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SC2 vs. BW: The Better Spectator Sport - Page 4

Blogs > petergibbons
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DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
August 19 2010 21:05 GMT
#61
On August 20 2010 04:52 squaremanhole wrote:
Show nested quote +
On August 20 2010 00:37 DeckOneBell wrote:
Have to mostly agree with Hawk here, but also say that I currently do enjoy BW more.

Obviously having Jaedong/Flash/Fantasy/Bisu/whoever else playing BW makes it more exciting. They're freaking monsters. Idra is good, no doubt, and he's been showing us some great gameplay, but he doesn't destroy his competition in the same way, say, Flash does.

SC2 players need to get better, and they are. You can tell the skill gap from even two months ago. New players are arriving all the time, some old players are leaving since they don't want to put in the time or effort, and in general, it's still coming up.

When I first thought, damn, SC2 tournaments are going to be AWESOME was when IntoTheRainbow fought Tester on Blistering Sands. Did anyone else see that marauder micro? It was ridiculous the way he saved all his marauders while picking off unit after unit, even against forcefield, taking a split second to even lower a supply depot. And that's probably only the start of the ridiculous micro we're going to see in SC2.

Anyone who's talking about units not being as splashy as in BW, okay, that might be a little true. But it evens out the game too. I personally hate seeing a game won just because of a lucky (or unlucky) scarab or spider mine. There's still some awesome moments in the game, like blue fire hellions attacking a worker line, or banelings dropping into a worker line, or just banelings in general. Especially early on. They hit like a ton of bricks.

This isn't even counting my favorite unit ever, the phoenix, which, in my opinion, looks badass with "moving shot."

As players get better, I think we'll see less of this giant ball vs. giant ball stuff in tournaments, and a more fluid and mobile army that might spread itself out either to contain or defend multiple expansions. The potential of a lot of units are definitely undiscovered. Remember how everyone thought siege tanks sucked? Then a minor change to splash, followed by an HP buff, and they were considered overpowered. Even after a 10 damage nerf. All the match-ups are constantly evolving.

This typically turns out to not be so much luck as it is skill. And having a bit of luck within a game is what makes it exciting, so it's not a bad thing at all.

Just my personal opinion.


I do think a majority of the situations where a scarab pops tons of probes or a spider mine breaks a cluster of hydras tends to be caused by skill, but there's definitely annoying scarab duds or lucky scarab jukes, or even spaz-tastic mines that move for about a minute before they hit something.
AppleTart
Profile Blog Joined March 2010
United States1261 Posts
August 19 2010 21:11 GMT
#62
remember folks this is also about spectators not just players. Those scarabs and sometimes random mines give the 3 pages in threads about OMG MINE and excitement.
always tired -_-
KristianJS
Profile Joined October 2009
2107 Posts
August 19 2010 21:20 GMT
#63
BW by a mile.

It might change, but it's going to take a couple of years at the minimum I'd say.
You need to be 100% behind someone before you can stab them in the back
vek
Profile Joined March 2010
Australia936 Posts
August 19 2010 21:44 GMT
#64
I think the sounds and graphics are a major let down in Starcraft 2. It's mostly fine when you are playing but when spectating more often than not the bigger battles turn into an absolute mess and all the sounds blend together. You just can't tell what is going on. WC3 suffers from the same problem.

When spectating, being able to tell what is going on is the most important thing. Even more important than exciting micro and interesting units. Both of which SC2 is also lacking.

Brood War wins in my opinion.
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