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Active: 14027 users

so what's the deal with LAN?

Blogs > tomc
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tomc
Profile Blog Joined July 2010
United States84 Posts
August 21 2010 11:21 GMT
#1
Reposted for TL. Original Post: July 27th 2010

So what's the deal with LAN bitching? Make sure you read that in a Jerry Seinfeld-ish voice like the rest of my entry titles. Personally, I don't find it to be that big a deal. Yeah, LAN is good LAN is great, but is having to log on battlenet still that difficult? I felt the biggest push behind personal lans was that you get to play with all your friends. Obviously you couldn't have everyone on their own internet while doing this, so splitting up yours and moving on did the job back then. There's going to always be haters ranting and raving about that 40 ping vs 5 ping, but I feel that RTS is a bit more forgiving in that aspect. Sure, you want to be the fastest AWP headshot in the land on CS, but complaining about latency in a game like SC2 is pretty sad. It's not brood war, where twitch mutalisk gaming is king. .003 of a second isn't going to hurt you that badly. Some might argue that twitch gaming with some marauders/marines might make a good difference if you are the fucking flash and move faster than the game can.

LAN's were about togetherness for me. Going up against your close friends in punching range was pretty goddamn awesome. We still had the internet back then. We were hooked up. It was all lone and good to go. Keep in mind this was around 2002 or 2003. When SC1+BW came out, it was around '99, when cable internet was still new and exciting content. I'm sure most people would prefer lanning to 56k connection, but even back then was it really THAT noticeable? I don't know. I was like 15 and all I played was BGH and NR20 Fastest Maps (see silver sc2 scrub).


Fastest Maps

I wonder if we'll see stuff like that again. There was a huge community for fastest maps back then, but with the new random opponent ladder system I'm assuming most will just stick to that to prove themselves. Certainly everyone reading this remembers those, there were like 100 versions all different colors, stacked minerals. I'm sure other people remember stacking photon cannons too. Oh god, that was hilarious. ("Oh, just 1-3 cannons? Certainly my army of carriers can handle that." *nuke goes off*)


Ch34t3rz

While I'm on the subject of cheese and cheats, wonder what Blizzard is going to do this time about map hacking? It's apparently ruined WC3 from what my friends told me who used to play. I remember using the shit out of one when I played stupid comp stomps against people who BS (backstab). ICCUP has anticheat stuff too right? Well, regardless, having a maphack will probably be an indispensable tool in SC2 as far as countering goes. No tricks will go unseen.

*
tomeeeo.506 @ SC2
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
Last Edited: 2010-08-21 11:33:52
August 21 2010 11:32 GMT
#2
So you are saying it's normal that when 100 people are in the same big room they have to go through bnet to play ? (and that suppose they all bought the same version of the game....)

Do you find it normal that two brothers or roommates that both bought the game can't play together because they have the same IP ?

Would also be ridiculous that at a huge event like SC2 OSL finals, the players fight for a 50k$ prize with a shitty latency. Or worse : while playing the game 5 of a bo5, players got a message like "a new patch has been released, the servers are going to reboot in 10 seconds" hahaha

Fastest maps already exist afaik.
ॐ
Terrakin
Profile Blog Joined December 2009
United States1440 Posts
August 21 2010 11:33 GMT
#3
games should not lag in tournaments, a great example is the TLO v NaDa show match, or IdrA vs SarenS, huge lag, which caused a great amount of momentum to get lost while waiting for unpause

theres tons of fastest games already, and other great custom maps. The game hasn't been out very long at all and theres beat em ups, micro challenge games, and great remakes like desert strike, evolves etcc

the general consensus is that blizzard will ban in waves
Fame was like a drug. But what was even more like a drug were the drugs.
Spazer
Profile Blog Joined March 2009
Canada8036 Posts
August 21 2010 11:34 GMT
#4
Ping isn't the only reason to have LAN. Did you see the TLO vs Nada showmatch? There were two disconnections. That kind of crap is unacceptable in a broadcasted match, especially since we know there's a perfectly good solution for it.

As long as UMS exists in starcraft, there will be stuff like fastest and bgh. There's something to be said for macroing up massive armies and suiciding them into a base, after all.
Liquipedia
Loanshark
Profile Blog Joined December 2008
China3094 Posts
August 21 2010 13:33 GMT
#5
OK, maybe LAN will go obsolete sometime. But right now, it isn't. Not everyone has perfect lag-less internet, and you are dumb as fuck if you actually think that.

So this raises the question why Activision doesn't want LAN? It's a simple, harmless convenience which a lot of buyers will probably use if they had a chance.

But no, because having LAN would mean tournaments don't have to go through Bnet, and we can't have that, now can we? Because they need to pay us if they want a tourney, and money is good.
No dough, no go. And no mercy.
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
August 21 2010 14:29 GMT
#6
Watch the Idra vs. Sarens games from IEM and you'll understand why LAn-support is pivotal for competitive games.
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
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