• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:58
CEST 12:58
KST 19:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-66SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE15
StarCraft 2
General
August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Daily SC2 Player Grid - feedback wanted Weekly Cups (July 27-Aug 2): SHIN's big week Life's Huge Gambling Spree After IEM Katowice 2014
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
BW General Discussion ASL22 General Discussion Making an Online Broodwar Manager Game [Personal Project Share] Terran Defense v0.60 ASL 22 Proposed Map Pool
Tourneys
2v2v2v2 Tournament [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club The Scarlett Fan Club The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3500 users

Little game I made

Blogs > fanta[Rn]
Post a Reply
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
Last Edited: 2010-10-02 21:26:36
July 03 2010 23:30 GMT
#1
I'm a comp sci student specialized on the field of computer graphics. This semester I took a course called Computer Graphics 2 for which we had to form teams of the size of 2-3 persons and create a 3D game in either OpenGL 3.x or XNA.

It was one of the best courses I took yet, I never had as much fun doing something for university as I had with this assignment, might be obvious but it's not just creating a game that's fun, it's everything you need to learn to and apply that was so much fun.

If you're somewhat interested in game engines and have solid mathematical understanding I'd recommend taking a cg class, you'll have great fun with it.

Sadly our game works only on nvidia cards that support OpenGL 3.x+ that's why I took a video of the game play. All game content is displayed in that video which makes me sad because we had almost no time left to create proper content.



At first my colleague and I were disappointed with our end result. I think if we had a week or two more time we could've finished proper water, proper texture mapping and maybe a more impressive particle system. Albeit that I'm kind of proud of our work anyway. We both put endless amount of hours into creating it.

We had two hand ins, a first prototype that was handed in halfway through the semester and our final game which was handed in roughly two weeks ago.

Requirements: nVidia graphic card that supports OpenGL 3.x+.
If you don't have Visual C++ 2008 SP1 you'll need to download this:
32-bit OS: http://www.microsoft.com/downloads/details.aspx?familyid=a5c84275-3b97-4ab7-a40d-3802b2af5fc2&displaylang=en
64-bit OS: http://www.microsoft.com/downloads/details.aspx?familyid=BA9257CA-337F-4B40-8C14-157CFDFFEE4E&displaylang=en

!!!Attention: My colleague forgot to close the game and had it running for 3hrs+, his windows partition (he was working on a MBP) was unbootable afterwards and he had to format the partition. Download at own risk!
Download: http://web.student.tuwien.ac.at/~e0625499/dotf/

Controls:
WASD, where A and D turn the character around. If you hold right click down you can adjust the camera by mouse and A and D turn into strafing keys.

*****
Radical
Profile Blog Joined March 2007
United States481 Posts
Last Edited: 2010-07-03 23:40:31
July 03 2010 23:39 GMT
#2
That video looks really awesome, but the bit at the end about the partition getting destroyed will stop me from DLing.

Edit: also my card is ATI.
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
July 03 2010 23:41 GMT
#3
Yeah, I'm not really sure if it's because of the game. We both were pretty new to C++ so our Memory Management sucks (read: non existent). I've been running the game countless amount of times and nothing happened to me, but I never tried running it for more than 30 minute ; )
sixghost
Profile Blog Joined November 2007
United States2096 Posts
July 03 2010 23:44 GMT
#4
It must be pretty cool to create a working game like that from scratch, no matter how simple it looks. You should put a game up on the Xbox Indie games thing if you ever make one that is more substantial, I think that runs off XNA.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
TaaiJoeng
Profile Blog Joined June 2010
Hong Kong164 Posts
July 03 2010 23:45 GMT
#5
Woahhh, that game looks really cool 0.0 I'll definitely download it and check it out.
...but the parasites say NO!
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
July 03 2010 23:46 GMT
#6
Our game was created in C++ and OpenGL, we had to have experience to apply for XNA.
We didn't have any plus I really wanted to write my own engine.
rockon1215
Profile Joined May 2009
United States612 Posts
July 03 2010 23:51 GMT
#7
Keep workin hard man
Flash v Jaedong The finals that is ALWAYS meant to be
Ideas
Profile Blog Joined April 2008
United States8174 Posts
July 03 2010 23:53 GMT
#8
awesome man, congrats on the final project!

the feeling of completing a game is so good :D
Free Palestine
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
July 03 2010 23:59 GMT
#9
looks pretty fuckin' amazing
Nony is Bonjwa
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
Last Edited: 2010-07-04 00:12:46
July 04 2010 00:11 GMT
#10
super cool. suuuuuper cool! should add music to it, and have the flame beat in time to the song. also, colors changes when on surfaces of different material? each material in turn could have different properties. would be mesmerizing =]
Moderatorsloppy little slug
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
July 04 2010 00:18 GMT
#11
Looks pretty cool
Moderator
Chronopolis
Profile Joined April 2009
Canada1484 Posts
July 04 2010 00:37 GMT
#12
Wow this is awesome. I'm at a loss to how you make the camera angle and collision detection.
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
July 04 2010 01:09 GMT
#13
For collision detection we used Coldet, which is a small library specialized on collision detection, first and later on switched to PhysX which has amazing documentation/tutorials.

Camera angle is just matrix manipulations.
Azar
Profile Joined June 2010
Colombia66 Posts
July 04 2010 01:31 GMT
#14
wow soo cool. I want to make video games too, but unfortunately the is no such degree in any of the universities of my country nor do I have the money to study in the states or europe. :c I do consider that much of the knowledge needed can be obtained in the internet and that it is one who makes the effort to learn, not the degree. But damn, it'd be damn cool if it was school and not hobbie the way I could learn about these type of things.
It's just a ride you have to really enjoy
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
July 04 2010 01:35 GMT
#15
Really nice.

When i coursed CG I had to do everything by hand, using directly OpenGL. The only thing we didnt have to do was to code the loading mdx models (old quake models). The final project was to code a game with AI. I did write a 3d bomberman. I could not program the shaders for the explosions and my AI sucked really hard lol

Even so, that was the most fun course I've had so far, so I strongly agree, if you can, take a course of CG! :D
"When the geyser died, a probe came out" - SirJolt
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
July 04 2010 01:37 GMT
#16
You don't have comp sci classes at uni? My field is called computer graphics and this course is the only course you create a game. There's another one called real time graphics for which you'll have to write an engine and produce a effects demo.

Most of the stuff I needed to create this game I learned from scratch during this semester from various internet sources. It was quite hard at times because most of the stuff out there uses outdated OpenGL methods also referred to as "fixed function".
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
Last Edited: 2010-07-04 01:53:58
July 04 2010 01:52 GMT
#17
On July 04 2010 10:35 fabiano wrote:
Really nice.

When i coursed CG I had to do everything by hand, using directly OpenGL. The only thing we didnt have to do was to code the loading mdx models (old quake models). The final project was to code a game with AI. I did write a 3d bomberman. I could not program the shaders for the explosions and my AI sucked really hard lol

Even so, that was the most fun course I've had so far, so I strongly agree, if you can, take a course of CG! :D


Here's what we coded by hand:
Model loading: Since our game character is a particle system we decided wavefront .obj is a model format that is enough for our needs. I wrote the parser and the loader on my own.
Lighting: Per pixel lighting using shaders, it's just diffuse and ambient light so not really a big deal, it doesn't work as we wanted it to work but it's decent enough
Matrices: We use GLM which handles our mathematic library but we move stuff around by manipulating matrices on our own
Effects: Only two effects, particle system and dynamic shadows created from an omnidirectional lightsource. Both self coded, I did the shadow mapping, colleague the particle system
Hud: Selfcoded, nothing much to say
game logic: Not much there, mainly figuring out how character interacts with PhysX
Frustum Culling: Determine if object is in the view frustum, if not it's not being rendered

Libraries used:
GLFW: Window manager
GLEW: OpenGL extension loader
DevIL: Image loader
GLM: Mathematic library, great for working with OpenGL - matrices, vectors, some emulation of fixed function methods like lookAt and perspective, etc..
PhysX: Physic engine

Other than that, the level is self modeled except two models I just imported (bridge and fence).

Stuff we wanted to implement but had no time:
water, scene division, more levels, more lightsources, sound, some game elements, parallax mapping and some other stuff I can't remember atm.
Azar
Profile Joined June 2010
Colombia66 Posts
July 04 2010 01:56 GMT
#18
well there is something called ingenieria de sistemas, that translates to systems engineering, but that goes from making calculators to network managing and etc. There are courses outside of the uni that arent really a "degree" just a course, but they do teach programming. Most of the 3d graphics or animation courses are really expensive. It's like, either you do it by yourself, like you become a self taught pro, or you pay lots of cash in private institutions to learn. Im not against that, of course not.mJust that there aren't that much opportunities to walk on THAT road.
It's just a ride you have to really enjoy
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #140
CranKy Ducklings72
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko176
Zoun (SOOP) 16
StarCraft: Brood War
Calm 10249
Bisu 1353
Horang2 956
Jaedong 524
BeSt 370
Leta 315
Mini 258
Zeus 180
Sharp 177
Soma 147
[ Show more ]
Larva 144
Stork 114
Mong 114
Killer 86
Pusan 86
Hyun 81
EffOrt 75
Hm[arnc] 68
JYJ 68
Mind 54
ToSsGirL 41
ZerO 41
hero 38
Liquid`Ret 30
sorry 27
Terrorterran 27
Bale 25
soO 20
ZergMaN 18
Barracks 12
Noble 11
Dota 2
Gorgc10206
BananaSlamJamma86
canceldota13
Counter-Strike
kRYSTAL_70
byalli3
Other Games
singsing1390
ceh9383
Sick205
B2W.Neo180
Pyrionflax156
ZerO(Twitch)7
Organizations
Other Games
BasetradeTV73
StarCraft: Brood War
UltimateBattle 29
lovetv 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 61
• CranKy Ducklings SOOP9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2112
Upcoming Events
INu's Battles
2m
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
WardiTV107
IntoTheiNu 73
PiGosaur Cup
13h 2m
Replay Cast
22h 2m
Kung Fu Cup
1d
Replay Cast
1d 13h
The PondCast
1d 23h
INu's Battles
2 days
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
3 days
[ Show More ]
RSL Revival
3 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
RSL Revival
4 days
WardiTV Weekly
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-03
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.