• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:23
CEST 01:23
KST 08:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!10Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)78Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion HORROR STARCRAFT MOVIE BGH Auto Balance -> http://bghmmr.eu/ How Famous was FlaSh before his Debut? screpdb: new Starcraft reporting tool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! General RTS Discussion Thread ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6534 users

How can you say you legitimately reached a rank? - Page 2

Blogs > OMin
Post a Reply
Prev 1 2 All
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
January 01 2011 19:50 GMT
#21
i agree with aberu and kiante.. you legitimately reached a rank when you've legitimately (read: no ladder abuse, wintrading, hacking etc) reached that rank. there's nothing more to it. if you barely squeezed into a c- with 3004 points, cheesing every game after 500 games, you still reached C-. you may not be a solid C- player (in fact it's quite likely that you're not), but you still reached C-.

being a solid C- or A or whatever rank is different than just reaching it. it's more subjective, but for me, being a solid X rank is you playing quite some games on that rank, not really ranking down (or if you do, you bounce right back up, etc). the actual strategies you use don't matter at all. saying that 10-0 2050 point cheeser is less deserving of D+ than a 10-0 2050 point standard player is ridiculous.

also, giving higher credit to standard plays than effective cheeses is also silly. who is better in this scenario? (this is a real scenario btw, i am one person, and my friend is the other)
player A -- played for a while, but lately not active with bad mechanics.
player B - started playing recently, and is active, better mechanics than A
A vs B -- in a standard macro, no early-aggression game, B will usually win
in a non-standard game (read: totally unorthodox strategies, cheeses, new maps etc), A will usually win.

and when we'd play, (i'm A btw), i would use weird strategies, abuse maps, super-early aggression until B plays very defensive/careful early on and then i'd open up with super greedy builds, etc. overall i won every BoX we ever played over like 2-3 months until i stopped playing completely, although i don't recall winning a single standard macro game.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Liquid`Drone
Profile Joined September 2002
Norway28873 Posts
January 01 2011 21:26 GMT
#22
two options
a) you are whatever rank you achieve
b) you are whatever rank you can maintain a 50% winrate at.
Moderator
playa
Profile Blog Joined December 2010
United States1284 Posts
January 01 2011 22:20 GMT
#23
There's some flawed logic going on if you ask me. The OP has already made a simple example that illustrates just because you achieve a certain rank with cheese doesn't mean you are truly as good of a player as your rank suggest. I have seen players who 4 pool 100% of the time reach b-. If half of the D ranked players were to 4 pool every game against the other half that are playing normally/standard, everyone that 4 pooled should be guaranteed to get at least c-, despite them not being anymore skilled than the other half that remain D.

Anytime your skill level can disappear by someone simply knowing your reputation, you're using smoke and mirrors. As for the you should do w/e strategy you think will give you the best chance to win mentality, I think that makes sense in a tournament; on a ladder, that is nothing but short-sighted. Sure, you might win more games in the short term using that mentality, but in the long-term, practicing becoming a better player (macro and micro) should yield more wins, thus that shouldn't be your line of thinking.

Hamster1800
Profile Blog Joined August 2008
United States175 Posts
January 02 2011 03:21 GMT
#24
To me you are the rank that you achieve. I call myself a (peak) C- player (I now estimate my skill to be D/D+ level since I haven't played for a while) because I reached C- near the end of one season with a 62-112 record. The reason for this is very simple. The way that the iccup ladder is set up, at D/D+ level you will rise in rating with anything over a 1/3 win rate. Everyone knew it, and I knew it, so I rose through the ladder by simply playing games and maintaining the 35.6% winrate that you see.

Do I claim to be able to beat borderline C- players 50% of the time? Yes (talking about when I was in practice). Why? I have a 35.6% winrate! Well, there is a very simple reason why you will rise in rating with less than a 50% winrate: everyone starts at 1000 points. You might think, now wait a second, anyone who's any good will get out of D in about 10 games. That is true, but it isn't actually relevant. The relevant factor is the number of players who are better than D level and for whatever reason reset their stats or start a new account or just start laddering for the new season. This number is quite high, and it will drive down legitimate D level players' winrates substantially below 50%, with the number rising regularly as rank increases until at A level you actually have a 50% winrate if you are at your real skill (since there are fewer people who are better than C climbing through C than there are better than D climbing through D, and so on).

If you look at my iccup profile (http://www.iccup.com/starcraft/gamingprofile/[AdeaD]Hamster.html) you will see that I have terrible records for most of the seasons that I actually played. This is because when I was active I would use the first week of the season as a time to seek out the best players (who now had to ladder out of D again) and play against them and get horribly outmatched. By doing this, I got the honor of playing names like (Z)Hyuk (got crushed PvP) and (T)Rudy (an amateur who some people thought might be the next big thing but then didn't pan out) Therefore, I would usually start the second week of the season with a winrate probably under 30%, and those wins would be against the real D level players. The losses would mostly be from people who seriously outclassed me, so I never felt like a 35% winrate at the end of a season was something to be ashamed of.

This is actually the first time I've thought about the iccup system seriously, and I'm more confident now than ever that your real ranking is pretty close to the number that iccup says you are (although these are deflated early season and inflated late season -- that is pretty much undeniable), and that iccup actually has very good protection for noobs against smurfs, by giving them so much leeway in their winrate in order to maintain a constant rating. If you are going to comment on how ridiculously low the 33% cutoff is, and you are a C or higher player, then you should realize that there are a lot of D+ players who get tired of losing at D+ or feel like their 33% record is terrible and reset stats to go 7-0 against D players. You just don't notice them because you're better than them so you beat them like any other D player.

Good work iCCup on designing your ladder system. After writing this post I believe it was extraordinarily well thought out.
D is for Diamond, E is for Everything Else
CoMaS
Profile Joined December 2010
United States39 Posts
Last Edited: 2011-01-02 04:28:46
January 02 2011 04:25 GMT
#25
Personally I believe that if you can't beat those cheesy plays you don't deserve to play at a higher level.

If you've made a rank then you are that rank.
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
January 02 2011 04:34 GMT
#26
Because I never pooled early. I've 9 pooled once on steppes zvz telling my opponent 1st also.
OMin
Profile Blog Joined August 2007
United States545 Posts
January 02 2011 23:36 GMT
#27
On January 02 2011 12:21 Hamster1800 wrote:
To me you are the rank that you achieve. I call myself a (peak) C- player (I now estimate my skill to be D/D+ level since I haven't played for a while) because I reached C- near the end of one season with a 62-112 record. The reason for this is very simple. The way that the iccup ladder is set up, at D/D+ level you will rise in rating with anything over a 1/3 win rate. Everyone knew it, and I knew it, so I rose through the ladder by simply playing games and maintaining the 35.6% winrate that you see.

Do I claim to be able to beat borderline C- players 50% of the time? Yes (talking about when I was in practice). Why? I have a 35.6% winrate! Well, there is a very simple reason why you will rise in rating with less than a 50% winrate: everyone starts at 1000 points. You might think, now wait a second, anyone who's any good will get out of D in about 10 games. That is true, but it isn't actually relevant. The relevant factor is the number of players who are better than D level and for whatever reason reset their stats or start a new account or just start laddering for the new season. This number is quite high, and it will drive down legitimate D level players' winrates substantially below 50%, with the number rising regularly as rank increases until at A level you actually have a 50% winrate if you are at your real skill (since there are fewer people who are better than C climbing through C than there are better than D climbing through D, and so on).

If you look at my iccup profile (http://www.iccup.com/starcraft/gamingprofile/[AdeaD]Hamster.html) you will see that I have terrible records for most of the seasons that I actually played. This is because when I was active I would use the first week of the season as a time to seek out the best players (who now had to ladder out of D again) and play against them and get horribly outmatched. By doing this, I got the honor of playing names like (Z)Hyuk (got crushed PvP) and (T)Rudy (an amateur who some people thought might be the next big thing but then didn't pan out) Therefore, I would usually start the second week of the season with a winrate probably under 30%, and those wins would be against the real D level players. The losses would mostly be from people who seriously outclassed me, so I never felt like a 35% winrate at the end of a season was something to be ashamed of.

This is actually the first time I've thought about the iccup system seriously, and I'm more confident now than ever that your real ranking is pretty close to the number that iccup says you are (although these are deflated early season and inflated late season -- that is pretty much undeniable), and that iccup actually has very good protection for noobs against smurfs, by giving them so much leeway in their winrate in order to maintain a constant rating. If you are going to comment on how ridiculously low the 33% cutoff is, and you are a C or higher player, then you should realize that there are a lot of D+ players who get tired of losing at D+ or feel like their 33% record is terrible and reset stats to go 7-0 against D players. You just don't notice them because you're better than them so you beat them like any other D player.

Good work iCCup on designing your ladder system. After writing this post I believe it was extraordinarily well thought out.


you make some good points here - i agree its well thought out and explained, and your points are 100 percent valid. but it kinda misses the point of my OP... you are just looking at the end goal (the numerical rank) when you are considering the trueness of rank, but i am questioning the means of reaching this end goal (via lots of cheese or via standard play or a mix of both) which makes 2 people with similar numerical stats different from each other in skill level.

On January 02 2011 13:25 CoMaS wrote:
Personally I believe that if you can't beat those cheesy plays you don't deserve to play at a higher level.

If you've made a rank then you are that rank.

my op isnt against other people cheesing. i know how to scout and deal with most cheeses and adjust my build accordingly. my point is i cant comfortably call myself a C rank player if i just BBS'd every game up to that rank, versus if i played mostly long macro games to earn the same letter. i really dont think you can say that the BBSing way makes you C in terms of skill; undeniably, they are C rank since they have the numbers, but their game skills are inferior to those who reached the rank through normal builds.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE237
BRAT_OK 68
StarCraft: Brood War
Artosis 461
League of Legends
JimRising 405
Trikslyr56
Counter-Strike
summit1g9829
minikerr45
Super Smash Bros
hungrybox598
PPMD37
Other Games
tarik_tv5912
Grubby3058
shahzam579
UpATreeSC258
ToD201
Organizations
Other Games
gamesdonequick996
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 95
• RyuSc2 36
• Adnapsc2 14
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade604
Other Games
• imaqtpie1002
• Scarra944
• Shiphtur328
Upcoming Events
PiGosaur Cup
37m
The PondCast
10h 37m
Kung Fu Cup
11h 37m
OSC
1d
CrankTV Team League
1d 11h
Replay Cast
2 days
CrankTV Team League
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
Serral vs SHIN
herO vs Solar
[ Show More ]
Online Event
3 days
Replay Cast
4 days
RSL Revival
4 days
Clem vs ByuN
Rogue vs Lambo
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-21
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.