• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:23
CEST 13:23
KST 20:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced72026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ Any progamer "explanation" videos like this one? ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1725 users

Probes and Chronoboost

Blogs > wingweaver415
Post a Reply
wingweaver415
Profile Blog Joined February 2011
United States66 Posts
Last Edited: 2011-03-10 20:26:20
March 10 2011 20:20 GMT
#1
Probes are the unit that always gets the first Chronoboost of the game and recently I heard of a post on Team Liquid about the efficiency of workers and minerals. However I could not find this post by searching the usual avenues. So I decided to do a few quick tests of my own..

Blizzard tells us three per patch, and after doing some research, this isn't the case. In fact, the number is lower. So Chronoboosting probes is beneficial early on, or during Maynarding(the process of taking half your probes and transferring them to your expansion). But there comes a point where Chronoboosting your probes helps you in no way relating to mineral collection. Here are the numbers:

The Test
+ Show Spoiler +
My tests consisted of 1 minute intervals with 5 probes at a time.

5 Probes can collect 280 give or take 5.
10 Probes can collect 560 give or take 5.
15 Probes can collect 825 give or take 10.
20 Probes can collect 1040 give or take 20.
25 Probes can collect 1100 give or take 40.


So we can see, the most beneficial number of Probes to have mining is about 20. Any more and the number becomes erratic sometimes going up 100 a minute, sometimes only increasing by about 20-40 a minute. This is because all the Probes are trying to find empty mineral patches. I have even read that some Probes at this amount will bounce from patch to patch for up to 30 seconds without ever working. Therefore, Chronoboost no longer becomes useful on Probes after 20 Probes have been assigned to minerals. However this would change if you were doing a Fast Expand build.

Summary
20 Probes per expansion on the mineral line. Do not Chronoboost Probes after 20, which I believe is around the time the Core is going up if you had been constantly building Probes.An easy way to find out how many you have is to box your Probes and if there are two and a half lines of Probes exactly in the unit bar, thats exactly how many is most efficient.

This also helps later on so when you see you have 60 Probes and only two expansions, you need to expand simply to be making more money.

I have heard several people say that you need to be constantly building Probes and never stop. But one Probe costs not only 50 minerals, but also 1 food. I have seen some pro games were the Probes made was around 90, thats half of your supply and at least 12 Stalkers worth of units. Meaning your army size will not be as strong compared to someone who only made 60 workers. The amount of workers you should have is ultimately determined by each individual game.

Chronoboost usually lasts for 2 rounds of Probe production on a single building So you may only need to use Chronoboost 7-10 times on your Nexus before needing to switch Chronoboost targets.

I hope this was helpful. For Terrans and Zerg, the same rule applies to efficiency, however for Terrans, Mules take priority on mineral Patches over an SCV, meaning they will always work the same patch so make sure to assign them one of the patches that are closer to your Command Center.

You can check out more info on my Blog at www.thestarcraftnoob.blogspot.com
I post primarily about stuff I have realized about the game as I travel up the ladder. I started out in Silver in the Beta, and am now in Platinum. The blog also chronicles sorta the way I have thought about the game since I started as well as an attempt to show the evolution of thought along the way. Team Liquid and Day(9) have been a huge help.

The future belongs to those who believe in the beauty of their dreams.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-03-10 20:35:21
March 10 2011 20:35 GMT
#2
Its great you are discovering these things for yourself. However, many of the things you will discover have already been discovered and studied in quite a bit of detail ... it might be more beneficial to you to read those past threads because there is already several months worth of posts and insight in those threads, along with the thoughts of hundreds of other users.

http://www.teamliquid.net/forum/search.php?q=saturation

http://wiki.teamliquid.net/starcraft2/Resources
starleague forever
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-03-10 20:44:09
March 10 2011 20:43 GMT
#3
I disagree.

There are so many factors in the game that should affect your decision on when to make probes and how many probes to make that a blanket statement such as "20 probes per expansion is the best" is useless. In fact, knowing when to make probes in certain situations and when to cut probes is a big thing that differentiates good players from bad players.

If you were to give a general rule of thumb to low level players, it should be "keep making probes, and keep expanding." Limiting them to 20 probes per base is only going to stunt their learning how to macro. For more experienced players, they need to start learning resource manage (when to make probes, when to cut probes, when to chrono probes, etc.) and "20 probes is best" is not something that they should blindly follow.

Also, lots of better math has been done:

Mining speed: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140055
Mining speed with consideration of mineral distance: http://www.teamliquid.net/forum/viewmessage.php?topic_id=197826
Chrono boosting probes: http://www.teamliquid.net/forum/viewmessage.php?topic_id=179604
awu25
Profile Joined April 2010
United States2003 Posts
March 10 2011 21:17 GMT
#4
Most pros make about 60-90 workers anyway. They are willing to sacrifice army size on economy which will help them replenish their army faster
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 10 2011 21:22 GMT
#5
How many mineral patches are you talking about?
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
March 10 2011 21:23 GMT
#6
This could be useful if you're planning on staying on 1 base - but if you're ever going to expand then you should never stop making probes.

Until you get to around 80 or so, of course.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
March 10 2011 22:02 GMT
#7
You didn't take into account gas mining probes. At two gas per base you need 52 probes.

Thus, 60 probes is, yes, the limit to how many probes on two bases you should have before expanding, but by the time you have 60 probes you're probably taking your third anyway. At that point the increased mineral saturation is somewhat marginal; what is more important is the extra gas money. However, it's not a bad idea to add 20 or so more probes, so you have an additional 14 or 15 mining minerals and 6 on gas.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
March 10 2011 22:14 GMT
#8
I usually have about 20 probes(on minerals) when my second goes down. then, around 30 probes (mining minerals) when my second base finishes. I just take half of those probes, and send them to the natural. This gives me practically 2 fully saturated bases immediately. Yes, from the time i hit 25 probes to the time my second finishes, I am losing economic efficiency, I immediately make up for that when the maynard arrives.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 21 2011 01:48 GMT
#9
This post is being bumped because I've been thinking about this too. Since knowing when to cb is essential, it is god for a player to understand what happens when you chronoboost probes that are to go to mineral patches already occupied by other probes at the early stages of the game, or as long as you are on 1 base. My question is, since Protoss and Zerg are capable of getting workers at a faster rate than normal (either cb or multiple larvae from hatch/inject), isn't it dangerous to get workers at a faster rate against a Terran?

If Terran has mules that dont follow normal rules for mining probes, and you choose to cb or make multiple drones after you have 16+ workers on your mineral patches, aren't you giving him an advantage? The minerals spent on those workers (moreso for zerg) won't be recuperated for a much longer time given the current saturation of your mineral patches, while a Terran can quickly build a surplus of minerals compared to you with mules. What do you think? That's the logic I am following, but it seems wrong to me.
Knowing is half the battle... the other half is lasers.
wingweaver415
Profile Blog Joined February 2011
United States66 Posts
July 02 2011 20:51 GMT
#10
The way I see it, the more probes you have the better. You can't give your opponent minerals by building more probes yourself. You still have to keep up with his economy. Finding ways to make him spend that money on a scan rather than a MULE will probably be more beneficial and there are early game ways to do that, Dark Templars and burrowed Roaches for example. Grabbing an early expand on certain maps help you as well.

Any players objective in almost all matchups(pvp being the exception probably) is to grab an expansion at some point, unless your doing some sort of all in.
The future belongs to those who believe in the beauty of their dreams.
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5 Korea Qualifier
Solar vs SHINLIVE!
Classic vs Percival
Ryung 793
CranKy Ducklings SOOP194
CranKy Ducklings182
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 793
Lowko246
SortOf 138
StarCraft: Brood War
Britney 22467
Calm 6175
Sea 2827
Jaedong 1342
Horang2 958
Hyuk 778
Leta 313
BeSt 294
Mini 236
Soma 230
[ Show more ]
Stork 203
actioN 201
Rush 152
Last 128
Light 128
Larva 121
Snow 106
Dewaltoss 89
ZerO 87
Soulkey 77
Pusan 72
ToSsGirL 68
Sacsri 65
Killer 56
JYJ 53
Hyun 47
Mind 40
Sharp 38
sSak 35
Backho 32
ggaemo 26
sorry 26
[sc1f]eonzerg 24
IntoTheRainbow 24
hero 22
Bale 20
HiyA 19
zelot 17
yabsab 17
soO 16
Hm[arnc] 14
scan(afreeca) 12
Shine 8
Shinee 6
Movie 3
Dota 2
Gorgc3016
Counter-Strike
SPUNJ253
Super Smash Bros
Mew2King146
Other Games
singsing1605
B2W.Neo483
XaKoH 235
Pyrionflax174
Trikslyr126
DeMusliM82
KnowMe71
RotterdaM56
QueenE20
ZerO(Twitch)8
Organizations
Dota 2
PGL Dota 2 - Main Stream10057
Other Games
gamesdonequick627
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1393
• Jankos1163
Upcoming Events
Replay Cast
12h 37m
The PondCast
22h 37m
KCM Race Survival
22h 37m
WardiTV Map Contest Tou…
23h 37m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 3h
CranKy Ducklings
1d 12h
Escore
1d 22h
RSL Revival
2 days
Replay Cast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Universe Titan Cup
2 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
TBD vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.