But honestly, all I really want is for a spire to cost 200/150 like in bw instead of 200/200. I still try to build it at 150 gas even though sc2 has been out for a month T_T
1 Zerg Change - Page 2
Blogs > Azerbaijan |
Fritts
Canada63 Posts
But honestly, all I really want is for a spire to cost 200/150 like in bw instead of 200/200. I still try to build it at 150 gas even though sc2 has been out for a month T_T | ||
Tadzio
3340 Posts
What I don't like is the fact that terran can go 5 rax reaper and afford an expo. To fix that, I'd suggest making reapers cost 75/50. Such a change would, with laser-like precision, only effect reaper openings. A terran could still go 5 rax reaper, but it'd be all-in. 3, maybe 4 rax reaper could be used to gain an expo, but it'd be more delicate and give the zerg a slightly larger window to force the terran to make a mistake. In the meantime, though, maybe some youngin will find a clever way to shut down reaper harass-- or at least delay the terran's "free" expo as he transitions into a solid mid-game. | ||
Ndugu
United States1078 Posts
On August 23 2010 11:05 Tadzio wrote: This suggestion seems like a minor tweak, but it really isn't. The problem with this suggestion is that it would effect every opening for every race that zerg plays against. All early timing pushes would be weakened, not just reaper openings. I dunno about you, but I kinda like the fact that zealot rushes can do damage. I like that lings struggle to hurt hellions. I like that queens have to dance on the edges of the creep to deal with voidrays or banshees. I even like the fact that reapers can dance with roaches at the creep's edge. What I don't like is the fact that terran can go 5 rax reaper and afford an expo. To fix that, I'd suggest making reapers cost 75/50. Such a change would, with laser-like precision, only effect reaper openings. A terran could still go 5 rax reaper, but it'd be all-in. 3, maybe 4 rax reaper could be used to gain an expo, but it'd be more delicate and give the zerg a slightly larger window to force the terran to make a mistake. In the meantime, though, maybe some youngin will find a clever way to shut down reaper harass-- or at least delay the terran's "free" expo as he transitions into a solid mid-game. This. I'm personally in favor of lowering the cost of spawn larva from 25 to 20 to help Zerg with perfect macro build up a free creep tumor or transfusion sooner. Would reduce SOME of the fragility of Zerg early game without eliminating it. | ||
| ||