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Took longer than expected to get out of bronze

Blogs > silverhand
Post a Reply
silverhand
Profile Blog Joined December 2010
United States91 Posts
May 09 2011 18:47 GMT
#1
So, if you read my initial blog entry, you'll know I am no stranger to RTS games, but that I've also not played them in 13 years. I didn't mention my age, but I turn 34 this year and while this is young in most cases, in several arenas (gaming, professional music, certain sports) this is considered ancient.

*off topic tangent* I remember being in the apartment of a producer for a subsidiary of Atlantic Records with the band I was in at the time. We were discussing details of a prospective record deal when the producer we were working with mentions that we should lie about our ages so Atlantic would not automatically turn down the deal without even listening to our music. I was 23 at the time and was shocked that this was considered "old" *end tangent*

So, as I was saying, in college I would probably play war2 a good 6 hours a day when averaging in time spent on the weekends playing in 8-12 hour sessions. I do not nearly have that availability these days, and probably will never be able to reach more than a game/day average over time...so while I expected my progress to be slow, I was shocked initially how slow it was.

I loaded up SC2 and played some single player missions to get back into the swing of the mechanics of RTS games. As I played protoss in SC1, I figured I would do the same in SC2. So before I jumped into my ladder placement matches, I played some 1v1 against the AI. My older brother was in platinum 1v1 and my brother 2 years younger than me was in gold league. I've always been close in skill to my older brother and with the exception of war3, better than my younger brother in RTS, so I expected to place at least gold league when I started.

I was disappointed when I placed silver...and even more disappointed when I was demoted to bronze in only two weeks of getting "cheesed" almost every game. I say cheese because it feels like that until you know what to look for and how to stop it. Almost every PvP was either getting proxy 2 gated, cannon rushed, or 4 gated - PvZ was 6-pool after 6-pool with the occasional muta rush - PvT was either bunker rushes or some very fast marine or marauder rush.

I quickly realized that there was a great fragility to the early game in SC2 that did not exist in previously played RTS's. I had to scour the forums and watch pro replays to help solidify my early game, but the part of me that hated being spoon-fed builds and preferred instead to figure it out on my own really delayed my progress. I probably spent a good month trying to find a viable air opening for protoss in each of the matchups, but until the pheonix patch came around, there really wasn't one unless you counted the one-base VR rush vs Terran. I was frustrated because you could do viable air openings in SC1 - scout openings were my favorite (hell, I probably contributed to the nerfing of scouts in beta because the scout openings were initially way too strong). I almost even switched to zerg figuring that muta openings were viable, but found when properly scouted, they were really just as fragile. So back to protoss I went.

Despite seeing the advice in multiple locations to find a build for each MU and master it before trying to get cute, I instead tried to find a build that was versatile enough to work in all MU's...which regrettably led to me learning the 4-gate. I found that because my execution was not perfect, most zergs could hold it off, and nearly every Terran I faced turtled up behind bunkers. I had most of my success with it in PvP, but many of those turned into base trade races. I eventually broke down and learned a separate PvZ, PvT, and PvP build. I spend some time in YABOT refining the build orders and hoping the refinement carried over into ladder matches. I did improve, and was consistently now beating high silver and even some gold/plat opponents with about a 70% winrate. Surely I would be promoted any day now.

NOPE - apparently I learned sometime later that there was a glitch in the promotion logic that was making it take longer than it should to promote people. Once blizzard patched that with season 2, I was promoted to silver about a week later. People say it is in your head when you get promoted and suddenly start losing again because essentially your MMR doesn't really change when you get promoted so you should still be facing the same types of opponents. And while I believe this to be true, I also find that with promotion, comes an expectation that strategy should improve as well - less cheeses, more expanding, drops, better micro, etc... - and as such I found myself playing against more aggressive builds with viable transitions to them. So while the rushes were hitting later, they were stronger, and my opponents were expanding behind them. The passive style I played in bronze of - hold off the rush and then crush them because they sacrificed so much econ to hit early - was no longer working against zerg or terran...mostly because my macro still needs some major work.

I hate playing passively, so I went back in search of some early aggression strategies that I could use in the PvT and PvZ matchups as PvP was still 4-gate every game. I was able to find a nice early stalker pressure build for PvT and my win rate went way up. I also learned that I could easily punish a 4-gater by doing a proxy 2 gate in close position maps, although I really do not find this a fun matchup at all. I look forward to the new patch making 3 gate openings or even 2gate/robo openings in PvP much more commonplace. I still have not settled on a PvZ build that works for me...although I am trying to use the 3gate FE transition into 5 gate push. My execution of it isn't very smooth yet so the jury is still out on it.

With the upcoming patch, I see my PvT getting stronger as the push will hit harder, and I will have to do quite a bit of work on finding a PvP and PvZ build that works for me. I anticipate getting promoted to gold very soon as I am continually being matched up against gold players again.

Next post will be my impressions of my first Bronze/Silver tournament I played in as well as journaling the experience of playing while you know your game is being casted live.

/me ponders
susySquark
Profile Blog Joined May 2010
United States1692 Posts
May 09 2011 19:05 GMT
#2
Keep at it man! The only way to get better is to play, especially down in Silver. Work on the mechanics.

IMO, 3gate expo can work in both vT and vZ matchups too, as long as you dont get banshee'ed. Similarly, 2gate robo expand can work in vZ if you want to be safer vT and still want to stick to 1 build.
silverhand
Profile Blog Joined December 2010
United States91 Posts
May 09 2011 19:23 GMT
#3
Thanks for the advice! I really love the PvT build I have:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=196957

Since the sentry build time is faster with the new patch and WG is delayed, there is a possibility this build will be even stronger by getting another round of units out at the time I hit the Terran.

I think a 2 gate/robo will be my build in PvP as immortals are awesome against early stalker pushes and observers will guard against DT rushes as well as provide vital scouting information. I imagine a 2gate/robo build will translate nicely into PvZ where you can expand quickly and be flexible enough to stall your expansion if the zerg chooses to 1-base pressure.

My only hesitation with the 2 gate/robo builds is that I prefer more of a blink into HT/Archon transition rather than the standard colossus play and the early investment in robo tech that will just sit there if I do not need immortals seems like a waste of early resources, so I might just consider a 2gate/robo in PvP where immortals will be useful early on and then can be transitioned into using warp prisms for storm/DT drops. Then for PvZ I could do a 2gate/SG build with a focus early on phoenix harass for map control switching to Carrier tech late game as Carriers work very nicely with Archons in PvZ when you throw a few chargelots in front - plus, if the zerg decided to go early roach aggression, I should have time to put the robo down instead of a SG and pump immortals out.

Anyway you go, the new patch is going to change the way Protoss plays and there is going to be an initial learning curve in all of the matchups.
/me ponders
Zidane
Profile Blog Joined July 2008
United States1691 Posts
May 09 2011 19:32 GMT
#4
Early game is quite important in sc2, as it was in bw because leads will compound. GL man, don't give up.
Deja Thoris
Profile Blog Joined November 2010
South Africa646 Posts
May 09 2011 19:32 GMT
#5
Will you change your name to goldhand if you get promoted!?

Crais
Profile Blog Joined March 2010
Canada2136 Posts
May 09 2011 19:45 GMT
#6
Keep it up!
RIP MBC Game Hero
susySquark
Profile Blog Joined May 2010
United States1692 Posts
May 09 2011 20:10 GMT
#7
On May 10 2011 04:23 silverhand wrote:
Thanks for the advice! I really love the PvT build I have:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=196957

Since the sentry build time is faster with the new patch and WG is delayed, there is a possibility this build will be even stronger by getting another round of units out at the time I hit the Terran.

I think a 2 gate/robo will be my build in PvP as immortals are awesome against early stalker pushes and observers will guard against DT rushes as well as provide vital scouting information. I imagine a 2gate/robo build will translate nicely into PvZ where you can expand quickly and be flexible enough to stall your expansion if the zerg chooses to 1-base pressure.

My only hesitation with the 2 gate/robo builds is that I prefer more of a blink into HT/Archon transition rather than the standard colossus play and the early investment in robo tech that will just sit there if I do not need immortals seems like a waste of early resources, so I might just consider a 2gate/robo in PvP where immortals will be useful early on and then can be transitioned into using warp prisms for storm/DT drops. Then for PvZ I could do a 2gate/SG build with a focus early on phoenix harass for map control switching to Carrier tech late game as Carriers work very nicely with Archons in PvZ when you throw a few chargelots in front - plus, if the zerg decided to go early roach aggression, I should have time to put the robo down instead of a SG and pump immortals out.

Anyway you go, the new patch is going to change the way Protoss plays and there is going to be an initial learning curve in all of the matchups.


Try not to play to the patch just yet. PTR is still subject to change, and besides, practicing fundamentals never hurt. Focus mostly on landing pylons on time, constantly building workers and units, and you'll be able to execute ANY build on ANY patch just fine.
silverhand
Profile Blog Joined December 2010
United States91 Posts
May 09 2011 21:29 GMT
#8
On May 10 2011 04:32 Deja Thoris wrote:
Will you change your name to goldhand if you get promoted!?



LOL, actually I'm using "Weasle" on the ladder. Thought about doing a name change back to Silverhand since that is how I am more known in the RTS world, but I think I'm gonna stick with Weasle for now...people tend to expect me to cheese with a name like Weasle
/me ponders
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