From then, i keep digging in the interaction between economy and production in game and never stop amaze myself on what i have found.
(A)Rule #1 of playing starcraft: never stop producing workers, its a backbone of you army, of your game and the main factor to become a better players.
(B)Rule #1 of improving in starcraft: cutting corner(aka. worker production) to get ahead.
It took me 1 year straight to master (A) and now, 1 year later, i started to understand (B) and trying to apply it to my games day by day. The body language of 'constantly making probes' is killing me every single game that is longer than 30 minutes. Double tab the nexus hot key and spam E has been printed in my brain as a default action after each battle nor an interval of 30 sec.
Micro your economy to victory is now my moto. At high master level, you should not find much room to improve but everytime i think about this side of a problem, i just feel so useless like a bronze player stuggling with their hotkey setup. The idea is simple: what do you need? Do you REALLY need a better econ atm? Lots of people would think the answer is always yes but it turns out there are tons of time the answer is no.
A good example would be the most recent ep of Day9 about "Tyler PvP build". He went 10 pylon 10 gate with a chrono on the 12th probe instead of the 11th. This actually solved me a tons of problem: is chrono boost hurting me in various way? Using chrono boost does not only mean that i will produce a probe faster but also, spending 50 mineral for the next probe faster. In a match up such as PvP where gas heavy units decided the out come of the battle, why dont i just scarify a bit of mineral for a bit more gas?
From that, i start to look at my normal ladder game and i see tons of holes that i can fill in: PvZ with 1 gate FE, if i use chrono on my 2 nexi, I only have enough mineral for sentries production on 2 gas. But if i just produce probes at normal rate or chrono the nexi once/twice then cut probes, I will have a much better minerals/gas ratio to have constant stalkers production to held of such roaches pressure.
After that, i started to think what if you already have enough econ/ production ration, how do i spend chrono boost? The answer came in a blink of the eyes: Wrapgate. Remember how we favored chrono wrap tech instead of units out of gates? One of the core reason i found out is that tech is "chrono heavy" Meaning with 100 100 for +1, you could spend 4 or 5 chrono on it WITHOUT having to spend more resources for unit production. It sounds dumb at first but if you think about this the way zerg think about their larva management, its totally true.
From this, I have worked out some sick build order where you can get +3 or +3+1(due to later twilight timing) really fast for certain timing push. btw, somehow +3 gateway units and immo just demolish +2 +2 hydra roach ling(0-2)... 2 gate zealots rush becomes much more complex than what it was once you know how to spend your chrono: cutting chrono to tech up with probe or spend on 1 save 1 for wrap tech OR spend both to do a timing rush. Or look at Huk 20 food expand build, any Terran who play vs HuK back in the day was thinking is a FE build but its actually a rush. The best way to counter that is just to bunker up and stay alive instead of pressure and got caught off guard.
The question "What do i need?" keep pop up in my head times to times: do i really need 7 HT in a battle or just 3 or 4 with enough energy? if then what should i use the rest of the gas for? -> storm dropppppppppp yeahhhhhhhhh.!!!!!!!!!! And it actually works wonderfully. In PvP: i could turn the game into a complex chess battle by rushing to DT tech defensively(win vs 4 gate) without making a single DT. Poke up ramp to check robo tech while fast expand then slowly turn the battle into chargelots archon and a race to 3-3 upgrades. How? I cut probe at the right time.
Lots of people thought that with 400 they could get and advantage from an expansion: wrong! You need to produce enough probes to actual mined from the nexus, then make the unit production facilities to make the units that could help you in battle. You understand what I am trying to say? NO YOU ARE NOT! I could stay comfort on 25 probeson 2 bases while you are 30 probes and your nexus just start: why? Because in the long run, i know you will be out produced by me by a large margin. Your best hope is to put pressure on me now so all i need to do is invest everything i have, cut probe etc into army to survive. Once you retreat my (econ+army) sum will be far superior. This i find, is a key to Zerg to hold their 3rd at the 10 min push in ZvP. Sheth, tgun, idra has been using a tons of speedlings at that timing to delay/reduce the FF count, stay low on drone to out produce worker later with their fast 3rd. Poor my human naked eyes, have great opportunities to obs half of GM games in person and never learn this.
CONCLUSION (aka. note to self):
+Cut probes at 75~80!!! anything more is bad!!!!
+Stop chrono nexus u dumbass! Make a forge and chrono it!
+Plexa is right about the wrap prism, use them! (yes, plural, not 'it')
+Spread the love :3 Its the only cure for haters everywhere.