• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:23
CET 17:23
KST 01:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Tenacious Turtle Tussle StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest Let's talk about Metropolis Foreign Brood War BW General Discussion
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET
Strategy
Fighting Spirit mining rates Current Meta Game Theory for Starcraft How to stay on top of macro?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1695 users

Insight: Making a Broodwar Movie Part IV

Blogs > Gecko[Xp]
Post a Reply
GeckoVOD
Profile Blog Joined August 2006
Germany814 Posts
Last Edited: 2011-01-21 17:21:26
January 21 2011 16:23 GMT
#1
Last time we finished with the basics. You now know how to create audio and video tracks, how to add scenes into your projects and how to set up the camera and the speed of your recordings. Now we're going deeper, starting with a little theory. What I know describe are my own experiences, I taught most of them to myself. So it's quite likely that I use different terms you won't find in the literature, and I can only describe some things quite vague. That doesn't change the fact that most things described work well and can be used by you even though you have only little understanding what you'll be doing at first.

Understanding the Tracks


It doesn't matter which song you put in which audio track. A song is even to another song in terms of it's volume. You can turn up one track and make one song louder than each other, but it that has only little effect on what you hear. If you put two songs on top of each other you will always hear them at the same time. This is different for video tracks and scenes.

When you put content (text or scenes) in a video track it will be displayed. This is not as redudant as it seems. If you put two scenes on top of each other, so that they would start at the same second and end in at the same second, you would only see one scene. And that scene that dominates the second will be the one that is on top. For example: if you put a latter box on top and don't use the chroma keyer on it, you would only be able to see a blue screen, even though there are scenes placed beneath it.

There are several ways to play around with the different video tracks and the way they dominate each other. We learned how to create a split screen in the last edition of my blog. This is one way to change the video track settings. The place the video track fills out in the final project is now limited and leaves more space for the tracks and its scenes that are below the changed track. It changes the capability of its domination so to speak.

We will now learn to manipulate some tracks and scenes via different tools: the composition mode of a track, the mask function of the pan/crop, the oppacity and finally different effects that can change the order of your tracks. Zere vill be order in our tracks!

For now all you have to remember is this: a track can dominate each other. The higher a track is placed (it's position among the number of tracks) the more it covers all other tracks.


Pan/Crop & Mask


I will now go on and explain to you with examples on what we can use to manipulate the track and its domination. As mentioned in the very first edition water always gets fucked up when it's recorded with Camtasia. There are ways to cut out that mess. If you're not knowing what I'm talking about take a look at the screenshot below:

[image loading]

What we will do now is replace the water with a nice blue color. To do that we have to change the mask of our scene. This has no impact on the overall track and does only effect the one scene.

Let's do it step by step. I now will insert the scene into one video track of my project.Underneath it I will put in a solid color. You can add it by simply choosing the tab 'Generated Media'. If you haven't got that tab (because you use a different version of Vegas) you can add it like the Credit Roll (described in the last part of my blog). Instead of Sony Credit Roll you select Sony Generated Media. Anyhow I selected a solid blue color and expanded it, so it starts and ends with my scene.
My project looks something like this now:


[image loading]

The Pan/Crop for the blue color has to be set in the same size as the scene, else it tends to overlap sometimes. We now create a mask for the scene. This means we cut away the parts we don't want to see and set it to a transparent mode. The part we cut away will be blank. If there was no blue color below it, it would be filled with black by default.
A mask can be created with the pan/crop Menue of the scene (the fight at the bridge in my example). Open that again and activate the check box for mask. A pen tool will ne appear which you can use to select the areas you want to cut out. Make dot for dot and always connect the last dot with the first one to close your selection area. You can cut more than two areas, simply finish the first cut-area (with connecting the first and the last dot) and you're good to go. It now should look something like this:


[image loading]

The yellow box is quite important. It tells you what happens with the area you just selected. If you select the mode „positive“ it would cut away the areas around your selection. The mode „negative“ cuts away the area itself. For our purpose we use the negative option.
With the help of the drop menues in the black box you can make things look smoother. You can create edges and make them slowly fading inwards or outwards, so you don't have sharp edges.

Our scene would now look something like this when it's rendered:


[image loading]

A few notes:

- If you want to cut away water make a ingame-screenshot and use that as replacement for the solid color. It doesn't look good, you can see that in the screenshot above, but I'm too lazy to use an actual ingame-screenshot.
- Masks are fixed. If you scroll in the recording the area will stay the same. If I scrolled only 2 pixels to the right parts of the land would be replaced by a blue color and parts of the water would re-appear. You have to use the anchor points to create a new mask everytime you scroll. So: the mask is limited for scrolled scenes / moving units.


Composition Mode


The composition Mode is probably on of the most powerful tools Vegas has to offer. I learned about it a year ago, though my knowledge about it is limited. The normal setting for each Track is called „Alpha“. The Composition Mode usually changes the way colors are displayed. It highlights some colors, makes others transparent – depending on what Composition Mode is used. It can also change the angle of a track, but this is of no big use for our 2D game.

I will know show you only one thing you can use the Composition Mode for. We will find more use of the Composition Modes later.

There are scenes in which a building finishes just in time to protect a raid, or survives with only 1 HP. You want to show that. You could do that with a Split Screen, but to be honest, this looks crappy.

For my example I used a scene from the game Nal_rA vs Chrh. Chrh stopped one of Nal_rA's DTs from destroying a turret with an SCV slide. To show how much HP are left on the turret, and how long it will take until the turret is finished, I will place the grid and the time frime of the turret over the real scene.

I now will put the scene in one of my video tracks. I set up the pan/crop so the menue at the bottom is cut out. Now I copy the scene and paste it in top of my original scene. I reset the camera of my new scene in a way that only the grid and the progress bar is visible. My scene now looks something like this:


[image loading]

We certainly don't want to have that. So I want to make two things now: first the turret grid should cover the turret in the original scene and second: the turret grid shouldn't be covered black, but be transparent floating over the turret that is just about to be built.

Here comes the Composition Mode into play. You can change the mode from „Alpha“ to something different. What we need is the mode „Screen“ (or Overlay, I'm not sure about the English term, just try it out!). The Composition Mode can be found in the drop down menue, marked yellow in the screen shot here:


[image loading]

When the screen mode is selected the black color disappears and leaves only the turret behind. Now we can resize and change the position of the top track with the Track Motion (explained in the last edition). Once we're done we should see something like this:


[image loading]

Note:
The composition mode works like the track motion: it is global. That means it is changed in your entire project.


Oppacity


There is another way to make tracks less dominant. It's quite easy and it makes a nice effect for sure. You can make a track more transparent with the yellow marked tool in the screen shot:


[image loading]

Kinda hard to explain but really easy to understand. I will make a few examples with screens. So, I will put again the same scene twice in my project, so that they are on top of each other, just like in the screen shot you just saw. I will now re-size the camera of the top scene just a little, so it zooms in the scene. After that I will set the oppacity to something like 80%. Now the units seem to have a blurry shadow drawn behind them. Quite funny actually and works quite well on songs like „Insomnia“ by Faithless. The result:


[image loading]

If you use this on identical scenes you can set the top track to a slower or faster pace if you want. You don't need to use a zoom.

Effects


We now enter the world of the real interesting things: effects. They are very useful to create a connection between the flow of your music and your movie. They create the atmosphere. Today, I will give you only a short introduction here. I will explain how the so called „Sin City Effect“ works, and how you can add it to your project.

Any effect can be added to a scene or a text with the effects-symbol.


[image loading]

Once you pressed that symbol a big list of effects will pop up. You can add as much effects on a scene you want, there is no limit. You can even use an effect twice or more. Generally speaking: you can always add them and fool around with its settings. You don't really need me to explain how they work as you can figure out most of them with try&fail&repeat methods.

A word of warning: effects are there to underline your movie, not to blast out the eyes of viewers. If you use too much of them you will get flamed. Don't get overexcited and only use them to highlight actions or to make the scenes getting in a flow with your music.

Sin City Effect

Anyhow, back to our guide: press the symbol and select Sony Vegas Color Corrector (Secondary). Now select the preset-drop-down-menue (described in the first edition of the blog). There find the options „surpress (? english fail for me sorry) hue but reds“. Close the window. A few screenshots for orientation:


[image loading]

[image loading]

That was it. Kinda easy, right?


I think this again is enough for today. In theory I taught you everything I know this far. Of course I know which mixes of effects & track motion and composition mode changes look best. In the future guides I will give you a few examples of the most popular things. I guess we're done for today

*****
@DonGeckone on Twitterstuff // JOIN THE YODA FANCLUB OR YOU'RE REALLY REALLY UNCOOL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=398220
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 21 2011 16:46 GMT
#2
some of your pics are broke
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Firien
Profile Joined April 2010
Poland115 Posts
January 21 2011 17:36 GMT
#3
this is awesome.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
January 21 2011 17:50 GMT
#4
woooooow sweet. haha the big blobs of blue over the water looks weird?
but cool i never knew how all that video editing stuff was done
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
2Pacalypse-
Profile Joined October 2006
Croatia9527 Posts
January 21 2011 19:11 GMT
#5
Awesome!
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
GeckoVOD
Profile Blog Joined August 2006
Germany814 Posts
January 22 2011 00:36 GMT
#6
On January 22 2011 01:46 sob3k wrote:
some of your pics are broke


Ugh. Fixed it. I honestly don't know where the mistake was, the URL is the same, I just reuploaded the pics T_T;
@DonGeckone on Twitterstuff // JOIN THE YODA FANCLUB OR YOU'RE REALLY REALLY UNCOOL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=398220
fredd
Profile Blog Joined May 2008
Estonia256 Posts
January 22 2011 00:38 GMT
#7
all of this would be so much easier and cleaner in after effects, especially masks etc
sup
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
12:00
Group Stage 1 - Group D
WardiTV1123
ComeBackTV 564
TaKeTV 314
IndyStarCraft 207
LamboSC2195
Rex122
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko420
IndyStarCraft 207
LamboSC2 195
Rex 122
BRAT_OK 92
MindelVK 9
StarCraft: Brood War
Britney 37358
Bisu 2648
Mini 917
Larva 866
Light 788
Hyuk 367
Snow 307
firebathero 257
hero 235
ggaemo 227
[ Show more ]
Mind 159
Rush 155
Hyun 88
Movie 74
910 52
soO 35
sorry 34
Terrorterran 18
HiyA 13
Dota 2
Gorgc5889
singsing3396
qojqva2690
Dendi871
syndereN225
XcaliburYe134
League of Legends
rGuardiaN0
Counter-Strike
fl0m5415
zeus535
byalli354
Other Games
B2W.Neo1099
hiko585
Beastyqt481
crisheroes325
DeMusliM163
RotterdaM137
QueenE89
Trikslyr55
Organizations
Other Games
BasetradeTV63
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 21
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 7
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV398
• Noizen40
League of Legends
• Nemesis2097
• Jankos1792
Other Games
• Shiphtur36
Upcoming Events
StarCraft2.fi
37m
WardiTV 2025
19h 37m
Big Brain Bouts
1d
RSL Revival
1d 12h
StarCraft2.fi
1d 17h
IPSL
2 days
Sziky vs JDConan
RSL Revival
2 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
2 days
IPSL
3 days
Tarson vs DragOn
Wardi Open
3 days
[ Show More ]
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.