• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:35
CET 14:35
KST 22:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice5Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
$5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion It's March 3rd
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1855 users

I hear you liek: Project Bw into sc2 map remake

Blogs > Madkipz
Post a Reply
Normal
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-14 20:26:49
June 12 2010 23:27 GMT
#1
with the added self confidence gained from the makeing of my previous map, Jigglypuff zone i present to you:

TEARS OF THE PROTOSS!
[image loading]

After fiddling with the editor for a few hours, i managed to convert and build something that seemed similar yet isnt anymore:


Color system: Red = mains, Orange = one gas expansions Limegreen = watchtowers and blue = destructible rocks, purple = ramps.

Tears of the protoss version 00.1:
+ Show Spoiler +
[image loading]


Tears of the protoss version 1, without doodads:

+ Show Spoiler +
[image loading]


+ Show Spoiler +
map size increased, 10 oclock revised and since i couldnt make the area above the natural without tons of doodads i simply made it made it into an lake while still retaining the little portion of the wall blocking sight.


Im very inexperienced at this but i hope it resembles its original enough to be recognised.

Version 1.05:
[image loading] ;D hurray.

I feel i have done everything i can with the map to make it attractive and cool while limiting minerals and gas to achive the same as they did with the original while staying true to the map design in general, the broad strokes are present and I absolutely adore playing on it vs computer, cant wait to see if some might actually use MY MAP ;D

if you want 4 gas you need to over extend yourself, and thats fine and fun part that makes things interesting isnt it ? or you could go at the mid, destroy the mensk statue, take the gold expos (with one high yield geyser at each). However the watchtowers present can easily spot any sort of quick gold expansion.





*
"Mudkip"
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
June 12 2010 23:43 GMT
#2
its tears of the moon dude
skyhighftw on iccup
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
June 12 2010 23:44 GMT
#3
On June 13 2010 08:43 FlameSworD wrote:
its tears of the moon dude

lol

Joke ->
-Head-
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 12 2010 23:48 GMT
#4
On June 13 2010 08:43 FlameSworD wrote:
its tears of the moon dude


its almost as if someone, deliberately did not spell the name correctly *ghasp*
"Mudkip"
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
June 12 2010 23:50 GMT
#5
Wow, sc2 maps look so ugly, nice remake though
MyLove + Your Love= Supa Love
rredtooth
Profile Blog Joined December 2008
5461 Posts
June 12 2010 23:50 GMT
#6
i hear 4chan memes are awesome and welcome in TL. that means you're double the awesome!

regardless, you got the basic shape down but there are some key terrain elements you are missing out if you want to do an accurate conversion. you're missing the generators (destructible terrain) that block shortcuts to the natural. the cliff above the naturals seem droppable while the original's weren't. i'm confused why you converted low money expansions (the ones with ~4 patches) into yellow expansions. 10 o clock main seems a bit crowded.
[formerly sponsored by the artist formerly known as Gene]
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-13 00:16:56
June 13 2010 00:16 GMT
#7
yea i havent added destructible rocks, and i know the 10 oclock is fubar, its because of the borked map size you get when you convert legacy maps, I will be adjusting the cliffs to be undroppable and try to fix the 10 oclock main as for the money expansions, they felt worthless so i put some extra incentive for people to get them.

ty for feedback, your quite the awesome guy yourself.
"Mudkip"
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
Last Edited: 2010-06-13 00:18:42
June 13 2010 00:18 GMT
#8
Waaaaaayyyyyy to small. The original is like 1.5 times bigger than your remake!

Edit: nvm more like twice as big
...
synapse
Profile Blog Joined January 2009
China13814 Posts
June 13 2010 00:22 GMT
#9
Tears of the Moon was an ugly map to begin with IMO...
:)
YPang
Profile Blog Joined April 2007
United States4024 Posts
June 13 2010 00:23 GMT
#10
On June 13 2010 09:22 synapse wrote:
Tears of the Moon was an ugly map to begin with IMO...

Yes, i'd rather youmake a more popular map xD
sMi.Gladstone | BW: B high| SC2: gold T_T
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
June 13 2010 00:30 GMT
#11
On June 13 2010 08:44 Murderotica wrote:
Show nested quote +
On June 13 2010 08:43 FlameSworD wrote:
its tears of the moon dude

lol

Joke ->
-Head-

maybe he got it and the joke is on you?? Not that it would be a funny joke, more of a matter of perspective I guess.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 13 2010 00:40 GMT
#12
On June 13 2010 09:22 synapse wrote:
Tears of the Moon was an ugly map to begin with IMO...


but it was a zerg map, so i want it xd will remake something more popular afterwards xD
"Mudkip"
Duckvillelol
Profile Blog Joined July 2009
Australia1255 Posts
June 13 2010 00:41 GMT
#13
Lots of gold on this map, not sure about that. I suppose obviously things change over time, however having the 3rd as a gold with gas (only 1 gas?) is a huge dynamic you're putting into this map. If your opponent is on the other side of the map, grab that third fast, bam you've got a pretty big macro game coming up.

Ironically I think this would be protoss heaven, because of colli's walking up and down the many many cliffs, or if you wanted to take a small risk - grab that gold third, and carrier up. Along with the cliffs again, carriers might do well here.

As mentioned by the other folks it seems a little small. But yeah my main concern is the huge amount of gold expos. Nice first shot though :D
Former SC2 commentator. youtube.com/duckvillelol
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
June 13 2010 01:17 GMT
#14
i think mains are a bit to small.
i dunno lol
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
June 13 2010 03:22 GMT
#15
yep i got it but did you?
skyhighftw on iccup
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 14 2010 01:36 GMT
#16
I have taken the above comments to my heart and have made version 1.00, infact every comment has been adressed, map size increased, 10 oclock revised and since i couldnt make the area above the natural without tons of doodads i simply made it made it into an lake while still retaining the little portion of the wall blocking sight.
"Mudkip"
Duckvillelol
Profile Blog Joined July 2009
Australia1255 Posts
June 14 2010 09:30 GMT
#17
Looks a lot better :D
Former SC2 commentator. youtube.com/duckvillelol
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 14 2010 11:17 GMT
#18
ahh I remember this map, when everyone was thinking that there was a P>Z imba and commentators were vouching for less mineral patches to "balance PvZ". Then we ended up with this fuckwad of a map where it was impossible to effectively Forge FE or 1 base play, good times good times..

I'm curious to see how this map plays out in SC2, as I am guessing that 2 entrances to the natural doesn't affect balance as much as it did in BW?
Writerptrk
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-14 20:31:18
June 14 2010 20:19 GMT
#19
I feel i have done everything i can with the map to make it attractive and cool while limiting minerals and gas to achive the same as they did with the original, if you want 4 gas you need to over extend yourself, and thats fine and fun isnt it ? ;D

I also made it slightly easier to hold the natural, as it is closer to the ramp, more easily protected, the cliffs are unpathable terrain, i have tested this and it currently functions like the old broodwar style cliffs.

I'm curious to see how this map plays out in SC2, as I am guessing that 2 entrances to the natural doesn't affect balance as much as it did in BW?
sad to say, beta is down so i have not yet been able to play vs human opponents nor have people play it extensively so i dont know.

protoss will always remain a potent force on this map, easily able to proxy pylons into warping inside the opponents main, blinking stalkers will definately help protoss put pressure on pretty fast.
"Mudkip"
Morayfire73
Profile Joined April 2010
United States298 Posts
June 14 2010 22:41 GMT
#20
Your map looks blurry, I have seen a few others that also seem blurry, but I have also seen some that are very clear. Does anyone know if this is an editor problem (different tile sets seem more/less blurry, maybe just me), or something else?
[Insert witty comment here]
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 15 2010 06:02 GMT
#21
On June 15 2010 07:41 Morayfire73 wrote:
Your map looks blurry, I have seen a few others that also seem blurry, but I have also seen some that are very clear. Does anyone know if this is an editor problem (different tile sets seem more/less blurry, maybe just me), or something else?


depends on how much you stretch the original image, mine is 600 x 600.-
"Mudkip"
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
12:00
Playoffs
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
WardiTV900
TKL 181
Rex147
IndyStarCraft 133
3DClanTV 80
EnkiAlexander 38
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 181
Rex 147
IndyStarCraft 133
SC2Nice 25
StarCraft: Brood War
Sea 55140
Jaedong 1461
Shuttle 1083
firebathero 438
EffOrt 429
Larva 378
Stork 348
Mini 296
BeSt 268
Hyuk 253
[ Show more ]
actioN 218
Soma 212
ggaemo 159
Soulkey 137
Rush 108
Snow 94
Sharp 93
Dewaltoss 93
Aegong 74
Pusan 71
Mind 63
Mong 58
ToSsGirL 52
[sc1f]eonzerg 40
Free 28
sSak 27
zelot 25
sorry 23
HiyA 18
IntoTheRainbow 17
soO 17
Terrorterran 15
yabsab 14
GoRush 14
Shine 14
Movie 13
Icarus 12
Sacsri 12
ivOry 9
ajuk12(nOOB) 7
Dota 2
qojqva1582
BananaSlamJamma120
NeuroSwarm82
XcaliburYe49
Counter-Strike
olofmeister2047
Fnx 1426
Other Games
singsing2076
B2W.Neo989
Liquid`RaSZi496
DeMusliM337
crisheroes313
Lowko236
Hui .162
Mew2King97
QueenE47
Organizations
Other Games
BasetradeTV23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota251
League of Legends
• Nemesis2211
• Jankos1510
Upcoming Events
Replay Cast
10h 25m
Ultimate Battle
22h 25m
Light vs ZerO
WardiTV Winter Champion…
22h 25m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
1d 10h
CranKy Ducklings
1d 20h
WardiTV Winter Champion…
1d 22h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
4 days
OSC
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.