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10 Beginner's Tips to Getting Out of Bronze

Blogs > ohaicami
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ohaicami
Profile Blog Joined March 2010
United States103 Posts
Last Edited: 2010-08-22 14:48:17
August 22 2010 14:18 GMT
#1
10 Beginner's Tips to Getting Out of Bronze
10 basic/simple tips that got me out of Copper and into Gold!
AKA: "The 10 Things I had to keep in mind to stop sucking ASS!"
(No particular order.)

Note: This list is more Terran related since I play Terran, although, most of the tips do relate to the other races! I might just get unit names/references wrong, but I’m sure you know what I mean.


Backstory: + Show Spoiler +
“Everyone has to start somewhere.” was what I kept telling myself when I landed COPPER in my placement matches during the SCII beta. It was quite embarrassing since everyone I knew was at least Bronze+. Nevertheless, I gathered up any courage I had left to continue a few more matches. Breaking free from Copper to Bronze was a slow and painful journey. It was simply the lack of understanding that kept me from playing a well as I could. I didn’t even know what all the units did, it was THAT bad!

So, I did what any frustrated gamer would do when a game/opponent is kicking their ass. I turned to the Internet. I constantly visited TeamLiquid.net for StarCraft news and I finally decided to post a blog post about my recent troubles in Copper. Not really expecting anyone to reply, and was kind of hoping nobody would see it, I was pleasantly surprised to see the first few comments being words of encouragement. Though the OP sounded as if I were just whining about being a shitty player, I ended up having in depth discussions with various players who offered AMAZING and USEFUL basic tips. The blog stayed active for a couple of days, advice coming in from all different types of players. Platinum-Copper players gave their two cents and were willing to answer any/all my questions. With all the information that I had learned just by ASKING FOR HELP, my game drastically changed from being complete scrubby game play... to someone who actually knows what they’re doing.

After carefully considering every one's advice, reading threads, watching replays/examples that were suggested to me, I decided to go ahead and compile a list of the common tips that everyone had offered to me. It took a lot of wins and losses, but I finally clawed my way out of Copper and into the higher ground amongst the Gold players. The feeling of accomplishment and pride was quietly satisfying. I shared this list with a few of my friends who were also struggling in Copper/Bronze, including “gootecks” who is also a Gold Terran player. We’ve discussed this list numerous times and often times refer to it when we are having a shitty few rounds. These tips have also been presented to Plat’s who have graciously confirmed it’s validity.

I am not claiming to know more than the advanced players, hell, I’m only 25th in Gold! Regardless, I truly want to share this list with the ones that need it most: Beginners, Casuals, Lost & Confused, and most of all, those of you that are much better than I am. I wish to continue learning from all of you, and share my own thoughts/ideas/experiences along the way. This basic tip list/podcast is the first of many that I plan to do for the SCII community. It may not be amazing reading material, but I have put a lot of thought and time into this, so I hope you all find SOME use for it.

I hope you find this useful and can apply it to your game. Feel free to contact me if there are any questions or discrepancies! Thanks, again, for reading and not flaming this post.


1) 400 Mineral Rule - Early/Mid Game
In any RTS, especially StarCraft II, being rich means you’re losing! If you constantly find yourself hitting 1k and minerals keep pouring in, then you aren’t spending them as much as you probably should be. There is always something that you can be building or units that can be produced while you are monitoring other tasks. Try to keep yourself under 400 Minerals, even if it’s just making the concious effort in doing so. Start out by staying under 600 if it’s still too difficult to do at first. Then, work your way down to 400. (Of course, in the later game and with 3+ expansions, you’re GOING to be hella rich. So, at that point, it’s okay to be Daddy Fat Sacks.)

2) Scout w. Purpose - Early/Mid/Late Game
One of the main things I had to learn when I was in Copper/Bronze was that knowing the lay of the land is EVERYTHING. At the beginning of the game you are given your own starting location, and the where your opponent *might* be. Normally, I would just send out a scout to find them if it wasn’t a 1v1 map, then head on back to my base or do something silly like try to take out one of their workers. That was a huge mistake. I now am CONSTANTLY scouting, even after I find out where they are. Capturing the Xel’Naga towers are a HUGE part of gaining more vision over the map. Scouting the other expansions and leaving units there just so you can have an extra eyes all around will obviously give you a better understanding of his position in the game. Doing this made me see that you can control the map and your opponent just by actively scouting.
Some things to look for while scouting would be:
* Your opponent's building composition. If you could decipher from what structures he's gotten together, you can decide whether or not you have to switch up your game plan.
* Capturing a Xel'Naga tower towards the center of the map can give you the advantage of watching your opponent move through the map. He may be trying to expand to another location, or slowly making the move across thew way towards your base.
* When dealing with a lot of lower level play, you tend to run into a lot of Cheese Moves where players will do ridiculously shady shit just to get a quick win. Though these tactics' legitimacy is up for debate, scouting properly will give you a heads up for when he's setting up some shenanigans for you.

3) Structures > Units - Mid Game
There were many times that I found myself over 400 Minerals and needed to spend it on something, and fast! Initially, I thought producing more units would hold me off until the next mineral dump was in place. I later found out that taking the 150 and spending it on an extra Barracks (even though I already had two) was worth more in the long run than queuing up a Marauder and Marine. Sometimes, having many buildings just leads to faster production of units when you really need it.

4) Healthy Economy = Constant Worker Production - Early/Mid/Late Game
What’s the point of spending all the minerals on buildings/structures when you have no money to spend on units? A very basic tip to keep in mind is that you can NEVER be producing too many workers. (You can have too many workers in one base, but you definitely can never have too many workers.) It’s best to have the max (28-30ish) on each base to get the best out of the harvesting game. When you lose workers due to an early rush, REBUILD them as quick as possible! When you’ve safely expanded, send half of those workers to start harvesting and CONTINUE to produce worker units. You’ll find yourself sitting pretty on a steady flow of gas/minerals all for you to spend as you please.

5) Avoid Supply Caps - Early/Mid/Late Game
It took a while for me to realize that this was a huge reason for my terrible game play. This might be a bit more Terran related, but I would always hit the supply cap and have to waste a minute or so waiting for the next Supply Depot to build. I find that I could have produced some valuable units in the time it took to make room for them. Keeping an eye on your supply count can really help you out in the next situation where you have to quickly produce some units and you have NO time for having to wait for a depot to build.
(Terran Tip: If you hit the supply cap and you’re pressed for time, using the Command Center to call down Extra Supplies ‘X’ will give you a small window of opportunity to build the units as well as put down a Supply Depot, that way you have some breathing room while you continue to other tasks.)

6) Micro/Macro Mechanics - Early/Mid/Late Game
Just knowing what Micro/Macro is only half the battle. Knowing WHEN to do which is the other half. There are times where you can definitely be laying down your Macro game (Expanding, Building more structures, scouting the other expansions, etc), usually when you’ve defended your base or have some time to kill because of a successful early rush. Dedicating yourself to your Micro game is as simple as not leaving a battle once you’ve started it. Even if you think you’ve ‘got it in the bag’, leaving the scene of activity is a sure way to lose out to your opponent if they begin to focus their micro more while you are away.

7) EXPAND, EXPAND, EXPAND! - Early/Mid Game
When I was first starting out, I spent too much time worrying about expanding to my Natural, and less on actually fuckign doing it. While I sat there defending my main with my thumb up my ass I lost to many matches just because I was too chicken shit to expand and harvest more precious minerals. After having been suggested numerous times to expand my ass off, I finally tried keeping up or being ahead of my opponent. When he expanded, so did I. If he tried to expand, I would try and harass the new expansion. Expanding safely and consistently leads to such a rich economy that you need not worry about having the minerals/gas for the units, and start worrying about amassing your perfect army to start fuckign shit up!

8) Never Be Idle - Early/Mid/Late Game
This definitely goes out to the beginners/rookies who still have to take time to think about their strategy or pay careful attention to when they attempt to attack. There are times where you need to stop and think for a second, which is completely understandable. You can still be producing units or working on an expansion, passively, working on your game. I would watch my replays and be super pissed at myself when I find that I had perfect opportunities to be queuing up some units, but instead, I mindlessly click around ‘looking’ for something to do. Learning to hot key your structures can greatly ease the task of multitasking while keeping up unit production. There is ALWAYS something to be doing in StarCraft!!!

9) Know Your Races - Early/Mid/Late Game
Now, I still struggle with this, which is probably why I’m still a mid-Gold player and haven’t even gotten to top 10 yet. Since I mainly play Terran, and my partner in crime is also a Terran player, I become slightly oblivious to the other races. Don’t get me wrong, I know what my pro’s and con’s are as a Terran player, but I am completely lost with the pro’s and con’s of the other races. Knowing each match up before you go into the game will either put you ahead or level the playing field with your opponent. It will help when you need to make quick decisions based on your plan of attack/defense. I realized SCII isn’t just about making choices, but making THE BEST choices for every situation that you are in.
* I suggest playing the Single Player Challenges for those who are just starting out. They will walk you through learning how to play the different races as well as other basic things that might just surprise you.
* Doing your homework also can help reveal the secrets of the races to you. Read forums, articles, or just ask a friend who plays the other race. It’s not hard to get the information, it’s out there!

10) Respect the Tech Tree - Mid/Late Game
There are two ways you can take this, both include understanding the power of the tech tree. In all of your matches you will find yourself having to constantly mix and match your army with the various amounts of units that you can create. Having a strong composition of units can make or break your plan of attack. If you find that your plan of rushing with Reapers is failing against his quick tech to Hydralisks, you might want to consider teching up to vikings, or at least aiding Marines with a Medivac.
Another way to look at this tip is to realize that the Tech Tree is law. If you tech straight up to Banshee, leaving you with little to no army, don’t be surprised when your opponent rushes in with a stronger force, therefore foiling your plan. Knowing where in the Tree you have to be is another chapter in the StarCraft Book of Basics that you should brush up on. Having this kind of information logged away in the back of your head is quicker than pulling up the in-game menu, and doing unnecessary calculations in your head.

*) Honorary Mention: Know When It’s Over!
I’m sure all of you have experienced playing someone that is losing who just will NOT give up, dragging the game on longer than it should be. This advice is for those of you guys who have already lost their bases and refuse to GG. Do us all a favor and just end it for the both of you! This also relates to having an attack attempt go wrong. Instead of pushing all in and losing precious units, realize that it’s over and retreat back to safety. It’s better to save your units and regroup, than to lose them all and have to rebuild an army.

Whew!!! That wraps it up for my 10 Beginner’s Tips on How to Get Out of Bronze! Again, this was mainly for the beginners or the lost and confused. Hopefully all of the New comers and Bronze players that have been struggling with Multiplayer 1v1 matches will find some sort of comfort in this list and you walk away slightly better now than you were before. If you are the same level as I am, or higher, and found this completely boring and redundant, sorry, it wasn’t meant for you guys. Although, if you found this useful and entertaining, then my hard work has paid itself off!

Thanks for reading, and if you liked it, please pass it on!
GLHF!

****
Appetitus Rationi Pareat - Cicero (Let your desires be ruled by reason.)
streetclam
Profile Joined January 2010
Australia92 Posts
August 22 2010 14:19 GMT
#2
I know what got my friend out of bronze. 6 pool every gaaaame
seRapH
Profile Blog Joined April 2009
United States9756 Posts
August 22 2010 14:26 GMT
#3
you really should emphasize what players should be looking for when they scout. just telling them they should be constantly scouting tells them nothing. especially as terran, when your main scouting utility becomes comsat, then you definitely can't scout constantly. but this kind of links to #9.

i'm also not sure if i agree with your stance of expanding. being a bw player to the core, i like expanding. early. sc2 does not grant that luxury. and new players may not understand the difference between expanding off 1rax and expanding off 2 (or at least to an acceptable level).

but if someone does get all of what you just said down, its very easy for them to make diamond. decent macro, a solid build, and vigilance gets you to diamond with pretty much zero problems, though you'll probably still drop a few games.
boomer hands
ohaicami
Profile Blog Joined March 2010
United States103 Posts
August 22 2010 14:27 GMT
#4
On August 22 2010 23:19 streetclam wrote:
I know what got my friend out of bronze. 6 pool every gaaaame


that might make the zerg version of this guide much shorter then ;P
Appetitus Rationi Pareat - Cicero (Let your desires be ruled by reason.)
ohaicami
Profile Blog Joined March 2010
United States103 Posts
August 22 2010 14:31 GMT
#5
On August 22 2010 23:26 seRapH wrote:
you really should emphasize what players should be looking for when they scout. just telling them they should be constantly scouting tells them nothing. especially as terran, when your main scouting utility becomes comsat, then you definitely can't scout constantly. but this kind of links to #9.

i'm also not sure if i agree with your stance of expanding. being a bw player to the core, i like expanding. early. sc2 does not grant that luxury. and new players may not understand the difference between expanding off 1rax and expanding off 2 (or at least to an acceptable level).

but if someone does get all of what you just said down, its very easy for them to make diamond. decent macro, a solid build, and vigilance gets you to diamond with pretty much zero problems, though you'll probably still drop a few games.


that makes sense. this article wasn't as in depth as I wish it could be, but you're right. I'll go ahead and add some of that now. thanks!

so since you expand early, you're saying you don't agree with when I say expand as much as possible re: #7? or were your referencing #3?

like i said in the article, i'm not trying to explain how to get to "Diamond", hell even I haven't thought about reaching Diamond. i just put together this list so i could share with my other friends who come from other games and want to start getting their 1v1 on.

thanks for the input though!
Appetitus Rationi Pareat - Cicero (Let your desires be ruled by reason.)
Lurgee
Profile Blog Joined April 2008
Australia252 Posts
Last Edited: 2010-08-22 14:34:08
August 22 2010 14:33 GMT
#6
On August 22 2010 23:18 ohaicami wrote:
You also don’t really want to go broke either, so keep enough in the bank in case of some clutch spending you might need to make.


I'd suggest removing this part, it's wrong.
edit:quote fail
ohaicami
Profile Blog Joined March 2010
United States103 Posts
Last Edited: 2010-08-22 14:35:54
August 22 2010 14:35 GMT
#7
On August 22 2010 23:33 Lurgee wrote:
Show nested quote +
On August 22 2010 23:18 ohaicami wrote:
You also don’t really want to go broke either, so keep enough in the bank in case of some clutch spending you might need to make.


I'd suggest removing this part, it's wrong.
edit:quote fail


You think you have to go broke?
Appetitus Rationi Pareat - Cicero (Let your desires be ruled by reason.)
Lurgee
Profile Blog Joined April 2008
Australia252 Posts
August 22 2010 14:39 GMT
#8
I think there is nothing wrong with going broke. You don't have to but there is no reason not to. Your reason doesn't really make a lot of sense as with all races but z you can cancel unit production temporarily with no negative consequences besides having less units.
ohaicami
Profile Blog Joined March 2010
United States103 Posts
August 22 2010 14:40 GMT
#9
On August 22 2010 23:39 Lurgee wrote:
I think there is nothing wrong with going broke. You don't have to but there is no reason not to. Your reason doesn't really make a lot of sense as with all races but z you can cancel unit production temporarily with no negative consequences besides having less units.


Hm, all right. No problem, I'll take it out.
Appetitus Rationi Pareat - Cicero (Let your desires be ruled by reason.)
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
August 22 2010 14:47 GMT
#10
Regarding #3, it is obviously better to build something instead of putting units into the queue. Putting units into the queue does not mean you spend your money, you just hide it from vision. So if you have your minerals on 200, but have 10 marauders queued up across your barracks, that would be completely equal to having 1200 minerals in the bank.
ohaicami
Profile Blog Joined March 2010
United States103 Posts
Last Edited: 2010-08-22 14:52:22
August 22 2010 14:51 GMT
#11
On August 22 2010 23:47 h3r1n6 wrote:
Regarding #3, it is obviously better to build something instead of putting units into the queue. Putting units into the queue does not mean you spend your money, you just hide it from vision. So if you have your minerals on 200, but have 10 marauders queued up across your barracks, that would be completely equal to having 1200 minerals in the bank.


Right, but the point I was trying to get across was the benefits of having a structure fully built and developed can do more in the long run than pumping out a handful of units. Notice I wrote Mid Game since that is when that 'tip' was applicable to.

Should it be reworded?
Appetitus Rationi Pareat - Cicero (Let your desires be ruled by reason.)
Lexpar
Profile Blog Joined March 2009
1813 Posts
August 22 2010 14:53 GMT
#12
11: You have 2 hands. USE 'EM
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
August 22 2010 14:55 GMT
#13
2a: Use the minimap to see incoming attacks etc and keep tabs on your armies.
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
Setanta
Profile Joined June 2010
99 Posts
August 22 2010 15:07 GMT
#14
okay so if you do 1 and 2 (and perhaps 6) properly you're easily in diamond league
'Zerg tech very slowly. Zerg has almost no timing pushes. Zerg never use all tier 1 units before reaching tier 2. While it does not look like it, there is a single fact which is responsible for all of this: A Hatchery is too expensive'
dcberkeley
Profile Joined July 2009
Canada844 Posts
August 22 2010 15:17 GMT
#15
There's a copper league?

I thought it was bronze - diamond?
Moktira is da bomb
Inzek
Profile Blog Joined May 2008
Chile802 Posts
August 22 2010 15:20 GMT
#16
mostly agree...
have a gameplan when game is loading... (for this need to know match up, etc)
keep building scv, probes (tricky with zerg)
try to keep resources down
upgrade
do something
Stork FAN!!!
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
August 22 2010 16:08 GMT
#17
a little fix to your micro part though....one of the biggest steps of learning is learning that your units will take care of themselves for the few seconds you need to go back to base and make more shit.

NEVER baby sit and watch an ENTIRE battle. Hop back and forth, doing what little things can be done.

For example, you need to split and run away roaches so they dont take too much damage. so after you split one or two off use some hotkeys or jump back to the base, do some things, and then come back to the split up roaches and do what is needed.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Impervious
Profile Blog Joined March 2009
Canada4198 Posts
August 22 2010 16:26 GMT
#18
As a struggling Terran player, I suggest you look at Trump's stream and VODs (if you haven't already). He is really, really good, and offers a really in-depth view on the games he's commentated.

Congrats on getting out of Copper. It won't take long to get Platinum, and from there, Diamond.

PS - I also think you need mention that you need to make sure you have some kind of plan. IE - I want to go for a 1/1/1 build into expand, then get a 2nd starport and more factories and go for a mech/air style of play. Sure, there will be adjustments needed, but having that plan in your mind will make it much easier to execute and make those decisions take less time. It definitely fits in with the "scout with a purpose" part, but is not quite the same. It's more like "scouting is part of the plan" imo.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
August 22 2010 18:04 GMT
#19
So I bought sc2 a week ago and played my placement matches without ever having watched a stream or played the missions or the a.i. I went 2-3 and placed bronze.

Since then I have started to learn what some of the new units are/do and have laddered to high gold in ~30 games. (as zerg.)

I have learned that in order to beat bronze/silver/most gold players, you simply need to scout for cheese and expand like a greedy whore.

No amount of micro is going to give a 1 base turtle the win over a 4 base zerg with modest macro. And bronze/silver/gold players seem completely content to sit in their base and tech to vikings/voids/something else they think will win them the game while you take your natural and 2 more expos. As long as you scout enough to avoid losing on tech alone and to keep them from taking an expansion themselves you should be fine.
Loser777
Profile Blog Joined January 2008
1931 Posts
August 22 2010 18:21 GMT
#20
random question @ OP, are you from norcal O_o?
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