• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:20
CET 20:20
KST 04:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets3$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1825
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1718 users

Thoughts From Day9 Daily #299

Blogs > FODDER~
Post a Reply
FODDER~
Profile Blog Joined September 2010
United States109 Posts
Last Edited: 2011-05-06 00:36:11
May 06 2011 00:31 GMT
#1
Note: This is part of a series of blogs I may start (depending if you guys would like to see more of it) in celebration of Day9's 300 episode milestone as I have always found his show both entertaining and educational. In such a blog series I would kind of expand Day9's lectures, do some brainstorming and theorycrafting and give you guys some food for thought and deeper analysis of his episodes. This potential blog series I may start (again depending if it's something you guys would enjoy) would be done assuming you watched the episode in question. The ordering of what episodes and which ones the blog series will deal with is not decided. I may go in chronological order and do near every episode. I may just jump around randomly from previous and future episodes. Who knows? Again this is assuming you guys enjoy this potential blog series and would like to see more of it. Anyways without further ado...

What Day9 Touched Upon

In the recent Day9 Daily #299 Day9 highlighted two very nice concepts. Redundancy and how to avoid it, and purpose and how to extend it from every unit and building. For now I'd like to focus on the concept of purpose he brought up. For instance, not just doing 'X' because of 'X'. Doing 'X' because 'X' can serve the purpose of doing 'X', 'Y', 'Z', and potentially more. For instance building a supply depot not just for the sake of supply but for the sake of perpetual vision of your main base, to complete a wall-off, and so on. And it got me thinking.

A New Perspective

I'm going to take what Day9 said a few steps further. Think of individualism for your units as their lifespan. I want you to literally think of it as their life support. As life itself. When they lose their individualism they no longer exist as an individual unit. Now think of their lifespan as their purpose. Think of purpose directly correlating to the life force of a unit. Now consider that when your unit's purpose expires, so does their individual existence. Now you may be confused as just because your first marine's purpose of denying the initial harvester scout (for a simple example) is over that it does not suddenly explode like a changeling after it has served it's purpose. No... it is quite different. When a unit's individualism dies it's individual existence is what comes to an end (not it's overall existence which may end from battle). The unit is still on the map but as more units are made all the units begin to assimilate into a blob. Where unit's lose their individual value and only become valuable while as one. The unit's no longer have their own purpose rather than to conform to the surrounding units that they make up the blob with. It becomes anonymous and forgotten. It's value diminishes to virtually nothing on it's own as the blob grows of anonymous amasses.

Consider This

I want you to think for a second and consider that this may not be the best way to go about things if this is how you play.

Why?

Reasons For Consideration With Past Evidence

Well think back to BW when there was a lot of small dynamic confrontations going on. Every unit was valuable and key. Both on an individual scale and in the big picture.

In SC2 it seems losing units in blob trade-offs is rather common. Day9 himself has somewhat advocated the idea in the past that the blob syndrome is a sign we have a lot to learn about respecting our units and how valuable they can really be on their own. The big picture is still there, but not the empowering relevance of minuteness and small-scale confrontations.

The Pros

Some side bonuses from forcing more dynamic small-scale confrontations is it allows for the following:

• The relevance of micro increases. If you are confident in your micro this definitely tips the scales in your favour in a fight where micro would have meant less.

• Allows for more multi-pronged attacks to not only be more viable but also more likely to be successful as your opponent would be forced to spread their army thinner than they may be used to and can be very intensive on their APM. Again, where APM may not have been as big of a factor before you can once again chalk up another advantage if you are confident in your speed and efficiency and reap more of a benefit from it.

• Allows expansions to be more easily secured. A commonly advocated time to expand is behind aggression. With constant multi-pronged aggression (or at least map presence) that means you can really expand a lot more often than you would normally be able to get away with.

• Prevents deathballs from occurring. If you are constantly all over the map, their army is never truly one and thus a deathball is a phenomenon that simply can not occur.

• Prevents players from ever getting too comfortable. Especially Zerg opponents.

• Can often lead to outright contains and overreactions stemming from paranoia.

• Pretty much eliminates the possibility of you getting harassed.

• Can allow for constant army trades if you desire this (which is especially good for Zerg players).

The Cons

Of course with anything there are risks:

• Playing to such a dynamic and disperse style can lead to a possibility of losing to an all-in counter-attack (usually derived from an opponent who has lost their cool and is frustrated from the multi-pronged aggression and thus wants to end the game immediately out of spite) if you do not properly regroup in time to defend. Of course you can always force a base race as well in this scenario if it comes to that.

• If you are not confident in your speed and efficiency and your opponent is, a lot of the advantages that would come from playing this type of style could get lost in translation and actually come back to aiding your opponent more than yourself. Beware of advantages as very few ever have a name tag on them.

• The way you arrange the small confrontations and what units you decide to do so with is absolutely imperative because losing each and every one of these encounters badly leads to a complete and utter loss of any map control or presence. Thus, eliminating many if not most of the advantages to playing this style.

Final Thoughts

I have really been seeing a lot of top players playing to this style. A game of ThorZaIN against MC on Tal'Darim Altar for the TSL3 really did begin to show signs that the top scene is gearing their play to more multi-pronged style. And I really think that it is a style worth delving into and considering rather than being guilty of the 'blob syndrome' as Day9 would put it. If we're lucky (due to the nature of the next Funday Monday) we may even see some interesting examples of this style submitted to Day9. Anyways that is all for now guys. Take care, happy gaming, and as for me back to the practice partner search! Later.

*****
I am a Diamond league Protoss player in need of any form of help that can be given. If you believe you can help please contact me. I really want to improve more than anything and just need a form of guidance and small push in the truely right direction.
garlicface
Profile Joined April 2010
Canada4196 Posts
May 06 2011 00:41 GMT
#2
The existentialist paragraph (A New Perspective) was pretty uh... creepy. But anyways, this isn't a new style. Splitting your army, having separate armies, flanking, etc. are all basic tactics.

I feel really confused after reading your blog. :\ Since you seem really excited about this kind of play though, I recommend you watch some of qxc's games. He utilizes ghosts and reapers in minimal numbers and in many different ways.
#TeamBuLba
FODDER~
Profile Blog Joined September 2010
United States109 Posts
May 06 2011 00:51 GMT
#3
garlicface:

The existentialist paragraph (A New Perspective) was pretty uh... creepy. But anyways, this isn't a new style. Splitting your army, having separate armies, flanking, etc. are all basic tactics.

I feel really confused after reading your blog. :\ Since you seem really excited about this kind of play though, I recommend you watch some of qxc's games. He utilizes ghosts and reapers in minimal numbers and in many different ways.


Yeah, a lot of top players have been starting to play this way for a while a now. But what bugs me is not everyone which is a shame. So I just wanted to lay out the style and give the pros and cons to it for anyone considering it. I really do, as well as many others includeing Day9 that this style is a lot more proficient and the way to go for more interesting, fun, and efficient games.
Overall I feel everyone should respect the individual power of every single unit in the game. And unfortunately a lot of players still fall into that 'blob syndrome'.
I am a Diamond league Protoss player in need of any form of help that can be given. If you believe you can help please contact me. I really want to improve more than anything and just need a form of guidance and small push in the truely right direction.
garlicface
Profile Joined April 2010
Canada4196 Posts
May 06 2011 01:11 GMT
#4
I forget where I heard it exactly (maybe State of the Game), but people were talking about how SC2 units stack (clump together tightly) far more than BW units. When it comes to using ranged units like marines (with the exception vs banelings) and stalkers (with the exception of blink micro), there is less micro involved. You just couldn't fit as many BW units into a cluster - control group limits also play a role here - so each unit that did fit was significantly more important. There definitely was an emphasis on making the most out of what little you had.

That said though, the mentality still holds true in SC2. Pros try not to overproduce corrupters vs collossi, banelings for a bust, etc. I think the emphasis is that in SC2, your army is as strong as the number of units you have attacking at a time.

BW also had a ton of AoE spells and attacks, such as irradiate, spider mines, and lurkers. If you were cautious of any of those spells or attacks being used against you, your focus would be on individual unit micro. Splitting marines to dodge spines. Pulling one dragoon when the spider mine was locked onto it, or pulling that one irradiated muta out of your clump.

I think that when people become more accustomed to using HTs, ravens with hunter seeker missiles, ghosts with snipe, and neural parasite on infestors, we will see more BW-esque battles.
#TeamBuLba
Please log in or register to reply.
Live Events Refresh
Next event in 14h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 524
UpATreeSC 258
TKL 152
JuggernautJason93
BRAT_OK 88
IndyStarCraft 61
MindelVK 27
Railgan 11
StarCraft: Brood War
Shuttle 573
Dewaltoss 159
hero 106
910 27
Bale 8
Noble 4
Dota 2
qojqva2829
League of Legends
C9.Mang0123
Counter-Strike
fl0m2916
pashabiceps1385
Foxcn313
byalli172
adren_tv80
Heroes of the Storm
Liquid`Hasu348
Other Games
Liquid`RaSZi2116
FrodaN1453
Beastyqt769
B2W.Neo313
ArmadaUGS264
DeMusliM225
mouzStarbuck203
QueenE120
ToD77
KnowMe44
Mew2King40
OptimusSC21
Organizations
Other Games
gamesdonequick1655
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 24
• FirePhoenix11
• 80smullet 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2832
• lizZardDota257
League of Legends
• TFBlade908
• Shiphtur507
Other Games
• imaqtpie1359
Upcoming Events
The PondCast
14h 40m
OSC
16h 40m
Jumy vs sebesdes
Nicoract vs GgMaChine
ReBellioN vs MaNa
Lemon vs TriGGeR
Gerald vs Cure
Creator vs SHIN
OSC
1d 16h
All Star Teams
2 days
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
2 days
All Star Teams
3 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
3 days
OSC
3 days
Replay Cast
4 days
Wardi Open
4 days
[ Show More ]
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-13
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.