(SC2 Disc 328 Replies) x (Profile Threshold 1/09) = 7
On April 19 2011 10:11 allowicious wrote:
I've been playing a style similar to this lately, and have had pretty good success with it. Knowing when and where to engage is probably the hardest part of it. However, you can't rely on pure lings imo. When I play, I use ling/bane with fungal, and use baneling drops on army to kill rest. Baneling dropping on p is highly underrated. The drop tech also opens up room for baneling drops on mineral lines later in game. Once you hit 2-2 melee upgrades, you can get hive to get adrenal, 3-3, and ultralisks. It's really effective on maps like xelnaga where there are open centers and multiple routes for lings to run around for counters and whatnot. Also, you definitely need macro hatches when doing this build, as minerals will shoot up. I usually get a third hatch at nat before taking my 3rd. You can defend most early pushes with just lings, spine/queen if necessary. The only weaknesses to this build that I've encountered so far is if P opens with some type of stargate play, or uses a predominately heavy air army.
I've been playing a style similar to this lately, and have had pretty good success with it. Knowing when and where to engage is probably the hardest part of it. However, you can't rely on pure lings imo. When I play, I use ling/bane with fungal, and use baneling drops on army to kill rest. Baneling dropping on p is highly underrated. The drop tech also opens up room for baneling drops on mineral lines later in game. Once you hit 2-2 melee upgrades, you can get hive to get adrenal, 3-3, and ultralisks. It's really effective on maps like xelnaga where there are open centers and multiple routes for lings to run around for counters and whatnot. Also, you definitely need macro hatches when doing this build, as minerals will shoot up. I usually get a third hatch at nat before taking my 3rd. You can defend most early pushes with just lings, spine/queen if necessary. The only weaknesses to this build that I've encountered so far is if P opens with some type of stargate play, or uses a predominately heavy air army.
On April 19 2011 22:36 -_- wrote:
Does this counter ling infestor?
1) Normal sentry, stalker, coli comp.
2) Take 3rd.
3) Tech to templar.
I've been having a ton of trouble with this stat, and I this is my only idea.
Does this counter ling infestor?
1) Normal sentry, stalker, coli comp.
2) Take 3rd.
3) Tech to templar.
I've been having a ton of trouble with this stat, and I this is my only idea.
On April 20 2011 01:05 Zzoram wrote:
I want to see a top zerg do this style in a tournament to see if it can be pulled off at the highest levels. I hope they're experimenting with this in practice so they feel confident enough to try it in tournaments.
I want to see a top zerg do this style in a tournament to see if it can be pulled off at the highest levels. I hope they're experimenting with this in practice so they feel confident enough to try it in tournaments.
On April 21 2011 02:18 Yogurt wrote:
Just tried it for the first time and OMG is it powerful and so much fun. I did a spanishwa style into mass lings and all infestors with some in his mineral line. It's so so so strong even with the awful micro I had
Just tried it for the first time and OMG is it powerful and so much fun. I did a spanishwa style into mass lings and all infestors with some in his mineral line. It's so so so strong even with the awful micro I had
On April 21 2011 03:37 BlasiuS wrote:
I've watched most of the replays and...wow, you really show the potential of ling/infestor -> ling/bane/infestor/ultra.
Almost every game your opponent has more workers, more bases, bigger army supply, higher army cost, and your macro is generally poor (you regularly have 1k/1k resources banked) and yet you still roflstomp them into the ground with pure ling/infestor. Very impressive. I'd like to see this build done in the hands of a more skilled player.
However your protoss opponents aren't as good as they could be. For one, their FFs are not very good. The only opponent I saw who wasn't afraid of using FF was LeafBlower on shakuras, but even then he wasn't able to actually wall off with FF, he just spammed FF to reduce surface area.
Secondly, you never actually fought against a proper maxed deathball. By 'proper' I mean a maxed army with at least 6-8 sentries, 5-6 colossus, lots of void rays (like 8+) and the rest stalker. This is the scariest deathball protoss can make. In the game on scrap & shakuras, protoss did make a maxed army, but it wasn't a void/colo army. I'm interested to see how well mass infestor performs against a maxed void/colo army.
In my opinion against HT, since you already have lots of zerglings and a baneling nest (and melee/carapace upgrades)you should get drop, and morph enough banelings to kill his HT (probably 10-15). Fungal the HT and drop the banes on them.
In fact, any ZvP strategy that uses banelings should also use baneling drops.
I've watched most of the replays and...wow, you really show the potential of ling/infestor -> ling/bane/infestor/ultra.
Almost every game your opponent has more workers, more bases, bigger army supply, higher army cost, and your macro is generally poor (you regularly have 1k/1k resources banked) and yet you still roflstomp them into the ground with pure ling/infestor. Very impressive. I'd like to see this build done in the hands of a more skilled player.
However your protoss opponents aren't as good as they could be. For one, their FFs are not very good. The only opponent I saw who wasn't afraid of using FF was LeafBlower on shakuras, but even then he wasn't able to actually wall off with FF, he just spammed FF to reduce surface area.
Secondly, you never actually fought against a proper maxed deathball. By 'proper' I mean a maxed army with at least 6-8 sentries, 5-6 colossus, lots of void rays (like 8+) and the rest stalker. This is the scariest deathball protoss can make. In the game on scrap & shakuras, protoss did make a maxed army, but it wasn't a void/colo army. I'm interested to see how well mass infestor performs against a maxed void/colo army.
In my opinion against HT, since you already have lots of zerglings and a baneling nest (and melee/carapace upgrades)you should get drop, and morph enough banelings to kill his HT (probably 10-15). Fungal the HT and drop the banes on them.
In fact, any ZvP strategy that uses banelings should also use baneling drops.
On April 21 2011 10:56 MrBitter wrote:
So I've been playing around with this all day, and I'm pretty convinced.
Stopping 6 gate is not as trivial as some might lead you to believe, but I think that once you get into a healthy mid-game, this type of strategy is absolutely overwhelmingly powerful against a traditional deathball.
So I've been playing around with this all day, and I'm pretty convinced.
Stopping 6 gate is not as trivial as some might lead you to believe, but I think that once you get into a healthy mid-game, this type of strategy is absolutely overwhelmingly powerful against a traditional deathball.
On April 23 2011 14:16 evanthebouncy wrote:
On Topic
http://www.sc2replayed.com/replays/167547-1v1-protoss-zerg-shakuras-plateau
what did I do wrong? I made fuckton of infestors but the problem is still collosus melt the lings too fast and the voidrays only dies to 5 fungals iirc and so all my infestors die while all the voidrays survive with red HP and shields.
please take a look at the replay.
Should I just made corruptors? .__.
On Topic
http://www.sc2replayed.com/replays/167547-1v1-protoss-zerg-shakuras-plateau
what did I do wrong? I made fuckton of infestors but the problem is still collosus melt the lings too fast and the voidrays only dies to 5 fungals iirc and so all my infestors die while all the voidrays survive with red HP and shields.
please take a look at the replay.
Should I just made corruptors? .__.
CallMeTasteless Nick Plott
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6 Mar