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Active: 1595 users

Puma Playstyle

Blogs > hyunGGe
Post a Reply
hyunGGe
Profile Blog Joined November 2010
United States108 Posts
July 11 2011 05:32 GMT
#1
The NASL was actually pretty good, because I got to watch an awesome player (and also ZvG ) The finals MC vs Puma was great.

Watching Puma in the NASL was a delight, I got the pleasure of seeing great and ridiculous drops and great ghost usage.
[link to VODs http://www.youtube.com/watch?v=QIhMUn5GAeU]

After watching Puma's games vs Squirtle and MC, I thought about the great play of Puma and I had many questions. First, how was he was so good? What about his build order or playstyle made Puma stand out vs other Terran players?

Well Puma practices a lot, apparently according to Liquipedia, during Brood War, he was the most requested practice player, so he has definitely transferred great skill and game sense to SC2.

But moving on, about his build order and playstyle:

Puma prefers to get early medivacs for drops. He has gone for 1-1-1 in many games and producing medivacs quickly.

And his medivac usage is EXCELLENT (as Lindsey Sporer would say )
1. He carefully drops his units behind mineral lines and buildings, increasing effectiveness.
2. He does many multi-pronged drops
3. He will quickly load up again after doing damage, just to keep the medivac and the units inside alive
4. Puma is always dropping. The camera was on the drops for a long time. Even so... Gunrun, thanks for observing, and you’re excellent but still you couldn’t follow all the drops.

What does his drop play result in?
1. Most of all it results in great pressure on the Protoss
2. Protoss may eventually slip-up and a drop will do damage. In the games against Squirtle and MC, Puma slaughters hundreds (literally) of probes or sniping critical buildings. In fact, Puma was able to snipe the Twilight Council, which was just seconds from completing charge!
3. In addition to map presence of the main army, Puma’s drop play forces Protoss to continuely re-position his army and also warp in units, instead of teching or improving economy. In other words, Puma indirectly damages Protoss by forcing units.

Additionally, Puma is fearless with drops. In the finals against MC, he dropped even though there were phoenixes. That takes balls. Very large ones that only a Puma has. Although Puma did smartly drop while he knew the phoenixes would be far away from the drop.

Obviously, Puma’s drop play does a lot of damage. But another distinctive playstyle of Puma is his relatively early ghosts.

Ghosts are great units, emps are deadly. But honestly, when does Terran get them?

(I know myself as a lowly Plat Terran player I get them incredibly late after there’s bajillion templars with storms. Then I lose and QQ on late-game toss )

Well, Puma gets them early. Why does this matter?
1. Ghost energy acculamates quickly, so there’s lots of EMPs
2. The ghost number is greater, again so there’s lots of EMPs
3. EMPs are ridiculously good. It kills Protoss basically, removing shields and energy.

Next, I want to say the whole thing is better the sum of its parts. And it’s very true for Puma’s overall gameplay, which is more than good drop play and early ghosts.

Here’s a giant blob analysis:
Early medivacs can do massive damage or at worst pressure Protoss to defend at home and not move out. This allows earlier teching to ghosts, since you can safely divert resources from maruaders to ghosts, since Protoss is unlikely to attack.

Also mass sentries suck against this playstyle since
1. They are the worst at defending drops
2. There’s nothing to FF since Protoss has to defend drops and Terran doesn’t have to attack straight-up.
3. Ghosts will EMP.

Mass sentries is a scary thing, infinite FFs you know. But with this Puma style, Terran can LOL massively at mass sentries... after all sentries without energy is fail expensive damage tickler.

Incidentally, mass sentries is a playstyle of MC. Although I didn’t see too many sentries, perhaps MC has played Puma and realized that mass sentries suck against Puma.

Lastly, there’s the generalized fact that MMM is best mid-game, and Protoss is best late-game. It’s pretty true for the most part. You can get a nice MMM ball easily by 10 minutes and destroys cost for cost. Protoss is scary late-game. By using drops, it slows Protoss’s teching and economy, and also stops Protoss’s transition into the late game. And with ghosts, Terran can control the energy of Protoss spellcasters.
With a war of attrition in the mid game, Terran will easily win out.

TL;DR: Puma’s playstyle incorporates drop play to quickly pressure, contain and possibly damage Protoss and then adds ghosts for a very strong mid-game for Terran to drag Protoss into somewhat of a war of attrition, which will favor Terran.

I think Puma’s playstyle must definitely should be carefully studied. Perhaps Puma will be a trendsetter for TvP.

Closing comments:
I am a Platinum Terran, so I suck. My game knowledge not as good as wise Day9 or any high level player. Still I think I can do a decent analysis of Puma.

Also if you try Puma’s playstyle, remember you’re not Puma, you are not going to execute as well as Puma. Remember Puma practices a lot, apparently according to Liquipedia, during Brood War, he was the most requested practice player, so he has definitely transferred great skill and game sense to SC2. Yeah, just don’t get frustrated... Have fun.

Any comments or questions would be great. Thanks for reading this. Yeah.







**
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Enhancer_
Profile Joined May 2011
Canada320 Posts
July 11 2011 05:39 GMT
#2
Aren't NASL VOD games for sale?
Mephiztopheles1
Profile Blog Joined December 2010
1124 Posts
July 11 2011 06:04 GMT
#3
On July 11 2011 14:39 Enhancer_ wrote:
Aren't NASL VOD games for sale?

That's exactly what I'm thinking.
Also, piracy really does work fast :O
Nick_54
Profile Blog Joined November 2007
United States2230 Posts
July 11 2011 06:08 GMT
#4
Edit the link out of the op please

Thanks for the analysis though
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
July 11 2011 06:09 GMT
#5
yeah i think you hit the nail on the head highlighting the nature of TvP midgame with this strategy. we saw similar play from boxer vs MC in the ro16 and although both players tended toward a 'low econ' style puma made significantly more headway with more aggressive drops, and, particularly, more aggressive midgame army movements designed to pressure MC and abuse map control.

outlook
i doubt that puma's play will be a lasting standard for terran for a couple reasons -- the initial drops, if they become common, are still relatively easy to fend off despite puma's success at sewing confusion with distractions. puma's greatest initial successes were sniping the citadels in time to deny zealot charge and blink. denying those researches applied huge pressure to mc's midgame, but given the opportunity to adapt, protoss should be able to secure the citadel and his economy against the bells and whistles of an early aggression drop style (at least long enough to get his crucial research done for the midgame). particularly i think this is true because there's no need for protoss to achieve map domination in the early to midgame transition, and it's equally difficult for terran to apply pressure to the protoss front during this crucial period, which means in the long term protoss should be able to defend these early medivac movements with minimal losses. that said, puma's style was definitely very effective when it counted for this NASL.

my second thought on this style is that it doesn't transition well and hinges on the success of the early medivac play (which could easily have gone differently if MC's had been prepared to place his pheoniiiiiiiiiiiiiiiiiiiiiiii in intercept positions -- there were a few occasions even in this NASL finals where MC nearly intercepted some of the crucial medivacs). anyway, in conjunction with my first point that protoss will rapidly become better at defending workers and crucial tech in the early to mid-game transition, the fact that this terran build relies so heavily on the success of its midgame aggression will become an exploitable weakness as protoss presents a more difficult target. unfortunately this terran style is so reliant on medivac movements and aggressive army movements in the midgame, that if protoss becomes even marginally better at handling the early-midgame transition, the terran style will rapidly need to come up with some new answers to questions such as a couple extra cannons at expos and warp gate critical mass to defend against medivacs.
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2011-07-11 06:18:19
July 11 2011 06:17 GMT
#6
On July 11 2011 15:04 Mephiztopheles1 wrote:
Show nested quote +
On July 11 2011 14:39 Enhancer_ wrote:
Aren't NASL VOD games for sale?

That's exactly what I'm thinking.
Also, piracy really does work fast :O


Anything that has Gretorp casting isn't worth buying anyway. I see nothing wrong being done.

User was warned for this post
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
July 11 2011 06:35 GMT
#7
He's from eStro, what'd you expect?! eStro represent!!!
Hi.
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 11 2011 07:22 GMT
#8
His drops are sick, but one could argue his will to drop and drop and drop killed him on terminus and taldarim. His drops were so much anticipated from MC that he lost like 50 supply per game in zero damage drops. Then he had no army. His drops are good, but he should have stopped them at one point when he had zero map control.
dartoo
Profile Joined May 2010
India2889 Posts
July 11 2011 10:07 GMT
#9
I dont think his style was ground breaking, a lot of terrans for the last one or two months have been going mid game ghosts (even on the ladder), but what he did do was execute that style perfectly well. What we would normally see is one emp, that targets the templar, and the rest would be sloppy, and miss quite a bit. His emps, were superb, and would take the whole army and make the core of the protoss army melt(zealots), this coupled with relentless drops meant mc had to split his attention and therefor lesser apm was available to spread his army out etc.

I think he was a little sloppy with his drops, especially the marine only drops, but then he was multitasking so hard that it's forgivable.
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