Starcraft, a Korean game, is a strategy-esque game where the first one came out a long time ago and the next one came out a couple of weeks ago. The first Starcraft game, also called Broodwar, apparently had really good balance between its three races and also gave players the potential to click around really fast. As a result, the Korean community developed a strong affirmation of the game and now hold tournaments with actual audiences and players and theme songs. The Korean Starcraft community has become a significant part of the overall Korean culture, which results in Koreans being often identified as "naturally goodgamers".
The three races in Starcraft are the Zerg, Terran, and Protoss. The Zerg are the enemy alien swarms and are led by Kerrigan, who was a human female but she was left behind in a Zerg swarm so she was converted to one of them and now leads the hivemind or something like that. She is also called the Queen of Blades.They are often identifiable by their bug-like features and excessive growling. The in-game main narrator is an assumed female Zerg who is always urging the player to mine "moar minerals" and "moar vespene gas". The urge for "moar" becomes a recurring theme, which ultimately depicts the Zerg as greedy individuals and an even greedier swarm. The Terran are the humans who are dressed like Gears of War characters and say things like "roger" and "MARIAAA" because the game meant for them to be Americans in order to bolster nationalism in the states. This is my thesis statement.
In the campaign, the Protoss are not immediately involved in the Zerg versus Terran battle over control of the world, but something happens that frustrates the Protoss and their leader, Zelerot. Zelerot has a shiny jewel on his arm that tells him when there is danger nearby and wears curtains around his head like hair or draperies. He also hides in the darkess and the shadows and basks in the twilight. In one poster for Starcraft 2, he can be seen being kicked by Kerrigan in a beam of light.
There has been much debate over the equality of the Zerg and the Terran lately, mostly focused on whether or not the Zerg and the Terran would be balanced in an perfect game played by perfect players. The Interational Society of Starcraft Pawns (ISSP) are currently in the process of genetically creating the perfect Starcraft players. Until then, ZvT disparities will try to be solved by providing the same bars and karaoke machines that the Terran have to Zerg bars and hookershacks.
3v3 BGH Hardcore is an example of a bigmap where people play with a lot of other people who play online at the same time as them but in different places. Players can choose between Zerg, Terran, Protoss, and Protoss Jr., and it is mostly difficult because the map covers a large area and players can be right next to their enemies. This sucks a lot sometimes because you could barely expand before your enemy sees your stuff. The biggest problem that players in BGH Hardcore run into is trying to sneak around their enemies by using their invisible units in order to get to the other side to capture the flag. So if Zelerot was in this position, hewould probably win because he has a lot of minions. This is my conclusion.