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26.Bisu 200.000.000 wow seems pretty high even for Bisu...as he is performing now..
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bisu's getting more than hyuk+fantasy+best is getting combined
._____.
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Wow, if that's accurate at all some of them are making bank!
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umm this is a lot lower than i expected O.O i thought flash and jd made more
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Assuming these numbers are true, can someone give context to these numbers? Just curious how it plays out in the typical Korean standard of living.
No, converting it to dollars or whatever native currency isn't context.
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Flash: $215,313.070US Jaedong $189,475.501 Bisu 172,250.456 Sea 64,593.921
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Bear in mind these are just salaries from teams, it doesn't include sponsorship deals and appearance fees.
(I assume, correct me if teams take these fees)
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holy shit it gets real low really fast. $18k by the end.
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Damn, I thought Fantasy, Effort, and Stork would be at least over 100.000.000. They all got corporate giants as their sponsors (samsung, SKT, CJ), I thought they would get paid a bit higher than that.
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On August 09 2010 00:42 Judicator wrote: Assuming these numbers are true, can someone give context to these numbers? Just curious how it plays out in the typical Korean standard of living.
No, converting it to dollars or whatever native currency isn't context.
i'm also interested in this. plus, i wonder what else is going on in the contracts. what other opportunities for earning do they have? in some sports, it's "score 4 goals and you get $50k". i wonder whats in the sc contracts.
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Do they spend their salary on chicken or something since most of these progamers are over 18, what do they do with all this money
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On August 09 2010 00:54 choboPEon wrote:Show nested quote +On August 09 2010 00:42 Judicator wrote: Assuming these numbers are true, can someone give context to these numbers? Just curious how it plays out in the typical Korean standard of living.
No, converting it to dollars or whatever native currency isn't context. i'm also interested in this. plus, i wonder what else is going on in the contracts. what other opportunities for earning do they have? in some sports, it's "score 4 goals and you get $50k". i wonder whats in the sc contracts.
errrr, super rough estimate but
I think average non College educated Korean makes like 900,000 a month? So that's about 10,800,000 a year.
Average Salarymen is like 2,500,000 a month? So that'll be about 30,000,000 a year.
http://www.worldsalaries.org/korea.shtml
This should be a better estimate
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Thats also to be considered ( this is directed to all of you ) : they don't pay anything by themselves during their career! No rent, no food, no energy etc.
With that in mind, these kids are making good money.
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On August 09 2010 00:55 wkcalex wrote: Do they spend their salary on chicken or something since most of these progamers are over 18, what do they do with all this money Flash likes meat.
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wow for their age, this is quite a lot.
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On August 09 2010 00:55 wkcalex wrote: Do they spend their salary on chicken or something since most of these progamers are over 18, what do they do with all this money From interviews, they seem to give it to their parents to keep it for them.
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Flash said once that almost all of his money are going to a bank account and geting just a small allowance per month .
Bisu salary is indeed too high ... it will get lower when his contract expires.
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On August 09 2010 01:10 Amnesia wrote: wow for their age, this is quite a lot. well progamer life span is kinda short ... you get good money for like 6-8 years tops, maybe longer in the case of NaDa but you get the point ... and seeing how they have to give up education for gaming, i don't think $1 mil is high enough
but then maybe it's just me ;P
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goddam jd/flash/bisu's salary hella nice. i also find it funny source is in a t-ara fancafe lol
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Didn't Hyuk say in one of his interviews that he made $50k? Not quite sure about these figures.
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Roffles
Pitcairn19291 Posts
Rofl T-ara Fancafe. Can't trust that shit at all.
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Also consider their living costs are covered by the team, and they get money on top of that salary too, some bonuses based on how well they are/their team is doing and tourney price money.
Sure they work a lot, but it doesn't seem so bad if you can make it to even the lower end of these salaries (but ofc most don't).
And why would they give up education? At retirement they should have a nice bankroll to support any studies with if they want that.
On August 09 2010 01:36 Lightwip wrote: Didn't Hyuk say in one of his interviews that he made $50k? Not quite sure about these figures. Rest could be bonuses, especially last year when they won PL they probably got a lot more than that basic salary
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need to consider that the equivalent of $1 USD goes a lot farther in South Korea than in the US
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On August 09 2010 01:22 nayumi wrote:Show nested quote +On August 09 2010 01:10 Amnesia wrote: wow for their age, this is quite a lot. well progamer life span is kinda short ... you get good money for like 6-8 years tops, maybe longer in the case of NaDa but you get the point ... and seeing how they have to give up education for gaming, i don't think $1 mil is high enough but then maybe it's just me ;P Well these guys usually don't quit the esports scene as they retire, they become coaches or announcers and things like that. And when they do finish that, they can usually find good work for the company they played for
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On August 09 2010 01:52 udgnim wrote: need to consider that the equivalent of $1 USD goes a lot farther in South Korea than in the US
well not that much. Food is relatively cheap, yeah, but other than that south korea is in my experience not that much cheaper.
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holy.. the top players of each race basically at least doubled the others.. in 2m won range, and none on the 1m won range..
i'm quite curious abt iloveoov, julyzerg, nada and boxer.. i wonder how much does the old gamers receive..
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Bisu's salary has probably dropped in half by now.
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Action, no contract...
Lol, slavery is back!!
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United States47024 Posts
On August 09 2010 00:38 valaki wrote: 26.Bisu 200.000.000 wow seems pretty high even for Bisu...as he is performing now.. I'm guessing that he probably has a 1 year or 3 year contract that was set while he was still performing well.
It's not like they can just cut his salary the moment he starts losing games.
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wow!! blizzard gonna need to up their game if they want to kill sc1
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On August 09 2010 01:52 udgnim wrote: need to consider that the equivalent of $1 USD goes a lot farther in South Korea than in the US where do people keep getting these ideas from lol
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On August 09 2010 02:33 TheYango wrote:Show nested quote +On August 09 2010 00:38 valaki wrote: 26.Bisu 200.000.000 wow seems pretty high even for Bisu...as he is performing now.. I'm guessing that he probably has a 1 year or 3 year contract that was set while he was still performing well. It's not like they can just cut his salary the moment he starts losing games. Or they make such a contract to start with, that he gets money for winning games.
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On August 09 2010 00:39 Perguvious wrote: bisu's getting more than hyuk+fantasy+best is getting combined
._____. Yeah, seriously overpaid, and fantasy is certainly underpaid.
By the way, no contract doesn't mean he isn't paid anything guys. :p
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On August 09 2010 02:50 LosingID8 wrote:Show nested quote +On August 09 2010 01:52 udgnim wrote: need to consider that the equivalent of $1 USD goes a lot farther in South Korea than in the US where do people keep getting these ideas from lol
clothes, unless you're talking street vendor clothes, are pretty damn expensive sure, some food is pretty cheap but lots of stuff is more expensive there
these salaries are really skewed tho, im not surprised but still...
if these were accurate, bisu's salary is all the more ridonculous unless its from like a 5 year contract when he signed on to SKT1 :S
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On August 09 2010 02:33 TheYango wrote:Show nested quote +On August 09 2010 00:38 valaki wrote: 26.Bisu 200.000.000 wow seems pretty high even for Bisu...as he is performing now.. I'm guessing that he probably has a 1 year or 3 year contract that was set while he was still performing well. It's not like they can just cut his salary the moment he starts losing games. remember it's not just about the gaming performance, but also about how much fans they gain.
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United States12607 Posts
lol @ woongjin being embarrassed to admit what they are paying Kwanro to 4pool
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United States33144 Posts
On August 09 2010 02:50 LosingID8 wrote:Show nested quote +On August 09 2010 01:52 udgnim wrote: need to consider that the equivalent of $1 USD goes a lot farther in South Korea than in the US where do people keep getting these ideas from lol
because it's common sense?
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On August 09 2010 00:39 Zoler wrote: Action no contract, lol!
Because he TERMINATOR'D it.
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Im surprised Shuttle makes so much money o_O
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Wow... WeMade is kinda cheap.... unless they spend everything on Nada
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Kwanro's not letting us scout. Allin incoming.
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That is really suspicious... why would Woongjin only omit Kwanro???
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Stork's seems to be too low. I would expect him to be almost as high as Bisu.
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I would have thought leta would get more. He is like hites only good player and is a proleague monster.
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250mil 220mil 200mil....and the next closest is Kal with half that at 100mil.
Lol quite easy to tell who the superstars are. That 250-220 gap is more than Baby makes at ALLLL lol.
Man thats such bank for freaking 18 years old....
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hmm interesting stuff man =D although the info's not 100% trustworthy its probably around that range =p. damn action you fuxxxd
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Its pretty high considering all their living expenses are covered.
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T-ara fan cafe... super sketchy indeed.
And yeah, are these number supposed to be just the players' contracts with their teams? If so, wow KT loves Flash and Oz loves JD o_o
On August 09 2010 05:06 Disregard wrote: Its pretty high considering all their living expenses are covered.
This is true. Most of Flash's income goes to his parents, right?
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Some numbers seem kinda strange. JD took a pay cut to stay in Oz during FA but makes 220M? I'm not sure anyone could have offered anything higher than that. Wasn't there a rumor that Kal and Calm makes around 110-130M around the FA time, as well?
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Do progamers get bonuses and incentives? For example...
+ Show Spoiler +Did KT players get a bonus for winning PL?
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On August 09 2010 00:53 YoonHo wrote: Damn, I thought Fantasy, Effort, and Stork would be at least over 100.000.000. They all got corporate giants as their sponsors (samsung, SKT, CJ), I thought they would get paid a bit higher than that. samsung team doesn't get much $ compared to a lot of the others I have heard
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Did KT players get a bonus for winning PL?
Didn't they all get iPhones one time?
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On August 09 2010 05:22 hellokitty[hk] wrote:Didn't they all get iPhones one time?
They may get iPhone 4s :3
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On August 09 2010 04:04 FragKrag wrote: Im surprised Shuttle makes so much money o_O
Screw you buddy. Shuttle is up and coming!
It's his PvP skills. Gotta make the big bucks to get the above 70% win ratio.
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On August 09 2010 05:09 synapse wrote:T-ara fan cafe... super sketchy indeed. And yeah, are these number supposed to be just the players' contracts with their teams? If so, wow KT loves Flash and Oz loves JD o_o Show nested quote +On August 09 2010 05:06 Disregard wrote: Its pretty high considering all their living expenses are covered. This is true. Most of Flash's income goes to his parents, right?
Yea, I heard Flash say this but what bothers me is... That Flash gets* 3k-4k USD a month for spending. Heard that somewhere, forgot where.
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Great to see Free earning money. I remember reading back in 2007 or something he was earning about $6,000 a year.
On August 09 2010 06:00 Torenhire wrote:Show nested quote +On August 09 2010 04:04 FragKrag wrote: Im surprised Shuttle makes so much money o_O Screw you buddy. Shuttle is up and coming! It's his PvP skills. Gotta make the big bucks to get the above 70% win ratio. 
I think he misread it as 180.000.000 cause Shuttle has the lowest income on the ranking..
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On August 09 2010 03:58 Waxangel wrote:Show nested quote +On August 09 2010 02:50 LosingID8 wrote:On August 09 2010 01:52 udgnim wrote: need to consider that the equivalent of $1 USD goes a lot farther in South Korea than in the US where do people keep getting these ideas from lol because it's common sense? it makes sense if you were talking about middle-of-nowhere, south korea, but not seoul where all of these progamers live.
i just did a quick search on wiki and found the following info; Mercer Human Resource Consulting has Seoul ranked as the 51st most expensive city to live in in the world behind NYC, LA, White Plains, SF, Honolulu, Miami, and Chicago. I'm not quite sure what caused it to drop so dramatically because for the past 7 years it has been ranked in the top 10.
Economist Intelligence Unit has Seoul ranked 11th, higher than any US city.
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LETA IS UNDERPAID and cool icon Losing
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It's interesting to see how much the players are making as none of these include the bonuses the top players may get by winning Proleague/various Starleagues and other non-monetary prizes like the new slick Samsung phones I'm sure Khan is getting.
Plus the free chicken received for favors too.
According to simplyhired.com, the average Korean salary is around $46,000 annually meaning that many of these young men/teenagers are making significantly more than the average Korean wage-earner.
But what I think a lot of the people in this thread are missing out on is the fact that, yes these Starcraft players make a load of cash, but that's only relevant in the context that THEY ARE WORKING FAR MORE HOURS for their salary. I hardly think that the average Korean person works from 9AM-1AM a day as some of these players are--and possibly more. If anyone would be willing to crunch some numbers and calculate the average hourly wage of these players and juxtapose them to the average hourly wage of the standard Korean person, we might see a different picture altogether.
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But what I think a lot of the people in this thread are missing out on is the fact that, yes these Starcraft players make a load of cash, but that's only relevant in the context that THEY ARE WORKING FAR MORE HOURS for their salary. I hardly think that the average Korean person works from 9AM-1AM a day as some of these players are--and possibly more. If anyone would be willing to crunch some numbers and calculate the average hourly wage of these players and juxtapose them to the average hourly wage of the standard Korean person, we might see a different picture altogether.
Haha. Good one.
Just an example of how much Korea cares about your free time -- my cousin in Korea went to school at 7 AM, came back at 1 AM after cram schools after school. Oh, not to mention Koreans almost always work overtime, for free.
Also.... if the progamers don't practice, they can't compete. Simple as that. Take off your rose colored glasses dude
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these salaries show just how terrible progaming is as a career in terms of monetary compensation and future skills per time invested unless you hit the very very very top, and you could list the number of progamers who have truly "made it" on just two hands.
but impressive for a video game ten plus years old
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On August 09 2010 08:25 Milkis wrote:Show nested quote +But what I think a lot of the people in this thread are missing out on is the fact that, yes these Starcraft players make a load of cash, but that's only relevant in the context that THEY ARE WORKING FAR MORE HOURS for their salary. I hardly think that the average Korean person works from 9AM-1AM a day as some of these players are--and possibly more. If anyone would be willing to crunch some numbers and calculate the average hourly wage of these players and juxtapose them to the average hourly wage of the standard Korean person, we might see a different picture altogether. Haha. Good one. Just an example of how much Korea cares about your free time -- my cousin in Korea went to school at 7 AM, came back at 1 AM after cram schools after school. Oh, not to mention Koreans almost always work overtime, for free. Also.... if the progamers don't practice, they can't compete. Simple as that. Take off your rose colored glasses dude
The example you use is about how much students are studying in Korea. Yeah I know the academic rigor is tough in Korea, my statement says nothing about. Students study their asses off, sure. But my point was wanting to compare the average per-hour salary of a working Korean adult vs. the per-hour salary of a working Korean progamer because simply saying that they make big bucks annually without the context of how much practice time they're putting in to make it could leave a different scene.
Your next point IS my point exactly. Because they NEED to practice their asses off in order to even have a shot in any league, I'm sure that they would be working what til the early morning almost every day.
And I don't think you're using the idiom 'rose colored glasses' correctly.
Idiom: through rose-colored glasses With an unduly cheerful, optimistic, or favorable view of things: see the world through rose-colored glases.
(http://www.thefreedictionary.com/through+rose-colored+glasses)
If anything, I'm taking a pessimistic view of the situation. I think that programers tend to make this much money annually because they put in more time into practicing/playing than the hours an average Korea individual works.
Edit: Not to mention that progaming doesn't prepare you for a more stable white-collar job in the long run. What I'm saying is that if we compared by-hour earnings for these players, they might be making less per hour than there non-gaming counterparts without the work experience or other bonuses (i.e. health insurance, stock options etc.) another job might give you.
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The example you use is about how much students are studying in Korea. Yeah I know the academic rigor is tough in Korea, my statement says nothing about. Students study their asses off, sure. But my point was wanting to compare the average per-hour salary of a working Korean adult vs. the per-hour salary of a working Korean progamer because simply saying that they make big bucks annually without the context of how much practice time they're putting in to make it could leave a different scene.
No, my point is "this is how much the kids work. Adults work about as much". Koreans are one of the people who works the most so honestly the hours aren't even ridiculous.
Your next point IS my point exactly. Because they NEED to practice their asses off in order to even have a shot in any league, I'm sure that they would be working what til the early morning almost every day.
Right.
And I don't think you're using the idiom 'rose colored glasses' correctly.
Idiom: through rose-colored glasses With an unduly cheerful, optimistic, or favorable view of things: see the world through rose-colored glases.
(http://www.thefreedictionary.com/through+rose-colored+glasses)
If anything, I'm taking a pessimistic view of the situation. I think that programers tend to make this much money annually because they put in more time into practicing/playing than the hours an average Korea individual works.
Nah, I did use it correctly. You seem to think they should be paid more because they work so much. But the point is, that's how it works out to be, and they choose to be Progamers. They don't deserve our pity. Hell, the more people pity them the worse they'll probably feel.
They chose to be Progamers, and people pity them for making a "bad life decision". How does that make you feel? Let them raise their heads high and say "I am a progamer" proudly. There is no different picture -- this is their occupation and they do what they do :|
Yeah this is sort of disoriented. Maybe i'll make another post later
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On August 09 2010 08:47 Milkis wrote:Show nested quote +The example you use is about how much students are studying in Korea. Yeah I know the academic rigor is tough in Korea, my statement says nothing about. Students study their asses off, sure. But my point was wanting to compare the average per-hour salary of a working Korean adult vs. the per-hour salary of a working Korean progamer because simply saying that they make big bucks annually without the context of how much practice time they're putting in to make it could leave a different scene. No, my point is "this is how much the kids work. Adults work about as much". Koreans are one of the people who works the most so honestly the hours aren't even ridiculous. Show nested quote +Your next point IS my point exactly. Because they NEED to practice their asses off in order to even have a shot in any league, I'm sure that they would be working what til the early morning almost every day. Right. Show nested quote +And I don't think you're using the idiom 'rose colored glasses' correctly.
Idiom: through rose-colored glasses With an unduly cheerful, optimistic, or favorable view of things: see the world through rose-colored glases.
(http://www.thefreedictionary.com/through+rose-colored+glasses)
If anything, I'm taking a pessimistic view of the situation. I think that programers tend to make this much money annually because they put in more time into practicing/playing than the hours an average Korea individual works. Nah, I did use it correctly. You seem to think they should be paid more because they work so much. But the point is, that's how it works out to be, and they choose to be Progamers. They don't deserve our pity. Hell, the more people pity them the worse they'll probably feel. They chose to be Progamers, and people pity them for making a "bad life decision". How does that make you feel? Let them raise their heads high and say "I am a progamer" proudly. There is no different picture -- this is their occupation and they do what they do :| Yeah this is sort of disoriented. Maybe i'll make another post later
I don't think you've understanding what the original point in my first post here was. I wasn't saying that progamers should be making more. I was calling attention to the fact that people in this thread are saying things like 'wow thats a lot of money' without considering how much the average progamer has to work in order to make that money. I myself don't know how the per-hour wage numbers work out to be. Maybe Progamers make the same perhour earnings as a regular individual; maybe they don't. It wasn't my point to say that they should be making 'x' amount, but that the people who are claiming they are making so much ignore the fact that progamers might work from 9-1 and then some during their average day for their pay. I was simply asking for more context to be put into the salary of a progamer; I WASN'T saying anything substantive about whether they should be making more or less.
But also, just glancing at some numbers wikipedia gives me (http://en.wikipedia.org/wiki/Working_time), the average Korean worker works 2390 hours over the course of a year. If a progamer does indeed work from 9-1 Monday-Friday (though I'm sure they practice Sat-Sun for important matches too), that works out to be (16 hours a day x 261 work days in a year) 4176 hours 'worked' a year. My point is simply that Progamers work longer than the average Korean adult and THATS why they have such high salaries.
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Action doesn't have a contract because mafias don't use contracts to make their living.
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On August 09 2010 08:21 cunninglinguists wrote:But what I think a lot of the people in this thread are missing out on is the fact that, yes these Starcraft players make a load of cash, but that's only relevant in the context that THEY ARE WORKING FAR MORE HOURS for their salary. I hardly think that the average Korean person works from 9AM-1AM a day as some of these players are--and possibly more. If anyone would be willing to crunch some numbers and calculate the average hourly wage of these players and juxtapose them to the average hourly wage of the standard Korean person, we might see a different picture altogether. What makes you think a lot of people are missing out on that?
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On August 09 2010 11:47 JohannesH wrote:Show nested quote +On August 09 2010 08:21 cunninglinguists wrote:But what I think a lot of the people in this thread are missing out on is the fact that, yes these Starcraft players make a load of cash, but that's only relevant in the context that THEY ARE WORKING FAR MORE HOURS for their salary. I hardly think that the average Korean person works from 9AM-1AM a day as some of these players are--and possibly more. If anyone would be willing to crunch some numbers and calculate the average hourly wage of these players and juxtapose them to the average hourly wage of the standard Korean person, we might see a different picture altogether. What makes you think a lot of people are missing out on that? Because it doesn't make sense to say "oh they make a lot!" when you take into context how many hours they work. It would be more impressive if they were part time, worked 3 days a week, etc. but when you calculate the $/hour rate it isn't surprisingly high. So he speculated what he thought to be a likely reason as to why people might be considering the pay as high.
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On August 09 2010 11:47 JohannesH wrote:Show nested quote +On August 09 2010 08:21 cunninglinguists wrote:But what I think a lot of the people in this thread are missing out on is the fact that, yes these Starcraft players make a load of cash, but that's only relevant in the context that THEY ARE WORKING FAR MORE HOURS for their salary. I hardly think that the average Korean person works from 9AM-1AM a day as some of these players are--and possibly more. If anyone would be willing to crunch some numbers and calculate the average hourly wage of these players and juxtapose them to the average hourly wage of the standard Korean person, we might see a different picture altogether. What makes you think a lot of people are missing out on that?
There's quite a few posts in this thread (specifically on the first page) that have people going 'woah they're making big bucks here'. I just thought I might jump in and say something about that because simply showing the annual take doesn't reveal the whole picture. The post after yours summarizes my intention really well.
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On August 09 2010 08:25 Milkis wrote:Show nested quote +But what I think a lot of the people in this thread are missing out on is the fact that, yes these Starcraft players make a load of cash, but that's only relevant in the context that THEY ARE WORKING FAR MORE HOURS for their salary. I hardly think that the average Korean person works from 9AM-1AM a day as some of these players are--and possibly more. If anyone would be willing to crunch some numbers and calculate the average hourly wage of these players and juxtapose them to the average hourly wage of the standard Korean person, we might see a different picture altogether. Haha. Good one. Just an example of how much Korea cares about your free time -- my cousin in Korea went to school at 7 AM, came back at 1 AM after cram schools after school. Oh, not to mention Koreans almost always work overtime, for free. Also.... if the progamers don't practice, they can't compete. Simple as that. Take off your rose colored glasses dude I think it's easier to make a bigger deal out of progamer hours than it really is. Korea works crazy hours in general. Korean progamers work slightly crazier hours because it's a competitive environment with no cap where everyone's trying to eke out any small advantage they can. Plus they have to work hard to reverse stereotypes and show progaming is a real profession.
As non Koreans it's easier for us to get hung up on the hours because we're not used to that in our society. For a lot of Starcraft fans the only thing many of us might know about Korea is the Starcraft Proscene so we notice the differences in life between ours and theirs. We think it's wrong how many hours players dedicate when this is what Korean culture is applied to a video game. Students in Korea study insane hours just the same at that age, and they're all trying to get the top positions to go to the best schools. But there's no sport centered around it so it doesn't speak to us in the same way.
If something bothers you it should be the number hours Korean culture demands. That's it. These players don't get any favors by working less then is expected for the culture they live in.
On August 09 2010 08:47 Milkis wrote: Nah, I did use it correctly. You seem to think they should be paid more because they work so much. But the point is, that's how it works out to be, and they choose to be Progamers. They don't deserve our pity. Hell, the more people pity them the worse they'll probably feel.
They chose to be Progamers, and people pity them for making a "bad life decision". How does that make you feel? Let them raise their heads high and say "I am a progamer" proudly. There is no different picture -- this is their occupation and they do what they do :|
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I don't think you've understanding what the original point in my first post here was. I wasn't saying that progamers should be making more. I was calling attention to the fact that people in this thread are saying things like 'wow thats a lot of money' without considering how much the average progamer has to work in order to make that money. I myself don't know how the per-hour wage numbers work out to be. Maybe Progamers make the same perhour earnings as a regular individual; maybe they don't. It wasn't my point to say that they should be making 'x' amount, but that the people who are claiming they are making so much ignore the fact that progamers might work from 9-1 and then some during their average day for their pay. I was simply asking for more context to be put into the salary of a progamer; I WASN'T saying anything substantive about whether they should be making more or less.
I dunno. Money is money, Hourly wage likely is more meaningful in a non-sports setting, when hourly wage can to a certain degree, measure productivity. But in a sports setting, it's difficult to say "how much they practice" is meaningful. It's kinda unfair to go into sports settings when they say that.
In order to make a proper comparison, I'm going to ask -- how many of these kids do you think will play a certain amount of Starcraft *anyway* even if they aren't in a progame team? I'm going to say quite a number of hours. If you consider that, how much additional hours are they playing to play the game? I wouldn't say it's that bad at that point and it's probably equivalent of that of a normal kid.
But also, just glancing at some numbers wikipedia gives me (http://en.wikipedia.org/wiki/Working_time), the average Korean worker works 2390 hours over the course of a year. If a progamer does indeed work from 9-1 Monday-Friday (though I'm sure they practice Sat-Sun for important matches too), that works out to be (16 hours a day x 261 work days in a year) 4176 hours 'worked' a year. My point is simply that Progamers work longer than the average Korean adult and THATS why they have such high salaries.
No. The number of hours they work have nothing to do with their salaries. That's a terrible connection to make that can be disproved by just pointing at B Teamers who make zero money.
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On August 09 2010 00:44 apm66 wrote: Flash: $215,313.070US Jaedong $189,475.501 Bisu 172,250.456 Sea 64,593.921
haha my god, some of these people make absolutely nothing. it's so top heavy. The fuck if I wanna play a video game for 14 hours a day just to make $25k. That blows no matter how old you are.... especially when you consider that these people are sacrificing education for this job. When they retire, they have zero transferable skills.
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On August 09 2010 07:24 LosingID8 wrote:Show nested quote +On August 09 2010 03:58 Waxangel wrote:On August 09 2010 02:50 LosingID8 wrote:On August 09 2010 01:52 udgnim wrote: need to consider that the equivalent of $1 USD goes a lot farther in South Korea than in the US where do people keep getting these ideas from lol because it's common sense? it makes sense if you were talking about middle-of-nowhere, south korea, but not seoul where all of these progamers live. i just did a quick search on wiki and found the following info; Mercer Human Resource Consulting has Seoul ranked as the 51st most expensive city to live in in the world behind NYC, LA, White Plains, SF, Honolulu, Miami, and Chicago. I'm not quite sure what caused it to drop so dramatically because for the past 7 years it has been ranked in the top 10. Economist Intelligence Unit has Seoul ranked 11th, higher than any US city.
Ah, correct me if I'm wrong, but don't most of the cost of living in large cities comes from finding a place to live and/or food costs?
Don't progamers get room and board for free? Doesn't that make their effective salary higher?
I mean obviously, we don't see the whole picture. If you're not good then you're probably getting paid like nothing, but I think there's a bit of extra factors in here than just pay when determining what top tier progamers "really" get. Of course, I could be completely wrong, I'm just curious.
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On August 09 2010 23:17 Milkis wrote:Show nested quote +But also, just glancing at some numbers wikipedia gives me (http://en.wikipedia.org/wiki/Working_time), the average Korean worker works 2390 hours over the course of a year. If a progamer does indeed work from 9-1 Monday-Friday (though I'm sure they practice Sat-Sun for important matches too), that works out to be (16 hours a day x 261 work days in a year) 4176 hours 'worked' a year. My point is simply that Progamers work longer than the average Korean adult and THATS why they have such high salaries. No. The number of hours they work have nothing to do with their salaries. That's a terrible connection to make that can be disproved by just pointing at B Teamers who make zero money.
Right, I completely agree. Good thing that was never my point. Not ALL progamers will have high salaries. B-Teamers make virtually nil. My point only concerned THESE TOP 30 progamers. Whenever I referred to 'Progamers' in my previous posts, I was referring to what almost everyone else in this thread were talking about when they said "woah these progamers make big bucks"--the top 30 kespa ranking gamers you had in your initial post. All I'm saying is that people who say 'these TOP progamers make so much money' might be better off saying 'these top progamers work for such long hours every day.' Imagine some janitor in Korea. He might make a small amount of money. If I gave you a sheet with the average janitor salary, you might say "yeah he doesn't make much" and you'd be right. But, if the janitor worked 19 hours a day at his normal, low rate (though obviously none do), he might be making quite a lot a year, perhaps enough to be even considered upper middle class--I dunno. But if then I showed you simply the numbers that pointed to his annual take, and asked you to guess what you think his job is, you might guess some white-collar company employee.
That is what I'm getting at. The reason his salary is inflated and your guess is wrong in this hypothetical situation isn't because he gets a lot of money by the end of the year (which is only shown here), it's because he's working more hours even if it's at his old, measly rate.
If I offered you two jobs, both of which paid the same annually but one was a janitorial position and the other a manager position at a company, you might be suspicious and ask me what the catch is. And you'd be right in doing so because I'd then pull out some sheets and have to admit to you that the reason the janitor makes more is because he works more hours. In the context of how much a person makes, the hours that they work is very relevant.
I came into this thread initially and read some posts by people saying stuff like "woah they make so much." That's true. But it doesn't give what I think is the full picture: how many hours do these progamers work in order to earn this much money? My post simply called for some more context to be added to the salaries of the progamers. I had hoped that someone with the access to the appropriate numbers might be able to check out if, after seeing the HOURLY WAGE, if the progamers still made more than the average individual or simply worked more. I wasn't trying to say anything about how bad their job was, or to pity them (as you assumed). In fact, I didn't even know if they did indeed have worse jobs. I was essentially asking a question so it was really perplexing to me when you replied to my posts with arguments against it. I was just asking for more context--in the form of an hourly wage rather than an annual one--to be posted by someone.
Hope that clarifies things.
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5003 Posts
On August 10 2010 09:18 cunninglinguists wrote:Show nested quote +On August 09 2010 23:17 Milkis wrote:But also, just glancing at some numbers wikipedia gives me (http://en.wikipedia.org/wiki/Working_time), the average Korean worker works 2390 hours over the course of a year. If a progamer does indeed work from 9-1 Monday-Friday (though I'm sure they practice Sat-Sun for important matches too), that works out to be (16 hours a day x 261 work days in a year) 4176 hours 'worked' a year. My point is simply that Progamers work longer than the average Korean adult and THATS why they have such high salaries. No. The number of hours they work have nothing to do with their salaries. That's a terrible connection to make that can be disproved by just pointing at B Teamers who make zero money. Right, I completely agree. Good thing that was never my point. Not ALL progamers will have high salaries. B-Teamers make virtually nil. My point only concerned THESE TOP 30 progamers. Whenever I referred to 'Progamers' in my previous posts, I was referring to what almost everyone else in this thread were talking about when they said "woah these progamers make big bucks"--the top 30 kespa ranking gamers you had in your initial post. All I'm saying is that people who say 'these TOP progamers make so much money' might be better off saying 'these top progamers work for such long hours every day.' Imagine some janitor in Korea. He might make a small amount of money. If I gave you a sheet with the average janitor salary, you might say "yeah he doesn't make much" and you'd be right. But, if the janitor worked 19 hours a day at his normal, low rate (though obviously none do), he might be making quite a lot a year, perhaps enough to be even considered upper middle class--I dunno. But if then I showed you simply the numbers that pointed to his annual take, and asked you to guess what you think his job is, you might guess some white-collar company employee. That is what I'm getting at. The reason his salary is inflated and your guess is wrong in this hypothetical situation isn't because he gets a lot of money by the end of the year (which is only shown here), it's because he's working more hours even if it's at his old, measly rate. If I offered you two jobs, both of which paid the same annually but one was a janitorial position and the other a manager position at a company, you might be suspicious and ask me what the catch is. And you'd be right in doing so because I'd then pull out some sheets and have to admit to you that the reason the janitor makes more is because he works more hours. In the context of how much a person makes, the hours that they work is very relevant. I came into this thread initially and read some posts by people saying stuff like "woah they make so much." That's true. But it doesn't give what I think is the full picture: how many hours do these progamers work in order to earn this much money? My post simply called for some more context to be added to the salaries of the progamers. I had hoped that someone with the access to the appropriate numbers might be able to check out if, after seeing the HOURLY WAGE, if the progamers still made more than the average individual or simply worked more. I wasn't trying to say anything about how bad their job was, or to pity them (as you assumed). In fact, I didn't even know if they did indeed have worse jobs. I was essentially asking a question so it was really perplexing to me when you replied to my posts with arguments against it. I was just asking for more context--in the form of an hourly wage rather than an annual one--to be posted by someone.Hope that clarifies things.
The issue is that not everything actually breaks down hourly. You're trying to fit an hourly wage system into a system that doesn't really use an hourly wage system. What we're honestly looking at is a tournament system of incentives.
Actually, let's play to your argument and lets break it down by an hourly wage. Let's say, in the end, they get paid like, 2 dollars an hour.
You're getting paid 2 dollars an hour to play a videogame. What value are you producing? The marginal cost of two dollars probably dont make up for the marginal revenue that much. You are likely getting overpaid.
That's kind of the reason why it's kind of a silly way of looking at it. I understand what you're trying to say but I'm just against the idea of looking at it like that because not everything breaks down hourly that simply =(
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On August 10 2010 09:56 Milkis wrote:Show nested quote +On August 10 2010 09:18 cunninglinguists wrote:On August 09 2010 23:17 Milkis wrote:But also, just glancing at some numbers wikipedia gives me (http://en.wikipedia.org/wiki/Working_time), the average Korean worker works 2390 hours over the course of a year. If a progamer does indeed work from 9-1 Monday-Friday (though I'm sure they practice Sat-Sun for important matches too), that works out to be (16 hours a day x 261 work days in a year) 4176 hours 'worked' a year. My point is simply that Progamers work longer than the average Korean adult and THATS why they have such high salaries. No. The number of hours they work have nothing to do with their salaries. That's a terrible connection to make that can be disproved by just pointing at B Teamers who make zero money. Right, I completely agree. Good thing that was never my point. Not ALL progamers will have high salaries. B-Teamers make virtually nil. My point only concerned THESE TOP 30 progamers. Whenever I referred to 'Progamers' in my previous posts, I was referring to what almost everyone else in this thread were talking about when they said "woah these progamers make big bucks"--the top 30 kespa ranking gamers you had in your initial post. All I'm saying is that people who say 'these TOP progamers make so much money' might be better off saying 'these top progamers work for such long hours every day.' Imagine some janitor in Korea. He might make a small amount of money. If I gave you a sheet with the average janitor salary, you might say "yeah he doesn't make much" and you'd be right. But, if the janitor worked 19 hours a day at his normal, low rate (though obviously none do), he might be making quite a lot a year, perhaps enough to be even considered upper middle class--I dunno. But if then I showed you simply the numbers that pointed to his annual take, and asked you to guess what you think his job is, you might guess some white-collar company employee. That is what I'm getting at. The reason his salary is inflated and your guess is wrong in this hypothetical situation isn't because he gets a lot of money by the end of the year (which is only shown here), it's because he's working more hours even if it's at his old, measly rate. If I offered you two jobs, both of which paid the same annually but one was a janitorial position and the other a manager position at a company, you might be suspicious and ask me what the catch is. And you'd be right in doing so because I'd then pull out some sheets and have to admit to you that the reason the janitor makes more is because he works more hours. In the context of how much a person makes, the hours that they work is very relevant. I came into this thread initially and read some posts by people saying stuff like "woah they make so much." That's true. But it doesn't give what I think is the full picture: how many hours do these progamers work in order to earn this much money? My post simply called for some more context to be added to the salaries of the progamers. I had hoped that someone with the access to the appropriate numbers might be able to check out if, after seeing the HOURLY WAGE, if the progamers still made more than the average individual or simply worked more. I wasn't trying to say anything about how bad their job was, or to pity them (as you assumed). In fact, I didn't even know if they did indeed have worse jobs. I was essentially asking a question so it was really perplexing to me when you replied to my posts with arguments against it. I was just asking for more context--in the form of an hourly wage rather than an annual one--to be posted by someone.Hope that clarifies things. The issue is that not everything actually breaks down hourly. You're trying to fit an hourly wage system into a system that doesn't really use an hourly wage system. What we're honestly looking at is a tournament system of incentives. Actually, let's play to your argument and lets break it down by an hourly wage. Let's say, in the end, they get paid like, 2 dollars an hour. You're getting paid 2 dollars an hour to play a videogame. What value are you producing? The marginal cost of two dollars probably dont make up for the marginal revenue that much. You are likely getting overpaid. That's kind of the reason why it's kind of a silly way of looking at it. I understand what you're trying to say but I'm just against the idea of looking at it like that because not everything breaks down hourly that simply =(
I'm still uneasy with how you characterize my post as an "argument" when it is in fact not. But I'm going to leave that aside.
I guess I should've been more precise with my post. My fault. I completely understand why you interpreted it as me applying a system of hourly wages (because well, I asked for it). But what I was really trying to point out was this: is the wage that each progamer earns proportional to the amount of effort that they put in? That is, do they merit the salary that they have? Because depending on how you look at it, you may come to different conclusions (as implied in my first post in this thread). People who just say that Flash and Jaedong are making big bucks imply that their contract salaries are really frickin high for some kids who play a video game . But if you could somehow correlate that with the amount of effort (I chose to use hours spent here to represent that because it's the most easily measurable; things like 'effort spent' and 'determination' are much harder to quantify because they're so vague) put into their career, you might see the case that in fact their salaries are perfectly fine.
I'm not advocating that these players should stick by a hourly wage system. But I think you'd grant that simply showing annual salary gives an imperfect view too. When you tell me that 'not everything breaks down...that simply' it applies to the OP as well. You can't just say the top 30 Kespa players making x amount and leave it be as if that was enough. No matter how we choose to see it, hourly wage or looking at like using a tournament system of incentives a la auto-racers, there needs to be more to the picture if a meaningful discussion of wages are to be had =(
But regardless, this discussion might all be moot if, as you suggest in the OP, these numbers are from some sketch fancafe. Furthermore, you should get back to translating more awesome articles that I love to read instead of congenially discussion with me as you have a topic that we can neither shape nor alter.
Cheers.
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What does no contract mean? Like he's playing for fun?
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On August 10 2010 11:26 il0seonpurpose wrote: What does no contract mean? Like he's playing for fun? no i think it means that he just isn't under a contract with the team. doesn't mean he isn't getting paid though.
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On August 10 2010 11:26 il0seonpurpose wrote: What does no contract mean? Like he's playing for fun?
He's getting paid in chickens.
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are these annual salaries or contracts over a period of time? Oo
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Bisu's salary is pretty high for number 28
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lol so if you arent in the top 30 you are getting less than the minimum wage in au. ouch. welli guess employment is already difficult in kr. gotta eat chicken somehow.
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I thought Sea was getting at least 100k? same with Calm a lot of the numbers seem sketchy so yeah, people shouldn't make these official in their heads thanks Milkis :D
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lol bisu <3 he's the team face obviously. who wouldn't buy a t-shirt with his face on it.
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