On July 11 2011 20:44 Tobberoth wrote:
Well, according to the movie by the guy who's making warp prism, Justin.tv is actively working to get pre-rolls ads working on alternative clients. If they do, there's really no loss in income for justin.tv and the streamers.

Doesn't that hurt the whole experience of fast switching?
Administrator
Dusty
Profile Blog Joined December 2010
United States3359 Posts
July 11 2011 12:31 GMT
#4
I thought ads gave .02 cents per view?
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
July 11 2011 12:36 GMT
#5
On July 11 2011 21:31 Dusty wrote:
I thought ads gave .02 cents per view?


that's what he said.

0.02 x 1000 = $2
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-07-11 12:47:01
July 11 2011 12:45 GMT
#6
On July 11 2011 21:19 Liquid`Nazgul wrote:
Some additional info is that most of our players stream for a couple hours at once and have about 10-30 minutes of viewer time per viewer. This means that per viewer preroll ads play a large role.

I would also assume that once a game finishes some people switch out to another channel to see if anything is going on there, thus missing the ad completely on their original channel.

Show nested quote +
On July 11 2011 20:44 Tobberoth wrote:
Well, according to the movie by the guy who's making warp prism, Justin.tv is actively working to get pre-rolls ads working on alternative clients. If they do, there's really no loss in income for justin.tv and the streamers.

Doesn't that hurt the whole experience of fast switching?


This is the most interesting part I found about this analysis. The variables are more or less constrained by the revenue system we have to work with, which means with some small amount of time researching the actual values (or range of values) of M, PiP, Ad, and Hour, we can easily figure out in what direction will ad revenue will be shifting.

From the sound of your experience, Nazgul, M is awfully high, which means that there's an almost certain chance that a proliferated alternate stream client is going to hurt the players' bottom line. This means that for client developers like WarpPrism, WellPlayed.tv, and Twitch.tv, there exists an inherent conflict of interest between a better viewing experience versus player revenue.

I wonder how this will be resolved?
Thank God and gunrun.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-07-11 13:07:03
July 11 2011 13:06 GMT
#7
I guess the ultimate goal for the alt clients is to put their own ads, which is a catastrophe. JTV (and co) either have to somehow prevent alt clients from using their content or the alt clients have to let the viewers see jtv ads.

I know I'm not using adblock on streaming sites (or TL :p) to support the players and I hope a solution will be found about this, because if one thing is hurting ESPORTS for real, it's this :/

Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
July 11 2011 13:07 GMT
#8
Realistically the pro's are gonna get shafted due to the overwhelming majority of viewers compared to them. Majority rules.
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
turdburgler
Profile Blog Joined January 2011
England6749 Posts
July 11 2011 14:04 GMT
#9
On July 11 2011 22:06 MrCon wrote:
I guess the ultimate goal for the alt clients is to put their own ads, which is a catastrophe. JTV (and co) either have to somehow prevent alt clients from using their content or the alt clients have to let the viewers see jtv ads.

I know I'm not using adblock on streaming sites (or TL :p) to support the players and I hope a solution will be found about this, because if one thing is hurting ESPORTS for real, it's this :/




i think if the other clients started shafting jtv for money then jtv would stop allowing them to restream the content
Pulzlulz
Profile Blog Joined October 2010
Germany412 Posts
Last Edited: 2011-07-12 19:36:55
July 12 2011 19:34 GMT
#10
On July 11 2011 21:36 me_viet wrote:
Show nested quote +
On July 11 2011 21:31 Dusty wrote:
I thought ads gave .02 cents per view?


that's what he said.

0.02 x 1000 = $2

0.02 x 1000 is 20.

Mathematically you get 0.2 cent or $0.002 per viewer.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-07-12 19:51:28
July 12 2011 19:38 GMT
#11
I know I have noticed a drop in our ad revenue in line with how much our traffic from WarpPrisim has grown.

<3 WP, but this pre-roll ad issue needs to be fixed T_T

On July 11 2011 20:44 Tobberoth wrote:
Well, according to the movie by the guy who's making warp prism, Justin.tv is actively working to get pre-rolls ads working on alternative clients. If they do, there's really no loss in income for justin.tv and the streamers.


They would start after 15 seconds or something. Might be a good middleground, but only time will tell.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
July 12 2011 20:23 GMT
#12
JTV should really follow livestreams method of showing pre-rolls - run it after 20 - 25 seconds so you can figure out what is being streamed and whether you want to keep watching. Currently channel surfing on JTV without a 3rd party stream client is pretty much impossible with all the pre-rolls enabled on 95% of channels and it really encourages use of adblock.
AdministratorTwitter: @R1CH_TL
TL+ Member
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-07-15 18:20:34
July 12 2011 22:10 GMT
#13
Originally, I started working on this model to prove that the clients are a net positive, so the conclusion was a (pleasant) surprise just from a theoretical prospective.

Personally, I don't want to give alternative client developers too much shit for what they do, for they too are creating value in this nascent industry. More importantly, now that WP has opened the pandora's box, viewers are not gonna go back to the way it was. It's a dynamic shift in viewership habits and rather than complain and hate, we should be considering how to take advantage (or at least mitigate) this development.

Hopefully that rumour that JTV and WP is working together to keep pre-roll is true. If so, I am more than happy that my model can be completely discarded.

EDIT: http://www.reddit.com/r/starcraft/comments/iq7e4/warp_prism_now_with_ads_a_good_thing_it_supports/c25t94h
Thank God and gunrun.
Please log in or register to reply.
Live Events Refresh
Next event in 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft333
SpeCial 132
CosmosSc2 90
Ketroc 57
JuggernautJason41
StarCraft: Brood War
GuemChi 2635
Artosis 723
Dota 2
monkeys_forever537
NeuroSwarm144
League of Legends
JimRising 526
Other Games
gofns19493
summit1g15555
tarik_tv14501
Liquid`RaSZi3385
FrodaN2166
Pyrionflax150
UpATreeSC39
Organizations
Other Games
gamesdonequick1369
BasetradeTV99
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 69
• musti20045 29
• davetesta15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1383
• Scarra899
Upcoming Events
OSC
15m
Replay Cast
9h 15m
Monday Night Weeklies
16h 15m
Replay Cast
1d
The PondCast
1d 10h
Kung Fu Cup
1d 11h
GSL
2 days
Replay Cast
3 days
GSL
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.