• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:57
CEST 06:57
KST 13:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War935.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Bot on ladder Rollback Netcode in Brood War ASL22 General Discussion ASL FINALS HYPE VIDEO 2X [Megathread] Daily Funny Videos
Tourneys
ASL 22 Finals [Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Semifinal A
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8628 users

1 Zerg Change

Blogs > Azerbaijan
Post a Reply
1 2 Next All
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
August 22 2010 23:25 GMT
#1
Its small.

I'm not qualified to talk about game balance much but as a diamond Zerg player at ~600 points I came up with one change that could help Zerg deal with early reaper aggression.

I would like my queen to spawn with 50 energy. Being able to spawn larvae as well as one creep tumor would give the Zerg more creep to work with while microing against the reapers. This would not completely shut down reaper harass but would reduce its effectiveness and make it harder for the Terran to manage his base and watch the reapers.

So yeah just a thought I had, bash away.



*****
paper
Profile Blog Joined September 2004
13197 Posts
August 22 2010 23:34 GMT
#2
Nice idea... it takes forever to get to the point where you can regularly inject and have leftover mana :3
Hates Fun🤔
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
August 22 2010 23:36 GMT
#3
I really like this idea. It's small changes like this that can make early game ZvT more playable without screwing up the overall balance.

One idea I have is to get overlord speed for free once you reach Lair but you have to pay for creep generation. Not sure if that would be imba but it'll help Zerg with scouting a lot.
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
August 22 2010 23:42 GMT
#4
On August 23 2010 08:36 B1nary wrote:
I really like this idea. It's small changes like this that can make early game ZvT more playable without screwing up the overall balance.

One idea I have is to get overlord speed for free once you reach Lair but you have to pay for creep generation. Not sure if that would be imba but it'll help Zerg with scouting a lot.


I love your idea! Off the top of my head I can't think of anything truly game-breaking that would result from it. I suppose your opponent would have to worry about drops earlier but Terran and Protoss are both able to get drop tech fairly fast anyway. I can see that change potentially negating fast cliff harass.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
August 22 2010 23:43 GMT
#5
Spawn larva on 2x hatcheries for uber ling rush!!1!11
Froadac
Profile Blog Joined July 2009
United States6733 Posts
August 22 2010 23:45 GMT
#6
On August 23 2010 08:43 Ndugu wrote:
Spawn larva on 2x hatcheries for uber ling rush!!1!11

Or, one could just say when a queen spawns it's holding a creep tumor it can deposit, as wel las 25 energy?
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 22 2010 23:53 GMT
#7
there is no way blizzard is going to do anything for balance anymore. apparently everyone just feels you need to wait 2 years for strategies that will hopefully come. but this idea would help.
MrBitter
Profile Joined January 2008
United States2940 Posts
August 22 2010 23:53 GMT
#8
This sounds like a reasonable change. I'd be all for it.
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
August 22 2010 23:54 GMT
#9
that sounds reasonable to me. i dig it.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
NrG.Bamboo
Profile Blog Joined December 2006
United States2756 Posts
August 22 2010 23:56 GMT
#10
On August 23 2010 08:53 OneFierceZealot wrote:
there is no way blizzard is going to do anything for balance anymore. apparently everyone just feels you need to wait 2 years for strategies that will hopefully come. but this idea would help.

Why do you say this?
I need to protect all your life you can enjoy the vibrant life of your battery
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
August 23 2010 00:18 GMT
#11
not so sure if it's a good idea, you remove the choice that zerg needs to make in creep vs inject.
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11602 Posts
Last Edited: 2010-08-23 00:19:53
August 23 2010 00:18 GMT
#12
On August 23 2010 08:53 OneFierceZealot wrote:
there is no way blizzard is going to do anything for balance anymore. apparently everyone just feels you need to wait 2 years for strategies that will hopefully come. but this idea would help.


In starcraft 1, it took until patch 1.08 until they added replays, and changed the spawning pool cost from 150 minerals to 200. They made dropships faster, overlords slower, and a bunch of other patches. I'm sure they'd look at adding this in

However, I'm interested in how this would affect ZvP. Zergs would get a few more roaches much faster, making 1 hatch roaches much stronger. It's hard to balance one matchup without fucking up the other.
Calendar@ Fish Server: `iOps]..Stark
JohannesH
Profile Joined September 2009
Finland1364 Posts
August 23 2010 00:18 GMT
#13
On August 23 2010 08:53 OneFierceZealot wrote:
there is no way blizzard is going to do anything for balance anymore. apparently everyone just feels you need to wait 2 years for strategies that will hopefully come. but this idea would help.

They said they are looking over the situation and will make a balance patch if they feel like it

Though personally I think it's not something to hurry, in 1 month people will play somewhat different styles already, and be crying about different things, even if T>Z trend will still stay. So they will have more educated for making the changes. Or just going for map changes would be elegant.
If you have to ask, you don't know.
TaiYang
Profile Blog Joined August 2010
Canada128 Posts
August 23 2010 00:27 GMT
#14
Sounds good. A harmless change.
...but the parasites say NO!
phyre112
Profile Joined August 2009
United States3090 Posts
August 23 2010 00:39 GMT
#15
I don't think I can see this happening. It wouldn't affect 1 hatch builds or the very early game much, besides doing the intended and making reaper harass easier to stop. However, going all-in roaches is very effective as is against a toss, if you can deny the probe scout. It's already difficult to scout a Zerg build because lings on creep are faster than probes. The trade off is that if the zerg is getting the creep, he will have less larva making his roach push weaker in a sense, but denying toss knowledge of what he is doing. Allowing zerg to have the extra larva AND deny the scout would make 1 base roach VERY difficult to stop without perfect sentry micro, or a toss cannoning up and walling off right from the start.
NrG.Bamboo
Profile Blog Joined December 2006
United States2756 Posts
Last Edited: 2010-08-23 00:48:06
August 23 2010 00:46 GMT
#16
On August 23 2010 09:39 phyre112 wrote:
I don't think I can see this happening. It wouldn't affect 1 hatch builds or the very early game much, besides doing the intended and making reaper harass easier to stop. However, going all-in roaches is very effective as is against a toss, if you can deny the probe scout. It's already difficult to scout a Zerg build because lings on creep are faster than probes. The trade off is that if the zerg is getting the creep, he will have less larva making his roach push weaker in a sense, but denying toss knowledge of what he is doing. Allowing zerg to have the extra larva AND deny the scout would make 1 base roach VERY difficult to stop without perfect sentry micro, or a toss cannoning up and walling off right from the start.

Hm.. I don't think I have lost to a roach all-in since early beta (aside from experimenting with certain zealot-heavy rush builds). Are you sure it's as much of a problem as you say it is?
I need to protect all your life you can enjoy the vibrant life of your battery
sLiniss
Profile Blog Joined May 2009
United States849 Posts
August 23 2010 00:55 GMT
#17
I want something that doesn't force the same opening every game as Zerg lol.

I like this idea though... gives me some help with early anything/
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
August 23 2010 01:02 GMT
#18
pvz its no problem to hold roaches off.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
deth
Profile Blog Joined August 2009
Australia1757 Posts
August 23 2010 01:13 GMT
#19
Love it, it would help more than would be expected TBH.
Crahptacular
Profile Joined December 2008
United States295 Posts
August 23 2010 01:17 GMT
#20
http://www.teamliquid.net/forum/viewmessage.php?topic_id=146004
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech141
Nina 111
StarCraft: Brood War
GuemChi 3096
Yoon 747
ZergMaN 75
Aegong 53
Icarus 9
Britney 0
Dota 2
NeuroSwarm185
PGG 120
febbydoto30
League of Legends
JimRising 656
Counter-Strike
taco 949
Super Smash Bros
hungrybox1203
AZ_Axe97
Mew2King46
Other Games
summit1g6467
WinterStarcraft551
PiGStarcraft289
ViBE151
Sick149
C9.Mang0146
Organizations
Other Games
gamesdonequick820
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH336
• practicex 19
• Letter148
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota292
League of Legends
• Rush787
• Stunt283
Other Games
• Shiphtur550
Upcoming Events
The PondCast
5h 3m
WardiTV Qualifier
6h 3m
Online Event
1d 6h
Korean StarCraft League
1d 22h
Afreeca Starleague
2 days
Rush vs Soulkey
CranKy Ducklings
2 days
AI Arena Tournament
2 days
BSL Open Qualifier
2 days
Sparkling Tuna Cup
3 days
IPSL
3 days
[ Show More ]
BSL Open Qualifier
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-14
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.