• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:27
CEST 22:27
KST 05:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence7Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro16 Preview Pt2: Turbulence Diplomacy, Cosmonarchy Edition BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1223 users

Four Zerg FF Counters

Blogs > ZaplinG
Post a Reply
1 2 Next All
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2011-03-21 08:03:02
March 21 2011 06:35 GMT
#1
I originally wrote this for a ff qq topic, but it got closed before I could post. Still wanted to share it though since I was actually going to post this time.

I am a zerg player and I came up with these four magical suggestions to counter ff:

1) Keep your army outside of your base so you can't get blocked in while your expo dies.
2) Dont let him get inside your base. Block the bottom of your ramps at all costs.
3) Burrow (already been discussed, for roaches only, but I would like to see hydras eventually get a burrow move upgrade too)
4) Keep overlords with drop near your ramp to ferry if need be.

And how are people claiming zerg's cant scout? Thats the biggest load I've ever heard. Sac an overlord for 100 minerals, drop changelings into their main asap, use a zergling or a tunneling roach. Or stop being such cheap asses and research ol speed. For real.

*
Don't believe the florist when he tells you that the roses are free
village_idiot
Profile Blog Joined July 2008
2436 Posts
March 21 2011 06:40 GMT
#2
The problem with Zerg scouting is not after lair tech but before.

Overlord does not scout the whole base and all other means are impossible.
DOMINOSC
Profile Blog Joined August 2010
Canada345 Posts
March 21 2011 06:51 GMT
#3
zerg scouting after lair isnt the prob and if a 4gate hit after i had overlord drop i would question how he got in my league with his build.
Sen Fighting!!! / JulyZerg Fighting!!! / Ret Fighting!!! / Reach Fighting!!! / well intentioned people of average intelligence
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2011-03-21 06:57:41
March 21 2011 06:53 GMT
#4
so get your lair faster? really, its not that expensive. People are locked into this line of thinking that you only get lair for lair tech units and its silly.

I'm really not claiming to have all the answers. Rather, I think zerg metagame still has so much potential, probably more so than any other race right now, and we should think about using every tool, even the lonely overlord.
Don't believe the florist when he tells you that the roses are free
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
March 21 2011 06:54 GMT
#5
1) Keep your army outside of your base so you can't get blocked in while your expo dies.
See July vs MC game 1. By the time MC was attacking and forcefielded the ramp, many of July's roaches and lings were still hatching from the main and unable to reinforce. That early on, there was nothing July could have done to get his units out from the main.

2) Dont let him get inside your base. Block the bottom of your ramps at all costs.
This one certainly is important. Of course easier said than done. Also should be clarified that you need to prevent sentries from getting close enough to cast a forcefield on the ramp in the first place.

3) Burrow (already been discussed, for roaches only, but I would like to see hydras eventually get a burrow move upgrade too)
4) Keep overlords with drop near your ramp to ferry if need be.


Both of these are not feasible in the early game.
Undefeated TL Tecmo Super Bowl League Champion
Gak2
Profile Joined September 2010
Canada418 Posts
March 21 2011 06:57 GMT
#6
good luck getting a lair before the ~5-6 minute mark, when its the crucial time to scout
Jumbled
Profile Joined September 2010
1543 Posts
March 21 2011 06:58 GMT
#7
On March 21 2011 15:35 ZaplinG wrote:
I originally wrote this for a ff qq topic, but it got closed before I could post. Still wanted to share it though since I was actually going to post it.

I am a zerg player and I came up with these four magical suggestions to counter ff and end op debates:

1) Keep your army outside of your base so you can't get blocked in while your expo dies.
2) Dont let him get inside your base. Block the bottom of your ramps at all costs.
3) Burrow (already been discussed, for roaches only, but I would like to see hydras eventually get a burrow move upgrade too)
4) Keep overlords with drop near your ramp to ferry if need be.

And how are people claiming zerg's cant scout? Thats the biggest load I've ever heard. Sac an overlord for 100 minerals, drop changelings into their main asap, use a zergling or a tunneling roach. Or stop being such cheap asses and research ol speed. For real.


2 makes no sense. You don't want to block your ramp as zerg, just engage away from it so he can't use it against you. Burrow is good for all units against forcefield until obsevers come out, as you can just wait out the forcefields. 4 is not much use either, as ventral sacs plus overlord speed comes pretty late and requires a significant investment, plus it'll be finicky in a real battle.
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2011-03-21 07:00:44
March 21 2011 07:00 GMT
#8
I do appreciate the comments, though. Thanks guys. If nothing else, its helping me get a better feel for the game ^^
Don't believe the florist when he tells you that the roses are free
Ghin
Profile Blog Joined January 2005
United States2391 Posts
March 21 2011 07:03 GMT
#9
The problem is there is no lower tech answer to forcefield. We could say hive tech counters forcefield, but what good is that? It has nothing to do with burrow or overlord drops. The problem is that roaches, zerglings, banelings, and hydralisks all die to forcefield + stalker micro.
Legalize drugs and murder.
Maero
Profile Joined December 2007
349 Posts
Last Edited: 2011-03-21 07:07:07
March 21 2011 07:03 GMT
#10
Yeah guys, seriously. If you can just see the future and prepare for their attacks before they come you should win all the time, you noobs

also use roach burrow to remove the sight advantage at the bottom of the ramps. if you do that there's no way they can forcefield your ramps without any sight at the bottom! it is so easy, why aren't you doing this
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2011-03-21 07:09:42
March 21 2011 07:06 GMT
#11
Im playing in plat 2v2 and still have no trouble with ff in battles, not enough to really get upset about it. I like to micro, though, so I may just be outplaying my opponents.

Just have to throw a few jukes in there before your armies commit to each other - maybe try to get a flank in as well. I mean, sometimes they catch a couple of my units, but not anything crippling. I usually just ditch them and retreat a little until I can reinforce, then attack if I can before his energy comes back.

As a result, I rarely fight toe to toe, but instead scrape away at him every time he tries to move out.
Don't believe the florist when he tells you that the roses are free
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2011-03-21 07:15:45
March 21 2011 07:15 GMT
#12
Maero, you made that account four years ago, it only has 255 posts, and you spent one of them trying to be sarcastic in my blog without any humor or constructive input? I feel honored to have your post for the week, really!
Don't believe the florist when he tells you that the roses are free
Maero
Profile Joined December 2007
349 Posts
Last Edited: 2011-03-21 07:29:42
March 21 2011 07:21 GMT
#13
Most of my posts are from a live report thread, where I was trying to be useful! It was a failed experiment in helping out the community :p

Honestly though, at this point in the game's development there doesn't seem to be any viable counters to forcefielding a ramp. I'm not trolling, I just think that's the way it is. If you don't know that something's coming before the actual attack there's no way you're going to have a ton of troops sitting at your natural ready to attack the constant reinforcements from a 4gate. Both overlords with drop and roaches with burrow come after the protoss starts warping units in, and I truly believe that if a protoss is competent that the hardest thing about a pvz is choosing which auto-win you'd like to use. I play random, but I used to play zerg, so I'm probably biased in this matter.

Sorry about the sarcasm, but a lot of people tend to propose solutions without sitting back and critically thinking about the variables in each situation. Like I said, I'm not without bias myself - but I feel like there is a fundamental flaw in the game as it stands right now. It is by no means something that completely ruins the appeal of the game, just an issue that I'd like to see addressed. I know that as a long-standing member of the site I should keep my mouth shut and compose my responses in a more diplomatic manner, and for that I apologize.

EDIT: In hindsight, I'm sorry I cluttered up your blog with this - if you'd like me to delete my posts, I'd be happy to if you feel like they don't contribute in any way.
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2011-03-21 07:42:08
March 21 2011 07:34 GMT
#14
I appreciate your kind response.

I just get a little upset sometimes when I see people cling to old ideas, like defending your main base. What if we dont have to defend our main base? Since you are usually dead if your expansion falls anyway, why not just make your first expansion the center of your tech and production? That way it devalues your ramp and makes it so the worst thing to happen if you get blocked in is that you cant reinforce from one hatchery. (works two ways because the toss cant reinforce if they are inside either)

Am I just dense and grasping at failure? Has anyone actually tried it?

Also, we shouldn't ever be completely blind. At the very least we know they are rolling out once they kill our scouts that should be patrolling the attack routes. Should give you enough time to prepare and get your army in position.

Don't believe the florist when he tells you that the roses are free
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
Last Edited: 2011-03-21 07:48:39
March 21 2011 07:41 GMT
#15
On March 21 2011 15:35 ZaplinG wrote:
I originally wrote this for a ff qq topic, but it got closed before I could post. Still wanted to share it though since I was actually going to post it.

I am a zerg player and I came up with these four magical suggestions to counter ff:

1) Keep your army outside of your base so you can't get blocked in while your expo dies.
2) Dont let him get inside your base. Block the bottom of your ramps at all costs.
3) Burrow (already been discussed, for roaches only, but I would like to see hydras eventually get a burrow move upgrade too)
4) Keep overlords with drop near your ramp to ferry if need be.

And how are people claiming zerg's cant scout? Thats the biggest load I've ever heard. Sac an overlord for 100 minerals, drop changelings into their main asap, use a zergling or a tunneling roach. Or stop being such cheap asses and research ol speed. For real.

Why are you being such a smartass about some of the most obvious things ever? You talk as if people don't try to do 1 and 2. You talk as if zergs have 50 units sitting in their main at the time of a warp gate rush and just want to lose to QQ, when really zergs are hatching units from the main desperately trying to survive sometimes.

#3 is just flat out wrong. Your roaches are moving at 1/2 speed and get shot while they're running away. How is that even remotely a counter?

Ramp FF's no longer apply when you have.. drop tech... lol

None of the scouting tools you listed are reliable at critical moments for zerg. A stalker or sentries can easily kill an initial overlord. 4g expand is apparently standard now and the nexus can be instantly cancelled for almost all money back transitioning into a normal 4 gate rush. Doesn't matter if you see the nexus or 4gates lol. I don't even understand your other claims.

These things are hardly "counters" (and I laugh at how you could even call them counters).

edit: i love how i call u a smartass and then talk in an amazingly condescending tone o/ el oh el ;;
@KawaiiRiceLighT
Maero
Profile Joined December 2007
349 Posts
March 21 2011 07:42 GMT
#16
Well, the tricky thing about it is that zerg relies on their hatcheries for production - if they could build barracks down at their expo it would be a different story. At the end of the day though, the units made at the main need to be able to travel down to the area near the expo to counter rushes, and if that can't happen it is a fundamental disadvantage. That doesn't mean it's insurmountable, just that I don't know what the proper response would be at this time.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
March 21 2011 07:54 GMT
#17
On March 21 2011 16:41 KawaiiRice wrote:
Show nested quote +
On March 21 2011 15:35 ZaplinG wrote:
I originally wrote this for a ff qq topic, but it got closed before I could post. Still wanted to share it though since I was actually going to post it.

I am a zerg player and I came up with these four magical suggestions to counter ff:

1) Keep your army outside of your base so you can't get blocked in while your expo dies.
2) Dont let him get inside your base. Block the bottom of your ramps at all costs.
3) Burrow (already been discussed, for roaches only, but I would like to see hydras eventually get a burrow move upgrade too)
4) Keep overlords with drop near your ramp to ferry if need be.

And how are people claiming zerg's cant scout? Thats the biggest load I've ever heard. Sac an overlord for 100 minerals, drop changelings into their main asap, use a zergling or a tunneling roach. Or stop being such cheap asses and research ol speed. For real.



#3 is just flat out wrong. Your roaches are moving at 1/2 speed and get shot while they're running away. How is that even remotely a counter?




If the toss is going 6-gate no robo I suppose burrow could be useful until they get their robo up and observer out but otherwise yeah.
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
March 21 2011 08:01 GMT
#18
You're right, 1 and 2 are obvious, but I think reminding people about positioning is equally as important as discussing unit composition which there have been infinite discussions on already.

Do you really not understand how burrow move counters ff? You go under it, lol. Maybe counter isn't the best word. Maybe I should have said 'helps cope'.

I realize drop tech is too slow for 4 warpgate rush, but I was thinking further ahead when the game stretches past that. If you are scared of ff ramp block so much, I see no reason not to get drop to ferry what you can in and out of your base if need be. Hell, even nydus could work. It's a bit wonky and slow, but certainly could make the difference in a pinch.

Concerning rushes, as a zerg player of nearly 11 years I find it slightly offensive that we are currently getting outrushed by the lumbering protoss. Early game aggression is zerg's domain. It has to be.
Don't believe the florist when he tells you that the roses are free
Maero
Profile Joined December 2007
349 Posts
March 21 2011 08:03 GMT
#19
On March 21 2011 17:01 ZaplinG wrote:
Concerning rushes, as a zerg player of nearly 11 years I find it slightly offensive that we are currently getting outrushed by the lumbering protoss. Early game aggression is zerg's domain. It has to be.


Trust me, I've been playing zerg since SC1 as well - but if zerg is designed as the defensive race in SC2, the defensive race we shall remain. Recent baneling busts make me curious, however - we'll see how the metagame pans out.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 21 2011 08:54 GMT
#20
Nice post !, I found it as a nice refresh. Every Bw zerg misses there early game.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 130
ProTech88
JuggernautJason88
ForJumy 38
SpeCial 1
StarCraft: Brood War
Shuttle 581
Mini 309
Dewaltoss 141
Backho 61
Dota 2
Fuzer 230
Counter-Strike
pashabiceps1071
Stewie2K421
Super Smash Bros
PPMD47
Heroes of the Storm
Liquid`Hasu479
Other Games
summit1g5345
Grubby4049
FrodaN1141
Beastyqt534
Hui .228
ToD204
C9.Mang0116
Trikslyr79
NeuroSwarm70
Nathanias14
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 12
• Dystopia_ 2
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• blackmanpl 33
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3776
• masondota21480
League of Legends
• TFBlade761
Other Games
• imaqtpie1018
• WagamamaTV348
• Shiphtur243
Upcoming Events
OSC
2h 34m
PiGosaur Monday
3h 34m
LiuLi Cup
14h 34m
OSC
22h 34m
RSL Revival
1d 13h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 16h
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
3 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
[ Show More ]
BSL Open LAN 2025 - War…
4 days
RSL Revival
4 days
Online Event
4 days
Wardi Open
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.