• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:31
CEST 03:31
KST 10:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting9[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET5Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
Revisiting the game after10 years and wow it's bad Stellar Fest: StarCraft II returns to Canada The New Patch Killed Mech! herO Talks: Poor Performance at EWC and more... TL.net Map Contest #21: Voting
Tourneys
SC2's Safe House 2 - October 18 & 19 $1,200 WardiTV October (Oct 21st-31st) WardiTV Mondays RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET Question regarding recent ASL Bisu vs Larva game [Interview] Grrrr... 2024 Pros React To: BarrackS + FlaSh Coaching vs SnOw
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
BW - ajfirecracker Strategy & Training Relatively freeroll strategies Current Meta Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1522 users

Four Zerg FF Counters - Page 2

Blogs > ZaplinG
Post a Reply
Prev 1 2 All
TehForce
Profile Joined July 2010
1072 Posts
Last Edited: 2011-03-21 10:16:52
March 21 2011 10:16 GMT
#21
sry wrong thread lol
NesTea <3
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
March 21 2011 11:12 GMT
#22
Sorry, what is FF?
안지호
hiawatha
Profile Joined December 2010
United States120 Posts
March 21 2011 11:55 GMT
#23
Flanking and two-pronged attacks are great counters to FF-happy tosses
SubtleArt
Profile Blog Joined January 2010
2710 Posts
March 21 2011 12:29 GMT
#24
Sacing an overlord is ridiculously unreliable. Its no guarentee ull even send it to the right spot and good players are diligent about spreading their buildings out which makes it even less effective. Watch incontrols games for example, he has really good placement. Other races have slightly better scouting options early game but thing is theyre not nearly as dependant on scouting as z is becayse t or p usually dictate the pace of the opening anyway. Plslus z doesnt have as much infrastructure and its all huddled in one place so u can tell exactly wat z is dOing with 1 scan and an scv to see the army.

Sure overseers are good for scouting but no overseer is gonna come anywhere bear in time for scouting timing rushes tech rushes or all ins and thats wat ppl are complaining about
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Tschis
Profile Joined November 2010
Brazil1511 Posts
March 21 2011 12:36 GMT
#25
It's fun to be the defensive/reactive race when we have to give away overlords only to have a chance of scouting the enemy strategy.

Plus, we most likely have to expand early for the extra larva, having to defend two bases with weaker units by default (since the idea is to overwhelm by numbers, not strength). But then, in some situations we can't get high numbers of units because we get blocked by force fields in the ramp.

//tx

"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
March 21 2011 12:50 GMT
#26
God all you stupid zerg players just need to learn to fucking play. EVER THINK THAT MAYBE YOU SHOULD FUCKING PLAY LIKE THE BONJWA'S OF OLD?! FUCKING SAVIOR USED SUNKEN COLONIES LIKE NO ONES BUSINESS!

All Ive been reading is how a buncha newbs are pissy that they "have to sacrifice an overlord" CONGRATULATIONS! Protoss doesn't even have a flying scout till observers or you could iunno FUCKING USE DRONES TO SCOUT OUT THE EARLY GAME.

GOD!

User was temp banned for this post.
http://www.teamliquid.net/video/streams/Trowabarton756
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-03-21 13:05:04
March 21 2011 13:00 GMT
#27
On March 21 2011 15:35 ZaplinG wrote:
I originally wrote this for a ff qq topic, but it got closed before I could post. Still wanted to share it though since I was actually going to post this time.

I am a zerg player and I came up with these four magical suggestions to counter ff:

1) Keep your army outside of your base so you can't get blocked in while your expo dies.
2) Dont let him get inside your base. Block the bottom of your ramps at all costs.
3) Burrow (already been discussed, for roaches only, but I would like to see hydras eventually get a burrow move upgrade too)
4) Keep overlords with drop near your ramp to ferry if need be.

And how are people claiming zerg's cant scout? Thats the biggest load I've ever heard. Sac an overlord for 100 minerals, drop changelings into their main asap, use a zergling or a tunneling roach. Or stop being such cheap asses and research ol speed. For real.


1) You can't reinforce, that's the issue here
2) You sac an expo while he has an expo, and you can't get out to remove his forces since he's FF'ing your ramp to delay you from rebuilding your expo
3) Would be nice if it was thesible to get burrow+movement AND have enough roaches to hold off a six gate push. It'd also be nice to know wether or not he's going to roll in there with 12 sentries, or 12 stalkers, and still have the time to finish these upgrades
4) Again, quick tech makes you really vulnerable to these pushes. That, and drop tech takes centuries to research.

If I ever get to the point where people do this as a standard build in PvZ, I'll probably research burrow ASAP, or make infinity spine crawlers, as those seem to be the best courses of action.

I mean, what is a stalker/sentry push going to do to spine crawlers? Sure, I'll have to spend 1000+ minerals and 10 drones to force him to leave my base, which ends up being useless, but I like think deadly headbutting giraffes look cute!
Tschis
Profile Joined November 2010
Brazil1511 Posts
March 21 2011 14:53 GMT
#28
I wonder why all the maps have expansions down the ramp.

How much difference (in balance) would it make, to have an expansion right by your main, or not really close, but not lower ground either?

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
mesohawny
Profile Blog Joined May 2010
Canada193 Posts
March 21 2011 17:29 GMT
#29
On March 21 2011 16:06 ZaplinG wrote:
Im playing in plat 2v2 and still have no trouble with ff in battles, not enough to really get upset about it. I like to micro, though, so I may just be outplaying my opponents.

Just have to throw a few jukes in there before your armies commit to each other - maybe try to get a flank in as well. I mean, sometimes they catch a couple of my units, but not anything crippling. I usually just ditch them and retreat a little until I can reinforce, then attack if I can before his energy comes back.

As a result, I rarely fight toe to toe, but instead scrape away at him every time he tries to move out.



Here's the problem... you're using examples from your platinum 2v2 games and you think people here are going to take you seriously?

When you start playing real competition, your views will change, and your jukes won't work... you'll just get owned...

p.s. roaches without speed can't juke anything, even on creep... maybe a platinum player with the reflexes of a dead horse can't catch them but a good player will catch them, surround them, and eat them alive.


And if we had a way to magically have our eggs appear at the bottom of the ramp, it would be wonderful, but as it stands, they have to come from a hatchery... meaning half your reinforcements will be forced to come down the ramp. Obviously we try to have as many in our natural as possible, but you always need reinforcements.
love you long time
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2011-03-21 22:47:10
March 21 2011 22:46 GMT
#30
I tried to show my take on this, but my computer is crashing. Essentially I'm feeling Zergs are supposed to make wall as quick as possible about 5 spaces towards the entrance from the ramp. Meaning that if a Sentry wants to Force Field the ramp, they'll have to go all the way around the wall, where hopefully your army is waiting. An Evolution Chamber, Roach Warren and two Spine Crawlers would probably make the wall pretty safe.

Again, it would help if I could show you with a screenshot of what I mean, but think of reshaping the map with your buildings. Like how Protoss have to make a good wall or lose automatically in an FFE.
There is no one like you in the universe.
Impervious
Profile Blog Joined March 2009
Canada4209 Posts
March 22 2011 00:01 GMT
#31
On March 22 2011 07:46 Blisse wrote:
I tried to show my take on this, but my computer is crashing. Essentially I'm feeling Zergs are supposed to make wall as quick as possible about 5 spaces towards the entrance from the ramp. Meaning that if a Sentry wants to Force Field the ramp, they'll have to go all the way around the wall, where hopefully your army is waiting. An Evolution Chamber, Roach Warren and two Spine Crawlers would probably make the wall pretty safe.

Again, it would help if I could show you with a screenshot of what I mean, but think of reshaping the map with your buildings. Like how Protoss have to make a good wall or lose automatically in an FFE.

I've tried. This isn't BW anymore..... At least, it's not for Z.....

You don't have creep early enough to pull this type of thing off on most maps unless you hatch first and use early energy on a tumor..... And even then, it's pretty map dependent.....

Not to mention - you sack a drone for each building, and a roach worth of resources for an evo chamber.... Which are not desireable effects of walling off.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
March 22 2011 00:26 GMT
#32
On March 22 2011 09:01 Impervious wrote:
Show nested quote +
On March 22 2011 07:46 Blisse wrote:
I tried to show my take on this, but my computer is crashing. Essentially I'm feeling Zergs are supposed to make wall as quick as possible about 5 spaces towards the entrance from the ramp. Meaning that if a Sentry wants to Force Field the ramp, they'll have to go all the way around the wall, where hopefully your army is waiting. An Evolution Chamber, Roach Warren and two Spine Crawlers would probably make the wall pretty safe.

Again, it would help if I could show you with a screenshot of what I mean, but think of reshaping the map with your buildings. Like how Protoss have to make a good wall or lose automatically in an FFE.

I've tried. This isn't BW anymore..... At least, it's not for Z.....

You don't have creep early enough to pull this type of thing off on most maps unless you hatch first and use early energy on a tumor..... And even then, it's pretty map dependent.....

Not to mention - you sack a drone for each building, and a roach worth of resources for an evo chamber.... Which are not desireable effects of walling off.....


? That or lose. Let's not try it at all.

Queen's first energy is always on Creep. Both of them. At least if you're going any fast expand build. You always have enough energy to tumor at least once. Instead of putting the tumor in the main, put it in the natural, and have one in the main later. Or creep generate instead in your main. You always have the energy.

Map dependent yes. I believe Tal'Darim Altar has a pretty well shielded ramp. So you might not need that strong of a wall. In Crevasse, it's pretty impossible to hold your third if Protoss decides to force field the half ramp.

Definitely possible on Metalopolis, but leaves very vulnerable building. Also possible on the other 2-player map (forgot name), if you just choose to wall the entire path off. Not sure if it'd be in time for that one though. Impossible on Crossfire.

This is why mapmakers constantly make new maps. Feedback from community.
There is no one like you in the universe.
Impervious
Profile Blog Joined March 2009
Canada4209 Posts
March 22 2011 03:42 GMT
#33
On March 22 2011 09:26 Blisse wrote:
Show nested quote +
On March 22 2011 09:01 Impervious wrote:
On March 22 2011 07:46 Blisse wrote:
I tried to show my take on this, but my computer is crashing. Essentially I'm feeling Zergs are supposed to make wall as quick as possible about 5 spaces towards the entrance from the ramp. Meaning that if a Sentry wants to Force Field the ramp, they'll have to go all the way around the wall, where hopefully your army is waiting. An Evolution Chamber, Roach Warren and two Spine Crawlers would probably make the wall pretty safe.

Again, it would help if I could show you with a screenshot of what I mean, but think of reshaping the map with your buildings. Like how Protoss have to make a good wall or lose automatically in an FFE.

I've tried. This isn't BW anymore..... At least, it's not for Z.....

You don't have creep early enough to pull this type of thing off on most maps unless you hatch first and use early energy on a tumor..... And even then, it's pretty map dependent.....

Not to mention - you sack a drone for each building, and a roach worth of resources for an evo chamber.... Which are not desireable effects of walling off.....


? That or lose. Let's not try it at all.

Queen's first energy is always on Creep. Both of them. At least if you're going any fast expand build. You always have enough energy to tumor at least once. Instead of putting the tumor in the main, put it in the natural, and have one in the main later. Or creep generate instead in your main. You always have the energy.

Map dependent yes. I believe Tal'Darim Altar has a pretty well shielded ramp. So you might not need that strong of a wall. In Crevasse, it's pretty impossible to hold your third if Protoss decides to force field the half ramp.

Definitely possible on Metalopolis, but leaves very vulnerable building. Also possible on the other 2-player map (forgot name), if you just choose to wall the entire path off. Not sure if it'd be in time for that one though. Impossible on Crossfire.

This is why mapmakers constantly make new maps. Feedback from community.

So you're suggesting that Z, which already has trouble keeping up in economy vs a P player at that point in the game, should preemptively lose 10% of their economy to prepare for a rush that may never actually come?

It will work for a hatch first on some maps, yes. So, what happens if P blocks your hatch and you have to go pool first? Game over if they 4 gate you?

Also, lol at trying to block on a map like DQ.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 15822
Dota 2
monkeys_forever694
LuMiX1
League of Legends
JimRising 531
Super Smash Bros
AZ_Axe219
Heroes of the Storm
Khaldor166
Other Games
summit1g12560
ZombieGrub355
ViBE132
Trikslyr60
Organizations
Other Games
gamesdonequick3311
BasetradeTV177
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler39
Other Games
• Scarra671
• WagamamaTV356
Upcoming Events
Sparkling Tuna Cup
8h 29m
Safe House 2
15h 29m
IPSL
17h 29m
Sziky vs Havi
Artosis vs Klauso
Monday Night Weeklies
1d 14h
WardiTV Invitational
2 days
WardiTV Invitational
2 days
Tenacious Turtle Tussle
3 days
The PondCast
4 days
WardiTV Invitational
5 days
Online Event
5 days
[ Show More ]
RSL Revival
6 days
RSL Revival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.