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Embedded Playable Replays?

Blogs > TwilightStar
Post a Reply
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
Last Edited: 2010-11-11 22:55:40
November 11 2010 22:53 GMT
#1
I know this is probably nearly impossible to do, but imagine if you could embed replays into a website (kind of like youtube videos, but not in video format).

It would be exactly like watching it from the actual client, but you can pause, rewind, and all the other features, just from the embedded replay.

Instead of seeing this: (Just an example, it's probably a good game anyway though)
[image loading]

You could just embed the replay!

I know it sounds stupid and impossible, but it would be fairly convenient.
Instead of having to download replays and put them in your replays folder, then open up SC2 to watch them. You could just do it from, say, teamliquid :D

Just felt like letting that idea out, i'm sure someone will tell my why its not possible.
(Probably blizz will be all over it if you could "pause+rewind from just an embedded link)


(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
November 11 2010 23:17 GMT
#2
If you use chrome, you can click the file then click the finished download at the bottom of your screen which opens sc2 and plays the replay. I don't see how this idea is any more convinient.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Karliath
Profile Blog Joined April 2010
United States2214 Posts
November 11 2010 23:28 GMT
#3
^ Hmm for me, on my not so new computer, SC2 takes a bit of time to load.

Such a feature would help that. even if it's just by a little bit.
Spazer
Profile Blog Joined March 2009
Canada8032 Posts
November 11 2010 23:28 GMT
#4
To my understanding, replays are just lists of the actions each players make in a game (that's how BW replays worked, anyway). You'd essentially need SC2 to be running in your browser for this idea to work, so it's actually pretty impractical.
Liquipedia
Karliath
Profile Blog Joined April 2010
United States2214 Posts
November 11 2010 23:35 GMT
#5
On November 12 2010 08:28 Spazer wrote:
To my understanding, replays are just lists of the actions each players make in a game (that's how BW replays worked, anyway). You'd essentially need SC2 to be running in your browser for this idea to work, so it's actually pretty impractical.


Oh, so the AI essentially 'plays' the game again? That's pretty sweet.
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
November 11 2010 23:48 GMT
#6
On November 12 2010 08:17 heyoka wrote:
If you use chrome, you can click the file then click the finished download at the bottom of your screen which opens sc2 and plays the replay. I don't see how this idea is any more convinient.


Ehh, Yeah. I guess it's not too practical if you have this.

However, maybe for a player who doesnt have SC2 this would be easier?

(They never paid for SC2, so i guess they wouldnt really deserve it. They could just live off normal youtube commentated matches or w/e)

Oh well then.
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
November 11 2010 23:59 GMT
#7
For SC2 it might be impractical rightnow, but this is a good idea for the future of gaming.
"When the geyser died, a probe came out" - SirJolt
Spazer
Profile Blog Joined March 2009
Canada8032 Posts
Last Edited: 2010-11-12 00:18:36
November 12 2010 00:17 GMT
#8
On November 12 2010 08:59 fabiano wrote:
For SC2 it might be impractical rightnow, but this is a good idea for the future of gaming.

It's a good concept, but there's a bunch of technical and legal issues. It's pretty much common practice to try to make replay files as small as possible. This way, people can share them more easily, and you won't fill up your hard drive just by playing a bunch of games. The best way to achieve this is to save each action the player makes and then run these back through the game engine to proceed through the rep. Basically, what this boils down to is that for any game that creates reasonably sized reps, you will need the game engine to play the rep. And I'm pretty sure most devs won't be happy with people using their engine if they haven't paid for it.

As for an officially released viewer, I kinda doubt a developer would put in the time needed to make a standalone replay viewer. Since the game engine is needed to view a rep, the program would be massive. It'd be a lot of effort for very little gain considering that you can already play reps in the game itself. Yeah, it'd be more convenient for users, but is it really worth taking time and manpower away from the creation of the game itself? The closest thing I think we'll ever see is kinda what Bungie has set up with Halo, where you can directly render in game clips to video.
Liquipedia
aike
Profile Blog Joined July 2010
United States1629 Posts
November 12 2010 00:17 GMT
#9
The problem is a SC2 replay just has a list of everything that happened in the game, it tracks camera position, selected units and orders given. It then uses the game itself to recreate the match that was played. If replays actually contained the full information in a match the replay files would be much much larger. If you wanted to watch it embedded either somebody would have to create a program that could look at a replay and properly recreate it with units and things that they created inside of this player so it wouldn't look like SC2 anyways.
Wahaha
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
November 12 2010 00:32 GMT
#10
yeah lets introduce a html tag <sc2replay src="..." width="800" height="600" autoplay="true">! that's gonna be usefull for sure!
Gold isn't everything in life... you need wood, too!
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
November 12 2010 00:45 GMT
#11
On November 12 2010 09:17 Spazer wrote:
Show nested quote +
On November 12 2010 08:59 fabiano wrote:
For SC2 it might be impractical rightnow, but this is a good idea for the future of gaming.

It's a good concept, but there's a bunch of technical and legal issues. It's pretty much common practice to try to make replay files as small as possible. This way, people can share them more easily, and you won't fill up your hard drive just by playing a bunch of games. The best way to achieve this is to save each action the player makes and then run these back through the game engine to proceed through the rep. Basically, what this boils down to is that for any game that creates reasonably sized reps, you will need the game engine to play the rep. And I'm pretty sure most devs won't be happy with people using their engine if they haven't paid for it.

As for an officially released viewer, I kinda doubt a developer would put in the time needed to make a standalone replay viewer. Since the game engine is needed to view a rep, the program would be massive. It'd be a lot of effort for very little gain considering that you can already play reps in the game itself. Yeah, it'd be more convenient for users, but is it really worth taking time and manpower away from the creation of the game itself? The closest thing I think we'll ever see is kinda what Bungie has set up with Halo, where you can directly render in game clips to video.


I fully agree with you and understand what you said.

The chances are this will never happen, but doesnt mean its a bad idea
"When the geyser died, a probe came out" - SirJolt
howerpower
Profile Blog Joined June 2010
United States619 Posts
November 12 2010 02:05 GMT
#12
sc2gears plays replays
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