• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:44
CET 23:44
KST 07:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets0$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)12Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822
StarCraft 2
General
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou SC2 All-Star Invitational: Jan 17-18
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2126 users

Alt stream clients: are they hurting e-sports?

Blogs > Primadog
Post a Reply
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-07-15 18:21:35
July 11 2011 10:48 GMT
#1
EDIT: Well done WarpPrism and Justin.tv for resolving this issue!


Pioneered by WarpPrism, serious contenders for alternative stream browsing client/aggregate have popped out from the likes of www.Twitch.TV and www.WellPlayed.tv to streamline and add value to the viewer experience. Although almost every option serves Justin.tv streams, each client have built their own unique sets of features, but two that all share (or will have) are fast stream switching and Picture-in-Picture (PiP).

One unintended (or just largely overlooked) consequence of these two features are its financial repercussion with the casters whom provide the entertainment. Fast-switching provides a "channel-flipping" like experience for the viewer, and to enable it one necessary sacrifice to make this possible is to disable pre-roll ads, an important component of caster revenue. PiP, on the other hand, enable viewers to practically watch multiple streams in a simple browsing interface, created a sudden, effective increase in viewer base from which draw ad-impressions from. These two variables moves revenue streams in opposing directions, whether one willl overpower the another, and the magnitude of these change, can have significant repercussion to this significant source of income in our nascent industry.

Terms
  • Impression: one instance where a viewer watched an ad from start to finish
  • Pre-roll: A term for ads that played when first tuned into a stream. It can be considered a "free" impression and has significant correlation with unique visitors (for the purpose of this study, they're consider equivalent).
  • Standard ad: Streamers can run an ad on Justin.tv every x-minutes they streamed. One important feature that Justin.tv provides to game-casters is the ability to "stock-up" on ads and choose when to run them. An effective streamer can run appromixately 3-4 ads a hour.
  • Ad revenue: roughly $2~5 per thousand impression according to various sources.


Pseudo equations
  • Impression = Pre-roll ads + Standard ads
  • Revenue = Impression * $$/thousand


Variables:
Let
  • M = unique viewer multipler (define: unique viewer / average viewers)
  • V = average viewer
  • WP = a number between 0 to 100% that corresponds to the percentage of viewers that utilize alternative video clients
  • PiP = a number between 0 to 100% that corresponds to the percentage of alternative client users that uses PiP
  • Ad = average ads played per hour
  • Hour = average hours per session


Equilibrium points:
The pseudo equations collapse to:
  • Impressions = M * V * (1- WP) + (1 + WP) * V * PiP * Ad * Hour
  • Revenue lost due to pre-roll block = M * V * WP
  • Revenue gained due to PiP effective viewership increase = WP * V * PiP * Ad * Hour


System is equilibrium if and only if revenue lost = revenue gain:
  • M V WP = WP V PiP Ad Hour
  • M = PiP Ad Hour


System is benefitial to casters if revenue lost < revenue gain
  • M < PiP Ad Hour


System is detrimental to casters if revenue lost > revenue gain
  • M > PiP Ad Hour


Interesting enough, because we have removing a substantial number of variables, whether the growth of alternative clients have an affect on ad revenue is fairly simple and dependent only a single variable - the viewer multipler M. PiP, Ad, and Hour are all fairly basic variables that can be reliably approximated.

For example, in a typical 3-hour stream, a M value higher than 10 guarantees that growth of alternative stream client will lead to a substantial decrease in revenue, whereas a M value lower than 3 guarantees substantial revenue growth.


Conclusion
This system of analysis lead to a surprisingly simple conclusion that depends on a single measurable variable M. Current trend indicate that alternative stream clients are popular and their usage growing, thus understanding where does M stands have a paramount importance to how client developers, stream providers, and us viewers should welcome or discourage these clients and its features. I welcome Justin.tv and its streamers to do studies to determine the exact M value of SC2 streaming, thus we can all understand the proper stance forward.


Further study
How to determine M, where M is the unique viewer multipler defined as unique viewer / average viewers.

For streamers
Stream multiple sessions of similiar viewership level, set half without pre-roll and half with pre-roll. The difference is the total pre-roll impression, which when divided by your average viewership will beget M.

For stream provider
M is the divisor of unique viewership of a stream against the average viewership.







***
Thank God and gunrun.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 11 2011 11:44 GMT
#2
Well, according to the movie by the guy who's making warp prism, Justin.tv is actively working to get pre-rolls ads working on alternative clients. If they do, there's really no loss in income for justin.tv and the streamers.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
July 11 2011 12:19 GMT
#3
Some additional info is that most of our players stream for a couple hours at once and have about 10-30 minutes of viewer time per viewer. This means that per viewer preroll ads play a large role.

I would also assume that once a game finishes some people switch out to another channel to see if anything is going on there, thus missing the ad completely on their original channel.

On July 11 2011 20:44 Tobberoth wrote:
Well, according to the movie by the guy who's making warp prism, Justin.tv is actively working to get pre-rolls ads working on alternative clients. If they do, there's really no loss in income for justin.tv and the streamers.

Doesn't that hurt the whole experience of fast switching?
Administrator
Dusty
Profile Blog Joined December 2010
United States3359 Posts
July 11 2011 12:31 GMT
#4
I thought ads gave .02 cents per view?
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
July 11 2011 12:36 GMT
#5
On July 11 2011 21:31 Dusty wrote:
I thought ads gave .02 cents per view?


that's what he said.

0.02 x 1000 = $2
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-07-11 12:47:01
July 11 2011 12:45 GMT
#6
On July 11 2011 21:19 Liquid`Nazgul wrote:
Some additional info is that most of our players stream for a couple hours at once and have about 10-30 minutes of viewer time per viewer. This means that per viewer preroll ads play a large role.

I would also assume that once a game finishes some people switch out to another channel to see if anything is going on there, thus missing the ad completely on their original channel.

Show nested quote +
On July 11 2011 20:44 Tobberoth wrote:
Well, according to the movie by the guy who's making warp prism, Justin.tv is actively working to get pre-rolls ads working on alternative clients. If they do, there's really no loss in income for justin.tv and the streamers.

Doesn't that hurt the whole experience of fast switching?


This is the most interesting part I found about this analysis. The variables are more or less constrained by the revenue system we have to work with, which means with some small amount of time researching the actual values (or range of values) of M, PiP, Ad, and Hour, we can easily figure out in what direction will ad revenue will be shifting.

From the sound of your experience, Nazgul, M is awfully high, which means that there's an almost certain chance that a proliferated alternate stream client is going to hurt the players' bottom line. This means that for client developers like WarpPrism, WellPlayed.tv, and Twitch.tv, there exists an inherent conflict of interest between a better viewing experience versus player revenue.

I wonder how this will be resolved?
Thank God and gunrun.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-07-11 13:07:03
July 11 2011 13:06 GMT
#7
I guess the ultimate goal for the alt clients is to put their own ads, which is a catastrophe. JTV (and co) either have to somehow prevent alt clients from using their content or the alt clients have to let the viewers see jtv ads.

I know I'm not using adblock on streaming sites (or TL :p) to support the players and I hope a solution will be found about this, because if one thing is hurting ESPORTS for real, it's this :/

Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
July 11 2011 13:07 GMT
#8
Realistically the pro's are gonna get shafted due to the overwhelming majority of viewers compared to them. Majority rules.
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
turdburgler
Profile Blog Joined January 2011
England6749 Posts
July 11 2011 14:04 GMT
#9
On July 11 2011 22:06 MrCon wrote:
I guess the ultimate goal for the alt clients is to put their own ads, which is a catastrophe. JTV (and co) either have to somehow prevent alt clients from using their content or the alt clients have to let the viewers see jtv ads.

I know I'm not using adblock on streaming sites (or TL :p) to support the players and I hope a solution will be found about this, because if one thing is hurting ESPORTS for real, it's this :/




i think if the other clients started shafting jtv for money then jtv would stop allowing them to restream the content
Pulzlulz
Profile Blog Joined October 2010
Germany412 Posts
Last Edited: 2011-07-12 19:36:55
July 12 2011 19:34 GMT
#10
On July 11 2011 21:36 me_viet wrote:
Show nested quote +
On July 11 2011 21:31 Dusty wrote:
I thought ads gave .02 cents per view?


that's what he said.

0.02 x 1000 = $2

0.02 x 1000 is 20.

Mathematically you get 0.2 cent or $0.002 per viewer.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-07-12 19:51:28
July 12 2011 19:38 GMT
#11
I know I have noticed a drop in our ad revenue in line with how much our traffic from WarpPrisim has grown.

<3 WP, but this pre-roll ad issue needs to be fixed T_T

On July 11 2011 20:44 Tobberoth wrote:
Well, according to the movie by the guy who's making warp prism, Justin.tv is actively working to get pre-rolls ads working on alternative clients. If they do, there's really no loss in income for justin.tv and the streamers.


They would start after 15 seconds or something. Might be a good middleground, but only time will tell.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
July 12 2011 20:23 GMT
#12
JTV should really follow livestreams method of showing pre-rolls - run it after 20 - 25 seconds so you can figure out what is being streamed and whether you want to keep watching. Currently channel surfing on JTV without a 3rd party stream client is pretty much impossible with all the pre-rolls enabled on 95% of channels and it really encourages use of adblock.
AdministratorTwitter: @R1CH_TL
TL+ Member
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-07-15 18:20:34
July 12 2011 22:10 GMT
#13
Originally, I started working on this model to prove that the clients are a net positive, so the conclusion was a (pleasant) surprise just from a theoretical prospective.

Personally, I don't want to give alternative client developers too much shit for what they do, for they too are creating value in this nascent industry. More importantly, now that WP has opened the pandora's box, viewers are not gonna go back to the way it was. It's a dynamic shift in viewership habits and rather than complain and hate, we should be considering how to take advantage (or at least mitigate) this development.

Hopefully that rumour that JTV and WP is working together to keep pre-roll is true. If so, I am more than happy that my model can be completely discarded.

EDIT: http://www.reddit.com/r/starcraft/comments/iq7e4/warp_prism_now_with_ads_a_good_thing_it_supports/c25t94h
Thank God and gunrun.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:30
#36
SteadfastSC106
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft431
JuggernautJason121
UpATreeSC 113
SteadfastSC 106
Nathanias 99
elazer 12
CosmosSc2 9
StarCraft: Brood War
Shuttle 553
Sexy 38
Dota 2
monkeys_forever254
Pyrionflax224
capcasts97
syndereN8
League of Legends
C9.Mang0176
Counter-Strike
pashabiceps1563
Foxcn330
Other Games
Grubby3574
tarik_tv3512
Liquid`RaSZi2954
shahzam488
ToD424
Liquid`Hasu275
B2W.Neo268
XaKoH 142
Dewaltoss76
ZombieGrub38
Maynarde3
Ketroc1
Organizations
Other Games
gamesdonequick4458
BasetradeTV34
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta18
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• Eskiya23 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21229
• WagamamaTV429
League of Legends
• TFBlade948
Other Games
• imaqtpie2425
• Shiphtur270
Upcoming Events
WardiTV Invitational
13h 16m
PiGosaur Cup
1d 2h
WardiTV Invitational
1d 13h
The PondCast
2 days
OSC
2 days
OSC
3 days
All Star Teams
4 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
4 days
All Star Teams
5 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
5 days
[ Show More ]
OSC
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-01-11
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Proleague 2026-01-12
OSC Championship Season 13
Underdog Cup #3
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.