a warpgate idea - Page 2
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tyCe
Australia2542 Posts
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eviltomahawk
United States11133 Posts
Anyways, it really does seem that Warpgate is too cheap, too soon in the tech tree, and too relied on compared to normal Gateways. While OP's suggestion does seem somewhat decent, I think it might also be reasonable to move Warpgate up the tech tree and/or tweak it so that normal Gateways are a viable alternative. It really bothers me that Blizzard decided to implement a button that transforms Warpgates back into Gateways when there are absolutely no advantages to do so. | ||
TheAwesomeAll
Netherlands1609 Posts
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50bani
Romania480 Posts
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Strike_
Netherlands704 Posts
On April 16 2011 19:33 kyarisan wrote: As a Protoss, I do not like the concept of nerfing the upgrade because the only logical solutions still feel like very messy measures, but I really don't think Blizzard has a choice (well I guess they do of course, but the decision not to fix it is poor for the game), as PvP is just out of control and I think people who claim it's going to evolve are helplessly hopeful or in denial... The Nexus proximity changes seem best, whether you take additional damage being warped in from farther away, or whether it takes longer to warp-in from farther away or even being unable to altogether if beyond a certain distance, but they're not clean changes at all, and by that I mean that it seems odd and unintuitive that the warpgate functions in such a way. With Zerg creep bonuses feel natural, as the creep functions to sustain the Zerg structures and gives Zerg vision. But there is no apparent relationship between the warp-in "spell" and the Nexus to associate such a restriction, it just screams "we didn't know what else to do but we had to nerf it because it was broken". It's too bad Protoss can't function without warpgates, if only this were more like BW :\ Why are you comparing creep to warpgates? They're completely different things. | ||
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