• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:05
CEST 23:05
KST 06:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2 Weekly Cups (August 10-16): SHIN doubles
Tourneys
2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2) PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion [ASL22] Ro24 Preview: Summer's End BGH Auto Balance -> http://bghmmr.eu/ How Famous was FlaSh before his Debut? Are you ready for ASL 22? NEW HYPE VIDEO
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group C
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5508 users

Void Rays in FMP

Blogs > Dr3w
Post a Reply
AyeH
Profile Blog Joined March 2010
United States534 Posts
August 17 2010 05:57 GMT
#1
I've been playing Fastest Map Possible (one by Wolf) on Starcraft 2 whenever I get bored of low money maps and I've noticed that almost 99% of toss players go mass void rays. Although the map maker has made minor adjustments to the units by changing their food requirement (4 for void rays), people still mass up to 70-80 void rays. That is nearly damn impossible to stop. In SC1 FMP, there really wasn't a unit you could mass up that quickly and wreak havoc early on in 1v1 (except cheeses). Does this bother anyone else? This same exact thing happens in every 2v2,3v3,4v4 ladder match I play. Someone goes mass void rays and wipes out the entire team with only like 10-20 void rays. It kind of ruins the whole 2v2,3v3,4v4 experience because void rays are easy to get and with the distractions of your teammates, you can easily mass up void rays. And even when you do scout it, by the time you react appropriately, the void rays are burning through everything. In 1v1s, void rays are MUCH harder to mass and use effectively but in team games, I feel like it ruins the whole experience about every 3-4 games. What are your guys' take on this?

*
Is it in you?
Lucid90
Profile Joined September 2008
Canada340 Posts
August 17 2010 06:07 GMT
#2
I play zerg and I like hydra/infestors against them. Infact I just like mass hydra/infestor/muta against everything

If I see a mass amounts of voidrays, just cast fungal growth a couple of times and boom, they are at like half of their life already, and the hydra's can clean up.

2nd of all, I also find it really easy to defend ur base with spore colonies, because unlike sc1 where u had to select each drone individually and make 2 buildings (creep colony, spore colony), you only have to make 1 and you can mass them quickly very fast. This makes it significantly more difficult from them to come at ur base from the side, especially if u have some infestors to fungal growth them a couple of times.

Im really horrible btw. Currently Im a 600 diamond zerg and I was d+ in iccup. I just play fastest sometimes for fun.
My sc2 account: http://www.sc2ranks.com/us/1296221/LuciD
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
August 17 2010 06:07 GMT
#3
Imbalanced maps leads to imbalanced games. I used to be a top FMP player on BW, and quit because I got sick of P imba.
ॐ
TheMango
Profile Joined April 2007
United States1967 Posts
August 17 2010 06:09 GMT
#4
void rays are pretty imba in mass numbers, but not unstoppable. If you're toss, going void rays yourself is probably the best counter, with zerg, fungal growth + AA, with terran, viking+thor
Moderator
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
August 17 2010 06:28 GMT
#5
Yeah, I had a huge army in an FFA of stalkers w/ blink and had around 40 supply on some other P, but he had like 18 VR's and I could barely touch him. It kind of sucked. I think they are way too strong in mass numbers it is a little ridiculous. I can't think of a single unit that is that powerful when massed, nothing really even comes close to its power. Carriers in bw were really really fucking powerful, however they took a LONG time to mass hard and they had plenty of things that were strong against them. VR's can just A-Move a base and destroy it way too quickly.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
August 17 2010 06:35 GMT
#6
Isn't it standard to build a million defensive structures anyways, turrets do pretty well vs voids even in ridiculous numbers(since you should have like 3 full lines of a million turrets).
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
August 17 2010 08:57 GMT
#7
FMP isn't the same without MM
Writer
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
August 17 2010 09:26 GMT
#8
The only time I tried FMP it turned into a 5 fps slugfest by midgame (none of the players were maxed out yet), so it's pretty much unplayable for lower specced PCs.
Rampoon
Profile Joined May 2009
United Kingdom166 Posts
August 17 2010 09:58 GMT
#9
I agree tbh, I get the feeling that gayrays completely ruin 2v2/3v3/etc. They are ridiculously powerful when massed and charged (which is easy with so much stuff around in these types of games) and they make the games so frekin boring, even if you manage to beat them. I normally play these types of games for some relaxed fun but when every single protoss just goes mass rays I don't wanna touch them.
I don't have a problem with them in 1v1 btw.
Vanka
Profile Blog Joined April 2010
China1336 Posts
August 17 2010 10:04 GMT
#10
don't 200/200 carriers beat 200/200 void rays? (it's fastest, you shouldn't be talking in terms that aren't maxed or close)
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
August 17 2010 10:32 GMT
#11
I've never beat 200/200 void rays, mainly cause it's imba (IMO) and cause my computer lags like hell so i can't micro properly. Void rays in such amounts 1 hits almost everything.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Apocalyptic
Profile Joined July 2010
United States131 Posts
August 17 2010 14:28 GMT
#12
On August 17 2010 14:57 Dr3w wrote:
changing their food requirement (4 for void rays)


people still mass up to 70-80 voids


That would be 280-320 food. It is a little hard to take your argument seriously when your facts are so far off.
"Some people are like a slinky, not really good for anything but they still manage to bring a smile to your face when you push them down a flight of stairs"
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
August 17 2010 15:03 GMT
#13
On August 17 2010 23:28 Apocalyptic wrote:
Show nested quote +
On August 17 2010 14:57 Dr3w wrote:
changing their food requirement (4 for void rays)


Show nested quote +
people still mass up to 70-80 voids


That would be 280-320 food. It is a little hard to take your argument seriously when your facts are so far off.


Isn't the supply cap for Wolf's FMP 300? Not sure 100% since I don't play FMP but I think the one time I did it was.
AyeH
Profile Blog Joined March 2010
United States534 Posts
August 17 2010 15:57 GMT
#14
On August 17 2010 23:28 Apocalyptic wrote:
Show nested quote +
On August 17 2010 14:57 Dr3w wrote:
changing their food requirement (4 for void rays)


Show nested quote +
people still mass up to 70-80 voids


That would be 280-320 food. It is a little hard to take your argument seriously when your facts are so far off.


The supply cap for FMP by Wolf is 300. It was just an estimate. And it is a shit ton of void rays. I didn't sit there and count them all... My point is that once you get way beyond the critical number of void rays, it is REALLY REALLY REALLY hard to stop it with anything. I even tried EMP with mass marines. Marines died so freaking fast that I didn't know what was going on. I feel like they should alter the void ray cool down or charge up or something because it is ridiculously powerful when you have even just 10 void rays. Also, carriers take much longer than void rays to make and people usually attack in FMP with 10 and just start screwing your econ over before you can even start massing the carriers. My issue doesn't just stand for FMP alone, it is also for team matches such as 2v2,3v3,4v4 and like others stated FFA. 1v1, they are fine, but anything else, it is so easy to be distracted by other teammates and this allows for people to mass up large numbers of VRs. When I see 10 VRs in a 2v2, I don't even GG.
Is it in you?
Please log in or register to reply.
Live Events Refresh
Next event in 2h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EmSc Tv 21
CosmosSc2 0
StarCraft: Brood War
Calm 3072
Dewaltoss 154
Soulkey 108
ajuk12(nOOB) 17
Dota 2
qojqva3359
Dendi1384
XaKoH 533
canceldota28
League of Legends
Doublelift3327
Trikslyr26
Counter-Strike
minikerr43
Super Smash Bros
Mew2King107
Heroes of the Storm
Liquid`Hasu487
Other Games
gofns8266
Grubby3276
Liquid`RaSZi2081
fl0m1463
ceh9609
Beastyqt555
Mlord507
shahzam455
C9.Mang0305
ArmadaUGS100
White-Ra100
UpATreeSC98
RotterdaM89
ViBE27
JuggernautJason2
Organizations
Other Games
angryscii26
StarCraft 2
EmSc Tv 21
EmSc2Tv 21
[ Show 13 non-featured ]
StarCraft 2
• RyuSc2 11
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV490
League of Legends
• TFBlade1111
Other Games
• Shiphtur323
Upcoming Events
Replay Cast
2h 55m
Escore
12h 55m
PiG Sty Festival
14h 55m
Serral vs Reynor
HeRoMaRinE vs herO
Big Brain Bouts
18h 55m
MaNa vs Kelazhur
Nicoract vs HeRoMaRinE
Serral vs Cure
CranKy Ducklings
1d 12h
PiG Sty Festival
1d 14h
Zoun vs Solar
SHIN vs Maru
Patches Events
1d 18h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
The Patches Monday
3 days
[ Show More ]
GSL
4 days
PiGosaur Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.