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Newbie Chronicles 05 - Hulking Out and Rushes

Blogs > The_A_Drain
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The_A_Drain
Profile Blog Joined January 2011
United Kingdom36 Posts
February 13 2011 19:21 GMT
#1
Firstly I want to apologise in advance, this post isn't going to be as long or as well thought out as my previous, this week has been a little insane and I did not think I would have time to squeeze in a blog.

HULK SMASH!!

As some of you know, I have only been playing StarCraft 2 for about 6 weeks, and it is my first foray into any kind of multiplayer RTS game. So it was inevitable that there was going to be some rage at some point in time, but I honestly thought I would be out of Bronze league before I had to hurl a pillow across the room in anger. That's right, even in a fit of cannon-rush-induced rage, I still manage to refrain from throwing anything important or expensive, thankfully.

Perhaps it is because of the stress of other life issues, but I realised that I am quite familiar with this experience. The experience of believing that you have something, some strategy, worked out. Done. Sorted. You don't have to worry about it, because you practised your ass off, and now you can beat it! Yeah! Alright. Awesome.

Then a week later you lose to it.

FUUUUUUUUUUUUUUUUUUUU

What happens is you go through a couple of stages:

Firstly: It's bollocks, it's broken, it shouldn't be allowed. (This is where most newbies or inexperienced players just stop however.)

Secondly, you begin to calm down a little and realise that several factors contributed to your loss, and none of them were your opponents doing, or a problem with game balance.

You fucked up. Badly.

Usually, just realising this is enough to enable you to consciously improve your game, for example I have started to scout earlier on Stepped of War and Xel'Naga Caverns. But for a lot of people, they go a step further and become incredibly demoralised, this is something I have suffered from previously in Street Fighter. It has cost me entire sets because one small thing I did wrong in the first game will play on my mind, and eat away at my performance. It just leaves you feeling shitty.

But in the end, you are better off for it, because you can learn a lot from those mistakes. After a particularly brutal session in which I lost to 3 Cannon Rushes and 2 6-Pool's in a row, I thought I was gonna shit a brick. But once I had calmed down, I realised that, actually no. I don't know how to deal with these kind of early rushes at all, I just thought I did.

With this in the forefront of my mind I was able to try several thing to improve my early game. Tightening up my build a little, and varying it depending on what I scouted. I began (rightly or wrongly) to do things like forgoing my expansion for an Engineering Bay and a third Barracks if I suspected an early Air assault, or a rush. I got a little better at moving my SCV's around when the Lings inevitably appear at 3 minutes. Etc.

These are all goals to work towards however, as another thing I have realised this week (which should have been obvious anyway) is that this game is so flexible, and fluid that you cannot practice against something for 2 or 3 days and then say "Done. That will never bother me again". You need to be aware of your weaknesses at all times, and even if you think you know how to beat something, someone might just come along and show you otherwise. Three times in a row...

Putting up One Helluva Fight

There has been some discussion recently, I have noticed, about which ladder is 'more difficult', the North American or European Ladder.

The response has mostly been "Who cares?" but it got me to thinking, while I have no experience at all of higher leagues, so I cannot comment on which upcoming pro's might be better, NA or EU, I have noticed that when I watch replays online or shows like Day[9]'s Newbie Tuesday, NA Bronze League games... Are incredible.

I have encountered a lot of stiff resistance in the EU Bronze, and am slowly climbing my way out, and while I cannot claim to have anywhere near a big enough sample from either ladder, what I have seen has had me wishing I was playing on the NA ladder. It seems bonkers easy.

Day9 Wants a Video! Well Get The Man a Video, Right Quickly!

I am sure that most of you watch the Day9 Daily, I have been enjoying it an awful lot since I discovered it. Not only do Sean's antics brighten my day, but they provide a constant stream of information for my brain to absorb.

Recently, the Newbie Tuesday Dailies have been focussing on basic game mechanics, and this week viewers were asked to submit videos! What an opportunity, I jumped on StarCraft 2 right away and in my rush to record something awesome, played 2 or 3 good games before realising my recording software was not recording... D'Oh!

So anyway, I recorded a couple more, and converted the best one into a high quality upload, and sent it in. Fingers crossed, you might all get to see my terrible terrible mechanics in action on Tuesday!

Progression and Goals

I feel I have done a decent job so far of keeping up with my weekly goals, focussing mostly this week on general game mechanics. I am getting a little better at using the screen hotkeys, and units are being produced much more smoothly than they were last week. I notice quite an improvement between some of my older replays and my latest ones.

Significantly, I am managing to do a lot more harassment, even if it is not always successful, it has been quite surprising to me how much scouting info even a failed drop can glean.

Looking forward however, I will continue to work on my basic mechanics, I am still having a lot of trouble stopping myself scrolling the screen with the mouse. This will be my main focus, I should only be doing that while advancing with an army.

This Week's Replays:

TvT Bio vs Mech

TvZ: A good game against a friendly Zerg. If he had added a few banelings I would have probably lost.

TvP: I get Probe Rushed...

TvP: Standard game on Metalopolis

Overall I think I am improving steadily, and still have less than 100 games under my belt, with more time to play I think I would be in a strong position to move out of Bronze League.

Have a great week everyone! And don't rage as hard as I did this week, you might regret telling some innocent Terran you hope he gets hit by a car... I shouldn't oughta have done that.






"Things he do...?"
BabyToss!
Profile Blog Joined October 2010
Czech Republic588 Posts
February 13 2011 19:28 GMT
#2
It's always enjoyable to read fellow SC2'er on their way of improvement, recording it here on TL in a Blog, in similar way I do it. One thing which caught my attention in particular is - I do own both EU/NA accounts and when you said that Bronze is easier on NA. Well, as long as you consider dealing with rushes/cheese easier, then hell yeah. NA Bronze is way cheesier than EU, which is why I personally returned to EU whenever I wanted to ladder. But I figure, for most of us, Bronzies aiming to improve; dealing with cheese is the most annoying and also boring stuff to face.

And I definitelly feel you when it comes to raging. It's never good thing to do... I did rage this week during my laddering at one guy so hard, after he SCV + marine rushed me; I told him he sucks and he should L2P...felt guilty few hours later, but eh... sometimes losing the cool just can't be stopped.

Good luck on your endeavours
Nowadays a Filthy Casual | Follow your dreams |
The_A_Drain
Profile Blog Joined January 2011
United Kingdom36 Posts
February 13 2011 22:58 GMT
#3
I find that dealing with cheese is incredibly frustrating, to the point I have been tempted to just give up altogether, but it can also be liberating. It's so satisfying to just say "Fuck You" to a 6-Pool by beating it.

But it seems that people on the EU servers are more apt at looking up strategies, practising, and etc. Some of the games I have watched from the NA realm just seem like the people playing barely know how to use their keyboard. But it's easy to get the wrong impression from a handful of replays.

Also is it just me, or does the pre-emptive "GG" make you angry? It makes me so angry, so upset. I don't like it when people do that.

"Things he do...?"
BabyToss!
Profile Blog Joined October 2010
Czech Republic588 Posts
February 13 2011 23:37 GMT
#4
The thing with cheese is that is's highly frustrating. But hey, it taught me to appreciate regular macro games to the point I sometimes thank to the opponent for playing regular game instead of some lame cheese.

As for preemptive GG - Well, in one PvP, I got cannon rushed, tried to stop it but failed... the guy was like 'It's over, leave plz'. It kinda irked me, I told him I hate people like him and quit. In the end, no matter how much people claim cheese is a valid tactic, it requires no effort or skill to learn, it won't make them better players and they only want cheap, half-assed wins. Such people don't get 'gg' from me, because it was not a good game. Good game doesn't last 5 minutes. Good game consists of fights over expansions, bugging each other, getting some awesome army and some awesome clashes... nomnomnom....

And well, NA server, like I said, was more cheesy for me and I only played handful of games... very few of games. 7 losses out of 8 on my NA account were to some sort of cheese. This is exactly the reason why I always go to ladder on EU. So I can't say that US Bronze is easier, I only saw it's annoying part, where I simply wouldn't learn anything and would only rage...
Nowadays a Filthy Casual | Follow your dreams |
The_A_Drain
Profile Blog Joined January 2011
United Kingdom36 Posts
February 14 2011 11:17 GMT
#5
I think 'cheese' gets an unfair rap if I am honest. While I hate losing to surprise rushes, I think there are a few key points that (in my mind at least) completely legitimise these early game tactics.

One of the things you have to remember about any kind of supposedly 'cheap' tactic is that they are usually easier to perform than they are to defend against. 6-Pool, Cannon Rush, Tick Throws, etc. I guess one example of the opposite would be Snaking in Mario Kart.

This relative ease of execution (they aren't going to be GSL level after watching one YouTube video, but they suddenly win a large percentage of their ladder games because newer players cannot defend against it without a great deal more experience and practice)

What this means is that at a much much higher level, where mechanical execution is no longer an issue, it becomes a part of the overall strategy, and the response must be drawn from experience. You see it all the time in GSL matches especially, rushes being successful, as well as failing miserably.

To deny rushes as part of legitimate strategy is somewhat backwards in my eyes, they serve as a surprise deviation from the norm, designed to catch your opponent off-guard, high level play is mostly in the mind, as they have completely mastered the base game mechanics, or near enough. It's no different from doing some other kind of fake-out or mind-game, it's just designed to catch your opponent by surprise.

The problems happen mostly at a lower level, such as in our Bronze leagues, because the disparity between ease of execution and the skill it takes to defend even a poorly performed rush is enormous.

I think these kinds of builds are best looked at in the context of a set of games in a high level match, when you consider that set of games as one complete match then the need to 'surprise' your opponent sometimes is easier to see.

It doesn't mean I have to like them though haha

While he talks mostly about Street Fighter, I like to link this every chance I get as (when I am free from relapsing depression) this is the mantra I follow, and wholeheartedly believe in. http://www.sirlin.net/ptw

Don't let the name fool you, it isn't just about doing whatever it takes to win. It's about the idea that always playing with the aim of winning enables games and their players to advance much further by the discovery of new and interesting strategies and counter-strategies than when players close their minds and regard certain tactics or strategies as "off-limits" or "not valid".

"Things he do...?"
RushGG
Profile Blog Joined August 2010
United Kingdom212 Posts
February 14 2011 16:49 GMT
#6
Enjoyable read for a progress report!

If you fancy a practice sometime, I'm a terran player also from the UK, currently in Gold, although it sounds like you know what you're doing so it shouldn't be much of a difference! (plus I havent really played since December!)

My details are SeGi.192 you can get me on both US and EU servers with that name and code, though I play from UK timezone
~ 안녕, 저는 현재 한국어를 배우는 중이에요 :D ~ Follow me on Twitter @RushGeeGee
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