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Looking at the pathnotes for the ptr, it seems being able to hold down a key as zerg to build a bunch of units was an "issue", and not intended. I guess that means this is relevant again.
Anyone else feel they really don't want to press the same key 24 times when they need some zerglings in the lategame? The time it would take to physically do that would be a total gamebreaker, not to mention a complete grindfest.
z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z oh shit I already lost.
I'm not in NA, and the path thread is 130 pages long. Can someone do me a favor and tell me I read it wrong?
   
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no you are right. and i also dont want to click 100 times to get my units positioned the way i want, pls fix that too....
man up!
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You don't see the difference between navigating your army across the map and pressing the exact same key over and over again?
Yes, you do, stop being stupid on purpose.
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On December 05 2010 22:23 green.at wrote: no you are right. and i also dont want to click 100 times to get my units positioned the way i want, pls fix that too....
man up! There's a difference between requiring micro and implementing an artificial interface limitation after players have gotten used to the comfortable way.
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Didn't you play BW....why are you complaining? You just have to keep going back to your larvae every 4 seconds as your playing. Called a skill ceiling.
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Sure piy, but from what I understand this only applies to Zerg. Protoss can still shift-spamclick and terran can still hold down keys.
Not to mention larvae inject, which you can't really be pre-emptive on.
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On December 05 2010 22:32 Osmoses wrote: Sure piy, but from what I understand this only applies to Zerg. Protoss can still shift-spamclick and terran can still hold down keys.
Not to mention larvae inject, which you can't really be pre-emptive on. They indirectly nerfed late game and mid game too kinda zerg, which is a good thing.
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On December 05 2010 22:32 Osmoses wrote: Sure piy, but from what I understand this only applies to Zerg. Protoss can still shift-spamclick and terran can still hold down keys.
Not to mention larvae inject, which you can't really be pre-emptive on.
so protoss has to click a mouse button over and over again, and zerg has to press a key on the keyboard over and over. seems ok to me. I see no problem here. earlier you said its zzzzzzzzz and aww you lost the game. option 1: you click much to slow. option 2: get you time management straight. do you think only zerg has macro during battles?
I know you already made up your mind, so no point in further discussing this, it won't get changed anyways. have a nice day
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They actually changed all the races. For example forcefields in the past you could hold down f and click click click. Now you have to f click f click f click
And you cant hold down a hotkey to mass produce.
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On December 05 2010 22:28 Piy wrote: Didn't you play BW....why are you complaining? You just have to keep going back to your larvae every 4 seconds as your playing. Called a skill ceiling.
Actually its now more time consuming than BW because you have to click 3 times instead of just select all larvae then build the desired unit especially in mid and late game. It will be more stamina demanding yes but I won't argue. I just wanted to point this out.
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8748 Posts
in bw you can't select all larvae. you can select only 12 at a time
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I wonder if I can make a macro that allows me to press "Z" 100 times just by entering the hotkey once.
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On December 05 2010 23:02 Liquid`Tyler wrote: in bw you can't select all larvae. you can select only 12 at a time
I meant select all larvae per hatchery assuming main and natural and not the extra hatcheries ;D. Hence the existence of 4sd 5sd which you know of course ;D
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This is actually a case where the BW system was less annoying to execute if all your production hatches were in the same base.
It's just so ugly and inelegant to have someone press the same key 30 times. People who think it's hard have a really strange sense of challenge. It's not difficult, it's just tedious. I can't imagine there would be a significant difference in speed, most people probably press the same key at more or less the same rate. Over such a relatively short period of time the advantage is minimal, and it's stretching to call it an advantage at all since they are stuck pressing that key repeatedly like every other Z if they can shave half a second off it or not.
It's not like BW macro, I really hate this excuse. BW macro about handeye coordination, between mouse selections and key presses, control group and hotkey mastery. I just don't see how you can equate that to repeatedly pressing one key.
I don't play z, I don't even play SC2 anymore, I just can't see it as anything but really ugly choice from a gameplay perspective and really unnecessary
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8748 Posts
On December 05 2010 23:22 Sufficiency wrote: I wonder if I can make a macro that allows me to press "Z" 100 times just by entering the hotkey once. then you risk getting banned in one of blizzard's ban waves :o
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Kyrgyz Republic1462 Posts
I think this is a really dumb change for the following reasons:
- This doesn't affect all the races equally. - This increases mechanical requirements for a race that is already the most demanding. - This is obviously an attempt to balance a problematic gameplay mechanic (larva inject) through the interface, which in itself is a lazy approach, and it is also a second attempt to do so (they removed icon-targeting earlier for the same reason).
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I really don't understand why pressing z 20-30 times is so hard. I guess us peeps who played BW feel really spoiled with the macro of SC2 so this is a non-issue to me. The difference between Zerg and the other races in this case is that with Zerg has one building that builds every unit, while with T and P you have to cycle through multiple buildings to build units. I think it's 4 for each. Wait Terran is 5 since for some reason PF's are not in the same group as orbitals and CC's.
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On December 05 2010 22:54 Marksman wrote:Show nested quote +On December 05 2010 22:28 Piy wrote: Didn't you play BW....why are you complaining? You just have to keep going back to your larvae every 4 seconds as your playing. Called a skill ceiling. Actually its now more time consuming than BW because you have to click 3 times instead of just select all larvae then build the desired unit especially in mid and late game. It will be more stamina demanding yes but I won't argue. I just wanted to point this out.
I can't see how it is more time consuming ...
In BW you must : 4sz5sz6sz7sz8sz9sz0sz<Click>sz<Click>sz to produce 27 zerglings In SC2 you must : 4szzzzzzzzzzzzzzzzzzzzzzzzzzz to produce 27 zerglings
While the number of buttons pressed is the same, you must move your hand all over the keyboard and the mouse all over the screen to execute the BW hotkeys. And most of the time you must return to base to click on hatcheries that are not hotkeyed and to change rally point (since drone rally point and unit rally point is the same in BW). Besides BW production is often interrupted by 1a2a3a + micro commands.
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On December 06 2010 00:00 Zim23 wrote: I really don't understand why pressing z 20-30 times is so hard. I guess us peeps who played BW feel really spoiled with the macro of SC2 so this is a non-issue to me. The difference between Zerg and the other races in this case is that with Zerg has one building that builds every unit, while with T and P you have to cycle through multiple buildings to build units. I think it's 4 for each. Wait Terran is 5 since for some reason PF's are not in the same group as orbitals and CC's.
It's not hard. It's just tedious.
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OK, nobody has said it's hard. That's the whole problem, if it was hard then it would add to the skill cieling, much like it was hard in BW to quickly queue up units from your 8 raxes, but as it is it's just a game of "how fast can you press this button?"
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On December 05 2010 23:29 floor exercise wrote: This is actually a case where the BW system was less annoying to execute if all your production hatches were in the same base.
It's just so ugly and inelegant to have someone press the same key 30 times. People who think it's hard have a really strange sense of challenge. It's not difficult, it's just tedious. I can't imagine there would be a significant difference in speed, most people probably press the same key at more or less the same rate. Over such a relatively short period of time the advantage is minimal, and it's stretching to call it an advantage at all since they are stuck pressing that key repeatedly like every other Z if they can shave half a second off it or not.
It's not like BW macro, I really hate this excuse. BW macro about handeye coordination, between mouse selections and key presses, control group and hotkey mastery. I just don't see how you can equate that to repeatedly pressing one key.
I don't play z, I don't even play SC2 anymore, I just can't see it as anything but really ugly choice from a gameplay perspective and really unnecessary
You know, that was very well said.
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On December 06 2010 00:02 kamikami wrote:Show nested quote +On December 05 2010 22:54 Marksman wrote:On December 05 2010 22:28 Piy wrote: Didn't you play BW....why are you complaining? You just have to keep going back to your larvae every 4 seconds as your playing. Called a skill ceiling. Actually its now more time consuming than BW because you have to click 3 times instead of just select all larvae then build the desired unit especially in mid and late game. It will be more stamina demanding yes but I won't argue. I just wanted to point this out. I can't see how it is more time consuming ... In BW you must : 4sz5sz6sz7sz8sz9sz0sz<Click>sz<Click>sz to produce 27 zerglings In SC2 you must : 4szzzzzzzzzzzzzzzzzzzzzzzzzzz to produce 27 zerglings While the number of buttons pressed is the same, you must move your hand all over the keyboard and the mouse all over the screen to execute the BW hotkeys. And most of the time you must return to base to click on hatcheries that are not hotkeyed and to change rally point (since drone rally point and unit rally point is the same in BW). Besides BW production is often interrupted by 1a2a3a + micro commands. In BW that's either 18 Zerglings because each hatch had only 1 larvae, or 54 Zerglings because each hatch had 3 larvae.
Unless you are producing gosu devouring ones and therefore are a hacker :o
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Hey, what's wrong with devouring ones?
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On December 06 2010 00:59 Chef wrote:Show nested quote +On December 06 2010 00:02 kamikami wrote:On December 05 2010 22:54 Marksman wrote:On December 05 2010 22:28 Piy wrote: Didn't you play BW....why are you complaining? You just have to keep going back to your larvae every 4 seconds as your playing. Called a skill ceiling. Actually its now more time consuming than BW because you have to click 3 times instead of just select all larvae then build the desired unit especially in mid and late game. It will be more stamina demanding yes but I won't argue. I just wanted to point this out. I can't see how it is more time consuming ... In BW you must : 4sz5sz6sz7sz8sz9sz0sz<Click>sz<Click>sz to produce 27 zerglings In SC2 you must : 4szzzzzzzzzzzzzzzzzzzzzzzzzzz to produce 27 zerglings While the number of buttons pressed is the same, you must move your hand all over the keyboard and the mouse all over the screen to execute the BW hotkeys. And most of the time you must return to base to click on hatcheries that are not hotkeyed and to change rally point (since drone rally point and unit rally point is the same in BW). Besides BW production is often interrupted by 1a2a3a + micro commands. In BW that's either 18 Zerglings because each hatch had only 1 larvae, or 54 Zerglings because each hatch had 3 larvae. Unless you are producing gosu devouring ones and therefore are a hacker :o
Or if you have your hatches together, Ctrl-click larvae, +z = 24 zerglings.
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On December 06 2010 00:59 Chef wrote:Show nested quote +On December 06 2010 00:02 kamikami wrote:On December 05 2010 22:54 Marksman wrote:On December 05 2010 22:28 Piy wrote: Didn't you play BW....why are you complaining? You just have to keep going back to your larvae every 4 seconds as your playing. Called a skill ceiling. Actually its now more time consuming than BW because you have to click 3 times instead of just select all larvae then build the desired unit especially in mid and late game. It will be more stamina demanding yes but I won't argue. I just wanted to point this out. I can't see how it is more time consuming ... In BW you must : 4sz5sz6sz7sz8sz9sz0sz<Click>sz<Click>sz to produce 27 zerglings In SC2 you must : 4szzzzzzzzzzzzzzzzzzzzzzzzzzz to produce 27 zerglings While the number of buttons pressed is the same, you must move your hand all over the keyboard and the mouse all over the screen to execute the BW hotkeys. And most of the time you must return to base to click on hatcheries that are not hotkeyed and to change rally point (since drone rally point and unit rally point is the same in BW). Besides BW production is often interrupted by 1a2a3a + micro commands. In BW that's either 18 Zerglings because each hatch had only 1 larvae, or 54 Zerglings because each hatch had 3 larvae. Unless you are producing gosu devouring ones and therefore are a hacker :o
27*2? :o Also, this just seems tedious, lol. It's being MADE to be annoying. I think this change will just upset everyone because heck, it's even a step down for BW zerg players, lol.
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Wow, I feel so dumb. Whenever i offraced zerg I never even realized I could hold down the key to make lings. I would literally press it 30+ times or w/e if I was making zerglings lategame.
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I'm considering using multiple hotkeys to spawn, like z/x for zergling, etc. It's a lot faster and definitely bad ass.
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Norway28584 Posts
lol that is actually a great idea elie
I think this change is dumb.. suddenly zerg macro is actually more demanding than it was in bw (as there you could build 12 units in one swoop. ) meanwhile terran and protoss have both gotten significant boosts. it might be a little TOO easy the way it is now though, I don't think I've ever been above 1500 minerals pre-limit and some players are already macroing virtually perfectly with about 1000 games under their belt.. but both adding the queen into the equation and completely fucking over the new macro mechanic of zerg is too much. this change basically adds an extra apm demand of 10 per hatchery - this is really really significant when you start getting 5-6 hatcheries..
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To be honest, i'm not too upset over this change (as a zerg player) - I mean sure, its a hassle, but when compared with how difficult macro was in scbw, I think I'll live with it. If you're wrist is hurting from doing this too much, I would say something along the lines of examining the technique that you approach the keyboard with, try keeping your wrist/hand straight with your arm, and stretching regularly. I've never had a problem with it. Also, this just makes it easier to have a higher apm, even if its not necessary :[.
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It's tedious, not hard, and takes no skill aside from hitting one button over and over. You can't hit the key any faster than the keyboard/game will recognize the input, so the best you can do is assign multiple hotkeys (someone suggested z/x) but even then it's not twice as fast, just a little bit faster.
In BW zerg macro wasn't tedious, it was a challenge to keep producing and keeping your money low. There is no challenge with hitting the z key fifty times to remake your army. Honestly it makes zerg a lot less fun for me, I enjoyed how it was before, even if it wasn't as hard as it was in Broodwar it was still something you could improve and get better at.
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On December 06 2010 00:59 Chef wrote:Show nested quote +On December 06 2010 00:02 kamikami wrote:On December 05 2010 22:54 Marksman wrote:On December 05 2010 22:28 Piy wrote: Didn't you play BW....why are you complaining? You just have to keep going back to your larvae every 4 seconds as your playing. Called a skill ceiling. Actually its now more time consuming than BW because you have to click 3 times instead of just select all larvae then build the desired unit especially in mid and late game. It will be more stamina demanding yes but I won't argue. I just wanted to point this out. I can't see how it is more time consuming ... In BW you must : 4sz5sz6sz7sz8sz9sz0sz<Click>sz<Click>sz to produce 27 zerglings In SC2 you must : 4szzzzzzzzzzzzzzzzzzzzzzzzzzz to produce 27 zerglings While the number of buttons pressed is the same, you must move your hand all over the keyboard and the mouse all over the screen to execute the BW hotkeys. And most of the time you must return to base to click on hatcheries that are not hotkeyed and to change rally point (since drone rally point and unit rally point is the same in BW). Besides BW production is often interrupted by 1a2a3a + micro commands. In BW that's either 18 Zerglings because each hatch had only 1 larvae, or 54 Zerglings because each hatch had 3 larvae. Unless you are producing gosu devouring ones and therefore are a hacker :o
You have 9 hatches, each hatch has 3 larvas, 3*9 = 27. How can you produce 54 zerglings from this ?
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Lol, so after MBS they now make an artificial dificult to macro as zerg? What was the problem with holding down the z key in the first place?
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1) They're reverting it
2) It affected Terrans and Protosses as well, just not as significantly
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