• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:42
CEST 07:42
KST 14:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
ASL21 General Discussion Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
ramps on octagon
StaticNine
Sexual Health Of Gamers
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2169 users

On Casting

Blogs > Sc1pio
Post a Reply
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
June 15 2011 02:08 GMT
#1
Casting is pretty damn important. Casting can make a boring match fun, or turn an epic match into a snoozefest. Okay, maybe not that drastic, but close.

Being a BW player/fan before SC2, most of the videos I watched were of korean commentary. I had no idea what the hell was being said. For many people, this would be a turn-off, but I, and many other people, loved how much hype the korean commentators created, just by yelling what sounded like pure gibberish to anyone as white as I.

+ Show Spoiler +
http://www.youtube.com/watch?v=yzDGNBKplVw

No idea what's being said (there's a good video that shows the highlights, but 85% has a language barrier.


Unfortunately just sounding excited won't cut it in SC2, because I can actually understand what the casters are talking about (for the most part). Building hype has to be done both with tone and content these days.

It's easy to close at this point by saying "the casters need to be good at it", but it's not that clear cut. Role assignment in casting, if done right, can be an extremely important factor.

Again, I could easily close here by saying "one is play-by-play, one is analysis, sports does this, so should eSports", but not only is that a false statement in terms of it's assumptions, it also falls short in terms of it's discussion on the route eSports should take.

The merits of the play-by-play/color commentator system (I'll just call it the "sports" system from here on out) are relatively simple: the roles are extremely well defined, and each person has an exact idea of what one should do.

The example of sports using this is a pretty easy one to identify: you have the Al Michaels of the world, who tell you that Michael Vick just threw a touchdown pass to DeSean Jackson, and the John Maddens, who analyze how Brent Celek's route pulled the safety in to leave Jackson wide open.

Play-by-play is necessary in team sports because it's tough to tell on-screen who does what in a game. We can't see numbers (nor do we usually know the names of everyone on field), and keeping track of 22 people (who don't even remain on screen all the time) is visually and mentally straining. The play guy, on television (radio is a different animal for completely obvious reasons), usually is there to tell you who is doing what, the reason being the fact that the who is obfuscated.

What about individual sports, however?

The two biggest individual sports, at least in the US, are tennis and golf. My exposure to television coverage of both of these events show that play-by-play is completely absent. Golf is pretty obvious (OH MY GOD LOOK AT THE BALL FLY HOLY SHIT), but tennis has a lot of nuance which could easily be made exciting by a good play-by-play caster. And yet they remain silent.

The reason is that it's completely unnecessary. We don't need to be told that Nadal just laid down a sick drop shot, we can see that with our eyes.

So which situation applies to Starcraft?

The answer is neither. We know what each unit is doing in a battle most likely, so telling us that tanks are shooting things is redundant. However, considering how much is going on at once and how limited our view is of a game, we can't see everything.

So now, we're back at square one. ESPORTS needs to forge it's own direction in terms of casting.

WRONG.

We have over a decade of televised Korean Brood War to fall back on, and it turns out that they've solved this problem quite nicely, as evidenced by the translated commentary in this video:

+ Show Spoiler +
http://www.youtube.com/watch?v=NYthCrf2CM0





There's elements of play-by-play in there, but most of what you hear from the three commentators (they don't even keep the "traditional" number!) is analysis. They also do an excellent job of building hype as the game progresses, and showing what players NEED to be doing and why.

The takeway lesson is this:

1. Direct translation from sports in terms of what SC should do is impossible.
2. Sole play-by-play commentators lend too much redundancy to a cast.
3. Pure analysis can build up hype when done right, and has been the traditional route by which SC has gone.

***
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
TheFrankOne
Profile Joined December 2010
United States667 Posts
June 15 2011 02:16 GMT
#2
Really well written blog here man, I think that by mentioning the sports that lack play by play you are adding a lot more to the discussion, I am not much of a sports fan and never thought of those different competition's casting models because I haven't heard anyone else mention them.

After I check out that translated video I may have some more to say. (which is also awesome to have in the post)

Thanks for mentioning a couple models I don't think people talk about enough when discussing casting ideas.
wrags
Profile Blog Joined April 2008
United States379 Posts
Last Edited: 2011-06-15 02:27:19
June 15 2011 02:24 GMT
#3
the "play by play" commentary should be support for the "analysis" not necessarily just saying what's happening. theoretically the play by play guy and the analysis guy should be interchangeable at any point

On June 15 2011 11:08 Sc1pio wrote:

There's elements of play-by-play in there, but most of what you hear from the three commentators (they don't even keep the "traditional" number!) is analysis. They also do an excellent job of building hype as the game progresses, and showing what players NEED to be doing and why.



amen
DivinO
Profile Blog Joined July 2009
United States4796 Posts
June 15 2011 02:37 GMT
#4
1. Direct translation from sports in terms of what SC should do is impossible.
2. Sole play-by-play commentators lend too much redundancy to a cast.
3. Pure analysis can build up hype when done right, and has been the traditional route by which SC has gone.


It is what it is.
LiquipediaBrain in my filth.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2011-06-15 02:45:17
June 15 2011 02:41 GMT
#5
Ironically one of the differences between SC2 and BW casting is too much information, the ''advanced'' replay and observer technology allows you to see:

EXACTLY what he is making
EXACTLY how much supply one has(There was as a GomTV unit counting station and sometimes they even have them on MBC, or OGN I think its OGN, but BW supply discrepancy means less then in SC2)
EXACTLY how much units of EACH kind a person has
EXACTLY the upgrade timings
etc

In BW, we go nuts when we see lings streaming in a ZvZ and the eggs pop.......AND ITS DRONES, FML.

Also, who doesn't remember....alot of Soulkey games recently......

KEEEEEEEEEENS suddenly, ~12 gatherin in a spot to gather energy

In SC2 its: oke he is fucked he just made a buncha drones as we can see in the production tab.
Or(it would be) huh, he is going queens, interesting.......then they pop out after some time but we already know its happening from the moment that they get produced.

Moreover, I will use the example of the HBR ZvP, slow drop tech?You can see that coming from a MILE away if you have the production tab, but WTF you don't see it in BW, hence our suprise when he goes slow drop(Oke ill be fair you can see the Overlords in position, but you are not 100% certain.)

Moreover, notice how the crowd goes wild when Yellow makes a few mutalisks, these will ofcourse be used to take care of the reavers and end the game, notice how they go nuts when the eggs pop into mutalisks.

In SC2 its.......he is making mutalisks to count ''reavers'' as we can see in the production tab.

Ironic isn't it.
WriterXiao8~~
TheFrankOne
Profile Joined December 2010
United States667 Posts
June 15 2011 02:44 GMT
#6
On June 15 2011 11:41 Kipsate wrote:
Ironically one of the differences between SC2 and BW casting is too much information, the ''advanced'' replay and observer technology allows you to see:

EXACTLY what he is making
EXACTLY how much supply one has(There was as a GomTV unit counting station and sometimes they even have them on MBC, or OGN I think its OGN, but BW supply discrepancy means less then in SC2)
EXACTLY how much units of EACH kind a person has
EXACTLY the upgrade timings
etc

In BW, we go nuts when we see lings streaming in a ZvZ and the eggs pop.......AND ITS DRONES, FML.

In SC2 its: oke he is fucked he just made a buncha drones as we can see in the production tab.

Ironic isn't it.


While I think you make a good point, I'm not sure its ironic.
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
Last Edited: 2011-06-15 03:02:31
June 15 2011 03:00 GMT
#7
On June 15 2011 11:41 Kipsate wrote:
+ Show Spoiler +
Ironically one of the differences between SC2 and BW casting is too much information, the ''advanced'' replay and observer technology allows you to see:

EXACTLY what he is making
EXACTLY how much supply one has(There was as a GomTV unit counting station and sometimes they even have them on MBC, or OGN I think its OGN, but BW supply discrepancy means less then in SC2)
EXACTLY how much units of EACH kind a person has
EXACTLY the upgrade timings
etc

In BW, we go nuts when we see lings streaming in a ZvZ and the eggs pop.......AND ITS DRONES, FML.

Also, who doesn't remember....alot of Soulkey games recently......

KEEEEEEEEEENS suddenly, ~12 gatherin in a spot to gather energy

In SC2 its: oke he is fucked he just made a buncha drones as we can see in the production tab.
Or(it would be) huh, he is going queens, interesting.......then they pop out after some time but we already know its happening from the moment that they get produced.

Moreover, I will use the example of the HBR ZvP, slow drop tech?You can see that coming from a MILE away if you have the production tab, but WTF you don't see it in BW, hence our suprise when he goes slow drop(Oke ill be fair you can see the Overlords in position, but you are not 100% certain.)

Moreover, notice how the crowd goes wild when Yellow makes a few mutalisks, these will ofcourse be used to take care of the reavers and end the game, notice how they go nuts when the eggs pop into mutalisks.

In SC2 its.......he is making mutalisks to count ''reavers'' as we can see in the production tab.

Ironic isn't it.


It's a blessing and a curse, really. The analysis of what should happen can be more spot on, at the cost of some of the wow factor. I don't like how the production tab is a crutch of many casters, however.
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
RedJustice
Profile Blog Joined February 2011
United States1004 Posts
June 15 2011 03:22 GMT
#8
I vote we create a new casting language entirely out of gibberish and just rely on facial expressions

[image loading]

and interesting noises and tonal inflection:

.

It would help ESPORTS.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro12 Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 117
StarCraft: Brood War
Icarus 10
Nal_rA 5
NotJumperer 3
Dota 2
NeuroSwarm139
League of Legends
JimRising 723
Super Smash Bros
Mew2King97
Other Games
summit1g6541
WinterStarcraft494
monkeys_forever339
C9.Mang0267
ViBE59
RuFF_SC242
Organizations
Other Games
gamesdonequick674
Dota 2
PGL Dota 2 - Main Stream65
StarCraft: Brood War
UltimateBattle 36
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• practicex 35
• Sammyuel 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 43
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo3050
Upcoming Events
RSL Revival
4h 18m
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
8h 18m
BSL
13h 18m
IPSL
13h 18m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
18h 18m
Replay Cast
1d 3h
Wardi Open
1d 4h
Afreeca Starleague
1d 4h
Jaedong vs Light
Monday Night Weeklies
1d 10h
Replay Cast
1d 18h
[ Show More ]
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Snow vs Flash
WardiTV Invitational
2 days
GSL
3 days
Classic vs Cure
Maru vs Rogue
GSL
4 days
SHIN vs Zoun
ByuN vs herO
OSC
4 days
OSC
4 days
Replay Cast
4 days
Escore
5 days
The PondCast
5 days
WardiTV Invitational
5 days
Replay Cast
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.