Reach has a high chance of moving onto SC2 after he is released from military. No confirmation on this.
Mantoss playing unmanly game? Yeah right!
And to all this people saying BW had 10 years and it's time to move on, I hope you get kicked in the balls by some weird half naked guy doing a reality tv show about kicking random people in balls!
Okay some people is being a little silly here I think it's okay though I get that you are sad. I'm felt like rubbing it in making the list even longer (mentioning facts like all the good commentators switched etc) as a response to you wishing me a kick in the nuts and what not but I'm just going to stop reading this thread now instead ;o
Reach has a high chance of moving onto SC2 after he is released from military. No confirmation on this.
Mantoss playing unmanly game? Yeah right!
And to all this people saying BW had 10 years and it's time to move on, I hope you get kicked in the balls by some weird half naked guy doing a reality tv show about kicking random people in balls!
"Not getting kicked in the balls has had 10 years, and it's time to move on!"
On October 13 2010 02:08 JIJIyO wrote: I...........hate............sc2.............
And Effort if you're really going into sc2 I don't know what to think =/ How could you leave SC for that game.
If only there was more money thrown at SC since it's the only way to compete with sc2. People go where money goes I guess. And I still can't believe the old school greats are going to it.............goddamn.........
On October 13 2010 02:04 strength wrote: Nice i hope everything switches to SC2. Seems like the old retired players are coming back to play =] A bigger community !
And I know it's not your intention (hopefully) to piss me off, and people who post this are usually just happy their game is growing, but. I FUCKING RAGE WHEN I SEE THESE MESSAGES ARJILG. Sigh.
why would you say "for that game"
it is the natural evolution for starcraft 1 players to move to Starcraft 2. It is the successor to that game, like broodwar was to the original Starcraft.
The only reason anyone was ever playing SC at a competitive level in Korea was for money, dont let yourself be blinded by your love. It is a buisness. Esports is a business. SC1 is only as popular as a professional esport because there was money to be made.
You cannot compare BW-SC1 to SC1-SC2
YOU CANNOT DO IT. I can write like a 5 page essay on this, but I'll just save my time
On October 13 2010 02:23 Fontong wrote: Ugh SC2 is so bad to watch. Everything looks so damn easy, even if you are hitting with a flank from all sides. If you saw an awesome flank or Jangbi storms or ensnare go down you knew it took ridiculous amounts of practice to pull that off.
It's like watching soccer but now you can carry the ball with your hands and throw it anywhere.
There is very little difference between micro in SC2 and micro in SC1.
In fact, players who are better at micro in SC2 will gain an even greater advantage than they will in SC1 due to how units work.
It looks exactly the same to the observer, btw.
The notion that the best players are "1aing" is simply untrue. Unit behavior exploitation will take extreme skill and is no where near developed yet, give it time.
The big difference is, in SC2, micro is easy as hell because its just move back, hold, move back, hold. I'm a zerg player and i can micro a reaper damn near perfection. In SC1, I was a zerg player, but I couldn't control vultures, or wraiths. Hell, I couldn't even control my units half the damn time. Do you have any idea how hard muta control is? I'd like to see you hold and move back on that one
QUOTE]On October 13 2010 02:31 Nu11 wrote:
On October 13 2010 02:28 konadora wrote: "join date: 26th august 2010"
There is very little difference between micro in SC2 and micro in SC1.
In fact, players who are better at micro in SC2 will gain an even greater advantage than they will in SC1 due to how units work.
It looks exactly the same to the observer, btw.
I don't see how my join date has anything to do with what I'm saying.
No one seems to understand that you do not need to play SC2 the way noobs do. You can, and the best players do and will control smaller groups of units just like they did in SC1.
SC2 allows bad players to play the game, but it doesn't change the way professionals play.
clicking a hotkey to a templar and selecting where you wish storm to appear on the floor tiles is exactly the same, that is fact.
Bad players can queue up all their templar and only hit one initial hotkey, however they will not be able to successfully storm players who do not group all their units together.
Again, just because the bad players are running around with one gigantic ball of units does not mean everyone is, I have no idea why people will not accept this fact.
Is that not true? [/QUOTE] People like you just piss me off and drive me into RAGE. Play SC1 on iccup and try to get to D+ and then you can start talking.
On October 13 2010 02:40 mdb wrote: I`m so sad reading all of this. The worst thing is that someone managed to destroy a pro-scene that was build so hard over the years for a game that is just simply worse than bw. I cant get over this.
Maaaaaan, would all of you stop, take a deep breath, and THINK about it a bit ?
What was Brood War in 2001 ? Did it have 1 base play, cheesy games ? Yes. Did it have muta micro, cute tricks, well thought-out maps ? No. Were there Pro-teams, salaries, sponsored gamers ? No, or so few...
HOW CAN YOU SAY that sc2 is WORSE than sc1 ? You're comparing to a game 10years old ! Just look at what that game was back then, and see how much sc2 has evolved in 3 months ? Micro tricks are coming (void rays, magic box, etc etc), corps (even european) are thinking about hiring teams or players, we already have a league...
It's not starting from scratch ! It is taking giant steps and probably, if the game lives up to its expectations and actually has the skill ceiling and wow! factor for spectators, in about 1, 1.5years we will have catched up to where brood war was 6 months ago ! It is not destroying only to destroy, but to evolve and develop...
I love brood war too, right NOW, I find it to be more fun to watch, but sc reached it's ceiling imo 2 years ago, it's becoming too old, less young blood is coming, less spectators compared to 2 years ago... Would you have even DREAMED about an osl finals abroad ? They didn't have a CHOICE if they wanted to try and grow anymore....
if you don't want to see sc2 grow, you'll only find the death of all starcraft at the end in a few years... It might not be exactly the same game, but hell, ending like war3 with a few tourneys with the only 10 same players and same games for 3 years is NOT the end you want to see. Give esport a chance to develop even further, and don't fucking blame starcraft 2 for killing brood war, when it is transitioning to something potentially bigger instead of slowly dying... (look at the spectator count over the last 3 years and have the guts to tell me it wouldn't have died eventually in another 2/3years...)
OK you love brood war, most of us do, but don't shit on sc2. please.
Also i find it funny how all of these older members / site contributors are getting warned / temp banned in posts, when they are responding to intentionally inflammatory or ignorant posts from new members. How far TL has fallen Now TL is here to please the SC2 crowd, because it is the sc2 crowd that is bringing in the money for the site.
On October 13 2010 05:20 Ramiel wrote: Also i find it funny how all of these older members / site contributors are getting warned / temp banned in posts, when they are responding to intentionally inflammatory or ignorant posts from new members. How far TL has fallen Now TL is here to please the SC2 crowd, because it is the sc2 crowd that is bringing in the money for the site.
Read those banned comments again. TL champions rationality and reason above all else.
On October 13 2010 05:20 Ramiel wrote: Also i find it funny how all of these older members / site contributors are getting warned / temp banned in posts, when they are responding to intentionally inflammatory or ignorant posts from new members. How far TL has fallen Now TL is here to please the SC2 crowd, because it is the sc2 crowd that is bringing in the money for the site.
Read those banned comments again. TL champions rationality and reason above all else.
And the same could be said for the obtuse comments of the plethora of low post count noobs.
SC2 will die, when Blizzard makes a new RTS. mhahaha. Sad that I tuned into BW around beginning of 2010, maybe I still have a chance watch a full year of PL. SC2 will not last longer than BW, the only reason for their success is the star power they're gaining from ex-BW legends. With Blizzard having control over everything involving SC2, it will not progress over the primitive "e-sports" structure. Top 5 players will make a living off it while the rest starve. Have fun.
On October 13 2010 02:40 mdb wrote: I`m so sad reading all of this. The worst thing is that someone managed to destroy a pro-scene that was build so hard over the years for a game that is just simply worse than bw. I cant get over this.
Maaaaaan, would all of you stop, take a deep breath, and THINK about it a bit ?
What was Brood War in 2001 ? Did it have 1 base play, cheesy games ? Yes. Did it have muta micro, cute tricks, well thought-out maps ? No. Were there Pro-teams, salaries, sponsored gamers ? No, or so few...
HOW CAN YOU SAY that sc2 is WORSE than sc1 ? You're comparing to a game 10years old ! Just look at what that game was back then, and see how much sc2 has evolved in 3 months ? Micro tricks are coming (void rays, magic box, etc etc), corps (even european) are thinking about hiring teams or players, we already have a league...
It's not starting from scratch ! It is taking giant steps and probably, if the game lives up to its expectations and actually has the skill ceiling and wow! factor for spectators, in about 1, 1.5years we will have catched up to where brood war was 6 months ago ! It is not destroying only to destroy, but to evolve and develop...
I love brood war too, right NOW, I find it to be more fun to watch, but sc reached it's ceiling imo 2 years ago, it's becoming too old, less young blood is coming, less spectators compared to 2 years ago... Would you have even DREAMED about an osl finals abroad ? They didn't have a CHOICE if they wanted to try and grow anymore....
if you don't want to see sc2 grow, you'll only find the death of all starcraft at the end in a few years... It might not be exactly the same game, but hell, ending like war3 with a few tourneys with the only 10 same players and same games for 3 years is NOT the end you want to see. Give esport a chance to develop even further, and don't fucking blame starcraft 2 for killing brood war, when it is transitioning to something potentially bigger instead of slowly dying... (look at the spectator count over the last 3 years and have the guts to tell me it wouldn't have died eventually in another 2/3years...)
OK you love brood war, most of us do, but don't shit on sc2. please.
First of all me and I believe most of the veterans here, dont shit on sc2. Saying that it is worse than bw, doesnt mean that the game is shit. On the contrary, it is very fun to play and to some extent to watch. BUT there is no doubt in my mind that BW is the superior game in every meaningfull for RTS game aspect. And I dont need 10 years to be proven wrong. No matter how strategies evolve in sc2 it wont become more viewer friendly, it wont have sick micro or macro moments and all the other things that make sc1 such a masterpiece. What we are seeing now is forced e-sport scene without any foundation, which is hanging only on one major tourney which is single elimination from start to finish... Without the support of the goverment and Kespa there will be no real sc2 e-sport scene. Many fail to realize this. To think that SC2 will make it big outside Korea is unrealistic. In the end as I mentioned somewhere else in 2-3 years we may be left without bw pro teams and WC3 looking like SC2 scene. Dont see bright future anywhere.
On October 13 2010 05:33 zenMaster wrote: SC2 will die, when Blizzard makes a new RTS. mhahaha. Sad that I tuned into BW around beginning of 2010, maybe I still have a chance watch a full year of PL. SC2 will not last longer than BW, the only reason for their success is the star power they're gaining from ex-BW legends. With Blizzard having control over everything involving SC2, it will not progress over the primitive "e-sports" structure. Top 5 players will make a living off it while the rest starve. Have fun.
I sympathise. I starting playing/watching BW only this year too. Now I'm just saving up enough money so I can travel to Seoul to watch a live game just in case this is the last year of BW.
Also, what really pisses me off is that people are saying BW has reached its strategic boundaries. IT HAS NOT. Have you seen how tvz is played nowadays? Or how terrans know how to react to 12 nexus now?
This is like saying Football(american) has reached its pinnacle, there is nothing more to do, and it should be replaced by football 2. Remember when all the teams used to just run the ball, and were about running, and stopping the running game? I'm not talking about the period before the forward pass, but after, which is what american football is based on, and has been based on since super bowl 1. And so the teams all just ran the ball, but you know what? Great strategies like the spread offense, the triple option, and things like that were invented. And so is Broodwar, its still evolving.
idk international chess has been around for a few hundred years now.
You're saying that any game, regardless of skill cap or design, will allow for gosu micro given enough time? This is a false statement. People aren't just complaining that the player micro is bad, but the game is designed so that player micro can only improve so much.
First you compare chess with esports. I won't argue about that because my english skills are somewhat limited but it's like comparing apples and oranges.
Second you say that "the game is designed so that player micro can only improve so much." Such a huge statement surely deserves to be backed by solid evidence. Can you direct me to an relevant thread? I bet that you, like me, may be tired of seeing "pro" gamers a-move big balls of unit into each other. That is not because of bad design. To me that is the consequence of insufficient player skill. I think that they may be lacking apm, or they may be lacking tactical sense. E.g marines vs. banelings, I have never seen a Terran player actually micro individually his marines (actually I saw it only once) in order to avoid banelings. Another example would be Zergling micro. Too often I see uncontroled zerglings running in circles and doing nothing but blocking the path of other units. All in all there are lots of instances when players do not micro properly. Fortunately perfect micro is not yet mandatory but I'm confident that it will become obligatory over time, when players will actually step their game up. I definitely feel that in term of micro we have only seen the emerging tip of the iceberg .
Comparing sc1 to sc2 is like comparing apples to oranges
On October 13 2010 05:20 Ramiel wrote: Also i find it funny how all of these older members / site contributors are getting warned / temp banned in posts, when they are responding to intentionally inflammatory or ignorant posts from new members. How far TL has fallen Now TL is here to please the SC2 crowd, because it is the sc2 crowd that is bringing in the money for the site.
Read those banned comments again. TL champions rationality and reason above all else.
And the same could be said for the obtuse comments of the plethora of low post count noobs.
this is just dumb to say too especially when you have 72 posts. Don't treat someone less just because of their post count, or even if they have an opposition against your ideals. Personally, yes it's sad to see the brood war community go away, because of the game.. but for the people that say that they think sc2 is boring, probably haven't gave it enough of a chance. I know it's tough for people to adjust to change, but the fact of just hating on a game because it is "easy" is dumb. If it is so easy why is the game changing so often and the skill gap getting even larger and it's only been a couple months. I hope BW still sticks around, but it looks like Kespa doesn't want to do anything to save it, and the lack of what they're doing is slowly making this awesome game die in Korea.
On October 13 2010 05:39 Tazza wrote: Also, what really pisses me off is that people are saying BW has reached its strategic boundaries. IT HAS NOT. Have you seen how tvz is played nowadays? Or how terrans know how to react to 12 nexus now?
This is like saying Football(american) has reached its pinnacle, there is nothing more to do, and it should be replaced by football 2. Remember when all the teams used to just run the ball, and were about running, and stopping the running game? I'm not talking about the period before the forward pass, but after, which is what american football is based on, and has been based on since super bowl 1. And so the teams all just ran the ball, but you know what? Great strategies like the spread offense, the triple option, and things like that were invented. And so is Broodwar, its still evolving.
I'd argue - since I was one of the people arguing that BW has reached that limit, albeit in defence of the game - that there are two ways you can talk about a "strategic boundary". The first, most literal use, is to say that everything that can be done in a game has been done. This is true for... tic-tac-toe, definitely. Minesweeper, maybe. But the number of games you can really say this about is so vanishingly small that it doesn't make sense to assume I used the term that way.
In the sense I'm using it in I mean that we've had demonstrations that everything can be done. Sometimes as cheese, sometimes as a revolution - we've had every unit (except possibly the scout and maybe the infested Terran) used in a serious game now. We've had mech, bio, bio-mech, mech->bio, crazy stuff. Would people stop coming up with new combinations? No. Would people never be forced by new maps to start experimenting again? Of course not. Would new players not have personal idiosyncracies leading to even wilder games? Never. But the basic elements are known (barring another revolutionary discovery akin to muta stacking). Perhaps "tactical boundary" would have been a better term. But I do consider that we've reached some kind of a boundary point (and by "we" I obviously mean the top players), which is where development and longevity can really take off - for your football example, the turning point was the NFL-AFL merger, cementing the NFL's supremacy in American professional sport. But the key was that that merger incorporated a solid foundation in all aspects of the game, which BW now has. I don't know how much of my point is coming across, but I'm at a loss to make it better.
On October 13 2010 05:39 Tazza wrote: Also, what really pisses me off is that people are saying BW has reached its strategic boundaries. IT HAS NOT. Have you seen how tvz is played nowadays? Or how terrans know how to react to 12 nexus now?
This is like saying Football(american) has reached its pinnacle, there is nothing more to do, and it should be replaced by football 2. Remember when all the teams used to just run the ball, and were about running, and stopping the running game? I'm not talking about the period before the forward pass, but after, which is what american football is based on, and has been based on since super bowl 1. And so the teams all just ran the ball, but you know what? Great strategies like the spread offense, the triple option, and things like that were invented. And so is Broodwar, its still evolving.
Ver said it best.
On September 28 2010 05:46 Ver wrote: SC mapped out? Few innovators/innovations? Are we watching the same games here? The late 2009/2010 season has been one of the most innovative years ever! There's a large amount of exploring left in many of these systems.
For Terran alone (listing general systems, not the absurd amount of variations):
TvZ- Safe 14cc on 2 player maps a dozen different variations of bio -> mech and vice versa with a lot more room for further exploration (this is huge!) Flexible Valkyrie first openings that can transition into many different possibilities A totally new approach vs 2 hatch muta with aggressive marine pushes (changes a lot) 7 Rax (and overlord snipes from it) 4 rax -> triple port wraith 2 rax acad allins 3rd denial vs 3 hatch muta (very unexplored and complex) 2 base allin vs crazy zerg (3 hatch muta to ultra) Revolutionary lategame defense based off of aggressive vessel raids, covering infantry, and massed tanks (probably the biggest change in years along with bio-mech transitions) 12pool Lair with a very different and expansive early/midgame Improvements on overall mech play (several new midgame options) Heavy and consistent Vulture/Valkyrie!? (totally unexplored)
TvP- Many different 3 base timings Many variations in the 2 fact after cc system both from siege expand and from FD 12 Nexus variations and emphasis 1 fact mine double expand in response to 12 Nexus New midgame Carrier transition ideas both before and after arbiters Rax Expand!! (a huge system with tons more exploration but right now there are many variations already)
As long as the pro scene stays alive in courts BW is fine. SC2 is just new (and getting many temporary tournies/players because of this) and people need a break from BW. Give half a year/year and things should be looking better.
On October 13 2010 05:33 zenMaster wrote: SC2 will die, when Blizzard makes a new RTS. mhahaha. Sad that I tuned into BW around beginning of 2010, maybe I still have a chance watch a full year of PL. SC2 will not last longer than BW, the only reason for their success is the star power they're gaining from ex-BW legends. With Blizzard having control over everything involving SC2, it will not progress over the primitive "e-sports" structure. Top 5 players will make a living off it while the rest starve. Have fun.
Except that the entire strategy has changed for activision. Activision decided that massing game sequels is not a good idea for game retention. Blizzard will want to keep sc2 as an esport alive for at least 36 months (which is when the last expansion will probably be out) and probably for another 4-5 years after that. That gives sc2 about an 8-10 year lifespan, which is a really really long time. In 10 years when sc3 comes out, i'm sure everyone will switch to sc3, and that sc2 players will cry about how easy sc3 is compared to sc2....etc etc.
If people don't like sc2, then it will die. If people like it, then it will live. Saying that it won't live just because you prefer the other game makes no difference.
On October 13 2010 05:39 Tazza wrote: Also, what really pisses me off is that people are saying BW has reached its strategic boundaries. IT HAS NOT. Have you seen how tvz is played nowadays? Or how terrans know how to react to 12 nexus now?
This is like saying Football(american) has reached its pinnacle, there is nothing more to do, and it should be replaced by football 2. Remember when all the teams used to just run the ball, and were about running, and stopping the running game? I'm not talking about the period before the forward pass, but after, which is what american football is based on, and has been based on since super bowl 1. And so the teams all just ran the ball, but you know what? Great strategies like the spread offense, the triple option, and things like that were invented. And so is Broodwar, its still evolving.
I'd argue - since I was one of the people arguing that BW has reached that limit, albeit in defence of the game - that there are two ways you can talk about a "strategic boundary". The first, most literal use, is to say that everything that can be done in a game has been done. This is true for... tic-tac-toe, definitely. Minesweeper, maybe. But the number of games you can really say this about is so vanishingly small that it doesn't make sense to assume I used the term that way.
In the sense I'm using it in I mean that we've had demonstrations that everything can be done. Sometimes as cheese, sometimes as a revolution - we've had every unit (except possibly the scout and maybe the infested Terran) used in a serious game now. We've had mech, bio, bio-mech, mech->bio, crazy stuff. Would people stop coming up with new combinations? No. Would people never be forced by new maps to start experimenting again? Of course not. Would new players not have personal idiosyncracies leading to even wilder games? Never. But the basic elements are known (barring another revolutionary discovery akin to muta stacking). Perhaps "tactical boundary" would have been a better term. But I do consider that we've reached some kind of a boundary point (and by "we" I obviously mean the top players), which is where development and longevity can really take off - for your football example, the turning point was the NFL-AFL merger, cementing the NFL's supremacy in American professional sport. But the key was that that merger incorporated a solid foundation in all aspects of the game, which BW now has. I don't know how much of my point is coming across, but I'm at a loss to make it better.
Yeah, I'm sorry but I didn't really understand what you were saying. I don't really understand the NFL-AFL merger and how this relates to sc1 and sc2, because they were playing the same game, while sc1 and sc2 are different. And you can say that there are a certain number of units you can use in sc1, but there's also the same number of football players in a football game. Also, there are rules about having enough men on the line stuff, which is kind of similar to "laws" in BW so you don't just make 20 medics and attack. However, this doesn't stop players from doing stuff like the medic blinding spell on observers, and stuff, which is creative, kind of like new trick plays in football