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Getting tired of this game. - Page 2

Blogs > Wr3k
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vnlegend
Profile Blog Joined December 2006
United States1389 Posts
May 18 2011 23:03 GMT
#21
For one you were already behind in macro. Was ahead by 5-6 probes? Who says that? You're a Protoss with chrono-boost, you always have more workers. Terran's mules >>>>>>>>>> 5-6 probes.

Some 30 year old guy with slower hands, playing zerg, just won the last GSL by "skill and intelligence."

Your problem is probably you've reached your skill cap and is getting frustrated facing better opponents. The highest I got to was #300 in NA, not enough to make grandmaster league. I play way less now, but I don't blame the game or imbalance.
Marines > everything
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2011-05-18 23:35:14
May 18 2011 23:22 GMT
#22
On May 19 2011 08:03 vnlegend wrote:
For one you were already behind in macro. Was ahead by 5-6 probes? Who says that? You're a Protoss with chrono-boost, you always have more workers. Terran's mules >>>>>>>>>> 5-6 probes.

Some 30 year old guy with slower hands, playing zerg, just won the last GSL by "skill and intelligence."

Your problem is probably you've reached your skill cap and is getting frustrated facing better opponents. The highest I got to was #300 in NA, not enough to make grandmaster league. I play way less now, but I don't blame the game or imbalance.


1) Nowhere in my post did I say something was imbalanced or that it was the games fault I lost. I merely said that its ridiculous how someone can a move marauders into units designed to counter them and be cost effective. My frustration is coming from the nature of the game design, I grow tired of how the majority of games consist of people blindly executing a build order regardless of what their opponent is doing and still having a good chance of winning. This really takes away from the level of enjoyment I experience.

2) Being ahead only 5-6 probes is quite typical in pvt if terran executes a strong macro build. Unless you use every single chrono on probes or terran uses an excessive amount of scans you will usually be slightly behind. You should know that since you are obviously so good. What am I supposed to do? Say that I was behind by 100 minerals per minute? Up 5-6 probes vs a 2 base terran describes exactly what I wanted it to, a slight but not significant econ disadvantage.

3) I fail to see how your rank is relevant or why I would give two shits about it. I've been as high as top 800 in the world within the last month, and was top 150 for almost the entire beta. Lately I give less of a fuck about my rank.

4) Did you watch the finals? My entire post was about how the game isn't fun anymore because people just throw units at eachother and all-in without being punished for attacking into fortified positions. Nestea is an amazing player and obviously outclassed his opponent mentally and mechanically, but the way he won certainly wasn't fun to watch for anyone, and I guarantee neither of those two players would have found those games to be enjoyable if they were ladder/practice matches. Spamming roach/ling into a protoss natural isn't exactly a show of brilliant strategic thinking. Inca tried to do more cerebral, strategic builds, and the consequence was swift defeat.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 18 2011 23:31 GMT
#23
On May 19 2011 05:13 phfantunes wrote:
Play Zerg for a week and come back.

You'll come back with a new found hatred for the game i promise you.

SC2 got like you described for me also, and after my final loss(i plummeted from a positive record to far into the negative) i called the game quits and stopped playing completely.
Artillery spawned from the forges of Hell
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2011-05-18 23:36:48
May 18 2011 23:33 GMT
#24
On May 19 2011 08:31 arb wrote:
Show nested quote +
On May 19 2011 05:13 phfantunes wrote:
Play Zerg for a week and come back.

You'll come back with a new found hatred for the game i promise you.

SC2 got like you described for me also, and after my final loss(i plummeted from a positive record to far into the negative) i called the game quits and stopped playing completely.


Yeah, right about when terrans were making 10 reapers and killing roaches and queens with them while expanding I was hating zerg plenty. My hatred is old (I played zerg from beta > October). I never thought SC2 would become a game that I didn't find mentally stimulating, but lately it feels like its just blind mechanics & some luck.
GigaFlop
Profile Blog Joined October 2010
United States1146 Posts
May 19 2011 00:02 GMT
#25
i used to play toss, why didn't you have colossi? i know you say you are trying that archon or HT thing, but even so, a colossus would have wrecked that ball.

It also seems that you used FFs to keep the T from getting back down the ramp? if you had 6 sentries, you could have forced the T's units into a reeeally comparatively small ball, about the size of a forcefield, at which point archons and storms would rape everything inside of that small space. You could have even kept them partially below the ramp, using the terrain to your advantage.
(╯°□°)╯︵ ┻━┻ "Shift-Q oftentimes makes a capital Q" - Day[9] || iNcontrol - Alligator from heaven = ^
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
Last Edited: 2011-05-19 00:08:21
May 19 2011 00:07 GMT
#26
How again does "I managed to put forcefields against his attacks" = he sucked balls at decision-making? Given his timing and slight advantages, they clearly were adequate. It's like saying that a Zerg 3 base ahead of a protoss throwing troops at the toss to constantly trade armies is "bad decision making" just because the toss managed to forcefield a certain position in one particular battle. It's all about big picture, and clearly given those circumstances, both macro and particular factors like upgrades and timing meant that big picture wise the terran did the moves that won the game.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
Xsoild
Profile Blog Joined May 2011
United States121 Posts
May 19 2011 00:12 GMT
#27
i feel that zerg is becoming op vs toss. i mean ling muta or spanishwa's style is just so hard to beat
Keep on trying
koreasilver
Profile Blog Joined June 2008
9109 Posts
May 19 2011 00:13 GMT
#28
Isn't looking at the resources lost to gauge whether something is wrong with the game a horribly flawed way of looking at the game? Under your logic ZvP and ZvT is flawed as fuck because the Zerg is usually going to trade units at a monetary loss unless the other guy makes a huge blunder.
Candide
Profile Joined November 2010
456 Posts
Last Edited: 2011-05-19 00:21:34
May 19 2011 00:21 GMT
#29
So i never post in blogs but someone should point this out to you


chargelots are nice and all but without any AOE/burst damage you won't break marauders with only chargelots when he has mass medivac.
Cr4zyH0r5e
Profile Blog Joined November 2007
Peru1308 Posts
May 19 2011 00:25 GMT
#30
Foresight of this is why I didn't bother buying SC2 (at least until the game is complete and even then I'll have to think about it) Alas, you're always welcome in ICCup,

When I lose a game in a stupid manner, whether it was my blunder or some ridiculous mishap, I usually just BBS the next guy. Makes me feel better about things =]
Diamond 4 Jungle/Support - http://www.twitch.tv/cr4zyh0r5e/c/3051057 Zyra support 101
Endymion
Profile Blog Joined November 2009
United States3701 Posts
Last Edited: 2011-05-19 00:26:51
May 19 2011 00:25 GMT
#31
On May 19 2011 09:12 Xsoild wrote:
i feel that zerg is becoming op vs toss. i mean ling muta or spanishwa's style is just so hard to beat


Spanishwa "style" is a completely defensive opening with absolutely no agressive capability until the 7 or 8 minute make. If you scout that a zerg doesn't have gas by a supply count of 25 or 30ish, then just FE or double expand. He isn't going to attack you with slow lings or drones. Ling muta isn't viable unless the P loses a lot early game and has a really low gateway unit count (like what happened at the end of the last gsl with nestea vs inca.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 19 2011 01:09 GMT
#32
replay?
Sup
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
May 19 2011 01:14 GMT
#33
On May 19 2011 08:33 Wr3k wrote:
Show nested quote +
On May 19 2011 08:31 arb wrote:
On May 19 2011 05:13 phfantunes wrote:
Play Zerg for a week and come back.

You'll come back with a new found hatred for the game i promise you.

SC2 got like you described for me also, and after my final loss(i plummeted from a positive record to far into the negative) i called the game quits and stopped playing completely.


Yeah, right about when terrans were making 10 reapers and killing roaches and queens with them while expanding I was hating zerg plenty. My hatred is old (I played zerg from beta > October). I never thought SC2 would become a game that I didn't find mentally stimulating, but lately it feels like its just blind mechanics & some luck.



Luck=getting ghosts to counter archons/templars and massing medivacs since you didn't make any colossi?
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
sinani206
Profile Blog Joined November 2010
United States1959 Posts
May 19 2011 01:24 GMT
#34
This isn't BW.
I don't know if you heard, but there are these things called MULEs and Chrono Boost.
Protoss should be ahead in probes. So you were actually even, maybe even behind, in economy.
literally everything is wifom just shut the fuck up
Meantime
Profile Joined May 2010
Germany140 Posts
May 19 2011 01:37 GMT
#35
Maybe Feedback the medivacs? Since you already were on templar tech.

I've been thinking what to do wit' my future. I could be a mud doctor. Checkin' out the eart'. Underneat'
zawk9
Profile Joined March 2011
United States427 Posts
Last Edited: 2011-05-19 01:38:27
May 19 2011 01:38 GMT
#36
Play Starcraft 1
there's a bug in the new patch where the other player keeps killing all my dudes.. please nerf this
moopie
Profile Joined July 2009
12605 Posts
May 19 2011 01:40 GMT
#37
This doesn't read as getting tired of the game as much as getting frustrated at losing.
I'm going to sleep, let me get some of that carpet.
Tegin
Profile Joined November 2010
United States840 Posts
May 19 2011 06:30 GMT
#38
If your tired and/or frustrated take a break from the game. Simple as that.
Pain is weakness leaving the body.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2011-05-19 07:10:29
May 19 2011 07:07 GMT
#39
On May 19 2011 08:22 Wr3k wrote:
Show nested quote +
On May 19 2011 08:03 vnlegend wrote:
For one you were already behind in macro. Was ahead by 5-6 probes? Who says that? You're a Protoss with chrono-boost, you always have more workers. Terran's mules >>>>>>>>>> 5-6 probes.

Some 30 year old guy with slower hands, playing zerg, just won the last GSL by "skill and intelligence."

Your problem is probably you've reached your skill cap and is getting frustrated facing better opponents. The highest I got to was #300 in NA, not enough to make grandmaster league. I play way less now, but I don't blame the game or imbalance.


(...snip...)
4) Did you watch the finals? My entire post was about how the game isn't fun anymore because people just throw units at eachother and all-in without being punished for attacking into fortified positions. Nestea is an amazing player and obviously outclassed his opponent mentally and mechanically, but the way he won certainly wasn't fun to watch for anyone, and I guarantee neither of those two players would have found those games to be enjoyable if they were ladder/practice matches. Spamming roach/ling into a protoss natural isn't exactly a show of brilliant strategic thinking. Inca tried to do more cerebral, strategic builds, and the consequence was swift defeat.


Inca did the same fast DT build 3 times in a row and got punished for it each time. It was horrible play by him and in no way cerebral or strategic.
The GSL is imho actually the worst league to watch as most games i've seen have been 2 base plays. Foreign leagues might have players with worse mechanics, but they are by far more entertaining than 90% of the GSL matches (including the finals). Koreans seem to rely on some very well trained timings and they seem to fall apart if it doesn't work and they have to adapt. Of course players like Boxer and NaDa are exceptions, but they probably have more experience with BW/SC2 than any other SC2 pro.

I understand that you are frustrated that your army got beaten when he attacked up the choke, but actually your army was extremely weak. You were 11 Army supply behind, you had worse upgrades and the only real damage came primarily from units with very low range: 3 archons and 9 zealots (+2 stalkers, but those don't make much of a difference), that army is by far not enough to beat that amount of MMM without a good flank. Sentries have horrible DPS, half the zealots are dead before they get in range - even with guardian shied - and the archons and stalkers are too few to make a difference, so to me it's quite obvious that you would lose more than him.

Starcraft 2 is different to BW, you can't just play the same way and hope to win. It is a good game if you play the way it is designed instead of trying to force the BW style on the different game design.
GoDLy MD
Profile Blog Joined February 2011
United Kingdom258 Posts
May 19 2011 08:40 GMT
#40
I started playing BW for this exact reason (read: I'm not as good as you - mid masters) but I decided that playing BW would help my skill rather than hinder it, but perhaps when I were to come back to star 2 everything would have developed more, new strategies, etc.

Until then i'll just be watching Pro games and adding to liquipedia to keep my knowledge up
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