Honestly, he always seemed like he was just a bit too smug; whose idea was it to give him eyebrows? It was only marginally better than the idea to give him sound.
So, all these acid-flashbacks to Microsoft’s least-lovable attempt to make the “help” command accessible got me thinking: why can’t SC2 have an assistant like Clippy? If we did, what would it be like?
Clippy:
Admittedly, I’d very likely get in some degree of legal trouble for my plan to straight-port Clippy directly into SC2. I mean, on the face of things he might be helpful; he could suggest all kinds of useful things, from build orders to ensuring you don’t get supply blocked. Maybe he’d simply tell you to keep building SCVs so you didn’t get lost.
Of course, once you factor in Clippy’s general level of ignorance, it’s fairly easy to see why he wouldn’t work out. It never looked like I was writing a letter, Clippy, I was eight years old. It looked like I was writing shit.
Honest Marine:
The honest Marine knows what he does best isn’t strategy. He’s a simple, down-to-earth kind of guy. He’s got a gun; if he sees a zergling, he’ll shoot it. If not, he’ll probably go to a rave, dance for a while, get off his face on stimpacks. As a result, his advice isn’t what you’d call tactically versatile.
He’s never going to advise mech, because mech-play isn’t manly enough. He’ll also advise you to research stim as soon as possible, but you’ll probably want to ignore that; the last thing he needs is more stims.
Remorseless Probe:
Another prospective replacement for Clippy would be Remorseless Probe. I’ve been thinking about what kind of Probe would rush directly into an enemy base and drop a mess-load of cannons. He’d brave zerglings and zealots, dodging in and out between buildings, dropping manner pylons.
He’s a cold-blooded killer, he doesn’t believe in making excuses for anyone. You’re going to win, and you’re going to win his way. Of course, if you try to play a longer game, he’ll make fun of you, cancel your expansions, and probably call you a bitch. He’s a choice for the cheese-happy Protoss player.
Tastosis:
Tastosis will always offer sound advice, it’s just the kind of advice you usually won’t want to hear. If you’re a zerg player, you should probably consider building soooo many banelings.
Seriously though, have you considered getting more ahead? I think you might be ahead now. Honestly, you shouldn’t push now.
Take another base. Build some more drones. Get some more ahead. Are you building DTs? I hate DTs.
+ Show Spoiler +
In an inversion of normal understandings, Tasteless and Artosis are wearing Bert & Ernie’s clothes. I’m not sure why, I think this was different when I started…
Detective Overlord:
I love when a scout overlord tells me exactly what I want to know. He drifts out over the enemy base, gets a glimpse and then tells me all about it. Minutes later, when I haven’t seen in in ages, Detective Overlord can deduce what’s happening inside that unscouted base.
He’s a genius, and all you need to do is listen to exactly what he tells you to do, and execute it perfectly.
Admittedly, it’s an imperfect arrangement. You’ll have to learn Zerg. I think this says,
Once you eliminate all the impossibles, take whatever you’ve got left and attack him right in his improbables
Detective Overlord's hat and pipe differentiate him from normal overlords.
Templates
+ Show Spoiler +
Massive thanks to SixZeros for making this a reality!
You're an absolute star man!
+ Show Spoiler +
On June 01 2011 02:15 sixzeros wrote:
http://www.mediafire.com/file/6bbe8i2w2she58w/sc2Assistant.zip
sc2 assist for zergies... Inspired by the TeamLiquid zippy thread
http://www.teamliquid.net/blogs/viewblog.php?topic_id=228104
Knocked up by Sixzeros .., (F)reeware, use, modify, copy share however you want.
Instructions:
unpack somewhere and run the exe.. its a compiled autohotkey script without encryption so you can decompile if you want, but the AHK source is also available. (written in autohotkey)
ALT+I:
Activates/deactivates the assistant. Wait until your queen needs to inject then hold ALT while hitting the I key to activate the assistant, then inject as normal, 33 seconds later the assistant will activate again. If you need to resync the timer just hit ALT+I to stop and restart it.
ALT+>
Extends the timer delay and sounds off the delay in seconds.. hold down ALT and press the '.' key, it should extend the assistant delay by 1 seconds each time.
ALT+<
Shortens the timer delay and sounds off the delay in seconds. Hold down ALT and press the ',' key
to stop it, locate the overlord icon in the tray, right click it and exit
To make your own reminder messages, locate and re-record the "InjectInject.wav" "injectActivated.wav" and "InjectDisabled.wav" files. You could then create a reminder set for any race.
http://www.mediafire.com/file/6bbe8i2w2she58w/sc2Assistant.zip
sc2 assist for zergies... Inspired by the TeamLiquid zippy thread
http://www.teamliquid.net/blogs/viewblog.php?topic_id=228104
Knocked up by Sixzeros .., (F)reeware, use, modify, copy share however you want.
Instructions:
unpack somewhere and run the exe.. its a compiled autohotkey script without encryption so you can decompile if you want, but the AHK source is also available. (written in autohotkey)
ALT+I:
Activates/deactivates the assistant. Wait until your queen needs to inject then hold ALT while hitting the I key to activate the assistant, then inject as normal, 33 seconds later the assistant will activate again. If you need to resync the timer just hit ALT+I to stop and restart it.
ALT+>
Extends the timer delay and sounds off the delay in seconds.. hold down ALT and press the '.' key, it should extend the assistant delay by 1 seconds each time.
ALT+<
Shortens the timer delay and sounds off the delay in seconds. Hold down ALT and press the ',' key
to stop it, locate the overlord icon in the tray, right click it and exit
To make your own reminder messages, locate and re-record the "InjectInject.wav" "injectActivated.wav" and "InjectDisabled.wav" files. You could then create a reminder set for any race.