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Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
February 03 2011 12:12 GMT
#1
Since there is only a little bit of interest for these blogs I'll skip posting the ridiculous number of WIP images I have lying around and go straight to the final images.

Bloodstone Champion
21k quads

[image loading]
[image loading]
[image loading]
[image loading]

Undead Alrashann
2.1k quads

[image loading]
[image loading]


Some ingame stuff (in sins)
[image loading]
[image loading]
[image loading]


Work time;

Bloodstone Champion - 3 days off and on (about 10 hours effective worktime)
Alrashann - the original model was from 2008 and I guesstimate 3-4 hours of work + 3 hours of work yesterday.
Other little Undead stuff; all sub 1 hour except for the Blood Gorge which has a bit of a complicated history.

*****
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
February 03 2011 12:19 GMT
#2
i dont really know what im looking at, yet im still impressed by the effort youve must put into this!
The artist formerly known as Starparty
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
February 03 2011 12:20 GMT
#3
--- Nuked ---
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
February 03 2011 13:00 GMT
#4
It's for a visualization project for my novel which drums down into a mod likely to completely butcher the game.
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
February 03 2011 13:04 GMT
#5
--- Nuked ---
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
February 03 2011 13:31 GMT
#6
I'm wondering whether or not you know about project infinity (http://www.infinity-universe.com/Infinity/index.php?option=com_frontpage&Itemid=26).
Now I don't have any affilition with the game, I just wondered whether or not this project would be interesting for you since the game seems to have a bit more vibrant community (even though it's not out yet). Surely they'd appreciate someone with your skills.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
February 03 2011 13:38 GMT
#7
I've been asked about infinity like 69 different times and my answer is always the same; I work for myself. I have no interest in working for other people under any circumstances.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
February 03 2011 14:30 GMT
#8
Awesome models! Shame you aren't interested in making money creating them, though.
REEBUH!!!
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
February 03 2011 14:42 GMT
#9
Personally, I am proud of that. I am glad that I never did anything I do "just for money". Money isn't even valuable to me. I'll never have enough money to make a difference in life, and exchanging pocket change for being able to work on my life's work seems like such a backwards decision to make. None of my skills are commercial worthy to begin with, it would be wasted effort to pursue them in that manner.

I don't get why people always immediately think "do it for cash!" I think that's the wrong perspective to have on custom content creation.

Wormwood,

[image loading]
LunarC
Profile Blog Joined October 2009
United States1186 Posts
February 05 2011 12:15 GMT
#10
Well if your modeling is "life's work" status to you, go on right ahead.
Anyhow, it seems like you are either very rich, very young, or very content.

Custom content generation can be integrated quite easily and BECOME a new game in its own right, like DOTA or counterstrike. I don't think they created their mod/custom map in the hopes of generating revenue. What they created became commercially viable, and they pursued that.

In another sense, money does not have to be the goal of your efforts. Money, however, is a necessity in modern society no matter how you look at it. So unless you are affluent enough to not have to be concerned about generating income...

Just saying.
REEBUH!!!
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
February 05 2011 12:45 GMT
#11
I am neither rich, nor young, nor particularly content. I do what I can to get by. I live on disability. I cannot buy happiness. Thus, money has no value to me. I buy food. I help pay the rent. That's all I can do with money. That's all I'll ever be able to do with money.

Dota isn't a new game. It is a map, a relatively simple map at that. Companies turned it into a game. Companies with a lot of resources, run by people largely unafflicted by crippling mental illnesses, with more money than any amateur could ever get selling garbage like this for pocket change on the internet.

Nothing I have is commercial worthy. I know this because I know many individuals trying to break into the industry, individuals with talents that far exceed my own, yet only a quarter of the experience I supposedly should have garnered from ten years of doing this. They are having an extremely hard time breaking in. The market is oversaturated with googly-eyed teenagers waving around cookie cutter college game design degrees. I dropped out at the beginning of grade 11 and never looked back.

I have never, ever had a desire to do anything for anyone else besides me. Sometimes I help people I know. Sometimes I take requests - and regret it, because hardly anyone in Blizzard's community can be trusted to actually finish a project. So I stopped taking requests from people I don't know, and I only take voice acting requests. That's the extent of my support. I decline all monetary-related inquiries.

You speak of making a new game as though it's a trivial task. As though I can just turn around and pull out a League of Legends or a Heroes of Newerth. I'm sorry. I can't do that. I'm an entry-level modeler, and nothing in modding prepares you for undertaking your own independent project, not that I can program, animate, texture, or do any of the other innumerable things I would require to have any hope of getting a foothold.

I'm sorry if I come off as harsh. I find it extremely irritating for people to constantly tell me "GO MAKE UR OWN GAME LOL", because I'll never, ever have the capability to do that. And I'm sure as hell not going to be working for someone else's project.
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