• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:51
CET 16:51
KST 00:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)25Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Fantasy's Q&A video
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Lost love spell caster in Spain +27 74 116 2667
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1435 users

Void Rays in FMP

Blogs > Dr3w
Post a Reply
AyeH
Profile Blog Joined March 2010
United States534 Posts
August 17 2010 05:57 GMT
#1
I've been playing Fastest Map Possible (one by Wolf) on Starcraft 2 whenever I get bored of low money maps and I've noticed that almost 99% of toss players go mass void rays. Although the map maker has made minor adjustments to the units by changing their food requirement (4 for void rays), people still mass up to 70-80 void rays. That is nearly damn impossible to stop. In SC1 FMP, there really wasn't a unit you could mass up that quickly and wreak havoc early on in 1v1 (except cheeses). Does this bother anyone else? This same exact thing happens in every 2v2,3v3,4v4 ladder match I play. Someone goes mass void rays and wipes out the entire team with only like 10-20 void rays. It kind of ruins the whole 2v2,3v3,4v4 experience because void rays are easy to get and with the distractions of your teammates, you can easily mass up void rays. And even when you do scout it, by the time you react appropriately, the void rays are burning through everything. In 1v1s, void rays are MUCH harder to mass and use effectively but in team games, I feel like it ruins the whole experience about every 3-4 games. What are your guys' take on this?

*
Is it in you?
Lucid90
Profile Joined September 2008
Canada340 Posts
August 17 2010 06:07 GMT
#2
I play zerg and I like hydra/infestors against them. Infact I just like mass hydra/infestor/muta against everything

If I see a mass amounts of voidrays, just cast fungal growth a couple of times and boom, they are at like half of their life already, and the hydra's can clean up.

2nd of all, I also find it really easy to defend ur base with spore colonies, because unlike sc1 where u had to select each drone individually and make 2 buildings (creep colony, spore colony), you only have to make 1 and you can mass them quickly very fast. This makes it significantly more difficult from them to come at ur base from the side, especially if u have some infestors to fungal growth them a couple of times.

Im really horrible btw. Currently Im a 600 diamond zerg and I was d+ in iccup. I just play fastest sometimes for fun.
My sc2 account: http://www.sc2ranks.com/us/1296221/LuciD
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
August 17 2010 06:07 GMT
#3
Imbalanced maps leads to imbalanced games. I used to be a top FMP player on BW, and quit because I got sick of P imba.
ॐ
TheMango
Profile Joined April 2007
United States1967 Posts
August 17 2010 06:09 GMT
#4
void rays are pretty imba in mass numbers, but not unstoppable. If you're toss, going void rays yourself is probably the best counter, with zerg, fungal growth + AA, with terran, viking+thor
Moderator
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
August 17 2010 06:28 GMT
#5
Yeah, I had a huge army in an FFA of stalkers w/ blink and had around 40 supply on some other P, but he had like 18 VR's and I could barely touch him. It kind of sucked. I think they are way too strong in mass numbers it is a little ridiculous. I can't think of a single unit that is that powerful when massed, nothing really even comes close to its power. Carriers in bw were really really fucking powerful, however they took a LONG time to mass hard and they had plenty of things that were strong against them. VR's can just A-Move a base and destroy it way too quickly.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
August 17 2010 06:35 GMT
#6
Isn't it standard to build a million defensive structures anyways, turrets do pretty well vs voids even in ridiculous numbers(since you should have like 3 full lines of a million turrets).
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
August 17 2010 08:57 GMT
#7
FMP isn't the same without MM
Writer
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
August 17 2010 09:26 GMT
#8
The only time I tried FMP it turned into a 5 fps slugfest by midgame (none of the players were maxed out yet), so it's pretty much unplayable for lower specced PCs.
Rampoon
Profile Joined May 2009
United Kingdom166 Posts
August 17 2010 09:58 GMT
#9
I agree tbh, I get the feeling that gayrays completely ruin 2v2/3v3/etc. They are ridiculously powerful when massed and charged (which is easy with so much stuff around in these types of games) and they make the games so frekin boring, even if you manage to beat them. I normally play these types of games for some relaxed fun but when every single protoss just goes mass rays I don't wanna touch them.
I don't have a problem with them in 1v1 btw.
Vanka
Profile Blog Joined April 2010
China1336 Posts
August 17 2010 10:04 GMT
#10
don't 200/200 carriers beat 200/200 void rays? (it's fastest, you shouldn't be talking in terms that aren't maxed or close)
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
August 17 2010 10:32 GMT
#11
I've never beat 200/200 void rays, mainly cause it's imba (IMO) and cause my computer lags like hell so i can't micro properly. Void rays in such amounts 1 hits almost everything.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Apocalyptic
Profile Joined July 2010
United States131 Posts
August 17 2010 14:28 GMT
#12
On August 17 2010 14:57 Dr3w wrote:
changing their food requirement (4 for void rays)


people still mass up to 70-80 voids


That would be 280-320 food. It is a little hard to take your argument seriously when your facts are so far off.
"Some people are like a slinky, not really good for anything but they still manage to bring a smile to your face when you push them down a flight of stairs"
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
August 17 2010 15:03 GMT
#13
On August 17 2010 23:28 Apocalyptic wrote:
Show nested quote +
On August 17 2010 14:57 Dr3w wrote:
changing their food requirement (4 for void rays)


Show nested quote +
people still mass up to 70-80 voids


That would be 280-320 food. It is a little hard to take your argument seriously when your facts are so far off.


Isn't the supply cap for Wolf's FMP 300? Not sure 100% since I don't play FMP but I think the one time I did it was.
AyeH
Profile Blog Joined March 2010
United States534 Posts
August 17 2010 15:57 GMT
#14
On August 17 2010 23:28 Apocalyptic wrote:
Show nested quote +
On August 17 2010 14:57 Dr3w wrote:
changing their food requirement (4 for void rays)


Show nested quote +
people still mass up to 70-80 voids


That would be 280-320 food. It is a little hard to take your argument seriously when your facts are so far off.


The supply cap for FMP by Wolf is 300. It was just an estimate. And it is a shit ton of void rays. I didn't sit there and count them all... My point is that once you get way beyond the critical number of void rays, it is REALLY REALLY REALLY hard to stop it with anything. I even tried EMP with mass marines. Marines died so freaking fast that I didn't know what was going on. I feel like they should alter the void ray cool down or charge up or something because it is ridiculously powerful when you have even just 10 void rays. Also, carriers take much longer than void rays to make and people usually attack in FMP with 10 and just start screwing your econ over before you can even start massing the carriers. My issue doesn't just stand for FMP alone, it is also for team matches such as 2v2,3v3,4v4 and like others stated FFA. 1v1, they are fine, but anything else, it is so easy to be distracted by other teammates and this allows for people to mass up large numbers of VRs. When I see 10 VRs in a 2v2, I don't even GG.
Is it in you?
Please log in or register to reply.
Live Events Refresh
Wardi Open
14:00
#71
WardiTV4042
Rex127
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech138
Rex 127
StarCraft: Brood War
Rain 3756
Flash 1505
Jaedong 1191
Larva 1063
Mini 657
Light 532
BeSt 477
ZerO 474
Hyuk 426
Soma 365
[ Show more ]
ggaemo 312
Soulkey 291
Snow 269
firebathero 225
actioN 142
Barracks 141
Rush 121
Mind 118
Sea.KH 86
Shuttle 81
Zeus 74
PianO 55
Free 50
Mong 42
Shinee 24
yabsab 23
sorry 22
soO 21
Rock 20
ToSsGirL 20
HiyA 19
Terrorterran 19
scan(afreeca) 19
GoRush 14
Bale 13
ajuk12(nOOB) 11
Dota 2
Gorgc4799
singsing2650
qojqva2103
420jenkins594
Dendi576
syndereN270
Counter-Strike
kennyS3565
byalli986
fl0m744
ptr_tv1
Super Smash Bros
Mew2King89
Other Games
hiko952
crisheroes291
Hui .266
Pyrionflax227
Harstem142
QueenE51
ZerO(Twitch)34
Chillindude10
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV379
League of Legends
• TFBlade2077
• Jankos1882
Upcoming Events
Monday Night Weeklies
1h 9m
OSC
8h 9m
Replay Cast
17h 9m
RongYI Cup
19h 9m
Clem vs TriGGeR
Maru vs Creator
WardiTV Invitational
22h 9m
Replay Cast
1d 17h
RongYI Cup
1d 19h
herO vs Solar
WardiTV Invitational
1d 22h
The PondCast
2 days
HomeStory Cup
3 days
[ Show More ]
Korean StarCraft League
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.