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Hello TL! I've been a member here since August 09, and a lurker before that (mostly a lurker now, as well, as you can probably figure out from my postcount). I used to stream my SC2 play, and stopped due to performance issues probably due to overheating, which I am trying to fix. I was a D level terran in SC1, and moved on to SC2 in march after begging a friend to invite me, and have been playing since (except for beta downtime).
A little background info on SC2 for me: I'm currently 367-365 on the ladder, with 1650 points. I'm working really hard to improve my game, and I thought I would start documenting what I've been doing.
Recently, I've been trying to solidify my builds up to about the 40-50 supply mark. This is extremely important as what happens in the mid game stems from what happens in the early game, and the early game requires the most solid play of all.
Specifically, in each MU:
TvT: I've been doing a refinery before rax into marine/banshee attack, but I'm looking to change this up seeing as it's weak against any sort of what I call highly committed play (lots of ground units, fast cloak banshee, etc.), which is highly prolific at the level I play.
TvZ: I've been doing a 1rax FE with a reactor rax into fast stim and +1 attack, which is really strong, but I'm running into trouble against mass zergling/baneling attacks in the early mid game right after I get my expo up.
TvP: I've been doing the fast banshee/raven opening. This build seems to be really solid and defends well against most openings, but seems to be committing a lot to starport tech if you want medivac or viking support (tech lab won't make enough, requires second port with reactor to get enough out while still maintaining banshee production).
Here's some reps of recent games I played:
TvZ scrap station, zerg goes mass roach with support, nearly kills me but I pull it out: http://www.sc2replayed.com/replays/107662-1v1-terran-zerg-scrap-station
TvT Steppes, second (?) rax proxied and I lose to marine pressure: http://www.sc2replayed.com/replays/107664-1v1-terran-steppes-of-war
TvP BS, really good EMPs by me negate HT usage in the second push: http://www.sc2replayed.com/replays/107665-1v1-terran-protoss-blistering-sands
If anyone has an suggestions for what I should do, that would be awesome. Thanks for reading!
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well as a protoss player i figured i'd take a look at your tvp game and give you some comments
first the protoss did a bizarre really fast templar build, not sure what that is supposed to do but still, on the note of templar, this may seem bizarre but if you're going to keep making banshees and you notice that they have templar and you are not going to cloak, emp them right before you go into fights, i've won so many battles where the terran was relying on the heavy damage of the banshees on my force to hold and i just feedback them dead right at the start
minor thing of micro, when he pushes into you, you run out of the protection of the pdd, which worked out fine, but if he had had another 10 stalkers waiting might've caused problems for you
also in your first engagement, you kinda just have the raven lying around, had you dropped two turrets, you could've perhaps forced him to retreat from that expo, it would've been a lot closer
also you scout with the factory, which is cool and all but then what, it just sits in a corner for no reason, in that case you might as well bring it back to your base in case of a late game transition to thors or blue flame hellions, or send it in again
and a note of typical macro, you have a lot of rax, but you aren't using them constantly, and keep supply blocking yourself at that point as well, if you were smoother there, you'd have won far more brutally then you did, perhaps quicker too which is what will push you into the higher echelons
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