• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:43
CET 07:43
KST 15:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1630 users

How can you say you legitimately reached a rank? - Page 2

Blogs > OMin
Post a Reply
Prev 1 2 All
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
January 01 2011 19:50 GMT
#21
i agree with aberu and kiante.. you legitimately reached a rank when you've legitimately (read: no ladder abuse, wintrading, hacking etc) reached that rank. there's nothing more to it. if you barely squeezed into a c- with 3004 points, cheesing every game after 500 games, you still reached C-. you may not be a solid C- player (in fact it's quite likely that you're not), but you still reached C-.

being a solid C- or A or whatever rank is different than just reaching it. it's more subjective, but for me, being a solid X rank is you playing quite some games on that rank, not really ranking down (or if you do, you bounce right back up, etc). the actual strategies you use don't matter at all. saying that 10-0 2050 point cheeser is less deserving of D+ than a 10-0 2050 point standard player is ridiculous.

also, giving higher credit to standard plays than effective cheeses is also silly. who is better in this scenario? (this is a real scenario btw, i am one person, and my friend is the other)
player A -- played for a while, but lately not active with bad mechanics.
player B - started playing recently, and is active, better mechanics than A
A vs B -- in a standard macro, no early-aggression game, B will usually win
in a non-standard game (read: totally unorthodox strategies, cheeses, new maps etc), A will usually win.

and when we'd play, (i'm A btw), i would use weird strategies, abuse maps, super-early aggression until B plays very defensive/careful early on and then i'd open up with super greedy builds, etc. overall i won every BoX we ever played over like 2-3 months until i stopped playing completely, although i don't recall winning a single standard macro game.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
January 01 2011 21:26 GMT
#22
two options
a) you are whatever rank you achieve
b) you are whatever rank you can maintain a 50% winrate at.
Moderator
playa
Profile Blog Joined December 2010
United States1284 Posts
January 01 2011 22:20 GMT
#23
There's some flawed logic going on if you ask me. The OP has already made a simple example that illustrates just because you achieve a certain rank with cheese doesn't mean you are truly as good of a player as your rank suggest. I have seen players who 4 pool 100% of the time reach b-. If half of the D ranked players were to 4 pool every game against the other half that are playing normally/standard, everyone that 4 pooled should be guaranteed to get at least c-, despite them not being anymore skilled than the other half that remain D.

Anytime your skill level can disappear by someone simply knowing your reputation, you're using smoke and mirrors. As for the you should do w/e strategy you think will give you the best chance to win mentality, I think that makes sense in a tournament; on a ladder, that is nothing but short-sighted. Sure, you might win more games in the short term using that mentality, but in the long-term, practicing becoming a better player (macro and micro) should yield more wins, thus that shouldn't be your line of thinking.

Hamster1800
Profile Blog Joined August 2008
United States175 Posts
January 02 2011 03:21 GMT
#24
To me you are the rank that you achieve. I call myself a (peak) C- player (I now estimate my skill to be D/D+ level since I haven't played for a while) because I reached C- near the end of one season with a 62-112 record. The reason for this is very simple. The way that the iccup ladder is set up, at D/D+ level you will rise in rating with anything over a 1/3 win rate. Everyone knew it, and I knew it, so I rose through the ladder by simply playing games and maintaining the 35.6% winrate that you see.

Do I claim to be able to beat borderline C- players 50% of the time? Yes (talking about when I was in practice). Why? I have a 35.6% winrate! Well, there is a very simple reason why you will rise in rating with less than a 50% winrate: everyone starts at 1000 points. You might think, now wait a second, anyone who's any good will get out of D in about 10 games. That is true, but it isn't actually relevant. The relevant factor is the number of players who are better than D level and for whatever reason reset their stats or start a new account or just start laddering for the new season. This number is quite high, and it will drive down legitimate D level players' winrates substantially below 50%, with the number rising regularly as rank increases until at A level you actually have a 50% winrate if you are at your real skill (since there are fewer people who are better than C climbing through C than there are better than D climbing through D, and so on).

If you look at my iccup profile (http://www.iccup.com/starcraft/gamingprofile/[AdeaD]Hamster.html) you will see that I have terrible records for most of the seasons that I actually played. This is because when I was active I would use the first week of the season as a time to seek out the best players (who now had to ladder out of D again) and play against them and get horribly outmatched. By doing this, I got the honor of playing names like (Z)Hyuk (got crushed PvP) and (T)Rudy (an amateur who some people thought might be the next big thing but then didn't pan out) Therefore, I would usually start the second week of the season with a winrate probably under 30%, and those wins would be against the real D level players. The losses would mostly be from people who seriously outclassed me, so I never felt like a 35% winrate at the end of a season was something to be ashamed of.

This is actually the first time I've thought about the iccup system seriously, and I'm more confident now than ever that your real ranking is pretty close to the number that iccup says you are (although these are deflated early season and inflated late season -- that is pretty much undeniable), and that iccup actually has very good protection for noobs against smurfs, by giving them so much leeway in their winrate in order to maintain a constant rating. If you are going to comment on how ridiculously low the 33% cutoff is, and you are a C or higher player, then you should realize that there are a lot of D+ players who get tired of losing at D+ or feel like their 33% record is terrible and reset stats to go 7-0 against D players. You just don't notice them because you're better than them so you beat them like any other D player.

Good work iCCup on designing your ladder system. After writing this post I believe it was extraordinarily well thought out.
D is for Diamond, E is for Everything Else
CoMaS
Profile Joined December 2010
United States39 Posts
Last Edited: 2011-01-02 04:28:46
January 02 2011 04:25 GMT
#25
Personally I believe that if you can't beat those cheesy plays you don't deserve to play at a higher level.

If you've made a rank then you are that rank.
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
January 02 2011 04:34 GMT
#26
Because I never pooled early. I've 9 pooled once on steppes zvz telling my opponent 1st also.
OMin
Profile Blog Joined August 2007
United States545 Posts
January 02 2011 23:36 GMT
#27
On January 02 2011 12:21 Hamster1800 wrote:
To me you are the rank that you achieve. I call myself a (peak) C- player (I now estimate my skill to be D/D+ level since I haven't played for a while) because I reached C- near the end of one season with a 62-112 record. The reason for this is very simple. The way that the iccup ladder is set up, at D/D+ level you will rise in rating with anything over a 1/3 win rate. Everyone knew it, and I knew it, so I rose through the ladder by simply playing games and maintaining the 35.6% winrate that you see.

Do I claim to be able to beat borderline C- players 50% of the time? Yes (talking about when I was in practice). Why? I have a 35.6% winrate! Well, there is a very simple reason why you will rise in rating with less than a 50% winrate: everyone starts at 1000 points. You might think, now wait a second, anyone who's any good will get out of D in about 10 games. That is true, but it isn't actually relevant. The relevant factor is the number of players who are better than D level and for whatever reason reset their stats or start a new account or just start laddering for the new season. This number is quite high, and it will drive down legitimate D level players' winrates substantially below 50%, with the number rising regularly as rank increases until at A level you actually have a 50% winrate if you are at your real skill (since there are fewer people who are better than C climbing through C than there are better than D climbing through D, and so on).

If you look at my iccup profile (http://www.iccup.com/starcraft/gamingprofile/[AdeaD]Hamster.html) you will see that I have terrible records for most of the seasons that I actually played. This is because when I was active I would use the first week of the season as a time to seek out the best players (who now had to ladder out of D again) and play against them and get horribly outmatched. By doing this, I got the honor of playing names like (Z)Hyuk (got crushed PvP) and (T)Rudy (an amateur who some people thought might be the next big thing but then didn't pan out) Therefore, I would usually start the second week of the season with a winrate probably under 30%, and those wins would be against the real D level players. The losses would mostly be from people who seriously outclassed me, so I never felt like a 35% winrate at the end of a season was something to be ashamed of.

This is actually the first time I've thought about the iccup system seriously, and I'm more confident now than ever that your real ranking is pretty close to the number that iccup says you are (although these are deflated early season and inflated late season -- that is pretty much undeniable), and that iccup actually has very good protection for noobs against smurfs, by giving them so much leeway in their winrate in order to maintain a constant rating. If you are going to comment on how ridiculously low the 33% cutoff is, and you are a C or higher player, then you should realize that there are a lot of D+ players who get tired of losing at D+ or feel like their 33% record is terrible and reset stats to go 7-0 against D players. You just don't notice them because you're better than them so you beat them like any other D player.

Good work iCCup on designing your ladder system. After writing this post I believe it was extraordinarily well thought out.


you make some good points here - i agree its well thought out and explained, and your points are 100 percent valid. but it kinda misses the point of my OP... you are just looking at the end goal (the numerical rank) when you are considering the trueness of rank, but i am questioning the means of reaching this end goal (via lots of cheese or via standard play or a mix of both) which makes 2 people with similar numerical stats different from each other in skill level.

On January 02 2011 13:25 CoMaS wrote:
Personally I believe that if you can't beat those cheesy plays you don't deserve to play at a higher level.

If you've made a rank then you are that rank.

my op isnt against other people cheesing. i know how to scout and deal with most cheeses and adjust my build accordingly. my point is i cant comfortably call myself a C rank player if i just BBS'd every game up to that rank, versus if i played mostly long macro games to earn the same letter. i really dont think you can say that the BBSing way makes you C in terms of skill; undeniably, they are C rank since they have the numbers, but their game skills are inferior to those who reached the rank through normal builds.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft694
Nina 151
StarCraft: Brood War
Shuttle 514
Leta 233
Mong 48
Noble 22
JulyZerg 15
Sea 0
Dota 2
NeuroSwarm76
LuMiX1
League of Legends
JimRising 616
Heroes of the Storm
Khaldor135
Other Games
summit1g10289
Mew2King103
RuFF_SC293
Models3
Organizations
Other Games
gamesdonequick812
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH256
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1703
Upcoming Events
Sparkling Tuna Cup
3h 17m
Ladder Legends
10h 17m
BSL 21
13h 17m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 2h
Wardi Open
1d 5h
Monday Night Weeklies
1d 10h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.