• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:13
CEST 23:13
KST 06:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course10Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! 2026 GSL Season 2 Qualifiers SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
YouTube Thread US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2267 users

Game Dynamics

Blogs > Meborg
Post a Reply
Meborg
Profile Blog Joined November 2010
Netherlands50 Posts
July 05 2011 11:51 GMT
#1
Did you watch GSL today? I did, and it was fucking awesome! :D But what was really awesome for me was the first game, sCfOu vs IMMVP. That game was so much about map control, positioning, and picking good engagements, that it opened my eyes a little bit! I was planning on writing about the super serious world problems that are being caused by the extinction of Ninja's, but apparently I'll have to write a slightly less serious piece of literature on starcraft strategy insights!

I'm a low master level player myself, and I honestly never have time to really practice. A lot of people probably have written plethora novels on this subject, but here we go: How do you practice game insight and strategic decision making? In my opinion, several aspects are very important in starcraft 2. Micro and Macro are the biggest topics on which you will hear people most often. But, Micro and Macro are simply mechanics.

Insight and strategic decision making is less tactible though. You'll hear peopel say "that's an amazing decision", but you can't blindly replicate the great decision unless it's in that exact same situation. Standard play has a lot of repeating situations, and a lot of standard decicions, but as standard play bores the shit out of my pants. I prefer to play creatively And once you start being creative, you will have to know what you want to do next!

That's where I fuck up a lot :D Half the time I'm like "Let's go burn that mineral line with a hellion-drop, and moe my main army up through the middle to attack his expansion!", but once my pyromaniac eyes behold the blue streams of liquid fire, I just forget about what the fuck I was doing. After I kill like 15 drones, or 3 probes, I look at my minerals, remember that my main army is standing in the middle of the map, and I just attack that shit anyway. Then most of my army dies, and I have lost map control for the next 8 minutes of the game.

My macro is bad and I know that I can practice it, but a few days ago I had a small revelation. If I know what I want to do in the rest of the game, like kill someone with as much units as I can gather at the 18 minute mark, just before the zerg generally has broodlords, then I'm suddenly a super effective macro player. The problem is that I hardly ever dedicate to my plan. And I'm too one-dimesional. Macro'ing and defending till minute 18 doesnt put enough pressure on my opponents, so I have to set sub-goals.

Now here comes one of my revelations: What if I use more than 1 control group!

This sounds so simple that it's almost retarded, but belief me, it's not. How do players generally hotkey their units? Is it like air on 1 hotkey, ground on another, and harrass units on another? That's what I do at least! But harass is just some small gimmick that happens every now and then. What really screws me over is when I move out...

Imagine this situation:

Terran versus zerg, you have a 160 food army with tanks marines and hellions, and you move out to kill. Suddenly, 25 zerglings run past your army whooop, straight into your mineral line. My first reaction in a situation like that is this: "SIGH...... Alright, take my entiiiiiiiiree army.... slooooooooow...... defend this mineral line....... alright all zergligs dead, only lost 35 scv's there.... alright let's do it again and attack his main!"Then suddenly you hear a nydus worm in your main base, 30 zerglings killnig techlabs, reactors, and upgrade facitilites... What I do after that is just go for a base-trade, whcih I generally do not win. It's just tiring to go defend that stuff with my entire army.

But that's really fucking stupid! Where I went wrong in the first place is seeing my army as 1 big object that spews out death. Positioning isnt about where your 1 army is on the map, it's about how you control the dynamic map with a lot of units! And it's so easy to just forget that. Drops arent meant to kill mineral lines, drops are meant to annoy the shit out of your opponent so that he won't attack you as readily. And hellions, they're meant as a quick unit that can do a lot of damage to other small quick units. If you see an opening to do a lot of damage to economy, sure take it, but that's not the goal.

My sollution atm is that I just take my big terran death ball of marines and siege tanks, and stick that shit in 1 control group. But then I'll just go around and hotkey a bunch of hellions. I decided to estimate the amounts of zerglings. If it's like 50+, I'll make a group of like 10-15 blueflame hellions which are my defenders. They're the dynamic unit that just runs around the map to defend my expansions. I'll try to match the amount of hellions to teh amount of zerglings that run around the map. Why should I ever defend with my entire deathball again :D And as for drops, I started using them as a counter offensive. As soon as I see the enemy move out, you drop his base. It's small objectives, but with a lot of punch.

I know this is not the most inspiring piece of text, but I simply mean to say that starcraft is more than micro and macro. I got so engrossed in having to macro so well, that I got way worse at it. Focus on macro turns your game to a passive stalemate, while focus on micro just gives you the illusion of control. Maybe you win sometimes because of it, but unless you can think about your game plan while stutterstepping around a base for the next 2 minutes, focussing too much in micro can hurt you too much. Next blog will be about why people should be worried about the declining ninja rates, but until then, GG!

*****
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
July 05 2011 12:04 GMT
#2
The typical 1a syndrome. It's hard to fight but once you get used to _not_ doing it, you will play twice as good.
You have to split your army and attack the points where he is weak and when he moves units to reinforce those points, move in with another group and take that previously strong position. Your army is strongest in a ball, but that means you only defend the area around your ball.

Zergs are currently learning to do that, mostly with the runbys that most of you terrans or protoss fear but also with simultaneus attacks on two expansions while forcing your army to stay in place. You move your army forward, they run around the side and kill what is behind it. You stay back, they drop banelings on your SCVs and take the whole map.

It's part of the expected transition into a more BW-like playstyle, now that most players are comfortable enough with the mechanics. You can feel proud to have achieved the level of play where you are not too scared to split more than a dropship of marines away from your army.

wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
July 05 2011 12:08 GMT
#3
Multitasking in the lategame is what separates the men from the boys and is the reason why people say macro games take more skill.

It might seem a bit counter intuitative but not EVERYTHING needs to be hotkeyed. It's entirely reasonable to grab a small box of rines, unselect them from your main control group and send them back to deal with the runby. But often stuff like Nydus worms and Speedling runbys aren't a micro problem. Use your depots to give you vision of any Nydus' spawning before they explode. Use depots and Rax to block off pathways so that lings have only 1 route in which you can easily block with raised depots.
Meborg
Profile Blog Joined November 2010
Netherlands50 Posts
July 05 2011 12:09 GMT
#4
It was so eye-opening for me to notice that I was actually doing a 1-a style. I was always so focussed on 1-a'ing my main army, and doing a small 2 dropship harrass. I felt like I was doing a lot of damage, but I generally lost those games real hard.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
July 05 2011 12:40 GMT
#5
Yay a blog about starcraft ;p
The ninjas are just going into hiding but their absence is causing world problems.
Learning to defend drops/nydus/mutas with only my stalkers instead of 1a my own mineral line has helped a lot.
Thats something your hellions cant do. Shoot up.
Blink is a fantastic ability for defense and offense.
Practicing move to base of cliff shift blink up shift move further is something every protoss should do.
Being able to do that without hesitating is so key to getting back into your base as fast as possible.
I don't use warp prisms but i should.
Instead when i see the terran move out i can warp in 5 zealots at an out of the way pylon and run them into the mineral line to achieve the same: you better run home feeling.
Definitely a major aspect of the game.
BW pros training sc2 is like kiss making a dub step album.
Please log in or register to reply.
Live Events Refresh
Next event in 2h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 123
JuggernautJason89
StarCraft: Brood War
Calm 3038
ggaemo 148
Aegong 39
Mong 24
Noble 8
Dota 2
XaKoH 635
monkeys_forever522
NeuroSwarm118
League of Legends
Doublelift5835
tarik_tv5227
JimRising 357
Counter-Strike
fl0m5940
pashabiceps1719
Fnx 770
Heroes of the Storm
Liquid`Hasu378
Other Games
Grubby3256
Liquid`RaSZi1668
FrodaN1631
shahzam710
RotterdaM407
C9.Mang0260
ArmadaUGS132
ZombieGrub36
UpATreeSC23
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 48
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki24
• Eskiya23 18
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota266
League of Legends
• imaqtpie2015
Other Games
• Shiphtur269
Upcoming Events
OSC
2h 47m
CranKy Ducklings
12h 47m
Afreeca Starleague
12h 47m
Light vs Flash
INu's Battles
13h 47m
ByuN vs herO
PiGosaur Cup
1d 2h
Replay Cast
1d 11h
Replay Cast
2 days
The PondCast
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
OSC
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
BSL
4 days
GSL
5 days
Cure vs TBD
TBD vs Maru
BSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.