• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:05
CEST 21:05
KST 04:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun4[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion [ASL21] Ro8 Preview Pt1: Inheritors ASL21 General Discussion Leta's ASL S21 Ro.16 review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues [ASL21] Ro8 Day 1 [ASL21] Ro16 Group D
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2431 users

Little game I made

Blogs > fanta[Rn]
Post a Reply
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
Last Edited: 2010-10-02 21:26:36
July 03 2010 23:30 GMT
#1
I'm a comp sci student specialized on the field of computer graphics. This semester I took a course called Computer Graphics 2 for which we had to form teams of the size of 2-3 persons and create a 3D game in either OpenGL 3.x or XNA.

It was one of the best courses I took yet, I never had as much fun doing something for university as I had with this assignment, might be obvious but it's not just creating a game that's fun, it's everything you need to learn to and apply that was so much fun.

If you're somewhat interested in game engines and have solid mathematical understanding I'd recommend taking a cg class, you'll have great fun with it.

Sadly our game works only on nvidia cards that support OpenGL 3.x+ that's why I took a video of the game play. All game content is displayed in that video which makes me sad because we had almost no time left to create proper content.



At first my colleague and I were disappointed with our end result. I think if we had a week or two more time we could've finished proper water, proper texture mapping and maybe a more impressive particle system. Albeit that I'm kind of proud of our work anyway. We both put endless amount of hours into creating it.

We had two hand ins, a first prototype that was handed in halfway through the semester and our final game which was handed in roughly two weeks ago.

Requirements: nVidia graphic card that supports OpenGL 3.x+.
If you don't have Visual C++ 2008 SP1 you'll need to download this:
32-bit OS: http://www.microsoft.com/downloads/details.aspx?familyid=a5c84275-3b97-4ab7-a40d-3802b2af5fc2&displaylang=en
64-bit OS: http://www.microsoft.com/downloads/details.aspx?familyid=BA9257CA-337F-4B40-8C14-157CFDFFEE4E&displaylang=en

!!!Attention: My colleague forgot to close the game and had it running for 3hrs+, his windows partition (he was working on a MBP) was unbootable afterwards and he had to format the partition. Download at own risk!
Download: http://web.student.tuwien.ac.at/~e0625499/dotf/

Controls:
WASD, where A and D turn the character around. If you hold right click down you can adjust the camera by mouse and A and D turn into strafing keys.

*****
Radical
Profile Blog Joined March 2007
United States481 Posts
Last Edited: 2010-07-03 23:40:31
July 03 2010 23:39 GMT
#2
That video looks really awesome, but the bit at the end about the partition getting destroyed will stop me from DLing.

Edit: also my card is ATI.
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
July 03 2010 23:41 GMT
#3
Yeah, I'm not really sure if it's because of the game. We both were pretty new to C++ so our Memory Management sucks (read: non existent). I've been running the game countless amount of times and nothing happened to me, but I never tried running it for more than 30 minute ; )
sixghost
Profile Blog Joined November 2007
United States2096 Posts
July 03 2010 23:44 GMT
#4
It must be pretty cool to create a working game like that from scratch, no matter how simple it looks. You should put a game up on the Xbox Indie games thing if you ever make one that is more substantial, I think that runs off XNA.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
TaaiJoeng
Profile Blog Joined June 2010
Hong Kong164 Posts
July 03 2010 23:45 GMT
#5
Woahhh, that game looks really cool 0.0 I'll definitely download it and check it out.
...but the parasites say NO!
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
July 03 2010 23:46 GMT
#6
Our game was created in C++ and OpenGL, we had to have experience to apply for XNA.
We didn't have any plus I really wanted to write my own engine.
rockon1215
Profile Joined May 2009
United States612 Posts
July 03 2010 23:51 GMT
#7
Keep workin hard man
Flash v Jaedong The finals that is ALWAYS meant to be
Ideas
Profile Blog Joined April 2008
United States8169 Posts
July 03 2010 23:53 GMT
#8
awesome man, congrats on the final project!

the feeling of completing a game is so good :D
Free Palestine
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
July 03 2010 23:59 GMT
#9
looks pretty fuckin' amazing
Nony is Bonjwa
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
Last Edited: 2010-07-04 00:12:46
July 04 2010 00:11 GMT
#10
super cool. suuuuuper cool! should add music to it, and have the flame beat in time to the song. also, colors changes when on surfaces of different material? each material in turn could have different properties. would be mesmerizing =]
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
July 04 2010 00:18 GMT
#11
Looks pretty cool
Moderator
Chronopolis
Profile Joined April 2009
Canada1484 Posts
July 04 2010 00:37 GMT
#12
Wow this is awesome. I'm at a loss to how you make the camera angle and collision detection.
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
July 04 2010 01:09 GMT
#13
For collision detection we used Coldet, which is a small library specialized on collision detection, first and later on switched to PhysX which has amazing documentation/tutorials.

Camera angle is just matrix manipulations.
Azar
Profile Joined June 2010
Colombia66 Posts
July 04 2010 01:31 GMT
#14
wow soo cool. I want to make video games too, but unfortunately the is no such degree in any of the universities of my country nor do I have the money to study in the states or europe. :c I do consider that much of the knowledge needed can be obtained in the internet and that it is one who makes the effort to learn, not the degree. But damn, it'd be damn cool if it was school and not hobbie the way I could learn about these type of things.
It's just a ride you have to really enjoy
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
July 04 2010 01:35 GMT
#15
Really nice.

When i coursed CG I had to do everything by hand, using directly OpenGL. The only thing we didnt have to do was to code the loading mdx models (old quake models). The final project was to code a game with AI. I did write a 3d bomberman. I could not program the shaders for the explosions and my AI sucked really hard lol

Even so, that was the most fun course I've had so far, so I strongly agree, if you can, take a course of CG! :D
"When the geyser died, a probe came out" - SirJolt
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
July 04 2010 01:37 GMT
#16
You don't have comp sci classes at uni? My field is called computer graphics and this course is the only course you create a game. There's another one called real time graphics for which you'll have to write an engine and produce a effects demo.

Most of the stuff I needed to create this game I learned from scratch during this semester from various internet sources. It was quite hard at times because most of the stuff out there uses outdated OpenGL methods also referred to as "fixed function".
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
Last Edited: 2010-07-04 01:53:58
July 04 2010 01:52 GMT
#17
On July 04 2010 10:35 fabiano wrote:
Really nice.

When i coursed CG I had to do everything by hand, using directly OpenGL. The only thing we didnt have to do was to code the loading mdx models (old quake models). The final project was to code a game with AI. I did write a 3d bomberman. I could not program the shaders for the explosions and my AI sucked really hard lol

Even so, that was the most fun course I've had so far, so I strongly agree, if you can, take a course of CG! :D


Here's what we coded by hand:
Model loading: Since our game character is a particle system we decided wavefront .obj is a model format that is enough for our needs. I wrote the parser and the loader on my own.
Lighting: Per pixel lighting using shaders, it's just diffuse and ambient light so not really a big deal, it doesn't work as we wanted it to work but it's decent enough
Matrices: We use GLM which handles our mathematic library but we move stuff around by manipulating matrices on our own
Effects: Only two effects, particle system and dynamic shadows created from an omnidirectional lightsource. Both self coded, I did the shadow mapping, colleague the particle system
Hud: Selfcoded, nothing much to say
game logic: Not much there, mainly figuring out how character interacts with PhysX
Frustum Culling: Determine if object is in the view frustum, if not it's not being rendered

Libraries used:
GLFW: Window manager
GLEW: OpenGL extension loader
DevIL: Image loader
GLM: Mathematic library, great for working with OpenGL - matrices, vectors, some emulation of fixed function methods like lookAt and perspective, etc..
PhysX: Physic engine

Other than that, the level is self modeled except two models I just imported (bridge and fence).

Stuff we wanted to implement but had no time:
water, scene division, more levels, more lightsources, sound, some game elements, parallax mapping and some other stuff I can't remember atm.
Azar
Profile Joined June 2010
Colombia66 Posts
July 04 2010 01:56 GMT
#18
well there is something called ingenieria de sistemas, that translates to systems engineering, but that goes from making calculators to network managing and etc. There are courses outside of the uni that arent really a "degree" just a course, but they do teach programming. Most of the 3d graphics or animation courses are really expensive. It's like, either you do it by yourself, like you become a self taught pro, or you pay lots of cash in private institutions to learn. Im not against that, of course not.mJust that there aren't that much opportunities to walk on THAT road.
It's just a ride you have to really enjoy
Please log in or register to reply.
Live Events Refresh
Next event in 4h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 327
UpATreeSC 111
IndyStarCraft 99
JuggernautJason47
MindelVK 42
StarCraft: Brood War
Britney 14432
Mini 870
EffOrt 571
ggaemo 191
actioN 143
firebathero 121
Hyun 36
910 22
ajuk12(nOOB) 17
NaDa 6
Dota 2
canceldota58
Counter-Strike
pashabiceps2214
fl0m2079
Fnx 1370
byalli1008
Heroes of the Storm
Liquid`Hasu249
Other Games
Grubby5730
B2W.Neo499
C9.Mang0178
elazer157
ArmadaUGS124
QueenE98
Pyrionflax91
Trikslyr46
Organizations
Other Games
BasetradeTV297
Dota 2
PGL Dota 2 - Main Stream183
StarCraft 2
angryscii 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki45
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1296
League of Legends
• TFBlade768
Other Games
• imaqtpie4252
• Shiphtur263
Upcoming Events
PiGosaur Cup
4h 55m
GSL
14h 25m
Rogue vs Percival
Zoun vs Solar
Replay Cast
1d 4h
GSL
1d 14h
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
1d 14h
Replay Cast
2 days
Replay Cast
2 days
Escore
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Snow vs Flash
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.