On June 12 2010 18:31 Bill Murray wrote:
dont forget detection, though, those people have artosis's nightmares
dont forget detection, though, those people have artosis'
Fixed
![](/mirror/smilies/a_puh.gif)
I do a build sometimes that is similar to this.
Open standard and make gas then factory, cutting gas scvs then put them back on when factory nears completion.
Do not make a 2nd rax, just move out with 6-7 marines + tank. Make 2 tanks total, teching seige whilst the first is making.
While you move out start armory, 2nd and 3rd factory.
Your aim here is to destroy the zerg natural with the 6-7 marines + 2 seige tank force and cause as much damage as you can, whilst going 3 fact goliath in the main.
Obviously if he is massing hydras as a response make more tanks + vultures instead of goliaths.
I haven't done this many times and I would like to try it out versus a few of you guys if you are interested.
If I remember correctly this actually comes in time to destroy the natural hatchery even before 2 hatch muta, and definitely 3 hatch muta, so playing a variety of 2 hatch builds, 3 hatch builds and 2/3 hatch mass ling builds would be really useful to work out when this build is appropriate, if at all.
Please PM me here or I will be using 'ghost_ninja' on ICCUP for the forseeable future. Thanks!