• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:16
CEST 23:16
KST 06:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 238Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder SC4ALL II: Brood War Player Announcement 4/4 BSL Season 23 screpdb: new Starcraft reporting tool PLAYzone Challenge - open offline tour in Prague
Tourneys
[ASL22] Ro8 Day 2 [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Diablo IV EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9863 users

A Different Approach

Blogs > Pinnacle55
Post a Reply
Pinnacle55
Profile Blog Joined October 2009
Singapore173 Posts
April 16 2011 14:18 GMT
#1
I've been looking around the SC2 strategy forums for a long time...and I've seen things that people call "Imbalanced" come and go, from things in the early beta like Proton Charge, all the way to something rather recent, like the 2 Rax Rush. Some of these things have changed, while others have remained the same.

One of the common themes that I see about the fixes to the aspects of the game that we like to call imbalanced is that they are all generally very direct, and often drastic measures. These include things like changing the Roach supply from 1 to 2, or completely removing the Khaydarin Amulet from the game. I find it rather interesting that when facing a problem, people are inclined to bash straight through the obstacle rather than to take a closer look and determine the root cause, or at the very least try a different approach.

Let us take, for example, two of the major gripes about the game at this point in time. The first one, PvZ, considered imbalanced by the virtue of the Protoss Deathball, which is buoyed by the deadly, game-ending composition of Collosus and Void Rays, as well as the so-called "most imbalanced spell" in the game, Force Fields. Even the mid-game Protoss Deathball Composition of Stalker, Sentry, Collosus eats the Zerg counters alive with proper use of blink and FFs. This has led to many considering the match-up to be imbalanced in favour of the Protoss.

The second major gripe about the game would be the Coinflip Matchup, or more commonly known as Protoss vs Protoss. The state of the match-up is such that any potential build you bring to this match-up, no matter how ingenious or brilliant, must be able to hold off a very strong push around the 7 minute mark, also known as the 4 warp-gate.

Responses to these two gripes invariably center around changing the fundamental units or spells which cause these problems. For example, Force Fields - there have been many who have suggested giving Force Fields a health bar so as to make it easier for the Zerg to swarm the enemy. Others have suggested major changes to the Warpgate mechanic, so as to make PvP less monotonous.

Please note that this is not a suggestion blog - I do not assume to have such supreme knowledge of the game so as to make sweeping changes that will perfectly balance the match-ups. But I do believe that we should take a different approach rather than trying to break the fundamentals of the mechanics used in the current game.

One example of attacking the problem from a different direction would be removing the Sentry's attack completely. What effects would this have on the current state of the game? For one, it would either slightly reduce the number of Sentries in the Protoss composition, or slightly reduce the DPS of the Protoss Deathball. Neither of those seem like a major change that would swing the favour of the PvZ matchup far into the Zerg's hands, but it is these small things that would help turn the tide in the overall sense of game balance, while not fooling around with the more fundamental mechanics.

In the end, all I wanted to say is that we shouldn't be trying too hard to smash whatever we feel is imbalanced. Don't force suggestions that would change the fundamentals. Rather, look at what you already have, and suggest little tweaks that would help the balance of the match-up. I wouldn't say that this is a surefire way to balance the game, but it would allow for more lateral thinking and new ideas in comparison to the calls to nerf Force Fields. Wouldn't you agree?

There is hopeful symbolism in the fact that flags do not wave in a vacuum.
JMC4
Profile Blog Joined August 2010
United States261 Posts
April 16 2011 14:44 GMT
#2
I think that the game of starcraft is much more balanced than people make it out to be. Whenever someone comes with the claim that so and so is imbalanced it is generally because they are losing and see something like a forcefield in a game that they lose. So rather than think "allright so how can I fight against the forcefields?" they think "Forcefields are so imbalanced! I do everything right and I still lose! It's all because of the forcefields they make it impossible to win!" Chances are, the player is doing something wrong and they just blame the game because it is an easy way out. Really what people need to do is learn how to fight these so called "imbalanced" factors of the game. Because lets face it. Lets say Blizzard does implement some of the ideas centered around sentries that were brought up in this post. There is always going to be something that is considered "imbalanced" that people lose to and don't bother trying to learn how to fight against it.
Diamond Protoss ~
-{Cake}-
Profile Joined October 2010
United States217 Posts
April 16 2011 16:41 GMT
#3
I agree with making small gradual changes, and that the game is much more well balanced than the massive amounts of qq would have you believe,

but removing the sentry's attack would be completely game-breaking, [early expands against zerg would be pretty much nonexistant (sure you can trap the speedlings, but you can't kill them), there would be more 4gate in pvp (builds that try to block ramp with sentries would be significantly weaker), and makes stim timing pushes and the 1 base raven or banshee allins much stronger (moving in a direction blizzard does not intend as shown by the stim build time nerf)]
Please log in or register to reply.
Live Events Refresh
Next event in 11h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 85
StarCraft: Brood War
Britney 18348
White-Ra 139
Dota 2
febbydoto15
Counter-Strike
Coldzera 2109
pashabiceps968
Super Smash Bros
PPMD37
Heroes of the Storm
Liquid`Hasu551
Other Games
summit1g6458
Liquid`RaSZi1831
Beastyqt652
shahzam513
KnowMe161
C9.Mang0103
Trikslyr47
Mew2King29
ViBE28
JuggernautJason24
NeuroSwarm1
Organizations
StarCraft: Brood War
Afreeca ASL 219
Other Games
BasetradeTV42
StarCraft 2
angryscii 36
[ Show 12 non-featured ]
StarCraft 2
• mYiSmile119
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 52
• HerbMon 33
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur258
Upcoming Events
Replay Cast
11h 44m
WardiTV Invitational
13h 44m
Korean StarCraft League
1d 6h
CranKy Ducklings
1d 12h
AI Arena Tournament
1d 19h
GSL
2 days
Yamato Cup
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.