• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:30
CEST 04:30
KST 11:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off6[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax5Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Weekly Cups (Aug 18-24): herO dethrones MaxPax What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away 2v2 & SC: Evo Complete: Weekend Double Feature
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
No Rain in ASL20? BW General Discussion Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro24 Preview Pt2: Take-Off
Tourneys
[IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group E [Megathread] Daily Proleagues [ASL20] Ro24 Group D
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2920 users

Four Zerg FF Counters

Blogs > ZaplinG
Post a Reply
1 2 Next All
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2011-03-21 08:03:02
March 21 2011 06:35 GMT
#1
I originally wrote this for a ff qq topic, but it got closed before I could post. Still wanted to share it though since I was actually going to post this time.

I am a zerg player and I came up with these four magical suggestions to counter ff:

1) Keep your army outside of your base so you can't get blocked in while your expo dies.
2) Dont let him get inside your base. Block the bottom of your ramps at all costs.
3) Burrow (already been discussed, for roaches only, but I would like to see hydras eventually get a burrow move upgrade too)
4) Keep overlords with drop near your ramp to ferry if need be.

And how are people claiming zerg's cant scout? Thats the biggest load I've ever heard. Sac an overlord for 100 minerals, drop changelings into their main asap, use a zergling or a tunneling roach. Or stop being such cheap asses and research ol speed. For real.

*
Don't believe the florist when he tells you that the roses are free
village_idiot
Profile Blog Joined July 2008
2436 Posts
March 21 2011 06:40 GMT
#2
The problem with Zerg scouting is not after lair tech but before.

Overlord does not scout the whole base and all other means are impossible.
DOMINOSC
Profile Blog Joined August 2010
Canada345 Posts
March 21 2011 06:51 GMT
#3
zerg scouting after lair isnt the prob and if a 4gate hit after i had overlord drop i would question how he got in my league with his build.
Sen Fighting!!! / JulyZerg Fighting!!! / Ret Fighting!!! / Reach Fighting!!! / well intentioned people of average intelligence
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2011-03-21 06:57:41
March 21 2011 06:53 GMT
#4
so get your lair faster? really, its not that expensive. People are locked into this line of thinking that you only get lair for lair tech units and its silly.

I'm really not claiming to have all the answers. Rather, I think zerg metagame still has so much potential, probably more so than any other race right now, and we should think about using every tool, even the lonely overlord.
Don't believe the florist when he tells you that the roses are free
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
March 21 2011 06:54 GMT
#5
1) Keep your army outside of your base so you can't get blocked in while your expo dies.
See July vs MC game 1. By the time MC was attacking and forcefielded the ramp, many of July's roaches and lings were still hatching from the main and unable to reinforce. That early on, there was nothing July could have done to get his units out from the main.

2) Dont let him get inside your base. Block the bottom of your ramps at all costs.
This one certainly is important. Of course easier said than done. Also should be clarified that you need to prevent sentries from getting close enough to cast a forcefield on the ramp in the first place.

3) Burrow (already been discussed, for roaches only, but I would like to see hydras eventually get a burrow move upgrade too)
4) Keep overlords with drop near your ramp to ferry if need be.


Both of these are not feasible in the early game.
Undefeated TL Tecmo Super Bowl League Champion
Gak2
Profile Joined September 2010
Canada418 Posts
March 21 2011 06:57 GMT
#6
good luck getting a lair before the ~5-6 minute mark, when its the crucial time to scout
Jumbled
Profile Joined September 2010
1543 Posts
March 21 2011 06:58 GMT
#7
On March 21 2011 15:35 ZaplinG wrote:
I originally wrote this for a ff qq topic, but it got closed before I could post. Still wanted to share it though since I was actually going to post it.

I am a zerg player and I came up with these four magical suggestions to counter ff and end op debates:

1) Keep your army outside of your base so you can't get blocked in while your expo dies.
2) Dont let him get inside your base. Block the bottom of your ramps at all costs.
3) Burrow (already been discussed, for roaches only, but I would like to see hydras eventually get a burrow move upgrade too)
4) Keep overlords with drop near your ramp to ferry if need be.

And how are people claiming zerg's cant scout? Thats the biggest load I've ever heard. Sac an overlord for 100 minerals, drop changelings into their main asap, use a zergling or a tunneling roach. Or stop being such cheap asses and research ol speed. For real.


2 makes no sense. You don't want to block your ramp as zerg, just engage away from it so he can't use it against you. Burrow is good for all units against forcefield until obsevers come out, as you can just wait out the forcefields. 4 is not much use either, as ventral sacs plus overlord speed comes pretty late and requires a significant investment, plus it'll be finicky in a real battle.
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2011-03-21 07:00:44
March 21 2011 07:00 GMT
#8
I do appreciate the comments, though. Thanks guys. If nothing else, its helping me get a better feel for the game ^^
Don't believe the florist when he tells you that the roses are free
Ghin
Profile Blog Joined January 2005
United States2391 Posts
March 21 2011 07:03 GMT
#9
The problem is there is no lower tech answer to forcefield. We could say hive tech counters forcefield, but what good is that? It has nothing to do with burrow or overlord drops. The problem is that roaches, zerglings, banelings, and hydralisks all die to forcefield + stalker micro.
Legalize drugs and murder.
Maero
Profile Joined December 2007
349 Posts
Last Edited: 2011-03-21 07:07:07
March 21 2011 07:03 GMT
#10
Yeah guys, seriously. If you can just see the future and prepare for their attacks before they come you should win all the time, you noobs

also use roach burrow to remove the sight advantage at the bottom of the ramps. if you do that there's no way they can forcefield your ramps without any sight at the bottom! it is so easy, why aren't you doing this
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2011-03-21 07:09:42
March 21 2011 07:06 GMT
#11
Im playing in plat 2v2 and still have no trouble with ff in battles, not enough to really get upset about it. I like to micro, though, so I may just be outplaying my opponents.

Just have to throw a few jukes in there before your armies commit to each other - maybe try to get a flank in as well. I mean, sometimes they catch a couple of my units, but not anything crippling. I usually just ditch them and retreat a little until I can reinforce, then attack if I can before his energy comes back.

As a result, I rarely fight toe to toe, but instead scrape away at him every time he tries to move out.
Don't believe the florist when he tells you that the roses are free
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2011-03-21 07:15:45
March 21 2011 07:15 GMT
#12
Maero, you made that account four years ago, it only has 255 posts, and you spent one of them trying to be sarcastic in my blog without any humor or constructive input? I feel honored to have your post for the week, really!
Don't believe the florist when he tells you that the roses are free
Maero
Profile Joined December 2007
349 Posts
Last Edited: 2011-03-21 07:29:42
March 21 2011 07:21 GMT
#13
Most of my posts are from a live report thread, where I was trying to be useful! It was a failed experiment in helping out the community :p

Honestly though, at this point in the game's development there doesn't seem to be any viable counters to forcefielding a ramp. I'm not trolling, I just think that's the way it is. If you don't know that something's coming before the actual attack there's no way you're going to have a ton of troops sitting at your natural ready to attack the constant reinforcements from a 4gate. Both overlords with drop and roaches with burrow come after the protoss starts warping units in, and I truly believe that if a protoss is competent that the hardest thing about a pvz is choosing which auto-win you'd like to use. I play random, but I used to play zerg, so I'm probably biased in this matter.

Sorry about the sarcasm, but a lot of people tend to propose solutions without sitting back and critically thinking about the variables in each situation. Like I said, I'm not without bias myself - but I feel like there is a fundamental flaw in the game as it stands right now. It is by no means something that completely ruins the appeal of the game, just an issue that I'd like to see addressed. I know that as a long-standing member of the site I should keep my mouth shut and compose my responses in a more diplomatic manner, and for that I apologize.

EDIT: In hindsight, I'm sorry I cluttered up your blog with this - if you'd like me to delete my posts, I'd be happy to if you feel like they don't contribute in any way.
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2011-03-21 07:42:08
March 21 2011 07:34 GMT
#14
I appreciate your kind response.

I just get a little upset sometimes when I see people cling to old ideas, like defending your main base. What if we dont have to defend our main base? Since you are usually dead if your expansion falls anyway, why not just make your first expansion the center of your tech and production? That way it devalues your ramp and makes it so the worst thing to happen if you get blocked in is that you cant reinforce from one hatchery. (works two ways because the toss cant reinforce if they are inside either)

Am I just dense and grasping at failure? Has anyone actually tried it?

Also, we shouldn't ever be completely blind. At the very least we know they are rolling out once they kill our scouts that should be patrolling the attack routes. Should give you enough time to prepare and get your army in position.

Don't believe the florist when he tells you that the roses are free
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
Last Edited: 2011-03-21 07:48:39
March 21 2011 07:41 GMT
#15
On March 21 2011 15:35 ZaplinG wrote:
I originally wrote this for a ff qq topic, but it got closed before I could post. Still wanted to share it though since I was actually going to post it.

I am a zerg player and I came up with these four magical suggestions to counter ff:

1) Keep your army outside of your base so you can't get blocked in while your expo dies.
2) Dont let him get inside your base. Block the bottom of your ramps at all costs.
3) Burrow (already been discussed, for roaches only, but I would like to see hydras eventually get a burrow move upgrade too)
4) Keep overlords with drop near your ramp to ferry if need be.

And how are people claiming zerg's cant scout? Thats the biggest load I've ever heard. Sac an overlord for 100 minerals, drop changelings into their main asap, use a zergling or a tunneling roach. Or stop being such cheap asses and research ol speed. For real.

Why are you being such a smartass about some of the most obvious things ever? You talk as if people don't try to do 1 and 2. You talk as if zergs have 50 units sitting in their main at the time of a warp gate rush and just want to lose to QQ, when really zergs are hatching units from the main desperately trying to survive sometimes.

#3 is just flat out wrong. Your roaches are moving at 1/2 speed and get shot while they're running away. How is that even remotely a counter?

Ramp FF's no longer apply when you have.. drop tech... lol

None of the scouting tools you listed are reliable at critical moments for zerg. A stalker or sentries can easily kill an initial overlord. 4g expand is apparently standard now and the nexus can be instantly cancelled for almost all money back transitioning into a normal 4 gate rush. Doesn't matter if you see the nexus or 4gates lol. I don't even understand your other claims.

These things are hardly "counters" (and I laugh at how you could even call them counters).

edit: i love how i call u a smartass and then talk in an amazingly condescending tone o/ el oh el ;;
@KawaiiRiceLighT
Maero
Profile Joined December 2007
349 Posts
March 21 2011 07:42 GMT
#16
Well, the tricky thing about it is that zerg relies on their hatcheries for production - if they could build barracks down at their expo it would be a different story. At the end of the day though, the units made at the main need to be able to travel down to the area near the expo to counter rushes, and if that can't happen it is a fundamental disadvantage. That doesn't mean it's insurmountable, just that I don't know what the proper response would be at this time.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
March 21 2011 07:54 GMT
#17
On March 21 2011 16:41 KawaiiRice wrote:
Show nested quote +
On March 21 2011 15:35 ZaplinG wrote:
I originally wrote this for a ff qq topic, but it got closed before I could post. Still wanted to share it though since I was actually going to post it.

I am a zerg player and I came up with these four magical suggestions to counter ff:

1) Keep your army outside of your base so you can't get blocked in while your expo dies.
2) Dont let him get inside your base. Block the bottom of your ramps at all costs.
3) Burrow (already been discussed, for roaches only, but I would like to see hydras eventually get a burrow move upgrade too)
4) Keep overlords with drop near your ramp to ferry if need be.

And how are people claiming zerg's cant scout? Thats the biggest load I've ever heard. Sac an overlord for 100 minerals, drop changelings into their main asap, use a zergling or a tunneling roach. Or stop being such cheap asses and research ol speed. For real.



#3 is just flat out wrong. Your roaches are moving at 1/2 speed and get shot while they're running away. How is that even remotely a counter?




If the toss is going 6-gate no robo I suppose burrow could be useful until they get their robo up and observer out but otherwise yeah.
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
March 21 2011 08:01 GMT
#18
You're right, 1 and 2 are obvious, but I think reminding people about positioning is equally as important as discussing unit composition which there have been infinite discussions on already.

Do you really not understand how burrow move counters ff? You go under it, lol. Maybe counter isn't the best word. Maybe I should have said 'helps cope'.

I realize drop tech is too slow for 4 warpgate rush, but I was thinking further ahead when the game stretches past that. If you are scared of ff ramp block so much, I see no reason not to get drop to ferry what you can in and out of your base if need be. Hell, even nydus could work. It's a bit wonky and slow, but certainly could make the difference in a pinch.

Concerning rushes, as a zerg player of nearly 11 years I find it slightly offensive that we are currently getting outrushed by the lumbering protoss. Early game aggression is zerg's domain. It has to be.
Don't believe the florist when he tells you that the roses are free
Maero
Profile Joined December 2007
349 Posts
March 21 2011 08:03 GMT
#19
On March 21 2011 17:01 ZaplinG wrote:
Concerning rushes, as a zerg player of nearly 11 years I find it slightly offensive that we are currently getting outrushed by the lumbering protoss. Early game aggression is zerg's domain. It has to be.


Trust me, I've been playing zerg since SC1 as well - but if zerg is designed as the defensive race in SC2, the defensive race we shall remain. Recent baneling busts make me curious, however - we'll see how the metagame pans out.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 21 2011 08:54 GMT
#20
Nice post !, I found it as a nice refresh. Every Bw zerg misses there early game.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#46
PiGStarcraft444
SteadfastSC138
EnkiAlexander 74
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft444
Nina 209
SteadfastSC 138
NeuroSwarm 132
RuFF_SC2 99
ProTech79
Nathanias 68
PattyMac 18
StarCraft: Brood War
Artosis 762
NaDa 79
Icarus 4
Dota 2
monkeys_forever747
capcasts28
Counter-Strike
taco 167
Super Smash Bros
hungrybox536
Other Games
summit1g8875
tarik_tv8300
shahzam1201
WinterStarcraft574
C9.Mang0398
ViBE258
Maynarde138
Organizations
Other Games
gamesdonequick1113
BasetradeTV23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• rockletztv 48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt475
Other Games
• Scarra1073
Upcoming Events
Afreeca Starleague
7h 30m
hero vs Alone
Royal vs Barracks
Replay Cast
21h 30m
The PondCast
1d 7h
WardiTV Summer Champion…
1d 8h
Clem vs Classic
herO vs MaxPax
Replay Cast
1d 21h
LiuLi Cup
2 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
2 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
2 days
Team Hawk vs Team Dewalt
BSL Team Wars
2 days
Team Hawk vs Team Bonyth
SC Evo League
3 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
[ Show More ]
Maestros of the Game
3 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
3 days
SC Evo League
4 days
Maestros of the Game
4 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
4 days
Team Bonyth vs Team Sziky
BSL Team Wars
4 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.