You might ask yourself why is this freak incapable of refraining from touching himself when it comes to this map. Because, my fellow BW enthusiasts, from a Protoss' point of view it is astonishingly compatible with all of today's viable strategies against Terran + it has a little something I like to call a REVOLVER. YES this is something I made up.
Dante's Peak SE has a perfect REVOLVER for PvT
2 Player Maps, with 2 spawning points that is, by definition can't have a revolver .. I'll give you another clue: It has got 100% to do with build follow-ups. Can you guess what it is?
Definition: A revolver is a property of a map to change the optimal tech branch / build follow-up in a specific matchup in relation to the spawn location.
Due to this geographic characteristic a player is encouraged to vary his tech approach with regard and in accordance to advantages emanating solely out of the given positional constellation.
One can deduce that there are 3 constellations on a 4 player map: when the enemy is positioned on either side of the player or across the map.
The point of origin is of course irrelevant due to symmetry
Dante's Peak SE revolver for PvT if Protoss spawns top left:
1. Terran is top right: optimal for reaver drop in the natural as there is no way except comsat for T to spot the shuttle, if it leans against the border of the map, until it's already knocking at the door. Should turrets deny effective harass at the natural the window of opportunity is wide enough to search for weak spots along the coast of the main. Templar tech can be postponed conveniently because in this constellation on this big map templar drops become most effective in the late-game when shuttle speed is researched and expansions at the far side can be harassed as greater distances don't hinder the momentum.
2. Terran is across: optimal for carrier tech as enemy forces are bound to take a long time to reach critical outposts. There's minimal risk when playing passively until carriers pop, easily denying dropship/vulture harass and stopping push advancements guerrilla-wise. Once a sizable carrier force is ready the ridges and natural borders provide excellent maneuverability.
3. Terran is bottom left: optimal for recall and thus armory, starport destruction and factory decimation and also map control and flank-attack preparation. Even if T should take control of the expansion between T main and P natural and secure the ridge with tanks I believe there's enough space to squeeze through an arbiter grinding the border of the map and once it's in there a number of key targets can be assaulted. The enemy is also less aware of the threat of being backstabbed at the natural. While the arbiter is gathering energy there's enough time to circumvent hot zones and hit an early timing recall but remember kids .. always send an observer out in front.
Don't know yet how dt action fits into this picture, maybe it doesn't at all which would make the map even sexier as dts are considered probably the gayest thing you can resort to in PvT from a Terran's perspective. And not having to be gay is a beautiful thing don't you think?