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I see people claiming that GSL Seasons tend to get better and better by every season bit by bit and more professional. IMO, Season 1 was the absolutely best Season out of all so far. I just watched recently some games from Season 1 and almost all were really intense and outstanding. Also best SC2 games I've ever seen has come from GSL S1.
Games like -TesteR vs Hyperdub set1 -TesteR vs NEXFreeSaGa set3 -PoltPrime vs JangMinChul set2 -TLO vs Hyperdub set1 -Fruitdealer vs TOP set3 are so insane!
Also games weren't always just one-sided stomps or lame all-ins. Almost every set there was either some interesting new build involved by other player or they were macro games. Actually, when I keep thinking, every single game and set I downloaded to my iPod was actually good or AMAZING!
Plz people watch S1 games again (if you can) and be amazed how awesome they are!!! Also let me know, if I forgot to mention some outstanding games on OP~
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I remember watching the epic TLO vs Hyperdub games and how upset I was when hyper cheesed for the win. Now it's the standard
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On January 31 2011 01:51 Backpack wrote:I remember watching the epic TLO vs Hyperdub games and how upset I was when hyper cheesed for the win. Now it's the standard ah, forgot TLO vs Hyperdub... Added to OP ^^
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the first two seasons of GSL only got good after the ro32, most of the ro64 were one sided beatings or cheese. I have re watched some of the better games, but I wouldn't say there were more than 10 games i'd rewatch. We obviously have different ideas about what makes a good game.
TLO vs Hyperdub with the thors was great, the final 2 rounds were pretty sweet, the odd game elsewhere was impressive.
I feel the same about season 2, season 3 was all-ins all the way up to the ro16/ro8.
They all had some amazing matches, but overall there were more cheese and all-in matches during most GSL seasons so far, including the latest.
I mean, we don't say it much and nor do Tasteosis, but MKP's base races are all ins much many like his other strats. When you decide to counter instead of saving your base you are basically saying "I can't win a fight straight up, so i'm gonna all-in" and while it worked out to his advantage against NaDa and Jinro, now people have seen that all you have to do is attack with half your army and leave the other half back defnding, MKP will have to work out some new all-ins.
This is the trend i expect to see, the silly all-ins will soon be figured out and players will be forced to gert creative or play a macro game.
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On January 31 2011 01:51 Backpack wrote:I remember watching the epic TLO vs Hyperdub games and how upset I was when hyper cheesed for the win. Now it's the standard
Wait, what? Standard?
Do you actually play the game?
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Yeah some S1 games are definitely to be remembered. Did you watch Fruitdealer's games on Kulas Ravine? Beautiful.
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On January 31 2011 02:23 AlBundy wrote: Yeah some S1 games are definitely to be remembered. Did you watch Fruitdealer's games on Kulas Ravine? Beautiful. I watched it live back then... Ah, how I can forget these games =P
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On January 31 2011 01:59 emythrel wrote: the first two seasons of GSL only got good after the ro32, most of the ro64 were one sided beatings or cheese. I have re watched some of the better games, but I wouldn't say there were more than 10 games i'd rewatch. We obviously have different ideas about what makes a good game.
Not true! S1 had really great ro64 games! I watched 4 sets from ro64 recently and everyone of them were REALLY good >.<. Tell me, which sets were bad!
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he's probably one of those people who only refer to macro games as good games
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On January 31 2011 02:22 gillon wrote:Show nested quote +On January 31 2011 01:51 Backpack wrote:I remember watching the epic TLO vs Hyperdub games and how upset I was when hyper cheesed for the win. Now it's the standard Wait, what? Standard? Do you actually play the game? Yes...
Do you?
The ladder and most of the GSL are plagued with cheeses. I'm not against cheeses or all-ins, but they just get boring VERY quickly.
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Man, the players playing now, especially the games in the GSL January tournament, are just so much more mechanically superior, though.
I mean, GSL1 had great games, and I'm not saying it was bad by any means, because at that point in time, everyone was still testing the waters.
But when you see players hit ridiculously perfect timings and read their opponents like a book, it's damn impressive. And I think I got more of that out of the recent GSL games.
Also, GSL1 had Rainbow losing, when I was cheering for him, followed by his decent-but-not-good-enough-for-finals playing for the next three seasons, so maybe I'm just bitter.
But I basically agree with you (sort of), old games are just as awesome as new games.
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On January 31 2011 02:57 awu25 wrote: he's probably one of those people who only refer to macro games as good games
no im one of those people who refer to games where someone executes their play well and wins rather than when someone loses because of poor defence or because their mechanics suck.
For instance, this seasons finals sucked. Games were entertaining and fun to watch, but MVP made MKP look like he was in wood league. Thats not what I call a good match, both semi finals were far better.
Back in season 1 most of the ro64 was poor players getting beaten by vastly superior ones, thats not what i call a good game. Entertaining? yes. good? no.
better example, this week in craft cup i played a bronze player... i am in diamond. I beat him very convincingly as you would imagine, was it fun? Yes. Was it a good game? No.
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On January 31 2011 05:09 emythrel wrote:Show nested quote +On January 31 2011 02:57 awu25 wrote: he's probably one of those people who only refer to macro games as good games no im one of those people who refer to games where someone executes their play well and wins rather than when someone loses because of poor defence or because their mechanics suck. For instance, this seasons finals sucked. Games were entertaining and fun to watch, but MVP made MKP look like he was in wood league. Thats not what I call a good match, both semi finals were far better. Back in season 1 most of the ro64 was poor players getting beaten by vastly superior ones, thats not what i call a good game. Entertaining? yes. good? no. better example, this week in craft cup i played a bronze player... i am in diamond. I beat him very convincingly as you would imagine, was it fun? Yes. Was it a good game? No. I agree with this, s4 finals were very disappointing because of the complete one sided beatdown. + Show Spoiler + didn't have a chance, and so the games weren't very interesting.
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All the finals so far have been incredibly one sided, except for season 2(but neither player was playing at there best there), so I don't know why anyone would complain about this season. There were amazing games throughout every round, with many one sided games also, but thats to be expected.
I mean, we don't say it much and nor do Tasteosis, but MKP's base races are all ins much many like his other strats. When you decide to counter instead of saving your base you are basically saying "I can't win a fight straight up, so i'm gonna all-in" and while it worked out to his advantage against NaDa and Jinro, now people have seen that all you have to do is attack with half your army and leave the other half back defnding, MKP will have to work out some new all-ins.
This is the trend i expect to see, the silly all-ins will soon be figured out and players will be forced to gert creative or play a macro game.
Ugh, I'm so tired of this. I wasn't a huge fan of the Nada v MKP games either, but MKP won those because he played better than Nada, period. You think MKP should've tried to fight his MM's into a tank line? No, that would be stupid. So he did what were his best options at the time, to abuse the immobility of Nada's tank army. It's how you deal with tanks. MKP could have built tanks also, but why should he? He's much better with a mobile army than he is with tanks and can abuse most Terrans weakness of not knowing how to deal with drops(MVP was the only exception).
MKP is not a cheesy/all-in player. He expands as much as anyone. His strategy is one dimensional, but nobody can execute his style as well as he can and most don't know how to deal with it. Why he should he change that?
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Although GSL S1's ro64 had relatively weak play compared to what we have now, the roster of players was extremely entertaining.
CellaWeRRa, Torch, TLO, ARTOSIS among others.
I think Day9 once said that the best back-and-forth games comes from mistakes that both players make, and that it becomes less back-and-forth the more skilled one or both of the players are. Consequently, I do not find it surprising that some of the best GSL games came from Season 1 considering that play was definitely not very refined back then.
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Just bumping so more people can discover GSL S1~
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