• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:41
CEST 19:41
KST 02:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists5[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Tour plans announced2Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid18$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7
StarCraft 2
General
2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone [ASL21] Ro16 Preview Pt1: Fresh Flow BW General Discussion ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro16 Group B [ASL21] Ro16 Group A [Megathread] Daily Proleagues
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2542 users

Insight: Making a Broodwar Movie Part IV

Blogs > Gecko[Xp]
Post a Reply
GeckoVOD
Profile Blog Joined August 2006
Germany814 Posts
Last Edited: 2011-01-21 17:21:26
January 21 2011 16:23 GMT
#1
Last time we finished with the basics. You now know how to create audio and video tracks, how to add scenes into your projects and how to set up the camera and the speed of your recordings. Now we're going deeper, starting with a little theory. What I know describe are my own experiences, I taught most of them to myself. So it's quite likely that I use different terms you won't find in the literature, and I can only describe some things quite vague. That doesn't change the fact that most things described work well and can be used by you even though you have only little understanding what you'll be doing at first.

Understanding the Tracks


It doesn't matter which song you put in which audio track. A song is even to another song in terms of it's volume. You can turn up one track and make one song louder than each other, but it that has only little effect on what you hear. If you put two songs on top of each other you will always hear them at the same time. This is different for video tracks and scenes.

When you put content (text or scenes) in a video track it will be displayed. This is not as redudant as it seems. If you put two scenes on top of each other, so that they would start at the same second and end in at the same second, you would only see one scene. And that scene that dominates the second will be the one that is on top. For example: if you put a latter box on top and don't use the chroma keyer on it, you would only be able to see a blue screen, even though there are scenes placed beneath it.

There are several ways to play around with the different video tracks and the way they dominate each other. We learned how to create a split screen in the last edition of my blog. This is one way to change the video track settings. The place the video track fills out in the final project is now limited and leaves more space for the tracks and its scenes that are below the changed track. It changes the capability of its domination so to speak.

We will now learn to manipulate some tracks and scenes via different tools: the composition mode of a track, the mask function of the pan/crop, the oppacity and finally different effects that can change the order of your tracks. Zere vill be order in our tracks!

For now all you have to remember is this: a track can dominate each other. The higher a track is placed (it's position among the number of tracks) the more it covers all other tracks.


Pan/Crop & Mask


I will now go on and explain to you with examples on what we can use to manipulate the track and its domination. As mentioned in the very first edition water always gets fucked up when it's recorded with Camtasia. There are ways to cut out that mess. If you're not knowing what I'm talking about take a look at the screenshot below:

[image loading]

What we will do now is replace the water with a nice blue color. To do that we have to change the mask of our scene. This has no impact on the overall track and does only effect the one scene.

Let's do it step by step. I now will insert the scene into one video track of my project.Underneath it I will put in a solid color. You can add it by simply choosing the tab 'Generated Media'. If you haven't got that tab (because you use a different version of Vegas) you can add it like the Credit Roll (described in the last part of my blog). Instead of Sony Credit Roll you select Sony Generated Media. Anyhow I selected a solid blue color and expanded it, so it starts and ends with my scene.
My project looks something like this now:


[image loading]

The Pan/Crop for the blue color has to be set in the same size as the scene, else it tends to overlap sometimes. We now create a mask for the scene. This means we cut away the parts we don't want to see and set it to a transparent mode. The part we cut away will be blank. If there was no blue color below it, it would be filled with black by default.
A mask can be created with the pan/crop Menue of the scene (the fight at the bridge in my example). Open that again and activate the check box for mask. A pen tool will ne appear which you can use to select the areas you want to cut out. Make dot for dot and always connect the last dot with the first one to close your selection area. You can cut more than two areas, simply finish the first cut-area (with connecting the first and the last dot) and you're good to go. It now should look something like this:


[image loading]

The yellow box is quite important. It tells you what happens with the area you just selected. If you select the mode „positive“ it would cut away the areas around your selection. The mode „negative“ cuts away the area itself. For our purpose we use the negative option.
With the help of the drop menues in the black box you can make things look smoother. You can create edges and make them slowly fading inwards or outwards, so you don't have sharp edges.

Our scene would now look something like this when it's rendered:


[image loading]

A few notes:

- If you want to cut away water make a ingame-screenshot and use that as replacement for the solid color. It doesn't look good, you can see that in the screenshot above, but I'm too lazy to use an actual ingame-screenshot.
- Masks are fixed. If you scroll in the recording the area will stay the same. If I scrolled only 2 pixels to the right parts of the land would be replaced by a blue color and parts of the water would re-appear. You have to use the anchor points to create a new mask everytime you scroll. So: the mask is limited for scrolled scenes / moving units.


Composition Mode


The composition Mode is probably on of the most powerful tools Vegas has to offer. I learned about it a year ago, though my knowledge about it is limited. The normal setting for each Track is called „Alpha“. The Composition Mode usually changes the way colors are displayed. It highlights some colors, makes others transparent – depending on what Composition Mode is used. It can also change the angle of a track, but this is of no big use for our 2D game.

I will know show you only one thing you can use the Composition Mode for. We will find more use of the Composition Modes later.

There are scenes in which a building finishes just in time to protect a raid, or survives with only 1 HP. You want to show that. You could do that with a Split Screen, but to be honest, this looks crappy.

For my example I used a scene from the game Nal_rA vs Chrh. Chrh stopped one of Nal_rA's DTs from destroying a turret with an SCV slide. To show how much HP are left on the turret, and how long it will take until the turret is finished, I will place the grid and the time frime of the turret over the real scene.

I now will put the scene in one of my video tracks. I set up the pan/crop so the menue at the bottom is cut out. Now I copy the scene and paste it in top of my original scene. I reset the camera of my new scene in a way that only the grid and the progress bar is visible. My scene now looks something like this:


[image loading]

We certainly don't want to have that. So I want to make two things now: first the turret grid should cover the turret in the original scene and second: the turret grid shouldn't be covered black, but be transparent floating over the turret that is just about to be built.

Here comes the Composition Mode into play. You can change the mode from „Alpha“ to something different. What we need is the mode „Screen“ (or Overlay, I'm not sure about the English term, just try it out!). The Composition Mode can be found in the drop down menue, marked yellow in the screen shot here:


[image loading]

When the screen mode is selected the black color disappears and leaves only the turret behind. Now we can resize and change the position of the top track with the Track Motion (explained in the last edition). Once we're done we should see something like this:


[image loading]

Note:
The composition mode works like the track motion: it is global. That means it is changed in your entire project.


Oppacity


There is another way to make tracks less dominant. It's quite easy and it makes a nice effect for sure. You can make a track more transparent with the yellow marked tool in the screen shot:


[image loading]

Kinda hard to explain but really easy to understand. I will make a few examples with screens. So, I will put again the same scene twice in my project, so that they are on top of each other, just like in the screen shot you just saw. I will now re-size the camera of the top scene just a little, so it zooms in the scene. After that I will set the oppacity to something like 80%. Now the units seem to have a blurry shadow drawn behind them. Quite funny actually and works quite well on songs like „Insomnia“ by Faithless. The result:


[image loading]

If you use this on identical scenes you can set the top track to a slower or faster pace if you want. You don't need to use a zoom.

Effects


We now enter the world of the real interesting things: effects. They are very useful to create a connection between the flow of your music and your movie. They create the atmosphere. Today, I will give you only a short introduction here. I will explain how the so called „Sin City Effect“ works, and how you can add it to your project.

Any effect can be added to a scene or a text with the effects-symbol.


[image loading]

Once you pressed that symbol a big list of effects will pop up. You can add as much effects on a scene you want, there is no limit. You can even use an effect twice or more. Generally speaking: you can always add them and fool around with its settings. You don't really need me to explain how they work as you can figure out most of them with try&fail&repeat methods.

A word of warning: effects are there to underline your movie, not to blast out the eyes of viewers. If you use too much of them you will get flamed. Don't get overexcited and only use them to highlight actions or to make the scenes getting in a flow with your music.

Sin City Effect

Anyhow, back to our guide: press the symbol and select Sony Vegas Color Corrector (Secondary). Now select the preset-drop-down-menue (described in the first edition of the blog). There find the options „surpress (? english fail for me sorry) hue but reds“. Close the window. A few screenshots for orientation:


[image loading]

[image loading]

That was it. Kinda easy, right?


I think this again is enough for today. In theory I taught you everything I know this far. Of course I know which mixes of effects & track motion and composition mode changes look best. In the future guides I will give you a few examples of the most popular things. I guess we're done for today

*****
@DonGeckone on Twitterstuff // JOIN THE YODA FANCLUB OR YOU'RE REALLY REALLY UNCOOL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=398220
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 21 2011 16:46 GMT
#2
some of your pics are broke
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Firien
Profile Joined April 2010
Poland115 Posts
January 21 2011 17:36 GMT
#3
this is awesome.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
January 21 2011 17:50 GMT
#4
woooooow sweet. haha the big blobs of blue over the water looks weird?
but cool i never knew how all that video editing stuff was done
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
2Pacalypse-
Profile Joined October 2006
Croatia9532 Posts
January 21 2011 19:11 GMT
#5
Awesome!
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
GeckoVOD
Profile Blog Joined August 2006
Germany814 Posts
January 22 2011 00:36 GMT
#6
On January 22 2011 01:46 sob3k wrote:
some of your pics are broke


Ugh. Fixed it. I honestly don't know where the mistake was, the URL is the same, I just reuploaded the pics T_T;
@DonGeckone on Twitterstuff // JOIN THE YODA FANCLUB OR YOU'RE REALLY REALLY UNCOOL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=398220
fredd
Profile Blog Joined May 2008
Estonia256 Posts
January 22 2011 00:38 GMT
#7
all of this would be so much easier and cleaner in after effects, especially masks etc
sup
Please log in or register to reply.
Live Events Refresh
Next event in 6h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 381
elazer 229
ProTech124
BRAT_OK 54
UpATreeSC 48
MindelVK 19
StarCraft: Brood War
Calm 4276
Bisu 3214
Jaedong 1125
Mini 562
Soma 411
Larva 302
BeSt 275
ZerO 211
Light 191
firebathero 184
[ Show more ]
Dewaltoss 156
Rush 129
Soulkey 101
Aegong 67
Hyun 66
sorry 43
Shinee 35
soO 28
Rock 18
Sexy 13
Bale 11
ivOry 7
Terrorterran 6
Dota 2
Gorgc8678
Counter-Strike
fl0m7053
olofmeister5850
pashabiceps1365
byalli697
Super Smash Bros
Mew2King83
Other Games
Grubby2678
FrodaN1695
ceh9474
Hui .156
ArmadaUGS148
QueenE90
C9.Mang074
B2W.Neo68
m0e_tv13
ZerO(Twitch)11
Organizations
Other Games
BasetradeTV374
Counter-Strike
PGL141
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 54
• Adnapsc2 21
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 10
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota264
League of Legends
• Nemesis2293
• TFBlade1700
• Jankos562
Other Games
• imaqtpie700
• Shiphtur232
Upcoming Events
PiGosaur Cup
6h 20m
CranKy Ducklings
15h 20m
Kung Fu Cup
18h 20m
Replay Cast
1d 6h
The PondCast
1d 16h
WardiTV Map Contest Tou…
1d 17h
Replay Cast
2 days
Escore
2 days
WardiTV Map Contest Tou…
2 days
OSC
2 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
3 days
WardiTV Map Contest Tou…
3 days
IPSL
3 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
5 days
IPSL
5 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
5 days
RSL Revival
6 days
Afreeca Starleague
6 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-13
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.