• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:36
CEST 09:36
KST 16:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection4Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
SCFusion - WoL, HotS & LotV Build Order Optimizer TL.net Map Contest #22 - Voting & Ladder Map Selection TL Poll: How do you feel about the 5.0.16 PTR balance changes? My starcraft 2 changes StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
14k games analyzed: Cross Spawn Nexus first good? Tesagi Viewer - A new era of replay watching FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ VPN experiences
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6684 users

How can you say you legitimately reached a rank? - Page 2

Blogs > OMin
Post a Reply
Prev 1 2 All
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
January 01 2011 19:50 GMT
#21
i agree with aberu and kiante.. you legitimately reached a rank when you've legitimately (read: no ladder abuse, wintrading, hacking etc) reached that rank. there's nothing more to it. if you barely squeezed into a c- with 3004 points, cheesing every game after 500 games, you still reached C-. you may not be a solid C- player (in fact it's quite likely that you're not), but you still reached C-.

being a solid C- or A or whatever rank is different than just reaching it. it's more subjective, but for me, being a solid X rank is you playing quite some games on that rank, not really ranking down (or if you do, you bounce right back up, etc). the actual strategies you use don't matter at all. saying that 10-0 2050 point cheeser is less deserving of D+ than a 10-0 2050 point standard player is ridiculous.

also, giving higher credit to standard plays than effective cheeses is also silly. who is better in this scenario? (this is a real scenario btw, i am one person, and my friend is the other)
player A -- played for a while, but lately not active with bad mechanics.
player B - started playing recently, and is active, better mechanics than A
A vs B -- in a standard macro, no early-aggression game, B will usually win
in a non-standard game (read: totally unorthodox strategies, cheeses, new maps etc), A will usually win.

and when we'd play, (i'm A btw), i would use weird strategies, abuse maps, super-early aggression until B plays very defensive/careful early on and then i'd open up with super greedy builds, etc. overall i won every BoX we ever played over like 2-3 months until i stopped playing completely, although i don't recall winning a single standard macro game.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Liquid`Drone
Profile Joined September 2002
Norway28804 Posts
January 01 2011 21:26 GMT
#22
two options
a) you are whatever rank you achieve
b) you are whatever rank you can maintain a 50% winrate at.
Moderator
playa
Profile Blog Joined December 2010
United States1284 Posts
January 01 2011 22:20 GMT
#23
There's some flawed logic going on if you ask me. The OP has already made a simple example that illustrates just because you achieve a certain rank with cheese doesn't mean you are truly as good of a player as your rank suggest. I have seen players who 4 pool 100% of the time reach b-. If half of the D ranked players were to 4 pool every game against the other half that are playing normally/standard, everyone that 4 pooled should be guaranteed to get at least c-, despite them not being anymore skilled than the other half that remain D.

Anytime your skill level can disappear by someone simply knowing your reputation, you're using smoke and mirrors. As for the you should do w/e strategy you think will give you the best chance to win mentality, I think that makes sense in a tournament; on a ladder, that is nothing but short-sighted. Sure, you might win more games in the short term using that mentality, but in the long-term, practicing becoming a better player (macro and micro) should yield more wins, thus that shouldn't be your line of thinking.

Hamster1800
Profile Blog Joined August 2008
United States175 Posts
January 02 2011 03:21 GMT
#24
To me you are the rank that you achieve. I call myself a (peak) C- player (I now estimate my skill to be D/D+ level since I haven't played for a while) because I reached C- near the end of one season with a 62-112 record. The reason for this is very simple. The way that the iccup ladder is set up, at D/D+ level you will rise in rating with anything over a 1/3 win rate. Everyone knew it, and I knew it, so I rose through the ladder by simply playing games and maintaining the 35.6% winrate that you see.

Do I claim to be able to beat borderline C- players 50% of the time? Yes (talking about when I was in practice). Why? I have a 35.6% winrate! Well, there is a very simple reason why you will rise in rating with less than a 50% winrate: everyone starts at 1000 points. You might think, now wait a second, anyone who's any good will get out of D in about 10 games. That is true, but it isn't actually relevant. The relevant factor is the number of players who are better than D level and for whatever reason reset their stats or start a new account or just start laddering for the new season. This number is quite high, and it will drive down legitimate D level players' winrates substantially below 50%, with the number rising regularly as rank increases until at A level you actually have a 50% winrate if you are at your real skill (since there are fewer people who are better than C climbing through C than there are better than D climbing through D, and so on).

If you look at my iccup profile (http://www.iccup.com/starcraft/gamingprofile/[AdeaD]Hamster.html) you will see that I have terrible records for most of the seasons that I actually played. This is because when I was active I would use the first week of the season as a time to seek out the best players (who now had to ladder out of D again) and play against them and get horribly outmatched. By doing this, I got the honor of playing names like (Z)Hyuk (got crushed PvP) and (T)Rudy (an amateur who some people thought might be the next big thing but then didn't pan out) Therefore, I would usually start the second week of the season with a winrate probably under 30%, and those wins would be against the real D level players. The losses would mostly be from people who seriously outclassed me, so I never felt like a 35% winrate at the end of a season was something to be ashamed of.

This is actually the first time I've thought about the iccup system seriously, and I'm more confident now than ever that your real ranking is pretty close to the number that iccup says you are (although these are deflated early season and inflated late season -- that is pretty much undeniable), and that iccup actually has very good protection for noobs against smurfs, by giving them so much leeway in their winrate in order to maintain a constant rating. If you are going to comment on how ridiculously low the 33% cutoff is, and you are a C or higher player, then you should realize that there are a lot of D+ players who get tired of losing at D+ or feel like their 33% record is terrible and reset stats to go 7-0 against D players. You just don't notice them because you're better than them so you beat them like any other D player.

Good work iCCup on designing your ladder system. After writing this post I believe it was extraordinarily well thought out.
D is for Diamond, E is for Everything Else
CoMaS
Profile Joined December 2010
United States39 Posts
Last Edited: 2011-01-02 04:28:46
January 02 2011 04:25 GMT
#25
Personally I believe that if you can't beat those cheesy plays you don't deserve to play at a higher level.

If you've made a rank then you are that rank.
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
January 02 2011 04:34 GMT
#26
Because I never pooled early. I've 9 pooled once on steppes zvz telling my opponent 1st also.
OMin
Profile Blog Joined August 2007
United States545 Posts
January 02 2011 23:36 GMT
#27
On January 02 2011 12:21 Hamster1800 wrote:
To me you are the rank that you achieve. I call myself a (peak) C- player (I now estimate my skill to be D/D+ level since I haven't played for a while) because I reached C- near the end of one season with a 62-112 record. The reason for this is very simple. The way that the iccup ladder is set up, at D/D+ level you will rise in rating with anything over a 1/3 win rate. Everyone knew it, and I knew it, so I rose through the ladder by simply playing games and maintaining the 35.6% winrate that you see.

Do I claim to be able to beat borderline C- players 50% of the time? Yes (talking about when I was in practice). Why? I have a 35.6% winrate! Well, there is a very simple reason why you will rise in rating with less than a 50% winrate: everyone starts at 1000 points. You might think, now wait a second, anyone who's any good will get out of D in about 10 games. That is true, but it isn't actually relevant. The relevant factor is the number of players who are better than D level and for whatever reason reset their stats or start a new account or just start laddering for the new season. This number is quite high, and it will drive down legitimate D level players' winrates substantially below 50%, with the number rising regularly as rank increases until at A level you actually have a 50% winrate if you are at your real skill (since there are fewer people who are better than C climbing through C than there are better than D climbing through D, and so on).

If you look at my iccup profile (http://www.iccup.com/starcraft/gamingprofile/[AdeaD]Hamster.html) you will see that I have terrible records for most of the seasons that I actually played. This is because when I was active I would use the first week of the season as a time to seek out the best players (who now had to ladder out of D again) and play against them and get horribly outmatched. By doing this, I got the honor of playing names like (Z)Hyuk (got crushed PvP) and (T)Rudy (an amateur who some people thought might be the next big thing but then didn't pan out) Therefore, I would usually start the second week of the season with a winrate probably under 30%, and those wins would be against the real D level players. The losses would mostly be from people who seriously outclassed me, so I never felt like a 35% winrate at the end of a season was something to be ashamed of.

This is actually the first time I've thought about the iccup system seriously, and I'm more confident now than ever that your real ranking is pretty close to the number that iccup says you are (although these are deflated early season and inflated late season -- that is pretty much undeniable), and that iccup actually has very good protection for noobs against smurfs, by giving them so much leeway in their winrate in order to maintain a constant rating. If you are going to comment on how ridiculously low the 33% cutoff is, and you are a C or higher player, then you should realize that there are a lot of D+ players who get tired of losing at D+ or feel like their 33% record is terrible and reset stats to go 7-0 against D players. You just don't notice them because you're better than them so you beat them like any other D player.

Good work iCCup on designing your ladder system. After writing this post I believe it was extraordinarily well thought out.


you make some good points here - i agree its well thought out and explained, and your points are 100 percent valid. but it kinda misses the point of my OP... you are just looking at the end goal (the numerical rank) when you are considering the trueness of rank, but i am questioning the means of reaching this end goal (via lots of cheese or via standard play or a mix of both) which makes 2 people with similar numerical stats different from each other in skill level.

On January 02 2011 13:25 CoMaS wrote:
Personally I believe that if you can't beat those cheesy plays you don't deserve to play at a higher level.

If you've made a rank then you are that rank.

my op isnt against other people cheesing. i know how to scout and deal with most cheeses and adjust my build accordingly. my point is i cant comfortably call myself a C rank player if i just BBS'd every game up to that rank, versus if i played mostly long macro games to earn the same letter. i really dont think you can say that the BBSing way makes you C in terms of skill; undeniably, they are C rank since they have the numbers, but their game skills are inferior to those who reached the rank through normal builds.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:30
GSL Ro8 Group B Replay Cast
Maru vs SHIN
Rogue vs Zoun
PiGStarcraft793
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 145
StarCraft: Brood War
Calm 7042
BeSt 145
Soma 85
Mong 71
Leta 44
NaDa 27
yabsab 23
Movie 6
Bale 6
League of Legends
JimRising 636
Counter-Strike
Stewie2K1632
Super Smash Bros
Mew2King62
Other Games
PiGStarcraft793
C9.Mang0332
RuFF_SC262
Organizations
Other Games
gamesdonequick798
BasetradeTV195
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH360
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1936
• Rush1274
• Stunt543
Upcoming Events
Replay Cast
1h 24m
Solar vs Classic
uThermal 2v2 Circuit
7h 24m
Grudge Match
8h 24m
FlaShFTW vs A.Alm
OSC
13h 24m
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
GSL
1d
herO vs Rogue
Maru vs Cure
Patches Events
1d 5h
uThermal 2v2 Circuit
1d 7h
BSL
1d 11h
OSC
1d 16h
Monday Night Weeklies
2 days
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.