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[M]Tortugan Blockade

Blogs > NastyMarine
Post a Reply
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
Last Edited: 2010-12-27 20:15:13
November 02 2010 23:56 GMT
#1
(2)Tortugan Blockade

Status: Uploaded to NA
Progression: Beta
Players: Two ( Eleven o' clock and Five o' clock).
Size: 152x136
Playable: 137x128
Watchtowers: One
Gold Expansions: Two Neutral Locations

Full View of Map:

[image loading]


Low Graphics Setting:

[image loading]


Map Analyzer:

[image loading]


Comments and criticism are appreciated.

Treatin' fools since '87
Karliath
Profile Blog Joined April 2010
United States2214 Posts
November 03 2010 00:10 GMT
#2
You should probably put this in the custom maps section?
MrBitter
Profile Joined January 2008
United States2940 Posts
November 03 2010 00:17 GMT
#3
Really nice looking map ^^
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 03 2010 03:25 GMT
#4
It's actually a really nice looking map, but one slight problem I have with it, which may just be a personal preference, is that once both players get 3 bases their target for their 4th base is likely going to be the same, which provides for games that don't favour massive macro fests. It just irks me a little bit that there are 3 places for both players to take their 4th because the players are likely going to fight over the same expansion, and whoever comes out ahead in that fight is probably going to take the game. I just don't see a game going on long enough to make use of those bases.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Impervious
Profile Blog Joined March 2009
Canada4217 Posts
November 03 2010 14:12 GMT
#5
I like it. This map definitely looks like it will rely heavily on good army positioning, which is a feature that most of the Blizzard maps lack.....

One problem might be a ZvT or ZvP, where Z wants to stay 1 or 2 bases ahead. After the first 3 bases, they're all pretty neutral, so it'll be really, really hard to secure an additional base. It might hurt Z late-game, especially ZvP. Not 100% sure though, I'd have to play it to get a feeling for it.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
December 27 2010 20:15 GMT
#6
Hey would anyone like to partake in a few test games?
Treatin' fools since '87
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