• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:08
CEST 01:08
KST 08:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play2Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon65.0.16 Hotfix (June 30) - Balance + Bug Fixes10Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) Grayware Tech Services: Professional Help for Cryp ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ProGamer Paychecks Story ASL 22 Proposed Map Pool BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5921 users

Little game I made

Blogs > fanta[Rn]
Post a Reply
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
Last Edited: 2010-10-02 21:26:36
July 03 2010 23:30 GMT
#1
I'm a comp sci student specialized on the field of computer graphics. This semester I took a course called Computer Graphics 2 for which we had to form teams of the size of 2-3 persons and create a 3D game in either OpenGL 3.x or XNA.

It was one of the best courses I took yet, I never had as much fun doing something for university as I had with this assignment, might be obvious but it's not just creating a game that's fun, it's everything you need to learn to and apply that was so much fun.

If you're somewhat interested in game engines and have solid mathematical understanding I'd recommend taking a cg class, you'll have great fun with it.

Sadly our game works only on nvidia cards that support OpenGL 3.x+ that's why I took a video of the game play. All game content is displayed in that video which makes me sad because we had almost no time left to create proper content.



At first my colleague and I were disappointed with our end result. I think if we had a week or two more time we could've finished proper water, proper texture mapping and maybe a more impressive particle system. Albeit that I'm kind of proud of our work anyway. We both put endless amount of hours into creating it.

We had two hand ins, a first prototype that was handed in halfway through the semester and our final game which was handed in roughly two weeks ago.

Requirements: nVidia graphic card that supports OpenGL 3.x+.
If you don't have Visual C++ 2008 SP1 you'll need to download this:
32-bit OS: http://www.microsoft.com/downloads/details.aspx?familyid=a5c84275-3b97-4ab7-a40d-3802b2af5fc2&displaylang=en
64-bit OS: http://www.microsoft.com/downloads/details.aspx?familyid=BA9257CA-337F-4B40-8C14-157CFDFFEE4E&displaylang=en

!!!Attention: My colleague forgot to close the game and had it running for 3hrs+, his windows partition (he was working on a MBP) was unbootable afterwards and he had to format the partition. Download at own risk!
Download: http://web.student.tuwien.ac.at/~e0625499/dotf/

Controls:
WASD, where A and D turn the character around. If you hold right click down you can adjust the camera by mouse and A and D turn into strafing keys.

*****
Radical
Profile Blog Joined March 2007
United States481 Posts
Last Edited: 2010-07-03 23:40:31
July 03 2010 23:39 GMT
#2
That video looks really awesome, but the bit at the end about the partition getting destroyed will stop me from DLing.

Edit: also my card is ATI.
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
July 03 2010 23:41 GMT
#3
Yeah, I'm not really sure if it's because of the game. We both were pretty new to C++ so our Memory Management sucks (read: non existent). I've been running the game countless amount of times and nothing happened to me, but I never tried running it for more than 30 minute ; )
sixghost
Profile Blog Joined November 2007
United States2096 Posts
July 03 2010 23:44 GMT
#4
It must be pretty cool to create a working game like that from scratch, no matter how simple it looks. You should put a game up on the Xbox Indie games thing if you ever make one that is more substantial, I think that runs off XNA.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
TaaiJoeng
Profile Blog Joined June 2010
Hong Kong164 Posts
July 03 2010 23:45 GMT
#5
Woahhh, that game looks really cool 0.0 I'll definitely download it and check it out.
...but the parasites say NO!
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
July 03 2010 23:46 GMT
#6
Our game was created in C++ and OpenGL, we had to have experience to apply for XNA.
We didn't have any plus I really wanted to write my own engine.
rockon1215
Profile Joined May 2009
United States612 Posts
July 03 2010 23:51 GMT
#7
Keep workin hard man
Flash v Jaedong The finals that is ALWAYS meant to be
Ideas
Profile Blog Joined April 2008
United States8173 Posts
July 03 2010 23:53 GMT
#8
awesome man, congrats on the final project!

the feeling of completing a game is so good :D
Free Palestine
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
July 03 2010 23:59 GMT
#9
looks pretty fuckin' amazing
Nony is Bonjwa
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
Last Edited: 2010-07-04 00:12:46
July 04 2010 00:11 GMT
#10
super cool. suuuuuper cool! should add music to it, and have the flame beat in time to the song. also, colors changes when on surfaces of different material? each material in turn could have different properties. would be mesmerizing =]
Moderatorsloppy little slug
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
July 04 2010 00:18 GMT
#11
Looks pretty cool
Moderator
Chronopolis
Profile Joined April 2009
Canada1484 Posts
July 04 2010 00:37 GMT
#12
Wow this is awesome. I'm at a loss to how you make the camera angle and collision detection.
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
July 04 2010 01:09 GMT
#13
For collision detection we used Coldet, which is a small library specialized on collision detection, first and later on switched to PhysX which has amazing documentation/tutorials.

Camera angle is just matrix manipulations.
Azar
Profile Joined June 2010
Colombia66 Posts
July 04 2010 01:31 GMT
#14
wow soo cool. I want to make video games too, but unfortunately the is no such degree in any of the universities of my country nor do I have the money to study in the states or europe. :c I do consider that much of the knowledge needed can be obtained in the internet and that it is one who makes the effort to learn, not the degree. But damn, it'd be damn cool if it was school and not hobbie the way I could learn about these type of things.
It's just a ride you have to really enjoy
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
July 04 2010 01:35 GMT
#15
Really nice.

When i coursed CG I had to do everything by hand, using directly OpenGL. The only thing we didnt have to do was to code the loading mdx models (old quake models). The final project was to code a game with AI. I did write a 3d bomberman. I could not program the shaders for the explosions and my AI sucked really hard lol

Even so, that was the most fun course I've had so far, so I strongly agree, if you can, take a course of CG! :D
"When the geyser died, a probe came out" - SirJolt
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
July 04 2010 01:37 GMT
#16
You don't have comp sci classes at uni? My field is called computer graphics and this course is the only course you create a game. There's another one called real time graphics for which you'll have to write an engine and produce a effects demo.

Most of the stuff I needed to create this game I learned from scratch during this semester from various internet sources. It was quite hard at times because most of the stuff out there uses outdated OpenGL methods also referred to as "fixed function".
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
Last Edited: 2010-07-04 01:53:58
July 04 2010 01:52 GMT
#17
On July 04 2010 10:35 fabiano wrote:
Really nice.

When i coursed CG I had to do everything by hand, using directly OpenGL. The only thing we didnt have to do was to code the loading mdx models (old quake models). The final project was to code a game with AI. I did write a 3d bomberman. I could not program the shaders for the explosions and my AI sucked really hard lol

Even so, that was the most fun course I've had so far, so I strongly agree, if you can, take a course of CG! :D


Here's what we coded by hand:
Model loading: Since our game character is a particle system we decided wavefront .obj is a model format that is enough for our needs. I wrote the parser and the loader on my own.
Lighting: Per pixel lighting using shaders, it's just diffuse and ambient light so not really a big deal, it doesn't work as we wanted it to work but it's decent enough
Matrices: We use GLM which handles our mathematic library but we move stuff around by manipulating matrices on our own
Effects: Only two effects, particle system and dynamic shadows created from an omnidirectional lightsource. Both self coded, I did the shadow mapping, colleague the particle system
Hud: Selfcoded, nothing much to say
game logic: Not much there, mainly figuring out how character interacts with PhysX
Frustum Culling: Determine if object is in the view frustum, if not it's not being rendered

Libraries used:
GLFW: Window manager
GLEW: OpenGL extension loader
DevIL: Image loader
GLM: Mathematic library, great for working with OpenGL - matrices, vectors, some emulation of fixed function methods like lookAt and perspective, etc..
PhysX: Physic engine

Other than that, the level is self modeled except two models I just imported (bridge and fence).

Stuff we wanted to implement but had no time:
water, scene division, more levels, more lightsources, sound, some game elements, parallax mapping and some other stuff I can't remember atm.
Azar
Profile Joined June 2010
Colombia66 Posts
July 04 2010 01:56 GMT
#18
well there is something called ingenieria de sistemas, that translates to systems engineering, but that goes from making calculators to network managing and etc. There are courses outside of the uni that arent really a "degree" just a course, but they do teach programming. Most of the 3d graphics or animation courses are really expensive. It's like, either you do it by yourself, like you become a self taught pro, or you pay lots of cash in private institutions to learn. Im not against that, of course not.mJust that there aren't that much opportunities to walk on THAT road.
It's just a ride you have to really enjoy
Please log in or register to reply.
Live Events Refresh
Bombastic Starleague
20:00
GosuLeague Ro16 - Swiss
ZZZero.O105
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft153
ViBE124
Temp0 52
StarCraft: Brood War
Artosis 558
ZZZero.O 99
sSak 29
Purpose 13
Bale 7
Dota 2
capcasts103
Super Smash Bros
AZ_Axe148
Other Games
summit1g8226
Grubby2876
shahzam783
C9.Mang0394
UpATreeSC82
JuggernautJason20
Organizations
Other Games
gamesdonequick497
BasetradeTV243
Dota 2
PGL Dota 2 - Main Stream230
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 110
• musti20045 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie814
• Scarra582
• Shiphtur335
Upcoming Events
PiGosaur Cup
52m
Kung Fu Cup
11h 52m
Replay Cast
1d
CrankTV Team League
1d 11h
Bombastic Starleague
1d 20h
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
Replay Cast
4 days
[ Show More ]
HomeStory Cup
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.