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Active: 18502 users

My life for Aiur!

Blogs > zer0das
Post a Reply
zer0das
Profile Blog Joined May 2007
United States8519 Posts
November 14 2010 03:05 GMT
#1
[image loading]

Prior to the fall of Aiur, the zealot was the core of the Protoss army. Devoted to the Khala above everything else, these fearless warriors flung themselves wrecklessly into battle, knowing full well the weight of their actions.

[image loading]
Zealots absorbing the awesome power of the Arclite siege tank, giving their dragoon brethren the chance to get close.



[image loading]
Zealots helping hold off an attempted zergling flank, while their dragoon brethren deal with an expansion

Sometime after the fall of Aiur, things changed. Instead of the the grunts of zealots hacking away at their enemies while in glorious battle a new cry was heard... "WE CANNOT HOLD!" Wait... what?

[image loading]
A brand new beast.

Perhaps it was the fall of Aiur that caused the zealot to lose his confidence. Or maybe it's the fact that his power suit is getting old and the shields don't work quite as well as they used, and the enhanced legs only work at a suboptimal level except once every 15 seconds or so. Or maybe it's how Protoss executors are utilizing them these days.

[image loading]
The zealot's new primary role in the Protoss army.

Or maybe the competition has just gotten better, while the zealot has stayed pretty much the same. The hydralisk has been working on throwing his spines, as they're now three times as effective give or take. The Terrans got sick of zealots slamming into spider mines and taking down their entire army in the process, so the marauder was born, and the spider mine was shelved. The Zerg have even evolved a new strain, the roach, that effectively makes the zealot almost completely unable to deal with anything Zerg except the zergling!

It's no wonder the zealot is busy screaming "WE CANNOT HOLD!" at every opportunity.

Now I ask my fellow executors- does anyone else feel like the zealot is a unit looking for a purpose? Sure, they have their uses here and there... against mass lings, against a heavy immortal army, and cutting up a Terran bio army once they get charge. But on the whole, it seems like every unit that the zealot used to excel at killing has gotten substantially stronger (except the zergling). Not to mention the fact stalkers are much faster and they synergize with force field a lot better. I usually loathe building zealots unless I have to, or it is very late game and I have a ton of minerals I can dump.

Poll: Has the zealot lost its luster?

Not as good as in the past, but it has its uses. (17)
 
52%

Yes. (12)
 
36%

No. (4)
 
12%

33 total votes

Your vote: Has the zealot lost its luster?

(Vote): Yes.
(Vote): No.
(Vote): Not as good as in the past, but it has its uses.



DarkShadowz
Profile Joined December 2008
Sweden321 Posts
November 14 2010 03:28 GMT
#2
I really agree with you. The amount of stronger ranged units is what makes zealots bad in general. The zealot and archon was my favorite units in BW, both are bad in SC2
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
Last Edited: 2010-11-14 03:34:39
November 14 2010 03:33 GMT
#3
I think the units are just more boring in general. >.>

Maybe it's their voices, because when you compare the Zealot's voice in BW to the Zealot's voice in SC2....it's just clear which voices sound more badass.

I mean....look at all the characters. Terran for example. Each character, from marine to Battlecruiser had different personalities that made them special. The Tank was this BAMF that was ready to blow stuff up. The vulture was this cranky guy who sorta didn't like his job. The Wraith was a wily clever guy that maybe girls would want to date.

And who could forget the marine when he said "I hate computers."

The voices in SC2 are just really monotone and lack a personality to them. Every Terran unit seems to have that similar snarky, arrogant tone in each other voices that makes them non-unique, even with decent voice actors playing different units.

That's probably the only reason why I'd see units like Zealots losing luster.

Oh, and yeah. They suck now.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
November 14 2010 03:33 GMT
#4
The zelots have lost no luster. In fact everything in SC2 is a lot shinier.

But if you ask have they lost coolness, or toughness; then yes, yes they have,
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 14 2010 03:47 GMT
#5
They're sooo slow now. Did u know that a zlot with charge upgraded (giving it a 25% boost in speed) is STILL slower than workers?!?! What happened to the manlots of bw? T_T
When they see MC Probe, all the ladies disrobe.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
November 14 2010 03:56 GMT
#6
On November 14 2010 12:47 da_head wrote:
They're sooo slow now. Did u know that a zlot with charge upgraded (giving it a 25% boost in speed) is STILL slower than workers?!?! What happened to the manlots of bw? T_T


I agree. I miss the continual longing for combat
TRUEESPORTS || your days as a respected member of team liquid are over
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
November 14 2010 03:58 GMT
#7
On November 14 2010 12:56 emperorchampion wrote:
Show nested quote +
On November 14 2010 12:47 da_head wrote:
They're sooo slow now. Did u know that a zlot with charge upgraded (giving it a 25% boost in speed) is STILL slower than workers?!?! What happened to the manlots of bw? T_T


I agree. I miss the continual longing for combat


lol

I get it.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
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