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For one you were already behind in macro. Was ahead by 5-6 probes? Who says that? You're a Protoss with chrono-boost, you always have more workers. Terran's mules >>>>>>>>>> 5-6 probes.
Some 30 year old guy with slower hands, playing zerg, just won the last GSL by "skill and intelligence."
Your problem is probably you've reached your skill cap and is getting frustrated facing better opponents. The highest I got to was #300 in NA, not enough to make grandmaster league. I play way less now, but I don't blame the game or imbalance.
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On May 19 2011 08:03 vnlegend wrote: For one you were already behind in macro. Was ahead by 5-6 probes? Who says that? You're a Protoss with chrono-boost, you always have more workers. Terran's mules >>>>>>>>>> 5-6 probes.
Some 30 year old guy with slower hands, playing zerg, just won the last GSL by "skill and intelligence."
Your problem is probably you've reached your skill cap and is getting frustrated facing better opponents. The highest I got to was #300 in NA, not enough to make grandmaster league. I play way less now, but I don't blame the game or imbalance.
1) Nowhere in my post did I say something was imbalanced or that it was the games fault I lost. I merely said that its ridiculous how someone can a move marauders into units designed to counter them and be cost effective. My frustration is coming from the nature of the game design, I grow tired of how the majority of games consist of people blindly executing a build order regardless of what their opponent is doing and still having a good chance of winning. This really takes away from the level of enjoyment I experience.
2) Being ahead only 5-6 probes is quite typical in pvt if terran executes a strong macro build. Unless you use every single chrono on probes or terran uses an excessive amount of scans you will usually be slightly behind. You should know that since you are obviously so good. What am I supposed to do? Say that I was behind by 100 minerals per minute? Up 5-6 probes vs a 2 base terran describes exactly what I wanted it to, a slight but not significant econ disadvantage.
3) I fail to see how your rank is relevant or why I would give two shits about it. I've been as high as top 800 in the world within the last month, and was top 150 for almost the entire beta. Lately I give less of a fuck about my rank.
4) Did you watch the finals? My entire post was about how the game isn't fun anymore because people just throw units at eachother and all-in without being punished for attacking into fortified positions. Nestea is an amazing player and obviously outclassed his opponent mentally and mechanically, but the way he won certainly wasn't fun to watch for anyone, and I guarantee neither of those two players would have found those games to be enjoyable if they were ladder/practice matches. Spamming roach/ling into a protoss natural isn't exactly a show of brilliant strategic thinking. Inca tried to do more cerebral, strategic builds, and the consequence was swift defeat.
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On May 19 2011 05:13 phfantunes wrote: Play Zerg for a week and come back. You'll come back with a new found hatred for the game i promise you.
SC2 got like you described for me also, and after my final loss(i plummeted from a positive record to far into the negative) i called the game quits and stopped playing completely.
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On May 19 2011 08:31 arb wrote:You'll come back with a new found hatred for the game i promise you. SC2 got like you described for me also, and after my final loss(i plummeted from a positive record to far into the negative) i called the game quits and stopped playing completely.
Yeah, right about when terrans were making 10 reapers and killing roaches and queens with them while expanding I was hating zerg plenty. My hatred is old (I played zerg from beta > October). I never thought SC2 would become a game that I didn't find mentally stimulating, but lately it feels like its just blind mechanics & some luck.
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i used to play toss, why didn't you have colossi? i know you say you are trying that archon or HT thing, but even so, a colossus would have wrecked that ball.
It also seems that you used FFs to keep the T from getting back down the ramp? if you had 6 sentries, you could have forced the T's units into a reeeally comparatively small ball, about the size of a forcefield, at which point archons and storms would rape everything inside of that small space. You could have even kept them partially below the ramp, using the terrain to your advantage.
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How again does "I managed to put forcefields against his attacks" = he sucked balls at decision-making? Given his timing and slight advantages, they clearly were adequate. It's like saying that a Zerg 3 base ahead of a protoss throwing troops at the toss to constantly trade armies is "bad decision making" just because the toss managed to forcefield a certain position in one particular battle. It's all about big picture, and clearly given those circumstances, both macro and particular factors like upgrades and timing meant that big picture wise the terran did the moves that won the game.
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i feel that zerg is becoming op vs toss. i mean ling muta or spanishwa's style is just so hard to beat
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Isn't looking at the resources lost to gauge whether something is wrong with the game a horribly flawed way of looking at the game? Under your logic ZvP and ZvT is flawed as fuck because the Zerg is usually going to trade units at a monetary loss unless the other guy makes a huge blunder.
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So i never post in blogs but someone should point this out to you
chargelots are nice and all but without any AOE/burst damage you won't break marauders with only chargelots when he has mass medivac.
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Foresight of this is why I didn't bother buying SC2 (at least until the game is complete and even then I'll have to think about it) Alas, you're always welcome in ICCup,
When I lose a game in a stupid manner, whether it was my blunder or some ridiculous mishap, I usually just BBS the next guy. Makes me feel better about things =]
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On May 19 2011 09:12 Xsoild wrote: i feel that zerg is becoming op vs toss. i mean ling muta or spanishwa's style is just so hard to beat
Spanishwa "style" is a completely defensive opening with absolutely no agressive capability until the 7 or 8 minute make. If you scout that a zerg doesn't have gas by a supply count of 25 or 30ish, then just FE or double expand. He isn't going to attack you with slow lings or drones. Ling muta isn't viable unless the P loses a lot early game and has a really low gateway unit count (like what happened at the end of the last gsl with nestea vs inca.
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On May 19 2011 08:33 Wr3k wrote:Show nested quote +On May 19 2011 08:31 arb wrote:On May 19 2011 05:13 phfantunes wrote: Play Zerg for a week and come back. You'll come back with a new found hatred for the game i promise you. SC2 got like you described for me also, and after my final loss(i plummeted from a positive record to far into the negative) i called the game quits and stopped playing completely. Yeah, right about when terrans were making 10 reapers and killing roaches and queens with them while expanding I was hating zerg plenty. My hatred is old (I played zerg from beta > October). I never thought SC2 would become a game that I didn't find mentally stimulating, but lately it feels like its just blind mechanics & some luck.
Luck=getting ghosts to counter archons/templars and massing medivacs since you didn't make any colossi?
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This isn't BW. I don't know if you heard, but there are these things called MULEs and Chrono Boost. Protoss should be ahead in probes. So you were actually even, maybe even behind, in economy.
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Maybe Feedback the medivacs? Since you already were on templar tech.
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This doesn't read as getting tired of the game as much as getting frustrated at losing.
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If your tired and/or frustrated take a break from the game. Simple as that.
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On May 19 2011 08:22 Wr3k wrote:Show nested quote +On May 19 2011 08:03 vnlegend wrote: For one you were already behind in macro. Was ahead by 5-6 probes? Who says that? You're a Protoss with chrono-boost, you always have more workers. Terran's mules >>>>>>>>>> 5-6 probes.
Some 30 year old guy with slower hands, playing zerg, just won the last GSL by "skill and intelligence."
Your problem is probably you've reached your skill cap and is getting frustrated facing better opponents. The highest I got to was #300 in NA, not enough to make grandmaster league. I play way less now, but I don't blame the game or imbalance. (...snip...) 4) Did you watch the finals? My entire post was about how the game isn't fun anymore because people just throw units at eachother and all-in without being punished for attacking into fortified positions. Nestea is an amazing player and obviously outclassed his opponent mentally and mechanically, but the way he won certainly wasn't fun to watch for anyone, and I guarantee neither of those two players would have found those games to be enjoyable if they were ladder/practice matches. Spamming roach/ling into a protoss natural isn't exactly a show of brilliant strategic thinking. Inca tried to do more cerebral, strategic builds, and the consequence was swift defeat.
Inca did the same fast DT build 3 times in a row and got punished for it each time. It was horrible play by him and in no way cerebral or strategic. The GSL is imho actually the worst league to watch as most games i've seen have been 2 base plays. Foreign leagues might have players with worse mechanics, but they are by far more entertaining than 90% of the GSL matches (including the finals). Koreans seem to rely on some very well trained timings and they seem to fall apart if it doesn't work and they have to adapt. Of course players like Boxer and NaDa are exceptions, but they probably have more experience with BW/SC2 than any other SC2 pro.
I understand that you are frustrated that your army got beaten when he attacked up the choke, but actually your army was extremely weak. You were 11 Army supply behind, you had worse upgrades and the only real damage came primarily from units with very low range: 3 archons and 9 zealots (+2 stalkers, but those don't make much of a difference), that army is by far not enough to beat that amount of MMM without a good flank. Sentries have horrible DPS, half the zealots are dead before they get in range - even with guardian shied - and the archons and stalkers are too few to make a difference, so to me it's quite obvious that you would lose more than him.
Starcraft 2 is different to BW, you can't just play the same way and hope to win. It is a good game if you play the way it is designed instead of trying to force the BW style on the different game design.
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I started playing BW for this exact reason (read: I'm not as good as you - mid masters) but I decided that playing BW would help my skill rather than hinder it, but perhaps when I were to come back to star 2 everything would have developed more, new strategies, etc.
Until then i'll just be watching Pro games and adding to liquipedia to keep my knowledge up
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