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After much research and tinkering around, I think I've finally found the new build order that I've been trying to put together for Terran vs Terran. It came to me just a few days ago and I've only had the chance to test it with a couple people. I am going to log into the Public Test and try it out on there. Hooray! THE PROBLEM IS SOLVED! It is done. I did it. I made a new TvT build order that looks to side-step tank viking and is quite unorthodoxy and unique.
I am interested in finding some one on here that has a strong Terran vs Terran match-up to help me smooth out my build order and work the kinks out in a slow, methodical way like Day9. I need some one to have patience and understanding to work with me on it. A lot of it might seem like theory-crafting, but I'd like to get the theoretical optimum down first, then work on the kinks and bumps.
Server: US TL ID: Fealorin B.net: Fealorin.945 Profile: http://us.battle.net/sc2/en/profile/1040448/1/Fealorin/
I am a 1200pt 1v1 Diamond Player.
Here it is a replay of what I have in mind: http://www.theuen.com/forum/downloads.php?do=file&id=204
Thanks for anyone who is willing to help me.
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replay doesnt work
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Sorry, I'll see what I can do to fix this. I'll have the replay up and working soon.
As a low down, it goes something like:
10 supply 11 gas 13 rax 16 factory 16 orbital 16 marine 17 supply 2nd gas at 50% progress on factory starport right after factory fusion core after starport techlab after star port battle cruiser immediately all the while not supply blocking and building constant scvs and building marines when you can without slowing down your tech/progress
battle cruiser comes out at 7:30
while first cruiser is building, start expansion CC get a 2nd battle cruiser? or vikings? or ravens? ( don't know which to get yet)
so mid game will have mass marines, 1-2 cruisers, a few ravens and mass vikings
This is the idea atleast.
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i cant take this seriosuly... u trollin? :<
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No, I'm not trolling. I am serious about this. So far I might have a better, more viable option at hand. The above build can stop a MM push and possibly a marine tank push. It will require some perfect execution/micro to hold tho. The use of the cruisers
I have yet to try this other build but I used SCBO to do some crunching and this is what I got:
10 Supply Depot 11 Refinery 13 Move SCV To Gas 13 Move SCV To Gas 13 Move SCV To Gas 14 Barracks (Naked) 17 Orbital Command 17 Supply Depot 17 Barracks Reactor 17 Refinery 18 Factory (Naked) 18 Move SCV To Gas 18 Marine 20 Marine 21 Move SCV To Gas 22 Marine 23 Move SCV To Gas 23 Calldown MULE 25 Supply Depot 25 Starport (Naked) 25 Marine 28 Starport Tech Lab 28 Supply Depot 28 Marine 30 Calldown MULE 30 Marine 32 Marine 33 Marine 34 Raven 36 Fusion Core 37 Supply Depot 37 Marine 38 Move SCV To Minerals 38 Barracks (Naked) 39 Marine 40 Calldown MULE 40 Command Center 41 Marine 42 Supply Depot 43 Battle Cruiser 49 Move SCV To Gas 50 Marine 51 Marine 52 Move SCV To Gas 52 Marine 54 Marine 55 Refinery 55 Marine 56 Marine 58 Calldown MULE 60 Marine 61 Marine 62 Move SCV To Gas 62 Move SCV To Gas 62 Marine
Waypoint 1 satisfied: 8:47.90: 737M 380G 21E 65/ 70S Income: 1290M 329G Buildings: 1 Command Center 3 Refinery 2 Barracks 1 Orbital Command 1 Factory 1 Starport 1 Fusion Core 1 Reactor 1 Tech Lab Units: 35 SCV 20 Marine 1 Raven 1 Battle Cruiser Research:
On another note: KawaiiRice, I love your Morrow style play with 1 rax FE into mass marines and push early along with a handful of scvs to block/tank. I actually took your build and combined it with another person's build to form a hybrid FE build for Terran vs Protoss and Terran vs Zerg. I've used it on ladder to great success. I could give you the BO some time, quite powerful and potent if you ask me.
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