• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:29
CET 05:29
KST 13:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA) BW General Discussion
Tourneys
[BSL21] WB & LB Finals - Sunday 21:00 CET [BSL21] LB SemiFinals - Saturday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Mechabellum Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread How Does UI/UX Design Influence User Trust? Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1899 users

1 Zerg Change

Blogs > Azerbaijan
Post a Reply
Normal
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
August 22 2010 23:25 GMT
#1
Its small.

I'm not qualified to talk about game balance much but as a diamond Zerg player at ~600 points I came up with one change that could help Zerg deal with early reaper aggression.

I would like my queen to spawn with 50 energy. Being able to spawn larvae as well as one creep tumor would give the Zerg more creep to work with while microing against the reapers. This would not completely shut down reaper harass but would reduce its effectiveness and make it harder for the Terran to manage his base and watch the reapers.

So yeah just a thought I had, bash away.



*****
paper
Profile Blog Joined September 2004
13196 Posts
August 22 2010 23:34 GMT
#2
Nice idea... it takes forever to get to the point where you can regularly inject and have leftover mana :3
Hates Fun🤔
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
August 22 2010 23:36 GMT
#3
I really like this idea. It's small changes like this that can make early game ZvT more playable without screwing up the overall balance.

One idea I have is to get overlord speed for free once you reach Lair but you have to pay for creep generation. Not sure if that would be imba but it'll help Zerg with scouting a lot.
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
August 22 2010 23:42 GMT
#4
On August 23 2010 08:36 B1nary wrote:
I really like this idea. It's small changes like this that can make early game ZvT more playable without screwing up the overall balance.

One idea I have is to get overlord speed for free once you reach Lair but you have to pay for creep generation. Not sure if that would be imba but it'll help Zerg with scouting a lot.


I love your idea! Off the top of my head I can't think of anything truly game-breaking that would result from it. I suppose your opponent would have to worry about drops earlier but Terran and Protoss are both able to get drop tech fairly fast anyway. I can see that change potentially negating fast cliff harass.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
August 22 2010 23:43 GMT
#5
Spawn larva on 2x hatcheries for uber ling rush!!1!11
Froadac
Profile Blog Joined July 2009
United States6733 Posts
August 22 2010 23:45 GMT
#6
On August 23 2010 08:43 Ndugu wrote:
Spawn larva on 2x hatcheries for uber ling rush!!1!11

Or, one could just say when a queen spawns it's holding a creep tumor it can deposit, as wel las 25 energy?
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 22 2010 23:53 GMT
#7
there is no way blizzard is going to do anything for balance anymore. apparently everyone just feels you need to wait 2 years for strategies that will hopefully come. but this idea would help.
MrBitter
Profile Joined January 2008
United States2940 Posts
August 22 2010 23:53 GMT
#8
This sounds like a reasonable change. I'd be all for it.
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
August 22 2010 23:54 GMT
#9
that sounds reasonable to me. i dig it.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
NrG.Bamboo
Profile Blog Joined December 2006
United States2756 Posts
August 22 2010 23:56 GMT
#10
On August 23 2010 08:53 OneFierceZealot wrote:
there is no way blizzard is going to do anything for balance anymore. apparently everyone just feels you need to wait 2 years for strategies that will hopefully come. but this idea would help.

Why do you say this?
I need to protect all your life you can enjoy the vibrant life of your battery
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
August 23 2010 00:18 GMT
#11
not so sure if it's a good idea, you remove the choice that zerg needs to make in creep vs inject.
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11587 Posts
Last Edited: 2010-08-23 00:19:53
August 23 2010 00:18 GMT
#12
On August 23 2010 08:53 OneFierceZealot wrote:
there is no way blizzard is going to do anything for balance anymore. apparently everyone just feels you need to wait 2 years for strategies that will hopefully come. but this idea would help.


In starcraft 1, it took until patch 1.08 until they added replays, and changed the spawning pool cost from 150 minerals to 200. They made dropships faster, overlords slower, and a bunch of other patches. I'm sure they'd look at adding this in

However, I'm interested in how this would affect ZvP. Zergs would get a few more roaches much faster, making 1 hatch roaches much stronger. It's hard to balance one matchup without fucking up the other.
Calendar@ Fish Server: `iOps]..Stark
JohannesH
Profile Joined September 2009
Finland1364 Posts
August 23 2010 00:18 GMT
#13
On August 23 2010 08:53 OneFierceZealot wrote:
there is no way blizzard is going to do anything for balance anymore. apparently everyone just feels you need to wait 2 years for strategies that will hopefully come. but this idea would help.

They said they are looking over the situation and will make a balance patch if they feel like it

Though personally I think it's not something to hurry, in 1 month people will play somewhat different styles already, and be crying about different things, even if T>Z trend will still stay. So they will have more educated for making the changes. Or just going for map changes would be elegant.
If you have to ask, you don't know.
TaiYang
Profile Blog Joined August 2010
Canada128 Posts
August 23 2010 00:27 GMT
#14
Sounds good. A harmless change.
...but the parasites say NO!
phyre112
Profile Joined August 2009
United States3090 Posts
August 23 2010 00:39 GMT
#15
I don't think I can see this happening. It wouldn't affect 1 hatch builds or the very early game much, besides doing the intended and making reaper harass easier to stop. However, going all-in roaches is very effective as is against a toss, if you can deny the probe scout. It's already difficult to scout a Zerg build because lings on creep are faster than probes. The trade off is that if the zerg is getting the creep, he will have less larva making his roach push weaker in a sense, but denying toss knowledge of what he is doing. Allowing zerg to have the extra larva AND deny the scout would make 1 base roach VERY difficult to stop without perfect sentry micro, or a toss cannoning up and walling off right from the start.
NrG.Bamboo
Profile Blog Joined December 2006
United States2756 Posts
Last Edited: 2010-08-23 00:48:06
August 23 2010 00:46 GMT
#16
On August 23 2010 09:39 phyre112 wrote:
I don't think I can see this happening. It wouldn't affect 1 hatch builds or the very early game much, besides doing the intended and making reaper harass easier to stop. However, going all-in roaches is very effective as is against a toss, if you can deny the probe scout. It's already difficult to scout a Zerg build because lings on creep are faster than probes. The trade off is that if the zerg is getting the creep, he will have less larva making his roach push weaker in a sense, but denying toss knowledge of what he is doing. Allowing zerg to have the extra larva AND deny the scout would make 1 base roach VERY difficult to stop without perfect sentry micro, or a toss cannoning up and walling off right from the start.

Hm.. I don't think I have lost to a roach all-in since early beta (aside from experimenting with certain zealot-heavy rush builds). Are you sure it's as much of a problem as you say it is?
I need to protect all your life you can enjoy the vibrant life of your battery
sLiniss
Profile Blog Joined May 2009
United States849 Posts
August 23 2010 00:55 GMT
#17
I want something that doesn't force the same opening every game as Zerg lol.

I like this idea though... gives me some help with early anything/
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
August 23 2010 01:02 GMT
#18
pvz its no problem to hold roaches off.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
deth
Profile Blog Joined August 2009
Australia1757 Posts
August 23 2010 01:13 GMT
#19
Love it, it would help more than would be expected TBH.
Crahptacular
Profile Joined December 2008
United States295 Posts
August 23 2010 01:17 GMT
#20
http://www.teamliquid.net/forum/viewmessage.php?topic_id=146004
Fritts
Profile Joined August 2008
Canada63 Posts
August 23 2010 01:26 GMT
#21
This sounds like a good change to me, wouldn't mess with the balance in the other matchups either which is a plus.

But honestly, all I really want is for a spire to cost 200/150 like in bw instead of 200/200. I still try to build it at 150 gas even though sc2 has been out for a month T_T
Tadzio
Profile Blog Joined October 2006
3340 Posts
August 23 2010 02:05 GMT
#22
This suggestion seems like a minor tweak, but it really isn't. The problem with this suggestion is that it would effect every opening for every race that zerg plays against. All early timing pushes would be weakened, not just reaper openings. I dunno about you, but I kinda like the fact that zealot rushes can do damage. I like that lings struggle to hurt hellions. I like that queens have to dance on the edges of the creep to deal with voidrays or banshees. I even like the fact that reapers can dance with roaches at the creep's edge.

What I don't like is the fact that terran can go 5 rax reaper and afford an expo. To fix that, I'd suggest making reapers cost 75/50. Such a change would, with laser-like precision, only effect reaper openings. A terran could still go 5 rax reaper, but it'd be all-in. 3, maybe 4 rax reaper could be used to gain an expo, but it'd be more delicate and give the zerg a slightly larger window to force the terran to make a mistake.

In the meantime, though, maybe some youngin will find a clever way to shut down reaper harass-- or at least delay the terran's "free" expo as he transitions into a solid mid-game.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
August 23 2010 04:24 GMT
#23
On August 23 2010 11:05 Tadzio wrote:
This suggestion seems like a minor tweak, but it really isn't. The problem with this suggestion is that it would effect every opening for every race that zerg plays against. All early timing pushes would be weakened, not just reaper openings. I dunno about you, but I kinda like the fact that zealot rushes can do damage. I like that lings struggle to hurt hellions. I like that queens have to dance on the edges of the creep to deal with voidrays or banshees. I even like the fact that reapers can dance with roaches at the creep's edge.

What I don't like is the fact that terran can go 5 rax reaper and afford an expo. To fix that, I'd suggest making reapers cost 75/50. Such a change would, with laser-like precision, only effect reaper openings. A terran could still go 5 rax reaper, but it'd be all-in. 3, maybe 4 rax reaper could be used to gain an expo, but it'd be more delicate and give the zerg a slightly larger window to force the terran to make a mistake.

In the meantime, though, maybe some youngin will find a clever way to shut down reaper harass-- or at least delay the terran's "free" expo as he transitions into a solid mid-game.


This.

I'm personally in favor of lowering the cost of spawn larva from 25 to 20 to help Zerg with perfect macro build up a free creep tumor or transfusion sooner. Would reduce SOME of the fragility of Zerg early game without eliminating it.
Normal
Please log in or register to reply.
Live Events Refresh
Replay Cast
01:00
StarCraft Evolution League #17
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft394
RuFF_SC2 218
Nina 145
StarCraft: Brood War
Rain 268
Shuttle 214
Leta 148
scan(afreeca) 78
NaDa 70
Mong 46
ggaemo 33
Noble 17
Hm[arnc] 16
Dota 2
monkeys_forever347
NeuroSwarm115
League of Legends
C9.Mang0417
Counter-Strike
minikerr21
Heroes of the Storm
Khaldor139
Other Games
summit1g7307
fl0m806
JimRising 553
ViBE185
ZombieGrub75
KawaiiRice1
Organizations
Other Games
gamesdonequick1259
BasetradeTV56
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 87
• practicex 26
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 52
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22257
League of Legends
• Lourlo1176
• Rush1044
Other Games
• Scarra1563
Upcoming Events
BSL 21
15h 31m
Sziky vs eOnzErG
Sparkling Tuna Cup
1d 5h
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
OSC
1d 13h
BSL 21
1d 15h
Cross vs Dewalt
Replay Cast
2 days
Wardi Open
2 days
OSC
3 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1 - W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1 - W2
Escore Tournament S1 - W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.