Void Rays in FMP
Blogs > Dr3w |
AyeH
United States534 Posts
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Lucid90
Canada340 Posts
If I see a mass amounts of voidrays, just cast fungal growth a couple of times and boom, they are at like half of their life already, and the hydra's can clean up. 2nd of all, I also find it really easy to defend ur base with spore colonies, because unlike sc1 where u had to select each drone individually and make 2 buildings (creep colony, spore colony), you only have to make 1 and you can mass them quickly very fast. This makes it significantly more difficult from them to come at ur base from the side, especially if u have some infestors to fungal growth them a couple of times. Im really horrible btw. Currently Im a 600 diamond zerg and I was d+ in iccup. I just play fastest sometimes for fun. | ||
endy
Switzerland8970 Posts
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TheMango
United States1966 Posts
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RebirthOfLeGenD
USA5860 Posts
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Deleted User 47542
1484 Posts
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Kiante
Australia7069 Posts
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Sadistx
Zimbabwe5568 Posts
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Rampoon
United Kingdom166 Posts
I don't have a problem with them in 1v1 btw. | ||
Vanka
China1336 Posts
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KinosJourney2
Sweden1811 Posts
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Apocalyptic
United States131 Posts
On August 17 2010 14:57 Dr3w wrote: changing their food requirement (4 for void rays) people still mass up to 70-80 voids That would be 280-320 food. It is a little hard to take your argument seriously when your facts are so far off. | ||
Entropic
Canada2837 Posts
On August 17 2010 23:28 Apocalyptic wrote: That would be 280-320 food. It is a little hard to take your argument seriously when your facts are so far off. Isn't the supply cap for Wolf's FMP 300? Not sure 100% since I don't play FMP but I think the one time I did it was. | ||
AyeH
United States534 Posts
On August 17 2010 23:28 Apocalyptic wrote: That would be 280-320 food. It is a little hard to take your argument seriously when your facts are so far off. The supply cap for FMP by Wolf is 300. It was just an estimate. And it is a shit ton of void rays. I didn't sit there and count them all... My point is that once you get way beyond the critical number of void rays, it is REALLY REALLY REALLY hard to stop it with anything. I even tried EMP with mass marines. Marines died so freaking fast that I didn't know what was going on. I feel like they should alter the void ray cool down or charge up or something because it is ridiculously powerful when you have even just 10 void rays. Also, carriers take much longer than void rays to make and people usually attack in FMP with 10 and just start screwing your econ over before you can even start massing the carriers. My issue doesn't just stand for FMP alone, it is also for team matches such as 2v2,3v3,4v4 and like others stated FFA. 1v1, they are fine, but anything else, it is so easy to be distracted by other teammates and this allows for people to mass up large numbers of VRs. When I see 10 VRs in a 2v2, I don't even GG. | ||
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