• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:03
CET 03:03
KST 11:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14138 users

Probes and Chronoboost

Blogs > wingweaver415
Post a Reply
wingweaver415
Profile Blog Joined February 2011
United States66 Posts
Last Edited: 2011-03-10 20:26:20
March 10 2011 20:20 GMT
#1
Probes are the unit that always gets the first Chronoboost of the game and recently I heard of a post on Team Liquid about the efficiency of workers and minerals. However I could not find this post by searching the usual avenues. So I decided to do a few quick tests of my own..

Blizzard tells us three per patch, and after doing some research, this isn't the case. In fact, the number is lower. So Chronoboosting probes is beneficial early on, or during Maynarding(the process of taking half your probes and transferring them to your expansion). But there comes a point where Chronoboosting your probes helps you in no way relating to mineral collection. Here are the numbers:

The Test
+ Show Spoiler +
My tests consisted of 1 minute intervals with 5 probes at a time.

5 Probes can collect 280 give or take 5.
10 Probes can collect 560 give or take 5.
15 Probes can collect 825 give or take 10.
20 Probes can collect 1040 give or take 20.
25 Probes can collect 1100 give or take 40.


So we can see, the most beneficial number of Probes to have mining is about 20. Any more and the number becomes erratic sometimes going up 100 a minute, sometimes only increasing by about 20-40 a minute. This is because all the Probes are trying to find empty mineral patches. I have even read that some Probes at this amount will bounce from patch to patch for up to 30 seconds without ever working. Therefore, Chronoboost no longer becomes useful on Probes after 20 Probes have been assigned to minerals. However this would change if you were doing a Fast Expand build.

Summary
20 Probes per expansion on the mineral line. Do not Chronoboost Probes after 20, which I believe is around the time the Core is going up if you had been constantly building Probes.An easy way to find out how many you have is to box your Probes and if there are two and a half lines of Probes exactly in the unit bar, thats exactly how many is most efficient.

This also helps later on so when you see you have 60 Probes and only two expansions, you need to expand simply to be making more money.

I have heard several people say that you need to be constantly building Probes and never stop. But one Probe costs not only 50 minerals, but also 1 food. I have seen some pro games were the Probes made was around 90, thats half of your supply and at least 12 Stalkers worth of units. Meaning your army size will not be as strong compared to someone who only made 60 workers. The amount of workers you should have is ultimately determined by each individual game.

Chronoboost usually lasts for 2 rounds of Probe production on a single building So you may only need to use Chronoboost 7-10 times on your Nexus before needing to switch Chronoboost targets.

I hope this was helpful. For Terrans and Zerg, the same rule applies to efficiency, however for Terrans, Mules take priority on mineral Patches over an SCV, meaning they will always work the same patch so make sure to assign them one of the patches that are closer to your Command Center.

You can check out more info on my Blog at www.thestarcraftnoob.blogspot.com
I post primarily about stuff I have realized about the game as I travel up the ladder. I started out in Silver in the Beta, and am now in Platinum. The blog also chronicles sorta the way I have thought about the game since I started as well as an attempt to show the evolution of thought along the way. Team Liquid and Day(9) have been a huge help.

The future belongs to those who believe in the beauty of their dreams.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-03-10 20:35:21
March 10 2011 20:35 GMT
#2
Its great you are discovering these things for yourself. However, many of the things you will discover have already been discovered and studied in quite a bit of detail ... it might be more beneficial to you to read those past threads because there is already several months worth of posts and insight in those threads, along with the thoughts of hundreds of other users.

http://www.teamliquid.net/forum/search.php?q=saturation

http://wiki.teamliquid.net/starcraft2/Resources
starleague forever
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-03-10 20:44:09
March 10 2011 20:43 GMT
#3
I disagree.

There are so many factors in the game that should affect your decision on when to make probes and how many probes to make that a blanket statement such as "20 probes per expansion is the best" is useless. In fact, knowing when to make probes in certain situations and when to cut probes is a big thing that differentiates good players from bad players.

If you were to give a general rule of thumb to low level players, it should be "keep making probes, and keep expanding." Limiting them to 20 probes per base is only going to stunt their learning how to macro. For more experienced players, they need to start learning resource manage (when to make probes, when to cut probes, when to chrono probes, etc.) and "20 probes is best" is not something that they should blindly follow.

Also, lots of better math has been done:

Mining speed: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140055
Mining speed with consideration of mineral distance: http://www.teamliquid.net/forum/viewmessage.php?topic_id=197826
Chrono boosting probes: http://www.teamliquid.net/forum/viewmessage.php?topic_id=179604
awu25
Profile Joined April 2010
United States2003 Posts
March 10 2011 21:17 GMT
#4
Most pros make about 60-90 workers anyway. They are willing to sacrifice army size on economy which will help them replenish their army faster
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 10 2011 21:22 GMT
#5
How many mineral patches are you talking about?
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
March 10 2011 21:23 GMT
#6
This could be useful if you're planning on staying on 1 base - but if you're ever going to expand then you should never stop making probes.

Until you get to around 80 or so, of course.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
March 10 2011 22:02 GMT
#7
You didn't take into account gas mining probes. At two gas per base you need 52 probes.

Thus, 60 probes is, yes, the limit to how many probes on two bases you should have before expanding, but by the time you have 60 probes you're probably taking your third anyway. At that point the increased mineral saturation is somewhat marginal; what is more important is the extra gas money. However, it's not a bad idea to add 20 or so more probes, so you have an additional 14 or 15 mining minerals and 6 on gas.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
March 10 2011 22:14 GMT
#8
I usually have about 20 probes(on minerals) when my second goes down. then, around 30 probes (mining minerals) when my second base finishes. I just take half of those probes, and send them to the natural. This gives me practically 2 fully saturated bases immediately. Yes, from the time i hit 25 probes to the time my second finishes, I am losing economic efficiency, I immediately make up for that when the maynard arrives.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 21 2011 01:48 GMT
#9
This post is being bumped because I've been thinking about this too. Since knowing when to cb is essential, it is god for a player to understand what happens when you chronoboost probes that are to go to mineral patches already occupied by other probes at the early stages of the game, or as long as you are on 1 base. My question is, since Protoss and Zerg are capable of getting workers at a faster rate than normal (either cb or multiple larvae from hatch/inject), isn't it dangerous to get workers at a faster rate against a Terran?

If Terran has mules that dont follow normal rules for mining probes, and you choose to cb or make multiple drones after you have 16+ workers on your mineral patches, aren't you giving him an advantage? The minerals spent on those workers (moreso for zerg) won't be recuperated for a much longer time given the current saturation of your mineral patches, while a Terran can quickly build a surplus of minerals compared to you with mules. What do you think? That's the logic I am following, but it seems wrong to me.
Knowing is half the battle... the other half is lasers.
wingweaver415
Profile Blog Joined February 2011
United States66 Posts
July 02 2011 20:51 GMT
#10
The way I see it, the more probes you have the better. You can't give your opponent minerals by building more probes yourself. You still have to keep up with his economy. Finding ways to make him spend that money on a scan rather than a MULE will probably be more beneficial and there are early game ways to do that, Dark Templars and burrowed Roaches for example. Grabbing an early expand on certain maps help you as well.

Any players objective in almost all matchups(pvp being the exception probably) is to grab an expansion at some point, unless your doing some sort of all in.
The future belongs to those who believe in the beauty of their dreams.
Please log in or register to reply.
Live Events Refresh
Next event in 7h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 93
StarCraft: Brood War
GuemChi 1733
Artosis 573
ProTech118
Sharp 29
910 18
LuMiX 1
Britney 0
Dota 2
NeuroSwarm130
League of Legends
JimRising 565
Counter-Strike
taco 536
fl0m486
Super Smash Bros
hungrybox829
AZ_Axe147
Other Games
summit1g9532
tarik_tv5070
shahzam461
PiGStarcraft259
C9.Mang0236
Maynarde138
ViBE31
Organizations
Other Games
BasetradeTV127
[ Show 9 non-featured ]
StarCraft 2
• Hupsaiya 96
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The PondCast
7h 57m
KCM Race Survival
7h 57m
WardiTV Invitational
9h 57m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
13h 57m
OSC
20h 57m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 9h
OSC
1d 11h
OSC
1d 21h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.