• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:18
CEST 15:18
KST 22:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 19999 users

Probes and Chronoboost

Blogs > wingweaver415
Post a Reply
wingweaver415
Profile Blog Joined February 2011
United States66 Posts
Last Edited: 2011-03-10 20:26:20
March 10 2011 20:20 GMT
#1
Probes are the unit that always gets the first Chronoboost of the game and recently I heard of a post on Team Liquid about the efficiency of workers and minerals. However I could not find this post by searching the usual avenues. So I decided to do a few quick tests of my own..

Blizzard tells us three per patch, and after doing some research, this isn't the case. In fact, the number is lower. So Chronoboosting probes is beneficial early on, or during Maynarding(the process of taking half your probes and transferring them to your expansion). But there comes a point where Chronoboosting your probes helps you in no way relating to mineral collection. Here are the numbers:

The Test
+ Show Spoiler +
My tests consisted of 1 minute intervals with 5 probes at a time.

5 Probes can collect 280 give or take 5.
10 Probes can collect 560 give or take 5.
15 Probes can collect 825 give or take 10.
20 Probes can collect 1040 give or take 20.
25 Probes can collect 1100 give or take 40.


So we can see, the most beneficial number of Probes to have mining is about 20. Any more and the number becomes erratic sometimes going up 100 a minute, sometimes only increasing by about 20-40 a minute. This is because all the Probes are trying to find empty mineral patches. I have even read that some Probes at this amount will bounce from patch to patch for up to 30 seconds without ever working. Therefore, Chronoboost no longer becomes useful on Probes after 20 Probes have been assigned to minerals. However this would change if you were doing a Fast Expand build.

Summary
20 Probes per expansion on the mineral line. Do not Chronoboost Probes after 20, which I believe is around the time the Core is going up if you had been constantly building Probes.An easy way to find out how many you have is to box your Probes and if there are two and a half lines of Probes exactly in the unit bar, thats exactly how many is most efficient.

This also helps later on so when you see you have 60 Probes and only two expansions, you need to expand simply to be making more money.

I have heard several people say that you need to be constantly building Probes and never stop. But one Probe costs not only 50 minerals, but also 1 food. I have seen some pro games were the Probes made was around 90, thats half of your supply and at least 12 Stalkers worth of units. Meaning your army size will not be as strong compared to someone who only made 60 workers. The amount of workers you should have is ultimately determined by each individual game.

Chronoboost usually lasts for 2 rounds of Probe production on a single building So you may only need to use Chronoboost 7-10 times on your Nexus before needing to switch Chronoboost targets.

I hope this was helpful. For Terrans and Zerg, the same rule applies to efficiency, however for Terrans, Mules take priority on mineral Patches over an SCV, meaning they will always work the same patch so make sure to assign them one of the patches that are closer to your Command Center.

You can check out more info on my Blog at www.thestarcraftnoob.blogspot.com
I post primarily about stuff I have realized about the game as I travel up the ladder. I started out in Silver in the Beta, and am now in Platinum. The blog also chronicles sorta the way I have thought about the game since I started as well as an attempt to show the evolution of thought along the way. Team Liquid and Day(9) have been a huge help.

The future belongs to those who believe in the beauty of their dreams.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-03-10 20:35:21
March 10 2011 20:35 GMT
#2
Its great you are discovering these things for yourself. However, many of the things you will discover have already been discovered and studied in quite a bit of detail ... it might be more beneficial to you to read those past threads because there is already several months worth of posts and insight in those threads, along with the thoughts of hundreds of other users.

http://www.teamliquid.net/forum/search.php?q=saturation

http://wiki.teamliquid.net/starcraft2/Resources
starleague forever
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-03-10 20:44:09
March 10 2011 20:43 GMT
#3
I disagree.

There are so many factors in the game that should affect your decision on when to make probes and how many probes to make that a blanket statement such as "20 probes per expansion is the best" is useless. In fact, knowing when to make probes in certain situations and when to cut probes is a big thing that differentiates good players from bad players.

If you were to give a general rule of thumb to low level players, it should be "keep making probes, and keep expanding." Limiting them to 20 probes per base is only going to stunt their learning how to macro. For more experienced players, they need to start learning resource manage (when to make probes, when to cut probes, when to chrono probes, etc.) and "20 probes is best" is not something that they should blindly follow.

Also, lots of better math has been done:

Mining speed: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140055
Mining speed with consideration of mineral distance: http://www.teamliquid.net/forum/viewmessage.php?topic_id=197826
Chrono boosting probes: http://www.teamliquid.net/forum/viewmessage.php?topic_id=179604
awu25
Profile Joined April 2010
United States2003 Posts
March 10 2011 21:17 GMT
#4
Most pros make about 60-90 workers anyway. They are willing to sacrifice army size on economy which will help them replenish their army faster
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 10 2011 21:22 GMT
#5
How many mineral patches are you talking about?
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
March 10 2011 21:23 GMT
#6
This could be useful if you're planning on staying on 1 base - but if you're ever going to expand then you should never stop making probes.

Until you get to around 80 or so, of course.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
March 10 2011 22:02 GMT
#7
You didn't take into account gas mining probes. At two gas per base you need 52 probes.

Thus, 60 probes is, yes, the limit to how many probes on two bases you should have before expanding, but by the time you have 60 probes you're probably taking your third anyway. At that point the increased mineral saturation is somewhat marginal; what is more important is the extra gas money. However, it's not a bad idea to add 20 or so more probes, so you have an additional 14 or 15 mining minerals and 6 on gas.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
March 10 2011 22:14 GMT
#8
I usually have about 20 probes(on minerals) when my second goes down. then, around 30 probes (mining minerals) when my second base finishes. I just take half of those probes, and send them to the natural. This gives me practically 2 fully saturated bases immediately. Yes, from the time i hit 25 probes to the time my second finishes, I am losing economic efficiency, I immediately make up for that when the maynard arrives.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 21 2011 01:48 GMT
#9
This post is being bumped because I've been thinking about this too. Since knowing when to cb is essential, it is god for a player to understand what happens when you chronoboost probes that are to go to mineral patches already occupied by other probes at the early stages of the game, or as long as you are on 1 base. My question is, since Protoss and Zerg are capable of getting workers at a faster rate than normal (either cb or multiple larvae from hatch/inject), isn't it dangerous to get workers at a faster rate against a Terran?

If Terran has mules that dont follow normal rules for mining probes, and you choose to cb or make multiple drones after you have 16+ workers on your mineral patches, aren't you giving him an advantage? The minerals spent on those workers (moreso for zerg) won't be recuperated for a much longer time given the current saturation of your mineral patches, while a Terran can quickly build a surplus of minerals compared to you with mules. What do you think? That's the logic I am following, but it seems wrong to me.
Knowing is half the battle... the other half is lasers.
wingweaver415
Profile Blog Joined February 2011
United States66 Posts
July 02 2011 20:51 GMT
#10
The way I see it, the more probes you have the better. You can't give your opponent minerals by building more probes yourself. You still have to keep up with his economy. Finding ways to make him spend that money on a scan rather than a MULE will probably be more beneficial and there are early game ways to do that, Dark Templars and burrowed Roaches for example. Grabbing an early expand on certain maps help you as well.

Any players objective in almost all matchups(pvp being the exception probably) is to grab an expansion at some point, unless your doing some sort of all in.
The future belongs to those who believe in the beauty of their dreams.
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group A
WardiTV605
RotterdaM462
IndyStarCraft 254
TKL 209
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 462
IndyStarCraft 254
TKL 209
SortOf 133
Rex 80
MindelVK 48
Railgan 23
LamboSC2 3
StarCraft: Brood War
Britney 54700
Jaedong 2376
Killer 1039
Mini 962
EffOrt 947
BeSt 708
Shuttle 447
actioN 392
Stork 390
firebathero 350
[ Show more ]
Rush 296
ZerO 283
Zeus 251
Soulkey 220
Hyuk 213
Light 148
Last 143
ggaemo 143
Dewaltoss 136
Larva 119
hero 111
Sharp 83
PianO 82
ToSsGirL 82
Backho 68
Hyun 63
sSak 61
Sea.KH 59
sorry 37
JYJ 35
Bale 34
Aegong 34
Movie 24
IntoTheRainbow 20
Rock 18
Sexy 17
GoRush 15
Sacsri 14
Terrorterran 12
Noble 12
ajuk12(nOOB) 11
Icarus 9
SilentControl 8
ivOry 6
eros_byul 1
Dota 2
Gorgc7109
Counter-Strike
fl0m3785
shoxiejesuss3081
Heroes of the Storm
Khaldor173
Other Games
FrodaN6195
singsing2198
B2W.Neo1509
Liquid`RaSZi1011
crisheroes265
Fuzer 188
KnowMe83
Mew2King47
ZerO(Twitch)14
Organizations
Other Games
BasetradeTV75
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV527
League of Legends
• Nemesis3350
• Jankos990
Upcoming Events
BSL
5h 42m
Replay Cast
10h 42m
Replay Cast
19h 42m
Afreeca Starleague
20h 42m
Light vs Calm
Royal vs Mind
Wardi Open
21h 42m
Monday Night Weeklies
1d 2h
OSC
1d 10h
Sparkling Tuna Cup
1d 20h
Afreeca Starleague
1d 20h
Rush vs PianO
Flash vs Speed
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.