• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:55
CEST 23:55
KST 06:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th150Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
The Death of Cheese: From a Professional Cheeser Valorant Anti-Cheat: New Measures Against Unfair My starcraft 2 changes StarCraft II 5.0.16 PTR Patch Notes may 26th Oliveira Would Have Returned If EWC Continued
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ Tesagi Viewer - A new era of replay watching 14k games analyzed: Cross Spawn Nexus first good? VPN experiences
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck? Trading/Investing Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4382 users

so what's the deal with LAN?

Blogs > tomc
Post a Reply
tomc
Profile Blog Joined July 2010
United States84 Posts
August 21 2010 11:21 GMT
#1
Reposted for TL. Original Post: July 27th 2010

So what's the deal with LAN bitching? Make sure you read that in a Jerry Seinfeld-ish voice like the rest of my entry titles. Personally, I don't find it to be that big a deal. Yeah, LAN is good LAN is great, but is having to log on battlenet still that difficult? I felt the biggest push behind personal lans was that you get to play with all your friends. Obviously you couldn't have everyone on their own internet while doing this, so splitting up yours and moving on did the job back then. There's going to always be haters ranting and raving about that 40 ping vs 5 ping, but I feel that RTS is a bit more forgiving in that aspect. Sure, you want to be the fastest AWP headshot in the land on CS, but complaining about latency in a game like SC2 is pretty sad. It's not brood war, where twitch mutalisk gaming is king. .003 of a second isn't going to hurt you that badly. Some might argue that twitch gaming with some marauders/marines might make a good difference if you are the fucking flash and move faster than the game can.

LAN's were about togetherness for me. Going up against your close friends in punching range was pretty goddamn awesome. We still had the internet back then. We were hooked up. It was all lone and good to go. Keep in mind this was around 2002 or 2003. When SC1+BW came out, it was around '99, when cable internet was still new and exciting content. I'm sure most people would prefer lanning to 56k connection, but even back then was it really THAT noticeable? I don't know. I was like 15 and all I played was BGH and NR20 Fastest Maps (see silver sc2 scrub).


Fastest Maps

I wonder if we'll see stuff like that again. There was a huge community for fastest maps back then, but with the new random opponent ladder system I'm assuming most will just stick to that to prove themselves. Certainly everyone reading this remembers those, there were like 100 versions all different colors, stacked minerals. I'm sure other people remember stacking photon cannons too. Oh god, that was hilarious. ("Oh, just 1-3 cannons? Certainly my army of carriers can handle that." *nuke goes off*)


Ch34t3rz

While I'm on the subject of cheese and cheats, wonder what Blizzard is going to do this time about map hacking? It's apparently ruined WC3 from what my friends told me who used to play. I remember using the shit out of one when I played stupid comp stomps against people who BS (backstab). ICCUP has anticheat stuff too right? Well, regardless, having a maphack will probably be an indispensable tool in SC2 as far as countering goes. No tricks will go unseen.

*
tomeeeo.506 @ SC2
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
Last Edited: 2010-08-21 11:33:52
August 21 2010 11:32 GMT
#2
So you are saying it's normal that when 100 people are in the same big room they have to go through bnet to play ? (and that suppose they all bought the same version of the game....)

Do you find it normal that two brothers or roommates that both bought the game can't play together because they have the same IP ?

Would also be ridiculous that at a huge event like SC2 OSL finals, the players fight for a 50k$ prize with a shitty latency. Or worse : while playing the game 5 of a bo5, players got a message like "a new patch has been released, the servers are going to reboot in 10 seconds" hahaha

Fastest maps already exist afaik.
ॐ
Terrakin
Profile Blog Joined December 2009
United States1440 Posts
August 21 2010 11:33 GMT
#3
games should not lag in tournaments, a great example is the TLO v NaDa show match, or IdrA vs SarenS, huge lag, which caused a great amount of momentum to get lost while waiting for unpause

theres tons of fastest games already, and other great custom maps. The game hasn't been out very long at all and theres beat em ups, micro challenge games, and great remakes like desert strike, evolves etcc

the general consensus is that blizzard will ban in waves
Fame was like a drug. But what was even more like a drug were the drugs.
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
August 21 2010 11:34 GMT
#4
Ping isn't the only reason to have LAN. Did you see the TLO vs Nada showmatch? There were two disconnections. That kind of crap is unacceptable in a broadcasted match, especially since we know there's a perfectly good solution for it.

As long as UMS exists in starcraft, there will be stuff like fastest and bgh. There's something to be said for macroing up massive armies and suiciding them into a base, after all.
Liquipedia
Loanshark
Profile Blog Joined December 2008
China3094 Posts
August 21 2010 13:33 GMT
#5
OK, maybe LAN will go obsolete sometime. But right now, it isn't. Not everyone has perfect lag-less internet, and you are dumb as fuck if you actually think that.

So this raises the question why Activision doesn't want LAN? It's a simple, harmless convenience which a lot of buyers will probably use if they had a chance.

But no, because having LAN would mean tournaments don't have to go through Bnet, and we can't have that, now can we? Because they need to pay us if they want a tourney, and money is good.
No dough, no go. And no mercy.
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
August 21 2010 14:29 GMT
#6
Watch the Idra vs. Sarens games from IEM and you'll understand why LAn-support is pivotal for competitive games.
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Please log in or register to reply.
Live Events Refresh
Next event in 2h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 276
SteadfastSC 158
ProTech91
StarCraft: Brood War
Calm 4499
910 22
Dota 2
capcasts85
League of Legends
Doublelift4642
Counter-Strike
FalleN 559
Super Smash Bros
PPMD42
Other Games
summit1g6697
Grubby4021
shahzam527
C9.Mang0233
XaKoH 94
UpATreeSC77
Dewaltoss56
Liquid`Ken4
fpsfer 1
Organizations
Other Games
BasetradeTV259
Algost 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Response 7
• mYiSmile15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota276
Other Games
• imaqtpie1233
• Shiphtur250
Upcoming Events
Replay Cast
2h 5m
Replay Cast
11h 5m
uThermal 2v2 Circuit
17h 5m
Maestros of the Game
17h 35m
Clem vs Lambo
Zoun vs SKillous
Replay Cast
1d 2h
Replay Cast
1d 11h
Solar vs Classic
uThermal 2v2 Circuit
1d 17h
Grudge Match
1d 18h
FlaShFTW vs A.Alm
OSC
1d 23h
GSL
2 days
herO vs Rogue
Maru vs Cure
[ Show More ]
Patches Events
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Maestros of the Game
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.