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Active: 618 users

Left 4 Dead 1 SHOWMATCH! Latino Heat vs iD

Blogs > Moosey
Post a Reply
1 2 Next All
Moosey
Profile Blog Joined June 2010
United States186 Posts
Last Edited: 2011-03-24 04:33:05
March 22 2011 00:52 GMT
#1
Ladies and Gentlemen, I have an announcement that will change L4D... Forever.

Latino Heat
vs
Inevitable Defeat (iD)

In a Best of Three "showmatch" where the winning team will walk away with a prize -- of ONE HUNDRED DOLLARS.

Yeah, they're getting free money to play L4D. Awesome.

Join us at www.e-rev.tv on:

Sunday, March 27th at 6:00PM EST

For this epic throwdown that is about to unfold.

Cast by: Justin "Moosey" Meyer and a secret, special guest caster.

There will be a give away during the cast for some L4D posters, and possibly something extra.

Tell your friends, I want this to be the biggest event in L4D history! We have a Clash of the Titans, as it were; our reining CEVO champions against a bigger, better, STRONGER version of Quarantine! Check out the site for rosters, giveaways and more!

Brought to you by www.NewGamesNinja.com (yeah, the sponsor of the Reddit Open!) Rules below!



Interviews of myself, and of the players are now being uploaded to youtube! Check out my self interview here! You can find links to everything else in the description!




Hunting Rifle is BANNED!

All Witches must be activated.

After Ready-Up, both teams must wait for an additional announcement of READY by each team. This will give infected time to get spawns set up.

Crouch glitching for 'Rocket Spawns' is perfectly Legal. Remaining Crouch Glitched after spawning is not legal.

This will be played on the Rotoblin Hardcore Configuration.

Teams must agree on one server to be used, if this cannot be decided -- a neutral server will be provided.

Maps:

Death Toll 1-4

Loser of Death Toll will select a different Valve campaign to be played Maps 1-4.

If a tiebreaker is necessary, Suicide Blitz will be the final campaign.

NewgamesNinja staff have the right to change these rules as deemed necessary.


Binky1842
Profile Blog Joined July 2004
United States2599 Posts
March 22 2011 01:36 GMT
#2
HR finally gone, eh? shotguns for everyone!

i'll definitely be watching with my old team. can LH compete with iD now? hmmmmmmm
"The zoo could not confirm that Binky was the attacker, but only Binky had blood on his face following the incident"
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
March 22 2011 01:51 GMT
#3
Wait what? How does competitive L4D work?
Moderatorsometimes I get intimidated by the size of my right testicle
Yurie
Profile Blog Joined August 2010
11822 Posts
March 22 2011 02:16 GMT
#4
On March 22 2011 10:51 RaGe wrote:
Wait what? How does competitive L4D work?


Don't you get a score on each map? So you just play it once as each side?
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
March 22 2011 02:19 GMT
#5
On March 22 2011 10:51 RaGe wrote:
Wait what? How does competitive L4D work?

Don't they just play Versus?
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Binky1842
Profile Blog Joined July 2004
United States2599 Posts
March 22 2011 02:53 GMT
#6
yeah comp. l4d is played on versus.
there are also configs that reduce items and remove health packs, or replace health pack spawns with just pills.

at it's highest level, l4d is super favored to the survivor side. to counter this, there is usually a config on the server to remove teir2 weapons (auto shotgun, m16). so the only weapons survivors are able to use are pump shotgun, hunting rifle, uzi, and double pistols.
since it's so easy still, starting safe room health packs and any health packs that spawn on the map are removed and replaced with pills.
score is based on remaining health at the end of the map, or if all survivors get killed then it's distance based. so you can wipe a team on your first attack and they get like 4 points, or they make it all the way to the end with full HP and all 4 pills, then they can get up to 2400 points.

tanks are force spawned on every map
witches are force spawned on maps 2-3-4, and a 75% chance on map1

This will be played on the Rotoblin Hardcore Configuration

this config, as i remember it, reduced throwables (molotovs and pipe bombs) to just 1 each.



i know i'm forgetting some things. if i can remember i'll add them in
"The zoo could not confirm that Binky was the attacker, but only Binky had blood on his face following the incident"
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
March 22 2011 02:58 GMT
#7
Ah, I used to play competitive L4D 1 on clan >>X<< back in the day. It was really fun to play with a squad of people using good communication skills, I'll try to watch if I can.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
xxSK8rGUy277xx
Profile Joined September 2010
300 Posts
March 22 2011 03:16 GMT
#8
How would somebody play L4D competitively. Aren't 99% of the zombies AI controlled? So its like playing sc2 competitively were the goal is completing the single player or comp stomping?
EchelonTee
Profile Joined February 2011
United States5245 Posts
March 22 2011 03:17 GMT
#9
im interested, l4d was one of my gaming group's favorite games. will want to check out pro level play
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Binky1842
Profile Blog Joined July 2004
United States2599 Posts
March 22 2011 03:26 GMT
#10
On March 22 2011 12:16 xxSK8rGUy277xx wrote:
How would somebody play L4D competitively. Aren't 99% of the zombies AI controlled? So its like playing sc2 competitively were the goal is completing the single player or comp stomping?

that other 1%, boomer, smoker, hunter, tank, are not AI controlled. those 4 are what the survivor side try to shut down asap.

versus mode is 4v4. each team takes a turn playing the infected and survivor each map
"The zoo could not confirm that Binky was the attacker, but only Binky had blood on his face following the incident"
.Aar
Profile Joined September 2010
2177 Posts
March 22 2011 03:42 GMT
#11
I had a blast watching youtube videos of people playing L4D/L4D2 Versus, I'll try to catch this for sure haha.
now run into the setting sun, and suffer, but don't mess up your hair.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
March 22 2011 04:27 GMT
#12
On March 22 2011 11:53 Binky1842 wrote:
yeah comp. l4d is played on versus.
there are also configs that reduce items and remove health packs, or replace health pack spawns with just pills.

at it's highest level, l4d is super favored to the survivor side. to counter this, there is usually a config on the server to remove teir2 weapons (auto shotgun, m16). so the only weapons survivors are able to use are pump shotgun, hunting rifle, uzi, and double pistols.
since it's so easy still, starting safe room health packs and any health packs that spawn on the map are removed and replaced with pills.
score is based on remaining health at the end of the map, or if all survivors get killed then it's distance based. so you can wipe a team on your first attack and they get like 4 points, or they make it all the way to the end with full HP and all 4 pills, then they can get up to 2400 points.

tanks are force spawned on every map
witches are force spawned on maps 2-3-4, and a 75% chance on map1

Show nested quote +
This will be played on the Rotoblin Hardcore Configuration

this config, as i remember it, reduced throwables (molotovs and pipe bombs) to just 1 each.



i know i'm forgetting some things. if i can remember i'll add them in


Holy shit this explains so much to me. I just started playing L4D2 versus and these are the things I instantly noticed:

1. Only pain pills
2. Only tier 1 weapons
3. Always at least 1 tank spawns
4. Hardly any throwables
8/4/12 never forget, never forgive.
te3l
Profile Joined August 2010
Canada126 Posts
March 22 2011 07:41 GMT
#13
comp. l4d1 is so much more fun to watch than comp.l4d2

Will there be vod's up? Not sure if i can make it to this event.
Moosey
Profile Blog Joined June 2010
United States186 Posts
Last Edited: 2011-03-22 08:30:25
March 22 2011 08:25 GMT
#14
There will absolutely be VODs!

On the FAQ page of www.newgamesninja.com/l4d there is a list of changes. There were a couple errors on it, so I'll clear it up right here!

+ Show Spoiler +
Tank spawns on every level.

Witch spawn set to 0% map 1, 5; 75% maps 2-4

Survivors start with 4 sets of pills.

There are no additional items on the map.

Autoshotgun and Assault Rifle have been replaced with Pump shotgun and Uzi

Infected timers set at 22 seconds.

Hunting Rifle is BANNED!

All Witches must be activated.

After Ready-Up, both teams must wait for an additional announcement of READY by each team. This will give infected time to get spawns set up.

Crouch glitching for 'Rocket Spawns' is perfectly Legal. Remaining Crouch Glitched after spawning is not legal.

Survivors will melee twice and become fatigued, as opposed to the standard five melee.




L4D is not a perfect competitive game. Players have had to fight against Valve from basically day 1 to create something that we view as 'balanced'. It is considered extremely survivor sided, and yes; there is a lot of AI controlled aspects of it.

The game is extremely fun though. Players have been playing it solidly since release, and show no signs of stopping. The randomness that the AI has in the game adds so much depth, as some things that would work one time will never work the next. It's not nearly as cut-and-dry as other FPS games; as one missed shot has the potential for your entire team to die; but the teamwork that is involved is unparalleled.

Plus, at the simplest forms; You are killing zombies with friends. How can that not be fun!
Binky1842
Profile Blog Joined July 2004
United States2599 Posts
March 23 2011 01:24 GMT
#15
what's the official ruling as to why HR can't be used?
1 per team seemed fair
"The zoo could not confirm that Binky was the attacker, but only Binky had blood on his face following the incident"
Vindexus
Profile Joined December 2010
Canada76 Posts
March 23 2011 02:46 GMT
#16
On March 23 2011 10:24 Binky1842 wrote:
what's the official ruling as to why HR can't be used?
1 per team seemed fair


It's to encourage long tank fights. If one team has an HR then throwing rocks as Tank is almost useless. The HR skeets rocks from any distance with one shot, and it reeaaally does a lot of chip damage.
CEO - WellPlayed Productions
Moosey
Profile Blog Joined June 2010
United States186 Posts
March 23 2011 03:03 GMT
#17
Also, special infected are a joke when someone has the HR
te3l
Profile Joined August 2010
Canada126 Posts
March 23 2011 03:58 GMT
#18
How does the tank control work in comp games. I make it more specific and ask if the tank becomes ai controlled after 1 switch (I hated this when i played but I know some servers keep shuffling between infected)
Binky1842
Profile Blog Joined July 2004
United States2599 Posts
March 23 2011 04:55 GMT
#19
On March 23 2011 11:46 Vindexus wrote:
Show nested quote +
On March 23 2011 10:24 Binky1842 wrote:
what's the official ruling as to why HR can't be used?
1 per team seemed fair


It's to encourage long tank fights. If one team has an HR then throwing rocks as Tank is almost useless. The HR skeets rocks from any distance with one shot, and it reeaaally does a lot of chip damage.

i like that. makes the tank not as afraid of getting a little closer now. he still has to worry about the tov tho. a little metagame switch up



On March 23 2011 12:03 Moosey wrote:
Also, special infected are a joke when someone has the HR

i figured this was a main reason. smokers gonna be a tad bit more useful now if everyone's rolling shottys



On March 23 2011 12:58 te3l wrote:
How does the tank control work in comp games. I make it more specific and ask if the tank becomes ai controlled after 1 switch (I hated this when i played but I know some servers keep shuffling between infected)

tank goes ai after 2 human controlled turns
"The zoo could not confirm that Binky was the attacker, but only Binky had blood on his face following the incident"
Vindexus
Profile Joined December 2010
Canada76 Posts
March 23 2011 14:36 GMT
#20
On March 23 2011 13:55 Binky1842 wrote:
Show nested quote +
On March 23 2011 11:46 Vindexus wrote:
On March 23 2011 10:24 Binky1842 wrote:
what's the official ruling as to why HR can't be used?
1 per team seemed fair


It's to encourage long tank fights. If one team has an HR then throwing rocks as Tank is almost useless. The HR skeets rocks from any distance with one shot, and it reeaaally does a lot of chip damage.

i like that. makes the tank not as afraid of getting a little closer now. he still has to worry about the tov tho. a little metagame switch up


Actually all mollys, pipes, gas cans and propane tanks are disabled

Show nested quote +
On March 23 2011 12:03 Moosey wrote:
Also, special infected are a joke when someone has the HR

i figured this was a main reason. smokers gonna be a tad bit more useful now if everyone's rolling shottys


Yeah for sure. That also makes quad caps more viable because you have to be closer to clear your team mates, which means you're more vulnerable to hunter stumbles.
CEO - WellPlayed Productions
1 2 Next All
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