• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:25
CEST 21:25
KST 04:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)58Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!13Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL22 General Discussion BW General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
How to buy a book - shipping from Korea to Europe US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport]
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 19629 users

I hear you liek: Project Bw into sc2 map remake

Blogs > Madkipz
Post a Reply
Normal
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-14 20:26:49
June 12 2010 23:27 GMT
#1
with the added self confidence gained from the makeing of my previous map, Jigglypuff zone i present to you:

TEARS OF THE PROTOSS!
[image loading]

After fiddling with the editor for a few hours, i managed to convert and build something that seemed similar yet isnt anymore:


Color system: Red = mains, Orange = one gas expansions Limegreen = watchtowers and blue = destructible rocks, purple = ramps.

Tears of the protoss version 00.1:
+ Show Spoiler +
[image loading]


Tears of the protoss version 1, without doodads:

+ Show Spoiler +
[image loading]


+ Show Spoiler +
map size increased, 10 oclock revised and since i couldnt make the area above the natural without tons of doodads i simply made it made it into an lake while still retaining the little portion of the wall blocking sight.


Im very inexperienced at this but i hope it resembles its original enough to be recognised.

Version 1.05:
[image loading] ;D hurray.

I feel i have done everything i can with the map to make it attractive and cool while limiting minerals and gas to achive the same as they did with the original while staying true to the map design in general, the broad strokes are present and I absolutely adore playing on it vs computer, cant wait to see if some might actually use MY MAP ;D

if you want 4 gas you need to over extend yourself, and thats fine and fun part that makes things interesting isnt it ? or you could go at the mid, destroy the mensk statue, take the gold expos (with one high yield geyser at each). However the watchtowers present can easily spot any sort of quick gold expansion.





*
"Mudkip"
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
June 12 2010 23:43 GMT
#2
its tears of the moon dude
skyhighftw on iccup
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
June 12 2010 23:44 GMT
#3
On June 13 2010 08:43 FlameSworD wrote:
its tears of the moon dude

lol

Joke ->
-Head-
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 12 2010 23:48 GMT
#4
On June 13 2010 08:43 FlameSworD wrote:
its tears of the moon dude


its almost as if someone, deliberately did not spell the name correctly *ghasp*
"Mudkip"
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
June 12 2010 23:50 GMT
#5
Wow, sc2 maps look so ugly, nice remake though
MyLove + Your Love= Supa Love
rredtooth
Profile Blog Joined December 2008
5464 Posts
June 12 2010 23:50 GMT
#6
i hear 4chan memes are awesome and welcome in TL. that means you're double the awesome!

regardless, you got the basic shape down but there are some key terrain elements you are missing out if you want to do an accurate conversion. you're missing the generators (destructible terrain) that block shortcuts to the natural. the cliff above the naturals seem droppable while the original's weren't. i'm confused why you converted low money expansions (the ones with ~4 patches) into yellow expansions. 10 o clock main seems a bit crowded.
[formerly sponsored by the artist formerly known as Gene]
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-13 00:16:56
June 13 2010 00:16 GMT
#7
yea i havent added destructible rocks, and i know the 10 oclock is fubar, its because of the borked map size you get when you convert legacy maps, I will be adjusting the cliffs to be undroppable and try to fix the 10 oclock main as for the money expansions, they felt worthless so i put some extra incentive for people to get them.

ty for feedback, your quite the awesome guy yourself.
"Mudkip"
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
Last Edited: 2010-06-13 00:18:42
June 13 2010 00:18 GMT
#8
Waaaaaayyyyyy to small. The original is like 1.5 times bigger than your remake!

Edit: nvm more like twice as big
...
synapse
Profile Blog Joined January 2009
China13814 Posts
June 13 2010 00:22 GMT
#9
Tears of the Moon was an ugly map to begin with IMO...
:)
YPang
Profile Blog Joined April 2007
United States4024 Posts
June 13 2010 00:23 GMT
#10
On June 13 2010 09:22 synapse wrote:
Tears of the Moon was an ugly map to begin with IMO...

Yes, i'd rather youmake a more popular map xD
sMi.Gladstone | BW: B high| SC2: gold T_T
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
June 13 2010 00:30 GMT
#11
On June 13 2010 08:44 Murderotica wrote:
Show nested quote +
On June 13 2010 08:43 FlameSworD wrote:
its tears of the moon dude

lol

Joke ->
-Head-

maybe he got it and the joke is on you?? Not that it would be a funny joke, more of a matter of perspective I guess.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 13 2010 00:40 GMT
#12
On June 13 2010 09:22 synapse wrote:
Tears of the Moon was an ugly map to begin with IMO...


but it was a zerg map, so i want it xd will remake something more popular afterwards xD
"Mudkip"
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
June 13 2010 00:41 GMT
#13
Lots of gold on this map, not sure about that. I suppose obviously things change over time, however having the 3rd as a gold with gas (only 1 gas?) is a huge dynamic you're putting into this map. If your opponent is on the other side of the map, grab that third fast, bam you've got a pretty big macro game coming up.

Ironically I think this would be protoss heaven, because of colli's walking up and down the many many cliffs, or if you wanted to take a small risk - grab that gold third, and carrier up. Along with the cliffs again, carriers might do well here.

As mentioned by the other folks it seems a little small. But yeah my main concern is the huge amount of gold expos. Nice first shot though :D
Former SC2 commentator. youtube.com/duckvillelol
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
June 13 2010 01:17 GMT
#14
i think mains are a bit to small.
i dunno lol
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
June 13 2010 03:22 GMT
#15
yep i got it but did you?
skyhighftw on iccup
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 14 2010 01:36 GMT
#16
I have taken the above comments to my heart and have made version 1.00, infact every comment has been adressed, map size increased, 10 oclock revised and since i couldnt make the area above the natural without tons of doodads i simply made it made it into an lake while still retaining the little portion of the wall blocking sight.
"Mudkip"
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
June 14 2010 09:30 GMT
#17
Looks a lot better :D
Former SC2 commentator. youtube.com/duckvillelol
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 14 2010 11:17 GMT
#18
ahh I remember this map, when everyone was thinking that there was a P>Z imba and commentators were vouching for less mineral patches to "balance PvZ". Then we ended up with this fuckwad of a map where it was impossible to effectively Forge FE or 1 base play, good times good times..

I'm curious to see how this map plays out in SC2, as I am guessing that 2 entrances to the natural doesn't affect balance as much as it did in BW?
Writerptrk
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-14 20:31:18
June 14 2010 20:19 GMT
#19
I feel i have done everything i can with the map to make it attractive and cool while limiting minerals and gas to achive the same as they did with the original, if you want 4 gas you need to over extend yourself, and thats fine and fun isnt it ? ;D

I also made it slightly easier to hold the natural, as it is closer to the ramp, more easily protected, the cliffs are unpathable terrain, i have tested this and it currently functions like the old broodwar style cliffs.

I'm curious to see how this map plays out in SC2, as I am guessing that 2 entrances to the natural doesn't affect balance as much as it did in BW?
sad to say, beta is down so i have not yet been able to play vs human opponents nor have people play it extensively so i dont know.

protoss will always remain a potent force on this map, easily able to proxy pylons into warping inside the opponents main, blinking stalkers will definately help protoss put pressure on pretty fast.
"Mudkip"
Morayfire73
Profile Joined April 2010
United States298 Posts
June 14 2010 22:41 GMT
#20
Your map looks blurry, I have seen a few others that also seem blurry, but I have also seen some that are very clear. Does anyone know if this is an editor problem (different tile sets seem more/less blurry, maybe just me), or something else?
[Insert witty comment here]
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 15 2010 06:02 GMT
#21
On June 15 2010 07:41 Morayfire73 wrote:
Your map looks blurry, I have seen a few others that also seem blurry, but I have also seen some that are very clear. Does anyone know if this is an editor problem (different tile sets seem more/less blurry, maybe just me), or something else?


depends on how much you stretch the original image, mine is 600 x 600.-
"Mudkip"
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 15h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 72
Ketroc 46
MindelVK 42
Railgan 1
StarCraft: Brood War
firebathero 124
Zeus 60
910 46
ggaemo 31
Dota 2
syndereN11
LuMiX1
Super Smash Bros
hungrybox824
C9.Mang0577
Mew2King508
Heroes of the Storm
Khaldor297
Other Games
Grubby3633
gofns1596
Liquid`RaSZi1208
Beastyqt762
XaKoH 133
KnowMe110
Livibee105
Dewaltoss92
QueenE50
Rex23
Organizations
Other Games
gamesdonequick2120
BasetradeTV249
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Reevou 9
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie891
• Shiphtur497
Upcoming Events
WardiTV Weekly
15h 35m
Monday Night Weeklies
20h 35m
OSC
1d 4h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Korean StarCraft League
5 days
[ Show More ]
RSL Revival
5 days
Online Event
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E3
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.