• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:46
CEST 13:46
KST 20:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th149Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th The Death of Cheese: From a Professional Cheeser My starcraft 2 changes Oliveira Would Have Returned If EWC Continued SC2 Parody - "Somebody That I Used to Troll"
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Tesagi Viewer - A new era of replay watching Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ FlaShFTW vs A.Alm Grudge Match Event [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck? Trading/Investing Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
LNN SLEEPINGFOREST
LENION
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4540 users

Void Rays in FMP

Blogs > Dr3w
Post a Reply
AyeH
Profile Blog Joined March 2010
United States534 Posts
August 17 2010 05:57 GMT
#1
I've been playing Fastest Map Possible (one by Wolf) on Starcraft 2 whenever I get bored of low money maps and I've noticed that almost 99% of toss players go mass void rays. Although the map maker has made minor adjustments to the units by changing their food requirement (4 for void rays), people still mass up to 70-80 void rays. That is nearly damn impossible to stop. In SC1 FMP, there really wasn't a unit you could mass up that quickly and wreak havoc early on in 1v1 (except cheeses). Does this bother anyone else? This same exact thing happens in every 2v2,3v3,4v4 ladder match I play. Someone goes mass void rays and wipes out the entire team with only like 10-20 void rays. It kind of ruins the whole 2v2,3v3,4v4 experience because void rays are easy to get and with the distractions of your teammates, you can easily mass up void rays. And even when you do scout it, by the time you react appropriately, the void rays are burning through everything. In 1v1s, void rays are MUCH harder to mass and use effectively but in team games, I feel like it ruins the whole experience about every 3-4 games. What are your guys' take on this?

*
Is it in you?
Lucid90
Profile Joined September 2008
Canada340 Posts
August 17 2010 06:07 GMT
#2
I play zerg and I like hydra/infestors against them. Infact I just like mass hydra/infestor/muta against everything

If I see a mass amounts of voidrays, just cast fungal growth a couple of times and boom, they are at like half of their life already, and the hydra's can clean up.

2nd of all, I also find it really easy to defend ur base with spore colonies, because unlike sc1 where u had to select each drone individually and make 2 buildings (creep colony, spore colony), you only have to make 1 and you can mass them quickly very fast. This makes it significantly more difficult from them to come at ur base from the side, especially if u have some infestors to fungal growth them a couple of times.

Im really horrible btw. Currently Im a 600 diamond zerg and I was d+ in iccup. I just play fastest sometimes for fun.
My sc2 account: http://www.sc2ranks.com/us/1296221/LuciD
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
August 17 2010 06:07 GMT
#3
Imbalanced maps leads to imbalanced games. I used to be a top FMP player on BW, and quit because I got sick of P imba.
ॐ
TheMango
Profile Joined April 2007
United States1967 Posts
August 17 2010 06:09 GMT
#4
void rays are pretty imba in mass numbers, but not unstoppable. If you're toss, going void rays yourself is probably the best counter, with zerg, fungal growth + AA, with terran, viking+thor
Moderator
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
August 17 2010 06:28 GMT
#5
Yeah, I had a huge army in an FFA of stalkers w/ blink and had around 40 supply on some other P, but he had like 18 VR's and I could barely touch him. It kind of sucked. I think they are way too strong in mass numbers it is a little ridiculous. I can't think of a single unit that is that powerful when massed, nothing really even comes close to its power. Carriers in bw were really really fucking powerful, however they took a LONG time to mass hard and they had plenty of things that were strong against them. VR's can just A-Move a base and destroy it way too quickly.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
August 17 2010 06:35 GMT
#6
Isn't it standard to build a million defensive structures anyways, turrets do pretty well vs voids even in ridiculous numbers(since you should have like 3 full lines of a million turrets).
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
August 17 2010 08:57 GMT
#7
FMP isn't the same without MM
Writer
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
August 17 2010 09:26 GMT
#8
The only time I tried FMP it turned into a 5 fps slugfest by midgame (none of the players were maxed out yet), so it's pretty much unplayable for lower specced PCs.
Rampoon
Profile Joined May 2009
United Kingdom166 Posts
August 17 2010 09:58 GMT
#9
I agree tbh, I get the feeling that gayrays completely ruin 2v2/3v3/etc. They are ridiculously powerful when massed and charged (which is easy with so much stuff around in these types of games) and they make the games so frekin boring, even if you manage to beat them. I normally play these types of games for some relaxed fun but when every single protoss just goes mass rays I don't wanna touch them.
I don't have a problem with them in 1v1 btw.
Vanka
Profile Blog Joined April 2010
China1336 Posts
August 17 2010 10:04 GMT
#10
don't 200/200 carriers beat 200/200 void rays? (it's fastest, you shouldn't be talking in terms that aren't maxed or close)
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
August 17 2010 10:32 GMT
#11
I've never beat 200/200 void rays, mainly cause it's imba (IMO) and cause my computer lags like hell so i can't micro properly. Void rays in such amounts 1 hits almost everything.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Apocalyptic
Profile Joined July 2010
United States131 Posts
August 17 2010 14:28 GMT
#12
On August 17 2010 14:57 Dr3w wrote:
changing their food requirement (4 for void rays)


people still mass up to 70-80 voids


That would be 280-320 food. It is a little hard to take your argument seriously when your facts are so far off.
"Some people are like a slinky, not really good for anything but they still manage to bring a smile to your face when you push them down a flight of stairs"
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
August 17 2010 15:03 GMT
#13
On August 17 2010 23:28 Apocalyptic wrote:
Show nested quote +
On August 17 2010 14:57 Dr3w wrote:
changing their food requirement (4 for void rays)


Show nested quote +
people still mass up to 70-80 voids


That would be 280-320 food. It is a little hard to take your argument seriously when your facts are so far off.


Isn't the supply cap for Wolf's FMP 300? Not sure 100% since I don't play FMP but I think the one time I did it was.
AyeH
Profile Blog Joined March 2010
United States534 Posts
August 17 2010 15:57 GMT
#14
On August 17 2010 23:28 Apocalyptic wrote:
Show nested quote +
On August 17 2010 14:57 Dr3w wrote:
changing their food requirement (4 for void rays)


Show nested quote +
people still mass up to 70-80 voids


That would be 280-320 food. It is a little hard to take your argument seriously when your facts are so far off.


The supply cap for FMP by Wolf is 300. It was just an estimate. And it is a shit ton of void rays. I didn't sit there and count them all... My point is that once you get way beyond the critical number of void rays, it is REALLY REALLY REALLY hard to stop it with anything. I even tried EMP with mass marines. Marines died so freaking fast that I didn't know what was going on. I feel like they should alter the void ray cool down or charge up or something because it is ridiculously powerful when you have even just 10 void rays. Also, carriers take much longer than void rays to make and people usually attack in FMP with 10 and just start screwing your econ over before you can even start massing the carriers. My issue doesn't just stand for FMP alone, it is also for team matches such as 2v2,3v3,4v4 and like others stated FFA. 1v1, they are fine, but anything else, it is so easy to be distracted by other teammates and this allows for people to mass up large numbers of VRs. When I see 10 VRs in a 2v2, I don't even GG.
Is it in you?
Please log in or register to reply.
Live Events Refresh
WardiTV Spring Champion…
11:00
Group Stage 2 - Group B
WardiTV642
Rex99
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 99
StarCraft: Brood War
Britney 24757
Calm 9671
Jaedong 730
Zeus 581
Shuttle 470
actioN 444
Mini 360
Horang2 359
BeSt 339
EffOrt 270
[ Show more ]
Soma 237
Pusan 96
ToSsGirL 82
ggaemo 74
Hyun 62
scan(afreeca) 61
Leta 61
Liquid`Ret 57
ZerO 52
JYJ 49
Sea.KH 46
hero 45
Aegong 38
Sharp 35
Backho 31
sSak 30
Free 25
Shinee 25
Mong 25
sorry 20
Icarus 19
Sacsri 19
yabsab 15
soO 14
Terrorterran 13
GoRush 13
Movie 12
IntoTheRainbow 12
Shine 8
Sexy 7
Noble 6
Dota 2
Gorgc5346
Dendi510
Fuzer 163
XcaliburYe127
League of Legends
JimRising 313
Counter-Strike
olofmeister1887
markeloff107
zeus101
Super Smash Bros
Mew2King98
Other Games
singsing1060
B2W.Neo809
Lowko487
crisheroes303
RuFF_SC231
Livibee24
ZerO(Twitch)19
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1336
UltimateBattle 53
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• musti20045 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3142
Other Games
• WagamamaTV205
Upcoming Events
OSC
1h 14m
Maestros of the Game
3h 44m
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
12h 14m
Replay Cast
21h 14m
uThermal 2v2 Circuit
1d 3h
Maestros of the Game
1d 3h
Clem vs Lambo
Zoun vs SKillous
Replay Cast
1d 12h
Replay Cast
1d 21h
Solar vs Classic
uThermal 2v2 Circuit
2 days
Grudge Match
2 days
FlaShFTW vs A.Alm
[ Show More ]
OSC
2 days
GSL
2 days
herO vs Rogue
Maru vs Cure
Patches Events
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Maestros of the Game
6 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.