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Unit Transition from BW to SC2

Blogs > aztrorisk
Post a Reply
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
November 09 2010 06:11 GMT
#1
I can't help but notice the basics of SC2 units and how it compares to SC1 units. (This includes comparing SC2 units with other SC2 units) You may disagree with my list and feel free to post your own similarities.

For example:
arbiter ----> mothership (practically same abilities but mothership has more HP, is slower, takes longer to build, and you can only have 1. I think arbiters got a nerf)

Zergling + Infested Terran ---> baneling (I like this change)
Zealot + Range ---> Roach
Marauder + HP & Damage ---> Immortal
Zergling + Range ---> Hydralisk (1 Z = same DPS as 1 Hydra in SC2)
Vultures + cliff ---> Reaper (hmm reapers are not a staple unit in the army but I still think this is a good change)
Wraith + Guardian ---> Banshee
Guardian + Queen ---> Broodlord ( I love Broodlords )
Archon air attack + immortal ground attack + 250 mm ---> thor
Corsair + Scout ---> Phoenix (Actually one of the best upgrades in SC2)
Ensnare + Plague ---> Fungal Growth
Parasite ---> Changeling
Mind Control + Nerf ---> Neural Parasite.
Irradiate + Buff ---> HSM
Hydralisk (in SC1) + HP ---> Stalker

Hmm, just my opinion to put out their and see if you guys agree.

***
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
November 09 2010 06:14 GMT
#2
i just dont get the point of posts like this, i just dno :O
seRapH
Profile Blog Joined April 2009
United States9808 Posts
November 09 2010 06:21 GMT
#3
oh i see

so marine + hp/damage/bonus vs bio --> roach
marine + hp/bonus vs armor --> marauder
marine + hp/speed/range/bonus vs armor --> stalker

am i doing it right?
boomer hands
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
November 09 2010 06:28 GMT
#4
OP some of your comparisons are a little hard to understand or agree with. I guess it is interesting. Zealot + Range = Roach? I dunno they are very different when roach can burrow and move while burrowed. Zealot's recharge shields, sure, but Roach regen is much different.

Obviously Banshees are flying DTs.
Spazer
Profile Blog Joined March 2009
Canada8036 Posts
Last Edited: 2010-11-09 06:33:34
November 09 2010 06:33 GMT
#5
Zergling + Range = Hydralisk? How does this even make sense? You argue that the dps is the same, but the roles of the units are completely different. It's not like you can use hydras as a mineral sink.

A lot of these comparisons just seem really nonsensical.
Liquipedia
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
November 09 2010 06:36 GMT
#6
Obviously Banshees are flying DTs


Hmm, you don't see how Banshee are just like fast guardians with cloak and less hp?

Zealot + Range = Roach? I dunno they are very different when roach can burrow and move while burrowed. Zealot's recharge shields, sure, but Roach regen is much different.


unupgraded zealot and unupgraded roach. (and remove the regen cuz roaches regen slower but can regen fully)

so marine + hp/damage/bonus vs bio --> roach
marine + hp/bonus vs armor --> marauder
marine + hp/speed/range/bonus vs armor --> stalker

am i doing it right?


Yup but that is too much. Try to dumb it down to 2-3 similarities.

Or I can go Marines + flight+hp+damage+vortex+1 only+recall = mothership
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
November 09 2010 06:37 GMT
#7
Zergling + Range = Hydralisk? How does this even make sense? You argue that the dps is the same, but the roles of the units are completely different. It's not like you can use hydras as a mineral sink.

Last edit: 2010-11-09 15:33:34
A lot of these comparisons just seem really nonsensical.


LOL. This blog isn't about their roles. Its about how you give one unit a couple extra features and you get another unit. Obviously if you do this, then you would get different uses for it.


A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
November 09 2010 06:38 GMT
#8
i dont agree with many of these. it's not that simple. banshee is like a wraith with the cloak, and does have the ground attack like a guardian, but it isnt slow like one. and you have archon air + immortal (not sc1 unit) = thor when this is supposed to be about how sc1 units relate to sc2 units.

some of the ones i do agree with: ensnare and plague = fungal growth. not exact, but close. a broodlord is like a bw queen with lots of energy for spawn broodling.
4v4 is a battle of who has the better computer.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
November 09 2010 06:40 GMT
#9
I have no idea how you missed
Firebat + Vulture = Hellion
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
November 09 2010 06:45 GMT
#10
i dont agree with many of these. it's not that simple. banshee is like a wraith with the cloak, and does have the ground attack like a guardian, but it isnt slow like one. and you have archon air + immortal (not sc1 unit) = thor when this is supposed to be about how sc1 units relate to sc2 units.


speed comes from the wraith and not the guardian
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
seRapH
Profile Blog Joined April 2009
United States9808 Posts
Last Edited: 2010-11-09 06:56:37
November 09 2010 06:52 GMT
#11
Zergling + Infested Terran - speed - damage---> baneling
Zealot + Range + bonus vs bio + burrow - shields - charge ---> Roach
Marauder + HP & Damage + shields + damage cap + cost---> Immortal
Zergling + Range + Anti air + bonus vs air + increased cost---> Hydralisk
Vultures + cliff - speed - damage - spider mines - collision size---> Reaper
Wraith + Guardian - anti-air - maneuverability---> Banshee
Guardian + Queen - all other queen spells---> Broodlord
Archon air attack + immortal ground attack + 250 mm + ultralisk hp & collision + reaver speed + crazy cost---> thor
Corsair + Scout + graviton beam - splash damage - damage - ground attack---> Phoenix
Ensnare (x10000) + Plague ---> Fungal Growth
Parasite + unit ownership - permanence---> Changeling
Mind Control + Nerf ---> Neural Parasite.
Irradiate + Buff ---> HSM
Hydralisk (in SC1) + HP + blink + shields + cost---> Stalker

fixed for you
boomer hands
DarkPlasmaBall
Profile Blog Joined March 2010
United States46221 Posts
November 09 2010 06:53 GMT
#12
Carrier + Guardian + Cattlebruiser = Marauder?

Just kidding. How about:

Corsair ---> Corruptor

You guys covered all the good ones already.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
Last Edited: 2010-11-09 06:57:26
November 09 2010 06:55 GMT
#13
Zergling + Infested Terran + speed nerf + damage nerf---> baneling
Zealot + Range + bonus vs bio + burrow - shields - charge ---> Roach
Marauder + HP & Damage + shields + damage cap + cost---> Immortal
Zergling + Range + Anti air + bonus vs air + increased cost---> Hydralisk
Vultures + cliff - speed - damage - spider mines - collision size---> Reaper
Wraith + Guardian - anti-air - maneuverability---> Banshee
Guardian + Queen - all other queen spells---> Broodlord ( I love Broodlords )
Archon air attack + immortal ground attack + 250 mm + ultralisk hp & collision + reaver speed + crazy cost---> thor
Corsair + Scout + graviton beam - splash damage - damage - ground attack---> Phoenix
Ensnare + Plague ---> Fungal Growth
Parasite + unit ownership - permanence---> Changeling
Mind Control + Nerf ---> Neural Parasite.
Irradiate + Buff ---> HSM
Hydralisk (in SC1) + HP + blink + shields + cost---> Stalker

fixed for you


ty, but I didn't want to go into too much detail and just get the basic gist of the units.

BTW: Banshee speed is about in the middle of wraith and guardian speed
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
Slivered Skin
Profile Joined September 2010
Canada347 Posts
November 09 2010 07:06 GMT
#14
On November 09 2010 15:55 aztrorisk wrote:
Show nested quote +
Zergling + Infested Terran + speed nerf + damage nerf---> baneling
Zealot + Range + bonus vs bio + burrow - shields - charge ---> Roach
Marauder + HP & Damage + shields + damage cap + cost---> Immortal
Zergling + Range + Anti air + bonus vs air + increased cost---> Hydralisk
Vultures + cliff - speed - damage - spider mines - collision size---> Reaper
Wraith + Guardian - anti-air - maneuverability---> Banshee
Guardian + Queen - all other queen spells---> Broodlord ( I love Broodlords )
Archon air attack + immortal ground attack + 250 mm + ultralisk hp & collision + reaver speed + crazy cost---> thor
Corsair + Scout + graviton beam - splash damage - damage - ground attack---> Phoenix
Ensnare + Plague ---> Fungal Growth
Parasite + unit ownership - permanence---> Changeling
Mind Control + Nerf ---> Neural Parasite.
Irradiate + Buff ---> HSM
Hydralisk (in SC1) + HP + blink + shields + cost---> Stalker

fixed for you


ty, but I didn't want to go into too much detail and just get the basic gist of the units.

BTW: Banshee speed is about in the middle of wraith and guardian speed


Unit A + Unit B ---> Unit C
Unit A + Unit B ---> Unit C
Unit A + Change ---> Unit C
Unit A + Change ---> Unit C
Unit A + Change ---> Unit C
Unit A + Unit B ---> Unit C
Unit A + Unit B ---> Unit C
Attack A + Attack B + Change ---> Unit C
Unit A + Unit B ---> Unit C
Ability A + Ability B ---> Ability C
Unit A ---> Unit C
Ability A + Change ---> Ability C
Ability A + Change ---> Ability C
Unit A + Change ---> Unit C

Fixed for you.

I didn't want to go into too much detail and just went into the basic gist of the units. That's what this blog is about, right?
Those most oft mated find love’s motive in a word: inebriated - Get well Violet!! And sC!! T_T
Metalwing
Profile Blog Joined May 2010
Turkey1038 Posts
November 09 2010 11:28 GMT
#15
On November 09 2010 16:06 Slivered Skin wrote:
Unit A + Unit B ---> Unit C
Unit A + Unit B ---> Unit C
Unit A + Change ---> Unit C
Unit A + Change ---> Unit C
Unit A + Change ---> Unit C
Unit A + Unit B ---> Unit C
Unit A + Unit B ---> Unit C
Attack A + Attack B + Change ---> Unit C
Unit A + Unit B ---> Unit C
Ability A + Ability B ---> Ability C
Unit A ---> Unit C
Ability A + Change ---> Ability C
Ability A + Change ---> Ability C
Unit A + Change ---> Unit C

Fixed for you.

I didn't want to go into too much detail and just went into the basic gist of the units. That's what this blog is about, right?


Owning...

Archon air attack + immortal ground attack + 250 mm ---> thor


Thors look so damn imba now :D
#1 CheckPrime fan // Terrans gonna Terran
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