• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:49
CEST 23:49
KST 06:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL51Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Statistics for vetoed/disliked maps The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces Hiatus From ASL Player “Jedi” cheat on CSL Unit and Spell Similarities Help: rep cant save
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 616 users

Beginning of an idea for FE toss.

Blogs > PrinceXizor
Post a Reply
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-01-21 04:16:20
January 21 2011 03:05 GMT
#1
STARCRAFT 2 (just to be clear)

Now i am a zerg player, and at this moment i am quite rusty overall, though i used to be pretty good. not playing for a month hurts. anyway i've been watching tournaments + replays like mad and decided if protoss tried to play a bit more like zerg they could be pretty good. now obviously protoss cannot just spam units early game to hold off any threat like zerg can, and so i used some of my old data on protoss (their production and income rates over time) and transfered it into use. the exact timings of the buildings and such are still QUITE rough, but as i've been toying with it i've noticed that at all the typical times that threats occur, you seemingly have or could have enough to hold off that threat. the hardest being 4 gate (though still possible, by cutting 3 probes (theoretically, haven;t played good players on my practice account yet since i try a bunch of stuff with all races on it).

Pretty much you get 1 gate while chrono-ing probes.

When the cyber goes up start chrono-ing stalkers, and put a forge up.

Around the time an attack comes that you can scout, you can put a cannon up and hold most rushes,

if you don't scout that rush the cannon turns into a nexus instead,

and then either a gate (vs 3 gateways spotted, 3 rax spotted, roach warren) or a cannon (under 3 gates, under 3 rax, or weird zergy thing). i get second gas around here, though the timing may not be optimal

a few cannons plus 2 gates chronoing stalkers is enough to hold off the 4 gate in theory with some cut probes for another cannon or two, and in practice vs bads (again REAL testing needs to be done, since i'm pretty bad as protoss and cannot compete with masters level other races like i can w/ zerg)

meanwhile since you have your expansion you can expand to 4-5 gates comfortably,

keep probing up and are prepped to tech as needed.

the cannons make you pretty safe against banshees (scout fastport = a couple extra cannon), DT rushes, unit rushes in general, and mutas as the game progresses.

Best part of this build is it flows easily into a third and fourth base if you are just scouting consistantly (i like obs + obs speed, since it works doubly as mind games thinking that you are 2 base colo-ing, and gets you warp prism speed for some zealot harrass)

flows easily into upgrades, since the forge is just there, you can start upgrading pretty quickly.

again not a protoss player, but just from timings observed in upper level games and alot of thought and theorycrafting i came up with this kind-of build. really it's just an attempt at a versatile protectable all-things-covered FE build. In practice (again vs bads) i transition to a third base pretty quickly, and actually can keep up and outpace zerg macro (this i judged against my own zerg not my opponents)

i ended up with about 16 gates on 3 bases able to warp in entire armies at a time while scouting everything, dropping and harrassing and using dt + obs combo to snipe tumors.

I hope someone (a toss) can take this build from me and make it better since i am not a protoss player nor do i plan to be. just a student of the game.
Thanks for reading this guys!


EDIT: by request: Expo between 19-23 depending on forge timing, cannon either when forge finishes (19 expo) or when pylon on low ground finishes (23 expo), or when an all-iny rush scouted (variable food count)

pretty much i've made the forge anywhere from right as the cyber core starts, to when it finishes and to right after the nexus starts, depending on positioning, scouting, and fear of terran
TL;DR:

1 gate stalker, forge
Expo
cannon/2nd gate
more cannon or stalkers
?????
profit.

*
zoOv
Profile Blog Joined April 2010
Australia269 Posts
January 21 2011 03:32 GMT
#2
In PvP if you forge FE the other toss can tech straight to collosi with range and rape your cannons and dominate your army.
Terror Australis :: [TA] :: Hard work beats talent when talent fails to work hard
Gofarman
Profile Joined June 2010
Canada645 Posts
January 21 2011 03:33 GMT
#3
A game time or food approximation would be a good addition to the timing of the expo/cannon.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
Last Edited: 2011-01-21 03:37:16
January 21 2011 03:35 GMT
#4
I really, really miss FE in Starcraft 2 it's one of the main reasons I don't play much anymore . I have a tough time calling this a "fast expand" build, because it's really a one gate tech then expanding, but it's much much faster than a usual expansion I imagine (not sure how it would compare to 5sentry expand). I have a problem with having to get a gateway, then a forge, then expanding. It seems kinda slow, ideally there would be a way to skip either the forge or the gateway. Obviously, things will vary a lot depending on the map though, but because of super wide open chokes FE is really hard in SC2 from experience.

I wish I had more time to mess around with builds and such. An idea that I had, similar to an FE build in BW would be to expand ~12, the place a gateway immediately, followed closely by another one. Cut a few probes for gas, cycore, and chrono out ~5 zealots. Use those zealots to pressure and stall until you can get up warp gates. What worried me most about FE'ing was the 7rr, and 4gate, it's really hard to have enough to stop these.

Anyways, I might try this out/look into it. :D
TRUEESPORTS || your days as a respected member of team liquid are over
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-01-21 04:20:18
January 21 2011 04:11 GMT
#5
On January 21 2011 12:32 zoOv wrote:
In PvP if you forge FE the other toss can tech straight to collosi with range and rape your cannons and dominate your army.

if they tech straight to colo then you have ample time to tech to blink off of 6-7 gates(assuming 2 base colo and not just 1 base colo, which i don't THINK is very good PvP), which can be great for picking off collosus, alternately immortal, ect. especially in PvP if you get an expansion up this early they likely will either have to expand or all in since they wouldn't be able to keep up macro-wise.

On January 21 2011 12:35 emperorchampion wrote:
I have a problem with having to get a gateway, then a forge, then expanding. It seems kinda slow, ideally there would be a way to skip either the forge or the gateway. Obviously, things will vary a lot depending on the map though, but because of super wide open chokes FE is really hard in SC2 from experience.

because of the chronoboosted probes, one is actually ahead of a hatch first zerg income wise until right as your nexus starts, which means you only have the nexus's building time to be behind and as the nexus finishes your income can keep up with 2 hatch zerg as long as they aren't goign pure drone (IE send a couple stalkers + zealot to poke and retreat or some such). a big benefit to the faster nexus than other expansion oriented builds is the extra chronoboost, which can be used on units or probes to produce more off fewer structures, or to increase probe count rapidly to keep up in income.
mIniAtURe
Profile Joined December 2009
United States32 Posts
January 21 2011 04:33 GMT
#6
Are you sure this build can hold off a 4gate? 2 cannons + 2 gates doesn't sound like a very convincing win after he gets 2-3 rounds of units.

Also, how would you deal with 1 base collosus attack after range upgrade? 2 base probably won't work, simply because your expansion is so much faster, so how can you deal with 1 base? I don't think blink comes up that early, and if it does, you would probably have to sacrifice stalker count.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-01-21 04:47:14
January 21 2011 04:45 GMT
#7
On January 21 2011 13:33 mIniAtURe wrote:
Are you sure this build can hold off a 4gate? 2 cannons + 2 gates doesn't sound like a very convincing win after he gets 2-3 rounds of units.

Also, how would you deal with 1 base collosus attack after range upgrade? 2 base probably won't work, simply because your expansion is so much faster, so how can you deal with 1 base? I don't think blink comes up that early, and if it does, you would probably have to sacrifice stalker count.

you cut probes for a 3rd (or fourth if you feel like you need it) cannon. and chronoboosted stalkers ends you up with about the same amount as their first wave, and that + cannons allows you to hold it off. if you micro poorly, or try to engage wrong, you will lose though yeah. but in theory it's definitely do-able. though difficult. EDIT: also pulling probes would not be a horrible choice either, considering you can replenish them twice as fast. and remember you have close to the equivilent of 3 gates with your double chronoboosting, and 3 gate can hold off 4 gate, this is like 2.5 gate + cannon vs 4 gate, which is also doable.

and i haven't watched replays of 1 base colo nor seen any in tournaments, so i have no idea how 1 base colo would fare vs this at all. i'm a zerg player, so my PvP knowledge is based solely on viewing, and i haven't seen 1 base colo (or if i have i don't remember it or the timings)
Chimpalimp
Profile Joined May 2010
United States1135 Posts
January 21 2011 04:53 GMT
#8
From what i've seen of Ranged, Response, and quiet a few other upper teir toss players, if you don't 4 gate, or 3 gate and have some good tech choice in mind, you will not win a pvp game unless your piqliq.
I like money. You like money too? We should hang out.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
January 21 2011 05:54 GMT
#9
PvP: not going to work, period.

PvT: you really don't need cannons that early to expand safely. 1 gate FE with chrono'ed gate can hold off almost anything (and for things it can't hold like some kind of 2/3 rax all-in with scvs on small maps, cannons aren't going to help that much because marauders will rape cannons). Getting an earlyish forge for upgrades though is an excellent idea, and getting a few cannons later on to hold off a marine/scv/raven/some other tech all in is good. You just don't need the forge/cannons THAT early.

PvZ: if your plan is to do some kind of poke with your inital zealot and 2 stalkers that have a few seconds of freedom before speedlings come out, then maybe this is a good idea. I can't really say because I personally don't have much experience with doing something like this. But if you just want to expand safely, either just go nexus/forge without the gate or go gate(s)/nexus (with sentries) without the fast forge. Chrono'ed stalkers and cannons just isn't as good as the above 2 builds because either you're more susceptible to speedlings and/or your expansion is just unnecessarily slower.
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
January 21 2011 06:48 GMT
#10
On January 21 2011 13:45 PrinceXizor wrote:
Show nested quote +
On January 21 2011 13:33 mIniAtURe wrote:
Are you sure this build can hold off a 4gate? 2 cannons + 2 gates doesn't sound like a very convincing win after he gets 2-3 rounds of units.

Also, how would you deal with 1 base collosus attack after range upgrade? 2 base probably won't work, simply because your expansion is so much faster, so how can you deal with 1 base? I don't think blink comes up that early, and if it does, you would probably have to sacrifice stalker count.

you cut probes for a 3rd (or fourth if you feel like you need it) cannon. and chronoboosted stalkers ends you up with about the same amount as their first wave, and that + cannons allows you to hold it off. if you micro poorly, or try to engage wrong, you will lose though yeah. but in theory it's definitely do-able. though difficult. EDIT: also pulling probes would not be a horrible choice either, considering you can replenish them twice as fast. and remember you have close to the equivilent of 3 gates with your double chronoboosting, and 3 gate can hold off 4 gate, this is like 2.5 gate + cannon vs 4 gate, which is also doable.

and i haven't watched replays of 1 base colo nor seen any in tournaments, so i have no idea how 1 base colo would fare vs this at all. i'm a zerg player, so my PvP knowledge is based solely on viewing, and i haven't seen 1 base colo (or if i have i don't remember it or the timings)

I can't believe you wrote that much nonsense even after acknowledging the fact that you don't play PvP......
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-01-21 08:16:00
January 21 2011 07:13 GMT
#11
On January 21 2011 15:48 CanucksJC wrote:
Show nested quote +
On January 21 2011 13:45 PrinceXizor wrote:
On January 21 2011 13:33 mIniAtURe wrote:
Are you sure this build can hold off a 4gate? 2 cannons + 2 gates doesn't sound like a very convincing win after he gets 2-3 rounds of units.

Also, how would you deal with 1 base collosus attack after range upgrade? 2 base probably won't work, simply because your expansion is so much faster, so how can you deal with 1 base? I don't think blink comes up that early, and if it does, you would probably have to sacrifice stalker count.

you cut probes for a 3rd (or fourth if you feel like you need it) cannon. and chronoboosted stalkers ends you up with about the same amount as their first wave, and that + cannons allows you to hold it off. if you micro poorly, or try to engage wrong, you will lose though yeah. but in theory it's definitely do-able. though difficult. EDIT: also pulling probes would not be a horrible choice either, considering you can replenish them twice as fast. and remember you have close to the equivilent of 3 gates with your double chronoboosting, and 3 gate can hold off 4 gate, this is like 2.5 gate + cannon vs 4 gate, which is also doable.

and i haven't watched replays of 1 base colo nor seen any in tournaments, so i have no idea how 1 base colo would fare vs this at all. i'm a zerg player, so my PvP knowledge is based solely on viewing, and i haven't seen 1 base colo (or if i have i don't remember it or the timings)

I can't believe you wrote that much nonsense even after acknowledging the fact that you don't play PvP......

just because i don't PLAY PvP doesn't mean i don't know the common builds and results of the matchup nor does it mean i don't have the ability to learn how chrono works for protoss and econ. nor does it mean i don't have the ability to actually try it out.

EDIT: just because i don't play Professional Sc1 doesn't mean i don't know how to muta stack or how a build is susposed to work.
Please log in or register to reply.
Live Events Refresh
Next event in 5h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 188
JuggernautJason128
ProTech79
StarCraft: Brood War
Calm 2558
Dewaltoss 122
ZZZero.O 86
NaDa 22
Shine 14
MaD[AoV]8
Dota 2
capcasts142
NeuroSwarm43
League of Legends
JimRising 595
Counter-Strike
flusha796
Foxcn347
taco 303
Heroes of the Storm
Liquid`Hasu622
Other Games
summit1g7150
Grubby3420
tarik_tv2899
FrodaN1817
fl0m695
ZombieGrub218
Pyrionflax167
ViBE132
Sick88
PPMD35
mouzStarbuck24
Organizations
Other Games
BasetradeTV45
StarCraft 2
angryscii 28
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• RyuSc2 57
• davetesta44
• LUISG 16
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21384
League of Legends
• Doublelift4809
• Jankos3420
Other Games
• Scarra1455
• imaqtpie851
• Shiphtur302
Upcoming Events
Korean StarCraft League
5h 11m
CranKy Ducklings
12h 11m
RSL Revival
12h 11m
ByuN vs Cham
herO vs Reynor
FEL
18h 11m
RSL Revival
1d 12h
Clem vs Classic
SHIN vs Cure
FEL
1d 14h
BSL: ProLeague
1d 20h
Dewalt vs Bonyth
Replay Cast
3 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.